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📜 Ambition Events

55 events3 follow-ups

← All story events Event class Stories drawn from the Ambition event pool. Scheduling (eventClass.xml): not before turn 5 · at most one event of this class every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A New Resource Ambition Finished · Enact Slavery
Once per game Player Us
  • Resolve
    33%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Six PasturesRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_SIX_PASTURES
    Ambition GOAL_SIX_PASTURES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTS
    Ambition GOAL_EIGHT_RESOURCE_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: Stone 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: PyramidsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Great ZigguratRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Hanging GardensRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_PRODUCE_STONE_500
    Ambition GOAL_STONE_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_PYRAMIDS
    Ambition GOAL_PYRAMIDS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_HANGING_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2
  • I’ve made a huge mistake.
    -4 LegitimacyFree law: Freedom
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_SLAVERY_OPTION_FREEDOM
    FreeLaw LAW_FREEDOM
    iLegitimacy -4

✎ Brodie Frehlich

A Strong Message Tribe War Offer
Every 20 turns TribeLeader Us Tribe nearbyTribe Min Similar
  • Yes, the [tribe] must be brought to heel.
    Progress ambition: Clear Three BarbsRemembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRIBE_WAR_AMBITION_YES
    Ambition GOAL_CLEAR_THREE_BARBS
    aeBonuses: BONUS_DECLARE_WAR_TRIBE
    ◇ grants a memory no event currently keys off
  • War is not the way to deal with them.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Appetite For Exploration Ambition Finished · Enact Exploration
Once per game Leader UsFamily UsUsLaw Exploration Adult
  • Resolve
    50%
    -50Money↗ turn-50Food↗ turn+2Orders↗ turn+1 ScoutProgress ambition: Reveal 40Remembered: Agreed with us to focus on exploration (+20 opinion for 40 turns)(no event currently keys off this)
    50%
    -50Money↗ turn-50Food↗ turn+2Orders↗ turn+1 ScoutProgress ambition: Reveal 60Remembered: Agreed with us to focus on exploration (+20 opinion for 40 turns)(no event currently keys off this)
    0%
    Progress ambition: Three Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_LEADER
    Ambition GOAL_REVEAL_40
    aiGlobalYieldsBase: YIELD_MONEY=-50, YIELD_FOOD=-50, YIELD_ORDERS=2
    aiUnits: UNIT_SCOUT=1
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_FAMILY
    Memory MEMORYFAMILY_ENACTED_AMBITION_REVEAL_40
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL60_LEADER
    Ambition GOAL_REVEAL_60
    aiGlobalYieldsBase: YIELD_MONEY=-50, YIELD_FOOD=-50, YIELD_ORDERS=2
    aiUnits: UNIT_SCOUT=1
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_FAMILY
    Memory MEMORYFAMILY_ENACTED_AMBITION_REVEAL_40
    0% BONUS_AMBITION_CITIES_THREE_CONNECTED
    Ambition GOAL_THREE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • I find these lands crowded. Let's give [rival] room to expand.
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off
  • That is a fine idea! I'm willing to trust only you with such an important expedition.
    Remembered: Sent me on an important exploration mission (+20 opinion for 40 turns)(no event currently keys off this)Gain trait: ExploringRemembered: Started Explore Recently (2 turns)+1 Courage
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_EXPLORE_CHARACTER_0
    Memory MEMORYCHARACTER_SENT_TO_EXPLORE
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_GAIN_COURAGE_1
    ◇ grants a memory no event currently keys off
  • Alas, there are matters closer to home that require our attention.
    +2 DisciplineRemembered: Denied our wish to focus on exploration (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_NO_FAMILY
    Memory MEMORYFAMILY_DENIED_AMBITION_REVEAL_40
    ◇ grants a memory no event currently keys off

✎ Brodie Frehlich

Central Dominion Ambition Finished · Enact Centralization
Once per game Leader UsCapital Us
  • Resolve
    33%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Civics 2000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Two ScribesRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_CIVICS_2000
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_TWO_SCRIBES
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Three Connected CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_THREE_CONNECTED
    Ambition GOAL_THREE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Charging Footfalls Ambition Finished · Kill Five Military Units
Once per game Leader Us
  • Resolve
    25%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    25%
    +1 CourageProgress ambition: 5 Kills General
    grants
    25% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_EVENTOPTION_AMBITION_FINISHED_5_KILLS_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event currently keys off
  • Resolve
    50%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two OfficersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Civic Trajectory Ambition Finished · Stockpile 2,000 Civics
Once per game Player Us
  • Resolve
    50%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Colonies Ambition Finished · Enact Colonies
Once per game Leader Us
  • Resolve
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    48%
    Progress ambition: Four Player LuxuriesRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_FOUR_PLAYER_LUXURIES
    Ambition GOAL_FOUR_PLAYER_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Demands of the Synod Mission Finished · High Synod Event The Sacred and the Profane Religion event pack
Once per game Religion StateLeader UsUs Or Them Religion Min Cautious
  • Accept their charge.
    Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_DEMANDS_OF_THE_SYNOD_YES_RELIGION
    AmbitionReligion GOAL_FOUR_TEMPLE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Give a vague answer about helping the religion.
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Distribution of Power Ambition Finished · Enact Vassalage
Once per game Leader Us
  • Resolve
    33%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: SerfdomRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_SERFDOM
    Ambition GOAL_SERFDOM
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Drums of War New Turn
10% to appear Once per game Player WarPlayer Us Player Max NearPlayer Diplomacy Min Five Turns
  • Such conquests will energize the people.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • We shall not deviate from the plan.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_CAPTURE_PLAYER_CITIES_NO_PLAYER_1
    iLegitimacy -2

✎ Soren Johnson

Epic Expectations Ambition Finished · Enact Epics
Once per game Leader Us
  • Resolve
    33%
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Four StrongRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_FOUR_STRONG_CITIES
    Ambition GOAL_FOUR_STRONG
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Fair Quarry Ambition Finished · Produce 1000 Stone
Once per game Leader Us
  • Resolve
    91%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: AutarkyRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_AUTARKY
    Ambition GOAL_AUTARKY
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Urban TilesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 100 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_50_URBAN_TILES
    Ambition GOAL_50_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_100_URBAN_TILES
    Ambition GOAL_100_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    0%
    Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)
    45%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: ApadanaRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: AcropolisRemembered: Recent Ambition (7 turns)
    grants
    0% BONUS_AMBITION_FOUR_THEATER_2
    Ambition GOAL_FOUR_THEATER_2
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_ACROPOLIS
    Ambition GOAL_ACROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Fire and Dust Choose Ambition ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer Us Player War
  • Just wait until I take their cities.
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)+60Happinesseach city↗ turn
    grants
    BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Kill them all.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)+120Training+30/city↗ turn
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • I will not add fuel to the fire.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Gray Dust Ambition Finished · Produce 500 Stone
Once per game Leader Us
  • Resolve
    9%
    Progress ambition: Four StonecuttersRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    90%
    Progress ambition: Four RepairedRemembered: Recent Ambition (7 turns)
    grants
    9% BONUS_AMBITION_FOUR_STONECUTTERS
    Ambition GOAL_FOUR_STONECUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
    90% BONUS_AMBITION_FOUR_REPAIRED
    Ambition GOAL_FOUR_REPAIRED
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    0%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    45%
    Progress ambition: PyramidsRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: Great ZigguratRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: ApadanaRemembered: Recent Ambition (7 turns)
    grants
    0% BONUS_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_PYRAMIDS
    Ambition GOAL_PYRAMIDS
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Harvest and Hunt Ambition Finished · Produce 500 Food
Once per game Leader Us
  • Resolve
    32%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    32%
    Progress ambition: SerfdomRemembered: Recent Ambition (7 turns)
    32%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    0%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    32% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    32% BONUS_AMBITION_LAW_SERFDOM
    Ambition GOAL_SERFDOM
    aeBonuses: BONUS_RECENT_AMBITION
    32% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Hungry Forge Ambition Finished · Produce 500 Iron
Once per game Leader Us
  • Resolve
    50%
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Four MinersRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Iron 1000Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_FOUR_MINERS
    Ambition GOAL_FOUR_MINERS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_PRODUCE_IRON_1000
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

National Constitution Ambition Finished · Enact Constitution
Once per game Leader Us
  • Resolve
    48%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Two ScribesRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_TWO_SCRIBES
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

No Room for Heathens Ambition Finished · Enact Orthodoxy
Once per game Leader UsPlayer Them Player No World Religion
Always +1 Discipline
  • Resolve
    90%
    Progress ambition: RevelationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_THEOLOGY_REVELATION
    Ambition GOAL_REVELATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    48%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    66%
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    66% BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Relief of Harvest Ambition Finished · Produce 1000 Food
Once per game Leader Us
  • Resolve
    91%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Renewed Hope? New Turn ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: Calling for War, Fire and Dust, United Front

Once per game Player ThemLeader ThemPlayer Us Player Truce
  • Put the rivalry behind you and agree to peace between your nations.
    Remembered: Player Offer (5 turns)Leader relationship: Endeared To-5 Legitimacy
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RIVALS3_RENEWED_HOPE_PEACE_PLAYER_1
    iLegitimacy -5
  • Make a speech, promising a period of peace and prosperity.
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)+80Happinesseach city↗ turn
    grants
    BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Make no commitments to peace.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    ↳ may trigger: No Surrender, Out of the Ashes

✎ Josh Unsworth

Servant of the People Ambition Finished · Enact Tyranny
Once per game Leader UsUs AdultInfluenced By LeaderMin Pleased
  • Resolve
    48%
    Progress ambition: Professional ArmyRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAW_PROFESSIONAL_ARMY
    Ambition GOAL_PROFESSIONAL_ARMY
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two OfficersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_TWO_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Money 2000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Money 5000Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_STOCKPILE_MONEY_2000
    Ambition GOAL_MONEY_2000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_STOCKPILE_MONEY_5000
    Ambition GOAL_MONEY_5000
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Spoils of Labor Ambition Finished · Enact Serfdom
Once per game Leader UsUs AdultNo Job
  • Resolve
    90%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    83%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)
    8%
    Gain trait: Cultivator
    grants
    83% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTS
    Ambition GOAL_EIGHT_RESOURCE_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
  • Resolve
    91%
    Progress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_30_POPULATION
    Ambition GOAL_30_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Taking Shape Ambition Finished · Control Four Cities
Once per game Player UsLeader Us Seven Virtues
  • Resolve
    50%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Architect Cognomen · the Architect
60% to appear Once per game
  • We should increase production for future projects.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • I want to have more cities to build in.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Avenger Cognomen · the Avenger
60% to appear Once per game
  • I want to be remembered for peace, not for war.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • It is time for our armies to pursue grander prizes.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Brave Among Us Ambition Finished · Enact Volunteers
Once per game Leader Us
  • Resolve
    91%
    Progress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_30_POPULATION
    Ambition GOAL_30_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    45%
    Progress ambition: Five MountedRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: Three SiegeRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Five Longbowman CrossbowmanRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    45% BONUS_AMBITION_FIVE_MOUNTED
    Ambition GOAL_FIVE_MOUNTED
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_THREE_SIEGE
    Ambition GOAL_THREE_SIEGE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FIVE_LONGBOWMAN_CROSSBOWMAN
    Ambition GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Brilliant Cognomen · the Brilliant
60% to appear Once per game
  • I shall build wonders like the world has never seen.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Our cities shall shine like jewels.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Conquerer Cognomen · the Conqueror
60% to appear Once per game
  • I need purpose, like fighting for faith.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • I shall not fall prey to a similar fate as befell these.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Devout Cognomen · the Devout
Once per game
  • The faithful will be as numerous as the stars.
    +30Growtheach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
  • My righteousness shall be felt through the law as well as the faith.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Drillmaster Cognomen · the Drillmaster
60% to appear Once per game
  • We will gain the support of the gods of [rival] for our wars.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • None shall compare to the Trainingtraining of our armies.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Enlightened Cognomen · the Enlightened
60% to appear Once per game
  • The best minds will be gathered together at my court.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • We will discover ever more of the world.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Explorer Cognomen · the Explorer
60% to appear Once per game
  • Gifts will make friends of those we have met on our travels.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • The earth shall yield its riches to our specialists.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Free People Ambition Finished · Enact Freedom
Once per game Leader Us
  • Resolve
    33%
    Progress ambition: Five MilitaryRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_FIVE_MILITARY
    Ambition GOAL_FIVE_MILITARY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FIVE_RANGED
    Ambition GOAL_FIVE_RANGED
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    25%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six FestivalsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two CourtiersRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_TWO_COURTIERS
    Ambition GOAL_TWO_COURTIERS
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Intercessor Cognomen · the Intercessor
60% to appear Once per game
  • This will be remembered as an age of trade and prosperity.
    +1 Caravan
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
  • We will use this quiet to research and experiment.
    +20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Intrepid Cognomen · the Intrepid
60% to appear Once per game
  • I will turn my gaze back home and develop our cities.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • Let us look beyond the earth and seek to understand the divine.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Keystone Cognomen · the Keystone
60% to appear Once per game
  • I will only accept the very best to work in my lands.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • I want to explore the military applications of such engineering.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Menacing Edge Ambition Finished · Stockpile 2,000 Training
Once per game Player Us
  • Resolve
    50%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    5%
    Progress ambition: Two Battering RamRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Siege TowerRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Akkadian ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Cimmerian ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two African ElephantRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Turreted ElephantRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Light ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Mounted LancerRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two HopliteRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two PhalangiteRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Palton CavalryRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Cataphract ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two HastatusRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two LegionaryRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Heavy ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Three Man ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Medjay ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Beja ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Dmt WarriorRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two ShotelaiRemembered: Recent Ambition (7 turns)
    grants
    5% BONUS_AMBITION_TWO_BATTERING_RAM
    Ambition GOAL_TWO_BATTERING_RAM
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_SIEGE_TOWER
    Ambition GOAL_TWO_SIEGE_TOWER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_AKKADIAN_ARCHER
    Ambition GOAL_TWO_AKKADIAN_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_CIMMERIAN_ARCHER
    Ambition GOAL_TWO_CIMMERIAN_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_AFRICAN_ELEPHANT
    Ambition GOAL_TWO_AFRICAN_ELEPHANT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_TURRETED_ELEPHANT
    Ambition GOAL_TWO_TURRETED_ELEPHANT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_LIGHT_CHARIOT
    Ambition GOAL_TWO_LIGHT_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_MOUNTED_LANCER
    Ambition GOAL_TWO_MOUNTED_LANCER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HOPLITE
    Ambition GOAL_TWO_HOPLITE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_PHALANGITE
    Ambition GOAL_TWO_PHALANGITE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_PALTON_CAVALRY
    Ambition GOAL_TWO_PALTON_CAVALRY
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_CATAPHRACT_ARCHER
    Ambition GOAL_TWO_CATAPHRACT_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HASTATUS
    Ambition GOAL_TWO_HASTATUS
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_LEGIONARY
    Ambition GOAL_TWO_LEGIONARY
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HEAVY_CHARIOT
    Ambition GOAL_TWO_HEAVY_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_THREE_MAN_CHARIOT
    Ambition GOAL_TWO_THREE_MAN_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_MEDJAY_ARCHER
    Ambition GOAL_TWO_MEDJAY_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_BEJA_ARCHER
    Ambition GOAL_TWO_BEJA_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_DMT_WARRIOR
    Ambition GOAL_TWO_DMT_WARRIOR
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_SHOTLEAI
    Ambition GOAL_TWO_SHOTELAI
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Mighty Cognomen · the Mighty
60% to appear Once per game
  • We will make [rival] a beacon of civilization and law.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • We will train the most skilled people to drive our nation forward.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Old Gods Ambition Finished · Enact Polytheism
Once per game Leader Us
  • Resolve
    90%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_ORTHODOXY
    Ambition GOAL_ORTHODOXY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    62%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    6%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    31%
    Progress ambition: Two AcoyltesRemembered: Recent Ambition (7 turns)
    grants
    62% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    6% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    31% BONUS_AMBITION_TWO_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Path Ambition Finished · Enact Monotheism
Once per game Leader UsReligion State
  • Resolve
    77%
    Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: IconographyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    grants
    77% BONUS_AMBITION_LAW_ORTHODOXY
    Ambition GOAL_ORTHODOXY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_LAW_ICONOGRAPHY
    Ambition GOAL_ICONOGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    57%
    Progress ambition: VenerationRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: GnosticismRemembered: Recent Ambition (7 turns)
    14%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    grants
    57% BONUS_AMBITION_THEOLOGY_VENERATION
    Ambition GOAL_VENERATION
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_THEOLOGY_GNOSTICISM
    Ambition GOAL_GNOSTICISM
    aeBonuses: BONUS_RECENT_AMBITION
    14% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    83%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Pitted Land Ambition Finished · Produce 1000 Iron
Once per game Leader Us
  • Resolve
    25%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Ready Cognomen · the Ready
60% to appear Once per game
  • I will lead my forces in a rampage of destruction.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • My armies will provide stability during an age of Economic Reformeconomic reform.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Settler Cognomen · the Settler
60% to appear Once per game
  • We will train soldiers to protect our cities.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • I will use my skills to build our cities into the envy of the world.
    +20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Strong Cognomen · the Strong
30% to appear Once per game
  • I will gather people I can trust to be extensions of my will.
    +40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • A strong economy will support our people for generations to come.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Weak Cognomen · the Weak
Once per game
  • I will not rest until we take back our land.
    +60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Strengthen our armies so that none may stand before us.
    +120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • .
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Weight of Gold Ambition Finished · Enact Professional Army
Once per game Leader Us
  • Resolve
    99%
    Progress ambition: Six TreasuriesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    grants
    99% BONUS_AMBITION_SIX_TREASURIES
    Ambition GOAL_SIX_TREASURIES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    1%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    90%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    1% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    90% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

United Front Player War Offer ⛓ follow-up
Part of the Vying for Favor chain — 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemTribe PeaceLeader Us Player Max CautiousPlayer TruceTribe PeaceTribe Alliance
  • We will strike against these rivals.
    Progress ambition: Kill 10 EnemiesRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Remembered (all families): At war with our rivals (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_PLAYER
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_TRIBE
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_WAR_WITH_RIVAL
    ◇ may enable: The Sword of Damocles
  • [rival] is not our enemy.
    Leader relationship: Estranged From-1 Courage
    grants
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_NO_TRIBE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

Urban Expansion Ambition Finished · Control Six Urban Improvement
Once per game Leader Us
  • Resolve
    50%
    Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    40%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    40%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    grants
    40% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    40% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    33%
    Progress ambition: Four StonecuttersRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_FOUR_STONECUTTERS
    Ambition GOAL_FOUR_STONECUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Vying for Favor Mission Finished · Peace Event
Part of the Vying for Favor chain — 14 events , 10 branch points view map →
Once per game Player ThemTribe TrucePlayer Us Player Max Cautious
  • Make peace with the tribe, no matter the cost.
    Remembered: Interfered with our diplomacy (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_PEACE_PLAYER_0
    Memory MEMORYPLAYER_STOLE_TRIBE
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event currently keys off
  • The diplomats use the fear of your name to make the [rival] back off.
    Remembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
  • Back down, for now.
    Remembered: Stayed out of our way in diplomacy (+40 opinion for 40 turns)(no event currently keys off this)Progress ambition: Tribe PeaceRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_BACK_OFF_PLAYER_0
    Memory MEMORYPLAYER_STAYED_OUT_OF_WAY
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_BACK_OFF_TRIBE
    DiplomacySubjects: DIPLOMACY_PEACE=0
    BONUS_AMBITION_TRIBE_PEACE
    Ambition GOAL_TRIBE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

War Goals New Turn
10% to appear Once per game Player WarPlayer UsCapital Them Player Diplomacy Max Five Turns
  • Resolve
    13%
    +2 Heavy Infantry unitProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    +1 Siege unitProgress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    13%
    +2 Siege unitProgress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_WAR_GOAL_CAPTURE_TWO_CITIES
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
    aeBonuses: BONUS_AMBITION_CAPTURE_TWO_CITIES
    13% BONUS_WAR_GOAL_CAPTURE_ONE_CAPITAL
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    aeBonuses: BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    13% BONUS_WAR_GOAL_CAPTURE_FIVE_CITIES
    aiBonusUnits: BONUSUNITCLASS_SIEGE=2
    aeBonuses: BONUS_AMBITION_CAPTURE_FIVE_CITIES
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    13%
    +2 Heavy Infantry unitProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    +1 Siege unitProgress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    13%
    +2 Siege unitProgress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_WAR_GOAL_CAPTURE_TWO_CITIES
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
    aeBonuses: BONUS_AMBITION_CAPTURE_TWO_CITIES
    13% BONUS_WAR_GOAL_CAPTURE_ONE_CAPITAL
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    aeBonuses: BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    13% BONUS_WAR_GOAL_CAPTURE_FIVE_CITIES
    aiBonusUnits: BONUSUNITCLASS_SIEGE=2
    aeBonuses: BONUS_AMBITION_CAPTURE_FIVE_CITIES
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • We are in no position to accomplish any of these goals right now.
    -2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_NEW_PLAYER_WAR_NO_PLAYER_1
    iLegitimacy -2

✎ Soren Johnson

Waste no Fear Ambition Finished · Enact Tolerance
Once per game Leader Us
Always +1 Wisdom
  • Resolve
    91%
    Progress ambition: DualismRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_THEOLOGY_DUALISM
    Ambition GOAL_DUALISM
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two PhilosophersRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_PHILOSOPHERS
    Ambition GOAL_TWO_PHILOSOPHERS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    83%
    Progress ambition: Four StrongRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_FOUR_STRONG_CITIES
    Ambition GOAL_FOUR_STRONG
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Wildwood Companions Ambition Finished · Produce 1000 Wood
Once per game Leader Us
  • Resolve
    90%
    Progress ambition: Four WoodcuttersRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Five Longbowman CrossbowmanRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: AutarkyRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_FOUR_WOODCUTTERS
    Ambition GOAL_FOUR_WOODCUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FIVE_LONGBOWMAN_CROSSBOWMAN
    Ambition GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_AUTARKY
    Ambition GOAL_AUTARKY
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    91%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: MusaeumRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four Market 1Remembered: Recent Ambition (7 turns)
    0%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_WONDER_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_MARKET_1
    Ambition GOAL_FOUR_MARKET_1
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    99%
    Gain trait: Naturalist
    1%
    +2 Legitimacy
    grants
    99% BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    1% BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Will of the Gods Ambition Finished · Enact Divine Rule
Once per game Leader Us
  • Resolve
    83%
    Progress ambition: IconographyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_LAW_ICONOGRAPHY
    Ambition GOAL_ICONOGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    89%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two AcoyltesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    89% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    90%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
  • I have something else in mind.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

[rival] Wood Ambition Finished · Produce 500 Wood
Once per game Leader Us
  • Resolve
    50%
    Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Four WoodcuttersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_FOUR_WOODCUTTERS
    Ambition GOAL_FOUR_WOODCUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    50%
    Progress ambition: Hanging GardensRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: MusaeumRemembered: Recent Ambition (7 turns)
    0%
    Progress ambition: Four Market 1Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_WONDER_HANGING_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_WONDER_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_FOUR_MARKET_1
    Ambition GOAL_FOUR_MARKET_1
    aeBonuses: BONUS_RECENT_AMBITION
  • Resolve
    99%
    Gain trait: Naturalist
    1%
    +2 Legitimacy
    grants
    99% BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    1% BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich