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📜 Ambition Events

55 events3 follow-ups

← All story events Event class Events drawn from the Ambition pool. How often: not before turn 5 · at most one every 5 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A New Resource Ambition Finished · Enact Slavery CM ✓ Turn 5+
Once per game Player Us
  • ▸ Resolve
    33%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: ColoniesRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_COLONIES
    Ambition GOAL_COLONIES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: Six FarmsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Six PasturesRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_SIX_FARMS
    Ambition GOAL_SIX_FARMS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_SIX_PASTURES
    Ambition GOAL_SIX_PASTURES
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTS
    Ambition GOAL_EIGHT_RESOURCE_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    25%
    Progress ambition: Stone 500Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: PyramidsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Great ZigguratRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Hanging GardensRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_PRODUCE_STONE_500
    Ambition GOAL_STONE_500
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_PYRAMIDS
    Ambition GOAL_PYRAMIDS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_WONDER_HANGING_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2
  • ▸ I’ve made a huge mistake.
    -4 LegitimacyFree law: Freedom
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_SLAVERY_OPTION_FREEDOM
    FreeLaw LAW_FREEDOM
    iLegitimacy -4

✎ Brodie Frehlich

A Strong Message one choice: The tribe declare war on you Tribe War Offer CM ✓ Turn 5+
Every 20 turns TribeLeader Us Tribe nearbyTribe Min Similar
  • ▸ Yes, the [tribe] must be brought to heel.
    Progress ambition: Clear Three BarbsRemembered: Declared War on us (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)The tribe declare war on you
    grants
    BONUS_EVENTOPTION_TRIBE_WAR_AMBITION_YES
    Ambition GOAL_CLEAR_THREE_BARBS
    aeBonuses: BONUS_DECLARE_WAR_TRIBE
    ◇ grants a memory no event uses
  • ▸ War is not the way to deal with them.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Soren Johnson

Appetite For Exploration Ambition Finished · Enact Exploration CM ✓ Turn 5+
Once per game Leader UsFamily UsUsLaw Exploration Adult
  • ▸ Resolve
    50%
    -50Money↗ turn-50Food↗ turn+2Orders↗ turn+1 ScoutProgress ambition: Reveal 40Remembered: Agreed with us to focus on exploration (+20 opinion for 40 turns)(no event currently keys off this)
    50%
    -50Money↗ turn-50Food↗ turn+2Orders↗ turn+1 ScoutProgress ambition: Reveal 60Remembered: Agreed with us to focus on exploration (+20 opinion for 40 turns)(no event currently keys off this)
    0%
    Progress ambition: Three Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_LEADER
    Ambition GOAL_REVEAL_40
    aiGlobalYieldsBase: YIELD_MONEY=-50, YIELD_FOOD=-50, YIELD_ORDERS=2
    aiUnits: UNIT_SCOUT=1
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_FAMILY
    Memory MEMORYFAMILY_ENACTED_AMBITION_REVEAL_40
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL60_LEADER
    Ambition GOAL_REVEAL_60
    aiGlobalYieldsBase: YIELD_MONEY=-50, YIELD_FOOD=-50, YIELD_ORDERS=2
    aiUnits: UNIT_SCOUT=1
    50% BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_AMBITION_REVEAL40_FAMILY
    Memory MEMORYFAMILY_ENACTED_AMBITION_REVEAL_40
    0% BONUS_AMBITION_CITIES_THREE_CONNECTED
    Ambition GOAL_THREE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event uses
  • ▸ I find these lands crowded. Let's give [rival] room to expand.
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event uses
  • ▸ That is a fine idea! I'm willing to trust only you with such an important expedition.
    Remembered: Sent me on an important exploration mission (+20 opinion for 40 turns)(no event currently keys off this)Gain trait: ExploringRemembered: Started Explore Recently (2 turns)+1 Courage
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_EXPLORE_CHARACTER_0
    Memory MEMORYCHARACTER_SENT_TO_EXPLORE
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING, BONUS_GAIN_COURAGE_1
    ◇ grants a memory no event uses
  • ▸ Alas, there are matters closer to home that require our attention.
    +2 DisciplineRemembered: Denied our wish to focus on exploration (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
    BONUS_EVENTOPTION_AMBITION_FINISHED_EXPLORATION_OPTION_NO_FAMILY
    Memory MEMORYFAMILY_DENIED_AMBITION_REVEAL_40
    ◇ grants a memory no event uses

✎ Brodie Frehlich

Central Dominion Ambition Finished · Enact Centralization CM ✓ Turn 5+
Once per game Leader UsCapital Us
  • ▸ Resolve
    33%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Civics 2000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Two ScribesRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_STOCKPILE_CIVICS_2000
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_TWO_SCRIBES
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Six TechsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_TECHS
    Ambition GOAL_SIX_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Three Connected CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Six Connected CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_THREE_CONNECTED
    Ambition GOAL_THREE_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_SIX_CONNECTED
    Ambition GOAL_SIX_CONNECTED_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Charging Footfalls Ambition Finished · Kill Five Military Units CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    25%
    Progress ambition: Three Tribe ClearedRemembered (leader of you): Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six Tribe ClearedRemembered: Choose Clear Tribes (2 turns)(no event currently keys off this)Remembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    25%
    +1 CourageProgress ambition: 5 Kills General
    grants
    25% BONUS_AMBITION_THREE_TRIBES_CLEARED
    MemoryLeader MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_THREE_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_TRIBES_CLEARED
    Memory MEMORYCHARACTER_CHOOSE_CLEAR_TRIBES
    Ambition GOAL_SIX_TRIBE_CLEARED
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_EVENTOPTION_AMBITION_FINISHED_5_KILLS_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aiRatings: RATING_COURAGE=1
    ◇ grants a memory no event uses
  • ▸ Resolve
    50%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two OfficersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Civic Trajectory Ambition Finished · Stockpile 2,000 Civics CM ✓ Turn 5+
Once per game Player Us
  • ▸ Resolve
    50%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Eight TechsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_EIGHT_TECHS
    Ambition GOAL_EIGHT_TECHS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Eight GovernorsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_EIGHT_GOVERNORS
    Ambition GOAL_EIGHT_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Colonies Ambition Finished · Enact Colonies CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    48%
    Progress ambition: Four Player LuxuriesRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Six Family LuxuriesRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Eight LuxuriesRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_FOUR_PLAYER_LUXURIES
    Ambition GOAL_FOUR_PLAYER_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_SIX_FAMILY_LUXURIES
    Ambition GOAL_SIX_FAMILY_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_EIGHT_LUXURIES
    Ambition GOAL_EIGHT_LUXURIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Demands of the Synod Mission Finished · High Synod Event CM ✓ Turn 5+ The Sacred and the Profane
Once per game Religion StateLeader UsUs Or Them Religion Min Cautious
  • ▸ Accept their charge.
    Starts ambition: Control Four TempleLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_DEMANDS_OF_THE_SYNOD_YES_RELIGION
    AmbitionReligion GOAL_FOUR_TEMPLE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • ▸ Give a vague answer about helping the religion.
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
    ◇ grants a memory no event uses

✎ Josh Unsworth

Distribution of Power Ambition Finished · Enact Vassalage CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    33%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: SerfdomRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_SERFDOM
    Ambition GOAL_SERFDOM
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Drums of War New Turn CM ✓ Turn 5+
10% to appear Once per game Player WarPlayer Us Player Max NearPlayer Diplomacy Min Five Turns
  • ▸ Such conquests will energize the people.
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ We shall not deviate from the plan.
    grants
    BONUS_EVENTOPTION_AMBITION_CAPTURE_PLAYER_CITIES_NO_PLAYER_1
    iLegitimacy -2

✎ Soren Johnson

Epic Expectations Ambition Finished · Enact Epics CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    33%
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two PoetsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_POETS
    Ambition GOAL_TWO_POETS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Five DevelopingRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Four StrongRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_DEVELOPING_CITIES
    Ambition GOAL_FIVE_DEVELOPING
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_FOUR_STRONG_CITIES
    Ambition GOAL_FOUR_STRONG
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Fair Quarry Ambition Finished · Produce 1000 Stone CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    91%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: AutarkyRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_AUTARKY
    Ambition GOAL_AUTARKY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Urban TilesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 100 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_50_URBAN_TILES
    Ambition GOAL_50_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_100_URBAN_TILES
    Ambition GOAL_100_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    0%
    Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)
    45%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: ApadanaRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: MausoleumRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: AcropolisRemembered: Recent Ambition (7 turns)
    grants
    0% BONUS_AMBITION_FOUR_THEATER_2
    Ambition GOAL_FOUR_THEATER_2
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_MAUSOLEUM
    Ambition GOAL_MAUSOLEUM
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_ACROPOLIS
    Ambition GOAL_ACROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Fire and Dust Choose Ambition CM ✓ Turn 5+ ⛓ follow-up
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemPlayer Us Player War
  • ▸ Just wait until I take their cities.
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)+60Happinesseach city↗ turn
    grants
    BONUS_AMBITION_TWO_CITIES_FOREIGN
    Ambition GOAL_TWO_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • ▸ Kill them all.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)+120Training+30/city↗ turn
    grants
    BONUS_AMBITION_KILL_10_ENEMIES
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • ▸ I will not add fuel to the fire.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Josh Unsworth

Gray Dust Ambition Finished · Produce 500 Stone CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    91%
    Progress ambition: Four StonecuttersRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_FOUR_STONECUTTERS
    Ambition GOAL_FOUR_STONECUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    0%
    Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)
    45%
    Progress ambition: PyramidsRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: Great ZigguratRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: NecropolisRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: ApadanaRemembered: Recent Ambition (7 turns)
    grants
    0% BONUS_AMBITION_FOUR_THEATER_1
    Ambition GOAL_FOUR_THEATER_1
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_PYRAMIDS
    Ambition GOAL_PYRAMIDS
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_WONDER_ZIGGURAT
    Ambition GOAL_GREAT_ZIGGURAT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_NECROPOLIS
    Ambition GOAL_NECROPOLIS
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_WONDER_APADANA
    Ambition GOAL_APADANA
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Harvest and Hunt Ambition Finished · Produce 500 Food CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    32%
    Progress ambition: Four FarmersRemembered: Recent Ambition (7 turns)
    32%
    Progress ambition: SerfdomRemembered: Recent Ambition (7 turns)
    32%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    3%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    0%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    32% BONUS_AMBITION_FOUR_FARMERS
    Ambition GOAL_FOUR_FARMERS
    aeBonuses: BONUS_RECENT_AMBITION
    32% BONUS_AMBITION_LAW_SERFDOM
    Ambition GOAL_SERFDOM
    aeBonuses: BONUS_RECENT_AMBITION
    32% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
    3% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Four CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CITIES_FOUR
    Ambition GOAL_FOUR_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Hungry Forge Ambition Finished · Produce 500 Iron CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    50%
    Progress ambition: 5 KillsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_5_KILLS
    Ambition GOAL_5_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Wood 500Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_WOOD_500
    Ambition GOAL_WOOD_500
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Four MinersRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Iron 1000Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_FOUR_MINERS
    Ambition GOAL_FOUR_MINERS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_PRODUCE_IRON_1000
    Ambition GOAL_IRON_1000
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

National Constitution Ambition Finished · Enact Constitution CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    48%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Eight LawsRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_LAWS_EIGHT
    Ambition GOAL_EIGHT_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: PhilosophyRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: CalligraphyRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_PHILOSOPHY
    Ambition GOAL_PHILOSOPHY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_LAW_CALLIGRAPHY
    Ambition GOAL_CALLIGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four Courthouse 1Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Two ScribesRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_COURTHOUSE_1
    Ambition GOAL_FOUR_COURTHOUSE_1
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_TWO_SCRIBES
    Ambition GOAL_TWO_SCRIBES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

No Room for Heathens Ambition Finished · Enact Orthodoxy CM ✓ Turn 5+
Once per game Leader UsPlayer Them Player No World Religion
As it opens, before you choose +1 Discipline
  • ▸ Resolve
    90%
    Progress ambition: RevelationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_THEOLOGY_REVELATION
    Ambition GOAL_REVELATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    48%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    66%
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    66% BONUS_AMBITION_THREE_CITIES_FOREIGN
    Ambition GOAL_THREE_CITIES_FOREIGN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Relief of Harvest Ambition Finished · Produce 1000 Food CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    91%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 SpecialistsRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 5 Elder SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_SPECIALISTS
    Ambition GOAL_20_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_5_ELDER_SPECIALISTS
    Ambition GOAL_5_ELDER_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Renewed Hope? one choice: Peace with the rival nation New Turn CM ✓ Turn 5+ ⛓ follow-up
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →

⛓ Follows from: Calling for War, Fire and Dust, United Front

Once per game Player ThemLeader ThemPlayer Us Player Truce
  • ▸ Put the rivalry behind you and agree to peace between your nations.
    Remembered: Player Offer (5 turns)Peace with the rival nationLeader relationship: Endeared To-5 Legitimacy
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_RIVALS3_RENEWED_HOPE_PEACE_PLAYER_1
    iLegitimacy -5
  • ▸ Make a speech, promising a period of peace and prosperity.
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)+80Happinesseach city↗ turn
    grants
    BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ Make no commitments to peace.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
    ↳ may trigger: No Surrender, Out of the Ashes

✎ Josh Unsworth

Servant of the People Ambition Finished · Enact Tyranny CM ✓ Turn 5+
Once per game Leader UsUs AdultInfluenced By LeaderMin Pleased
  • ▸ Resolve
    48%
    Progress ambition: Professional ArmyRemembered: Recent Ambition (7 turns)
    48%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    48% BONUS_AMBITION_LAW_PROFESSIONAL_ARMY
    Ambition GOAL_PROFESSIONAL_ARMY
    aeBonuses: BONUS_RECENT_AMBITION
    48% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    25%
    Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two OfficersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_SIX_BARRACKS_RANGES
    Ambition GOAL_SIX_BARRACKS_RANGES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_TWO_OFFICERS
    Ambition GOAL_TWO_OFFICERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Money 2000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Money 5000Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_STOCKPILE_MONEY_2000
    Ambition GOAL_MONEY_2000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_STOCKPILE_MONEY_5000
    Ambition GOAL_MONEY_5000
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Spoils of Labor Ambition Finished · Enact Serfdom CM ✓ Turn 5+
Once per game Leader UsUs AdultNo Job
  • ▸ Resolve
    90%
    Progress ambition: Food 1000Remembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_PRODUCE_FOOD_1000
    Ambition GOAL_FOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    83%
    Progress ambition: Four GranaryRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)
    8%
    Gain trait: Cultivator
    grants
    83% BONUS_AMBITION_FOUR_GRANARY
    Ambition GOAL_FOUR_GRANARY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTS
    Ambition GOAL_EIGHT_RESOURCE_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
  • ▸ Resolve
    91%
    Progress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_30_POPULATION
    Ambition GOAL_30_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Taking Shape Ambition Finished · Control Four Cities CM ✓ Turn 5+
Once per game Player UsLeader Us Seven Virtues
  • ▸ Resolve
    50%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTS
    Ambition GOAL_SIX_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    25%
    Progress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Four GovernorsRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_FOUR_GOVERNORS
    Ambition GOAL_FOUR_GOVERNORS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Architect Cognomen · the Architect CM ✓ Turn 5+
60% to appear Once per game
  • ▸ We should increase production for future projects.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ I want to have more cities to build in.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Avenger Cognomen · the Avenger CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I want to be remembered for peace, not for war.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ It is time for our armies to pursue grander prizes.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Brave Among Us Ambition Finished · Enact Volunteers CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    91%
    Progress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_30_POPULATION
    Ambition GOAL_30_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    45%
    Progress ambition: Five MountedRemembered: Recent Ambition (7 turns)
    45%
    Progress ambition: Three SiegeRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Five Longbowman CrossbowmanRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    45% BONUS_AMBITION_FIVE_MOUNTED
    Ambition GOAL_FIVE_MOUNTED
    aeBonuses: BONUS_RECENT_AMBITION
    45% BONUS_AMBITION_THREE_SIEGE
    Ambition GOAL_THREE_SIEGE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FIVE_LONGBOWMAN_CROSSBOWMAN
    Ambition GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Brilliant Cognomen · the Brilliant CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I shall build wonders like the world has never seen.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ Our cities shall shine like jewels.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Conquerer Cognomen · the Conqueror CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I need purpose, like fighting for faith.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ I shall not fall prey to a similar fate as befell these.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Devout Cognomen · the Devout CM ✓ Turn 5+
Once per game
  • ▸ The faithful will be as numerous as the stars.
    Starts the event's ambition+30Growtheach city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_GROWTH_GAIN_SMALL
    aiCityYields: YIELD_GROWTH=30
  • ▸ My righteousness shall be felt through the law as well as the faith.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Drillmaster Cognomen · the Drillmaster CM ✓ Turn 5+
60% to appear Once per game
  • ▸ We will gain the support of the gods of [rival] for our wars.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ None shall compare to the Trainingtraining of our armies.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Enlightened Cognomen · the Enlightened CM ✓ Turn 5+
60% to appear Once per game
  • ▸ The best minds will be gathered together at my court.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ We will discover ever more of the world.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Explorer Cognomen · the Explorer CM ✓ Turn 5+
60% to appear Once per game
  • ▸ Gifts will make friends of those we have met on our travels.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ The earth shall yield its riches to our specialists.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Free People Ambition Finished · Enact Freedom CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    33%
    Progress ambition: Five MilitaryRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Five RangedRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Four GeneralsRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_FIVE_MILITARY
    Ambition GOAL_FIVE_MILITARY
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FIVE_RANGED
    Ambition GOAL_FIVE_RANGED
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_FOUR_GENERALS
    Ambition GOAL_FOUR_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    25%
    Progress ambition: ConstitutionRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: PolytheismRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_LAW_CONSTITUTION
    Ambition GOAL_CONSTITUTION
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_POLYTHEISM
    Ambition GOAL_POLYTHEISM
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    25%
    Progress ambition: Five WorkersRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Six FestivalsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two CourtiersRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_FIVE_WORKERS
    Ambition GOAL_FIVE_WORKERS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_SIX_FESTIVALS
    Ambition GOAL_SIX_FESTIVALS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_TWO_COURTIERS
    Ambition GOAL_TWO_COURTIERS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Intercessor Cognomen · the Intercessor CM ✓ Turn 5+
60% to appear Once per game
  • ▸ This will be remembered as an age of trade and prosperity.
    Starts the event's ambition+1 Caravan
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
  • ▸ We will use this quiet to research and experiment.
    Starts the event's ambition+20Science+5/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Intrepid Cognomen · the Intrepid CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I will turn my gaze back home and develop our cities.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ Let us look beyond the earth and seek to understand the divine.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Keystone Cognomen · the Keystone CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I will only accept the very best to work in my lands.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ I want to explore the military applications of such engineering.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Menacing Edge Ambition Finished · Stockpile 2,000 Training CM ✓ Turn 5+
Once per game Player Us
  • ▸ Resolve
    50%
    Progress ambition: Ten PromotionsRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_TEN_PROMOTIONS
    Ambition GOAL_TEN_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: Eight GeneralsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Reveal 40Remembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Reveal 60Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_EIGHT_GENERALS
    Ambition GOAL_EIGHT_GENERALS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_REVEAL_40
    Ambition GOAL_REVEAL_40
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_REVEAL_60
    Ambition GOAL_REVEAL_60
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    5%
    Progress ambition: Two Battering RamRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Siege TowerRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Akkadian ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Cimmerian ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two African ElephantRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Turreted ElephantRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Light ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Mounted LancerRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two HopliteRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two PhalangiteRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Palton CavalryRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Cataphract ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two HastatusRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two LegionaryRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Heavy ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Three Man ChariotRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Medjay ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Beja ArcherRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two Dmt WarriorRemembered: Recent Ambition (7 turns)
    5%
    Progress ambition: Two ShotelaiRemembered: Recent Ambition (7 turns)
    grants
    5% BONUS_AMBITION_TWO_BATTERING_RAM
    Ambition GOAL_TWO_BATTERING_RAM
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_SIEGE_TOWER
    Ambition GOAL_TWO_SIEGE_TOWER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_AKKADIAN_ARCHER
    Ambition GOAL_TWO_AKKADIAN_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_CIMMERIAN_ARCHER
    Ambition GOAL_TWO_CIMMERIAN_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_AFRICAN_ELEPHANT
    Ambition GOAL_TWO_AFRICAN_ELEPHANT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_TURRETED_ELEPHANT
    Ambition GOAL_TWO_TURRETED_ELEPHANT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_LIGHT_CHARIOT
    Ambition GOAL_TWO_LIGHT_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_MOUNTED_LANCER
    Ambition GOAL_TWO_MOUNTED_LANCER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HOPLITE
    Ambition GOAL_TWO_HOPLITE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_PHALANGITE
    Ambition GOAL_TWO_PHALANGITE
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_PALTON_CAVALRY
    Ambition GOAL_TWO_PALTON_CAVALRY
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_CATAPHRACT_ARCHER
    Ambition GOAL_TWO_CATAPHRACT_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HASTATUS
    Ambition GOAL_TWO_HASTATUS
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_LEGIONARY
    Ambition GOAL_TWO_LEGIONARY
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_HEAVY_CHARIOT
    Ambition GOAL_TWO_HEAVY_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_THREE_MAN_CHARIOT
    Ambition GOAL_TWO_THREE_MAN_CHARIOT
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_MEDJAY_ARCHER
    Ambition GOAL_TWO_MEDJAY_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_BEJA_ARCHER
    Ambition GOAL_TWO_BEJA_ARCHER
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_DMT_WARRIOR
    Ambition GOAL_TWO_DMT_WARRIOR
    aeBonuses: BONUS_RECENT_AMBITION
    5% BONUS_AMBITION_TWO_SHOTLEAI
    Ambition GOAL_TWO_SHOTELAI
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Mighty Cognomen · the Mighty CM ✓ Turn 5+
60% to appear Once per game
  • ▸ We will make [rival] a beacon of civilization and law.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ We will train the most skilled people to drive our nation forward.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Old Gods Ambition Finished · Enact Polytheism CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    90%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: MythologyRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_THEOLOGY_MYTHOLOGY
    Ambition GOAL_MYTHOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: Divine RuleRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_LAW_DIVINE_RULE
    Ambition GOAL_DIVINE_RULE
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_ORTHODOXY
    Ambition GOAL_ORTHODOXY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    62%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    6%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two WondersRemembered: Recent Ambition (7 turns)
    31%
    Progress ambition: Two AcoyltesRemembered: Recent Ambition (7 turns)
    grants
    62% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    6% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_WONDERS
    Ambition GOAL_TWO_WONDERS
    aeBonuses: BONUS_RECENT_AMBITION
    31% BONUS_AMBITION_TWO_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Path Ambition Finished · Enact Monotheism CM ✓ Turn 5+
Once per game Leader UsReligion State
  • ▸ Resolve
    77%
    Progress ambition: OrthodoxyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: PilgrimageRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: IconographyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    grants
    77% BONUS_AMBITION_LAW_ORTHODOXY
    Ambition GOAL_ORTHODOXY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_LAW_PILGRIMAGE
    Ambition GOAL_PILGRIMAGE
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_LAW_ICONOGRAPHY
    Ambition GOAL_ICONOGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    57%
    Progress ambition: VenerationRemembered: Recent Ambition (7 turns)
    29%
    Progress ambition: GnosticismRemembered: Recent Ambition (7 turns)
    14%
    Progress ambition: RedemptionRemembered: Recent Ambition (7 turns)
    grants
    57% BONUS_AMBITION_THEOLOGY_VENERATION
    Ambition GOAL_VENERATION
    aeBonuses: BONUS_RECENT_AMBITION
    29% BONUS_AMBITION_THEOLOGY_GNOSTICISM
    Ambition GOAL_GNOSTICISM
    aeBonuses: BONUS_RECENT_AMBITION
    14% BONUS_AMBITION_THEOLOGY_REDEMPTION
    Ambition GOAL_REDEMPTION
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    83%
    Progress ambition: ToleranceRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_LAW_TOLERANCE
    Ambition GOAL_TOLERANCE
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Four Religion SpreadRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_FOUR_RELIGION_SPREAD
    Ambition GOAL_FOUR_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Pitted Land Ambition Finished · Produce 1000 Iron CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    25%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    25%
    Progress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    grants
    25% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_CAPTURE_TWO_CITIES
    Ambition GOAL_TWO_CAPTURE_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    25% BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    Ambition GOAL_ONE_CAPITAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Ten CitiesRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_CITIES_SEVEN
    Ambition GOAL_SEVEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_CITIES_TEN
    Ambition GOAL_TEN_CITIES
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

The Ready Cognomen · the Ready CM ✓ Turn 5+
60% to appear Once per game
  • ▸ I will lead my forces in a rampage of destruction.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ My armies will provide stability during an age of economic reform.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Settler Cognomen · the Settler CM ✓ Turn 5+
60% to appear Once per game
  • ▸ We will train soldiers to protect our cities.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ I will use my skills to build our cities into the envy of the world.
    Starts the event's ambition+20–200 Culture (by city tier)
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Strong Cognomen · the Strong CM ✓ Turn 5+
30% to appear Once per game
  • ▸ I will gather people I can trust to be extensions of my will.
    Starts the event's ambition+40Civics+10/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • ▸ A strong economy will support our people for generations to come.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Weak Cognomen · the Weak CM ✓ Turn 5+
Once per game
  • ▸ I will not rest until we take back our land.
    Starts the event's ambition+60Training+15/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • ▸ Strengthen our armies so that none may stand before us.
    Starts the event's ambition+120Money+30/city↗ turn
    grants
    BONUS_ADD_AMBITION
    bAddAmbition 1
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
  • ▸ .
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Josh Unsworth

The Weight of Gold Ambition Finished · Enact Professional Army CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    99%
    Progress ambition: Six TreasuriesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    grants
    99% BONUS_AMBITION_SIX_TREASURIES
    Ambition GOAL_SIX_TREASURIES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    1%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    90%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    grants
    1% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    90% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: Five PromotionsRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two Max Level UnitRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Five Swordsman PikemanRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_FIVE_PROMOTIONS
    Ambition GOAL_FIVE_PROMOTIONS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_MAX_LEVEL_UNITS
    Ambition GOAL_TWO_MAX_LEVEL_UNIT
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FIVE_SWORDSMAN_PIKEMAN
    Ambition GOAL_FIVE_SWORDSMAN_PIKEMAN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

United Front The tribe goes to war with the rival nation Player War Offer CM ✓ Turn 5+ ⛓ follow-up
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →

⛓ Follows from: By Our Borders, Predestined Enemies?, Ancestral Claim, Vying for Favor

Once per game Player ThemTribe PeaceLeader Us Player Max CautiousPlayer TruceTribe PeaceTribe Alliance
As it opens, before you choose The tribe goes to war with the rival nation
  • ▸ We will strike against these rivals.
    Progress ambition: Kill 10 EnemiesRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationRemembered (all families): At war with our rivals (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_PLAYER
    Ambition GOAL_KILL_10_ENEMIES
    aeBonuses: BONUS_DECLARE_WAR_PLAYER
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_TRIBE
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_YES_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_WAR_WITH_RIVAL
    ◇ may enable: The Sword of Damocles
  • ▸ [rival] is not our enemy.
    Leader relationship: Estranged FromTruce with the tribe-1 Courage
    grants
    BONUS_EVENTOPTION_RIVALS2_REBELS_AT_WAR_NO_TRIBE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_LEADER_ESTRANGED_FROM
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1

✎ Josh Unsworth

Urban Expansion Ambition Finished · Control Six Urban Improvement CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    50%
    Progress ambition: 20 Urban TilesRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_20_URBAN_TILES
    Ambition GOAL_20_URBAN_TILES
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_20_URBAN_IMPROVEMENTS
    Ambition GOAL_20_URBAN_IMPROVEMENTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    40%
    Progress ambition: Legal CodeRemembered: Recent Ambition (7 turns)
    40%
    Progress ambition: Four LawsRemembered: Recent Ambition (7 turns)
    20%
    Progress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    grants
    40% BONUS_AMBITION_LAW_LEGAL_CODE
    Ambition GOAL_LEGAL_CODE
    aeBonuses: BONUS_RECENT_AMBITION
    40% BONUS_AMBITION_LAWS_FOUR
    Ambition GOAL_FOUR_LAWS
    aeBonuses: BONUS_RECENT_AMBITION
    20% BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    33%
    Progress ambition: Four StonecuttersRemembered: Recent Ambition (7 turns)
    33%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    33%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_AMBITION_FOUR_STONECUTTERS
    Ambition GOAL_FOUR_STONECUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Vying for Favor one choice: Peace with the tribe (+1) Mission Finished · Peace Event CM ✓ Turn 5+
⛓ Part of the Vying for Favor chain, 14 events , 10 branch points view map →
Once per game Player ThemTribe TrucePlayer Us Player Max Cautious
  • ▸ Make peace with the tribe, no matter the cost.
    Remembered: Interfered with our diplomacy (-80 opinion for 40 turns)(no event currently keys off this)Remembered: Tribe Offer (5 turns)Peace with the tribe
    grants
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_PEACE_PLAYER_0
    Memory MEMORYPLAYER_STOLE_TRIBE
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    ◇ grants a memory no event uses
  • ▸ The diplomats use the fear of your name to make the [rival] back off.
    Remembered: Tribe Offer (5 turns)Peace with the tribe
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
  • ▸ Back down, for now.
    Remembered: Stayed out of our way in diplomacy (+40 opinion for 40 turns)(no event currently keys off this)Peace between the tribe and the rival nationProgress ambition: Tribe PeaceRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_BACK_OFF_PLAYER_0
    Memory MEMORYPLAYER_STAYED_OUT_OF_WAY
    BONUS_EVENTOPTION_RIVALS1_TRIBAL_COMPETITION_BACK_OFF_TRIBE
    DiplomacySubjects: DIPLOMACY_PEACE=0
    BONUS_AMBITION_TRIBE_PEACE
    Ambition GOAL_TRIBE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
    ◇ grants a memory no event uses

✎ Josh Unsworth

War Goals New Turn CM ✓ Turn 5+
10% to appear Once per game Player WarPlayer UsCapital Them Player Diplomacy Max Five Turns
  • ▸ Resolve
    13%
    +2 Heavy Infantry unitProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    +1 Siege unitProgress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    13%
    +2 Siege unitProgress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_WAR_GOAL_CAPTURE_TWO_CITIES
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
    aeBonuses: BONUS_AMBITION_CAPTURE_TWO_CITIES
    13% BONUS_WAR_GOAL_CAPTURE_ONE_CAPITAL
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    aeBonuses: BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    13% BONUS_WAR_GOAL_CAPTURE_FIVE_CITIES
    aiBonusUnits: BONUSUNITCLASS_SIEGE=2
    aeBonuses: BONUS_AMBITION_CAPTURE_FIVE_CITIES
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    13%
    +2 Heavy Infantry unitProgress ambition: Two Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    +1 Siege unitProgress ambition: One CapitalRemembered: Recent Ambition (7 turns)
    13%
    +2 Siege unitProgress ambition: Five Capture CitiesRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 15 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 20 KillsRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 5 Kills GeneralRemembered: Recent Ambition (7 turns)
    13%
    Progress ambition: 10 Kills GeneralRemembered: Recent Ambition (7 turns)
    grants
    13% BONUS_WAR_GOAL_CAPTURE_TWO_CITIES
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=2
    aeBonuses: BONUS_AMBITION_CAPTURE_TWO_CITIES
    13% BONUS_WAR_GOAL_CAPTURE_ONE_CAPITAL
    aiBonusUnits: BONUSUNITCLASS_SIEGE=1
    aeBonuses: BONUS_AMBITION_CAPTURE_ONE_CAPITAL
    13% BONUS_WAR_GOAL_CAPTURE_FIVE_CITIES
    aiBonusUnits: BONUSUNITCLASS_SIEGE=2
    aeBonuses: BONUS_AMBITION_CAPTURE_FIVE_CITIES
    13% BONUS_AMBITION_10_KILLS
    Ambition GOAL_10_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_15_KILLS
    Ambition GOAL_15_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_20_KILLS
    Ambition GOAL_20_KILLS
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_5_KILLS_GENERAL
    Ambition GOAL_5_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
    13% BONUS_AMBITION_10_KILLS_GENERAL
    Ambition GOAL_10_KILLS_GENERAL
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ We are in no position to accomplish any of these goals right now.
    grants
    BONUS_EVENTOPTION_AMBITION_NEW_PLAYER_WAR_NO_PLAYER_1
    iLegitimacy -2

✎ Soren Johnson

Waste no Fear Ambition Finished · Enact Tolerance CM ✓ Turn 5+
Once per game Leader Us
As it opens, before you choose +1 Wisdom
  • ▸ Resolve
    91%
    Progress ambition: DualismRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_THEOLOGY_DUALISM
    Ambition GOAL_DUALISM
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two PhilosophersRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_PHILOSOPHERS
    Ambition GOAL_TWO_PHILOSOPHERS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    83%
    Progress ambition: Four StrongRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Three LegendaryRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_FOUR_STRONG_CITIES
    Ambition GOAL_FOUR_STRONG
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_THREE_LEGENDARY_CITIES
    Ambition GOAL_THREE_LEGENDARY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Wildwood Companions Ambition Finished · Produce 1000 Wood CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    90%
    Progress ambition: Four WoodcuttersRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Five Longbowman CrossbowmanRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: AutarkyRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_FOUR_WOODCUTTERS
    Ambition GOAL_FOUR_WOODCUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FIVE_LONGBOWMAN_CROSSBOWMAN
    Ambition GOAL_FIVE_LONGBOWMAN_CROSSBOWMAN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_LAW_AUTARKY
    Ambition GOAL_AUTARKY
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    91%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: 50 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    91% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_PRODUCE_50_GOODS_TURN
    Ambition GOAL_50_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: MusaeumRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Via Recta SoukRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four Market 1Remembered: Recent Ambition (7 turns)
    0%
    Progress ambition: Four Market 2Remembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_WONDER_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_WONDER_VIA_RECTA_SOUK
    Ambition GOAL_VIA_RECTA_SOUK
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_MARKET_1
    Ambition GOAL_FOUR_MARKET_1
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_FOUR_MARKET_2
    Ambition GOAL_FOUR_MARKET_2
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    99%
    Gain trait: Naturalist
    1%
    grants
    99% BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    1% BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

Will of the Gods Ambition Finished · Enact Divine Rule CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    83%
    Progress ambition: IconographyRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Eight Religion SpreadRemembered: Recent Ambition (7 turns)
    8%
    Progress ambition: Three PeaceRemembered: Recent Ambition (7 turns)
    grants
    83% BONUS_AMBITION_LAW_ICONOGRAPHY
    Ambition GOAL_ICONOGRAPHY
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_EIGHT_RELIGION_SPREAD
    Ambition GOAL_EIGHT_RELIGION_SPREAD
    aeBonuses: BONUS_RECENT_AMBITION
    8% BONUS_AMBITION_THREE_PEACE
    Ambition GOAL_THREE_PEACE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    89%
    Progress ambition: Holy WarRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Two AcoyltesRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two MonksRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    89% BONUS_AMBITION_LAW_HOLY_WAR
    Ambition GOAL_HOLY_WAR
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_TWO_ACOLYTES
    Ambition GOAL_TWO_ACOYLTES
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_MONKS
    Ambition GOAL_TWO_MONKS
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_TWO_PRIESTS
    Ambition GOAL_TWO_PRIESTS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    90%
    Progress ambition: Eight ShrinesRemembered: Recent Ambition (7 turns)
    9%
    Progress ambition: Four MonasteryRemembered: Recent Ambition (7 turns)
    1%
    Progress ambition: Four TempleRemembered: Recent Ambition (7 turns)
    grants
    90% BONUS_AMBITION_EIGHT_SHRINES
    Ambition GOAL_EIGHT_SHRINES
    aeBonuses: BONUS_RECENT_AMBITION
    9% BONUS_AMBITION_FOUR_MONASTERY
    Ambition GOAL_FOUR_MONASTERY
    aeBonuses: BONUS_RECENT_AMBITION
    1% BONUS_AMBITION_FOUR_TEMPLE
    Ambition GOAL_FOUR_TEMPLE
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ I have something else in mind.
    grants
    BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich

[rival] Wood Ambition Finished · Produce 500 Wood CM ✓ Turn 5+
Once per game Leader Us
  • ▸ Resolve
    50%
    Progress ambition: Wood 1000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: Four WoodcuttersRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_WOOD_1000
    Ambition GOAL_WOOD_1000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_FOUR_WOODCUTTERS
    Ambition GOAL_FOUR_WOODCUTTERS
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Stone 1000Remembered: Recent Ambition (7 turns)
    50%
    Progress ambition: 20 Goods TurnRemembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_PRODUCE_STONE_1000
    Ambition GOAL_STONE_1000
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_PRODUCE_20_GOODS_TURN
    Ambition GOAL_20_GOODS_TURN
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    50%
    Progress ambition: Hanging GardensRemembered: Recent Ambition (7 turns)
    50%
    Progress ambition: MusaeumRemembered: Recent Ambition (7 turns)
    0%
    Progress ambition: Four Market 1Remembered: Recent Ambition (7 turns)
    grants
    50% BONUS_AMBITION_WONDER_HANGING_GARDENS
    Ambition GOAL_HANGING_GARDENS
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_AMBITION_WONDER_MUSAEUM
    Ambition GOAL_MUSAEUM
    aeBonuses: BONUS_RECENT_AMBITION
    0% BONUS_AMBITION_FOUR_MARKET_1
    Ambition GOAL_FOUR_MARKET_1
    aeBonuses: BONUS_RECENT_AMBITION
  • ▸ Resolve
    99%
    Gain trait: Naturalist
    1%
    grants
    99% BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    1% BONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NO
    iLegitimacy 2

✎ Brodie Frehlich