← All story events Trigger Stories that fire on the City Culture trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Beacon
- ▸ Add their numbers to the military.-2 Legitimacy
+120Training+30/city↗ turn grantsBONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_0_CHARACTER_1iLegitimacy -2aeBonuses: BONUS_TRAINING_GAIN_LARGE - ▸ Provide their elders with jobs.Gain a FarmerGain a Trapper
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_1_CITYaeAddSpecialistClasses: SPECIALISTCLASS_FARMER, SPECIALISTCLASS_TRAPPERaeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE - ▸ Make them official citizens. Judge / Affable+2 Legitimacy
+60Civics+15/city↗ turn gated byLeaderSubjectAny SUBJECT_JUDGE / SUBJECT_AFFABLEgrantsBONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_2_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_CIVICS_GAIN_AVERAGE
A Famous Hill
- ▸ The residents shall pay more taxes for the privilege of living in such a city.Begin project: Increased TaxationgrantsBONUS_EVENTOPTION_FAMOUS_HILL_MONEY_CITYaeAddProjects: PROJECT_INCREASED_TAXATION
- ▸ Institute a rotating guard of honor around the hill to improve military discipline.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30 - ▸ We should gather all available resources to undertake more similar projects.
+100Stone+35/city↗ turn gated byLeaderSubject SUBJECT_BUILDERgrantsBONUS_STONE_GAIN_HUGEaiGlobalYieldsBase: YIELD_STONE=100aiGlobalYieldsPer: YIELD_STONE=35
A Fiery Ride
- ▸ Sebat, on Thunderhead.
-40Money-10/city↗ turn grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10↳ may trigger: Prize Horse, The Loser - ▸ Puzur-Ashur, on Phoenix.
-40Money-10/city↗ turn grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10↳ may trigger: Prize Horse, The Loser - ▸ Ildash, on Frog Face.
-40Money-10/city↗ turn grantsBONUS_MONEY_LOSS_MINIMALaiGlobalYieldsBase: YIELD_MONEY=-40aiGlobalYieldsPer: YIELD_MONEY=-10↳ may trigger: Prize Horse, The Loser - ▸ [character], on Champion.
-40Money-10/city↗ turn+1 Charisma gated byLeaderSubject SUBJECT_EQUESTRIANgrantsBONUS_EVENTOPTION_CULTURE_A_FIERY_RIDE_OPTION_4_CHARACTERaeBonuses: BONUS_MONEY_LOSS_MINIMAL, BONUS_GAIN_CHARISMA_1↳ may trigger: Champion! - ▸ I do not wish to wager.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
A Golden Age
- ▸ Host a week of performances and poetry.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Recognize the contributions of the state.
+40Civics+10/city↗ turn grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Inspect the
treasury for inefficient practices. Gain trait: FrugalgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL - ▸ Halt labor for feasting and festivals.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
A Light in the Darkness
- ▸ Bar the gates. [character] shall not be granted entrance into the city.+4 LegitimacygrantsBONUS_REFUSED_RELIGIONiLegitimacy 4
- ▸ Allow [character] entrance into the city, but make no special accommodations.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1 - ▸ Let us make preparations to receive [character] properly.
-80Money-20/city↗ turn
+80Happinesseach city↗ turnLeader relationship: Influenced By grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
A Place of Dwelling
- ▸ Holy Site Judaism will be a beacon to all.Leader relationship: Influenced By
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_PLACE_OF_DWELLING_YESAmbitionReligion GOAL_HOLY_SITE_JUDAISMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ This is not a priority for [rival].Leader relationship: Disappointed With+1 Discipline
+4Orders↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_ORDERS_GAIN_SMALLaiGlobalYieldsBase: YIELD_ORDERS=4
A Shift in Thought
- ▸ It is only natural for thought to change over time.grantsBONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_0_RELIGIONaeReligionBonuses: BONUS_CULTURE_GAIN_SMALLBONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_0_THEOLOGYbChangeTheology 1
- ▸ Encourage the [family] to suppress these dangerous ideas.Law-based opinion shiftRemembered: Closed the borders (-20 opinion for 40 turns)(no event currently keys off this)Free law: OrthodoxygrantsBONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_1_CITY_0aiLawOpinion: LAW_ORTHODOXY=20BONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_1_CITY_1Memory MEMORYPLAYER_CLOSED_BORDERSBONUS_FREE_LAW_ORTHODOXYFreeLaw LAW_ORTHODOXY◇ grants a memory no event currently keys off
Abundance of Riches
- ▸ It is right for rulers to live in luxury.Remembered: Refused to embrace Ascetism (-20 opinion for 20 turns)(no event currently keys off this)
+160Money+40/city↗ turnBegin project: Luxurious Delights grantsBONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1Memory MEMORYFAMILY_LAW_REFUSED_ASCETISMBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1_CHARACTERaeAddProjects: PROJECT_LUXURIOUS_DELIGHTS◇ grants a memory no event currently keys off - ▸ We must play the stoic model for our people.Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: PilgrimagegrantsBONUS_ABUNDANCE_OF_RICHES_AGREEMemory MEMORYFAMILY_CHANGED_LAWBONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_0_CHARACTERFreeLaw LAW_PILGRIMAGE◇ grants a memory no event currently keys off
All Roads Lead to [city]
- ▸ Further develop [city]'s infrastructure.Begin project: Sewer SystemGain tech: Economic ReformgrantsBONUS_CITY_ESTATEaeBonuses: BONUS_ADD_PALACE, BONUS_SEWER_SYSTEMBONUS_FREE_TECH_ADMINISTRATIONaeTechs: TECH_ECONOMIC_REFORM
- ▸ Further develop [city]'s imports.Begin project: TeaGain tech: Economic ReformgrantsBONUS_GIVE_TEAaeAddProjects: PROJECT_GIVE_TEABONUS_FREE_TECH_ADMINISTRATIONaeTechs: TECH_ECONOMIC_REFORM
An Art of Stone
- ▸ Learn their methods for extracting
stone. Gain trait: DelvergrantsBONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER - ▸ Such beauty should be shared by all.Gain trait: Inspiringgated byLeaderSubject SUBJECT_ARTISTgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- ▸ Commend the craftsmen of [city].Gain a Stonecutter
+60Happinesseach city↗ turn grantsBONUS_GAIN_STONECUTTERaeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTERBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
Ancient Temple
- ▸ Send devotees to tend it.Gain a AcolyteGain a random traitgrantsBONUS_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_DEVOTEEaeAddSpecialistClasses: SPECIALISTCLASS_ACOLYTEBONUS_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODSaeRandomTraitDelay: TRAIT_BLESSED, TRAIT_CURSEDaeRandomTraitText: TEXT_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODS_BLESSED, TEXT_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODS_CURSED
- ▸ Tear it apart for building material.
+100Stone+35/city↗ turn grantsBONUS_STONE_GAIN_HUGEaiGlobalYieldsBase: YIELD_STONE=100aiGlobalYieldsPer: YIELD_STONE=35
Animal Worship
- ▸ Build a
cult center to this new form of Bastet. grantsBONUS_EVENTOPTION_ANIMAL_WORSHIP_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_MITHRASaiStats: STAT_CULTS=1 - ▸ Hold a festival for the cat goddess.
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_ANIMAL_WORSHIP_OPTION_1_CITYaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARYaeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE - ▸ Try to restore the goddess' previous image.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
Aristocrat Cult
- ▸ Support the noble's right to keep the
cult exclusive. Remembered (all families): Supported our rights to cult worship (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_ARISTOCRATIC_CULT_OPTION_0_PLAYERMemoryAllFamilies MEMORYFAMILY_NOBLE_CULT◇ grants a memory no event currently keys off - ▸ Every [religion] should have access if they want to worship.grantsBONUS_EVENTOPTION_ARISTOCRATIC_CULT_OPTION_1aeReligionBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE
Ascetic Movement
- ▸ Arrest them for disturbing the peace.Gain trait: StrictRemembered: Repressed ascetic movement (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_NOT_GRACIOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICTBONUS_EVENTOPTION_ASCETIC_MOVEMENT_REPRESSMemory MEMORYFAMILY_REPRESSED_ASCETICS◇ grants a memory no event currently keys off
- ▸ Join them in the streets.+3 Legitimacy+1 Couragegated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_ASCETIC_MOVEMENT_ALLOWiLegitimacy 3BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Leave them be, it may make a difference.+1 Happiness level+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFULgrantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Aspiring Officer
- ▸ The officer should serve the court directly.Gain a Court SoldiergrantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ The officer should stay and protect [city].
+160Training+40/city↗ turn grantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40
Athletic Games
- ▸ To preside over the games as a judge.grantsBONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE
- ▸ To wager on the athletes.grantsBONUS_SET_SCHEMER_ARCHETYPESetArchetype TRAIT_SCHEMER_ARCHETYPE
- ▸ To compete in the wrestling event myself.gated byLeaderSubject SUBJECT_ADULT_UNDER_40grantsBONUS_SET_HERO_ARCHETYPESetArchetype TRAIT_HERO_ARCHETYPE
- ▸ It's enough to simply observe.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Benevolent Trader
- ▸ We need a merchant on the court.Gain a Court MerchantgrantsBONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANT
- ▸ Show our appreciation.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Blades of Wootz
- ▸ Increase the speed of smelting.
+50Iron+15/city↗ turn grantsBONUS_IRON_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_IRON=50aiGlobalYieldsPer: YIELD_IRON=15 - ▸ Have the smiths focus on weaponry.Begin project: Refined WootzgrantsBONUS_PROJECT_PROJECT_REFINED_WOOTZaeAddProjects: PROJECT_REFINED_WOOTZ
Blessed Rains
- ▸ [character] powers are unquestionable.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Surely a coincidence...+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Bones of the Martyr
- ▸ Build a gilded shrine for the bones.
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_0_CITYAddImprovement IMPROVEMENT_MARTYR_CULTaiStats: STAT_CULTS=1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Send the bones in a procession across the nation.+20–200 Culture (by city tier) (every city)grantsBONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_1_CHARACTER_1aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
- ▸ Hold a nation-wide holy day, with to.+2 Legitimacygated byIndexSubjectgrantsBONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_2_RELIGIONAmbitionReligion GOAL_VENERATIONBONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_2_CHARACTER_1iLegitimacy 2
- ▸ Buy the bones to display them in your own court.+6 Legitimacy
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_GREEDYgrantsBONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_3_CHARACTER_1iLegitimacy 6aeBonuses: BONUS_MONEY_LOSS_AVERAGE
Breathtaking
- ▸ Take inspiration from the murals.Gain trait: ArtistGain trait: ImpulsivegrantsBONUS_GIVE_TRAIT_IMPULSIVE_AND_ARTISTaeAddTraits: TRAIT_ARTIST, TRAIT_IMPULSIVE
- ▸ Encourage further artistic patronage in [city].
-80Money-20/city↗ turn grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATESBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ Shrug.grantsBONUS_MAYBE_BITTERaiTraitProbDelay: TRAIT_BITTER=25
Call to Worship
- ▸ Invite the [religion] delegation to stay in the city.grantsBONUS_EVENTOPTION_CALL_TO_WORSHIP_OPTION_0_RELIGION_0iSpreadToSubject 0
- ▸ Ask the [religion] to settle instead.grantsBONUS_EVENTOPTION_CALL_TO_WORSHIP_OPTION_1_RELIGION_1iSpreadToSubject 0
- ▸ Send your administrators to give guidance instead.
+40Civics+10/city↗ turn grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10
Carved Jewelry
- ▸ I’ll take a trunkful!Begin project: Luxurious DelightsBegin project: Carved Ivory
-120Money-30/city↗ turn grantsBONUS_IVORY_AND_MOREaeAddProjects: PROJECT_LUXURIOUS_DELIGHTSaeBonuses: BONUS_ADD_IVORYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Forget it.Gain trait: FrugalgrantsBONUS_TREASURY_BY_CULTUREaeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARYBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
Centers of Learning
- ▸ They should continue to discuss and to learn.Gain a PhilosophergrantsBONUS_EVENTOPTION_CENTERS_OF_LEARNING_SPECIALIST_CITY_0aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
- ▸ They should hold public seminars.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ [city] could use some of that wisdom.grantsBONUS_EVENTOPTION_CENTERS_OF_LEARNING_SPREAD_RELIGIONiSpreadToSubject 1
Ceremonial Offering
- ▸ Provide whatever they request.Law-based opinion shift+30–300 Culture (by city tier)
-50Food-15/city↗ turn
-50Wood-15/city↗ turn grantsBONUS_EVENTOPTION_CEREMONIAL_OFFERING_PROVIDE_CITYaiLawOpinion: LAW_ORTHODOXY=40aeBonuses: BONUS_CULTURE_GAIN_AVERAGEBONUS_EVENTOPTION_CEREMONIAL_OFFERING_PROVIDE_PLAYERaeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_WOOD_LOSS_AVERAGE - ▸ We cannot spare the supplies.Remembered: Refused to perform ceremonies for us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CEREMONIAL_OFFERING_NOMemory MEMORYFAMILY_CEREMONIAL_OFFERING_NO◇ grants a memory no event currently keys off
- ▸ Our own supplies have run low...
+30Food+10/city↗ turn
+30Wood+10/city↗ turnRemembered: Requisitioned supplies for ceremonies (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift grantsBONUS_EVENTOPTION_CEREMONIAL_OFFERING_REQUISITION_PLAYERaeBonuses: BONUS_FOOD_GAIN_SMALL, BONUS_WOOD_GAIN_SMALLBONUS_EVENTOPTION_CEREMONIAL_OFFERING_REQUISITION_CITYMemory MEMORYFAMILY_CEREMONIAL_OFFERING_REQUISITIONaiLawOpinion: LAW_ORTHODOXY=-40◇ grants a memory no event currently keys off
Chronology of the Puranas
- ▸ Praise the scholars of [city] for their work.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Have the artists of the city create a mural depicting the chronology.Begin project: Public Mural+20–200 Culture (by city tier)grantsBONUS_MURAL_CULTURE_SMALLaeAddProjects: PROJECT_PUBLIC_MURALaeBonuses: BONUS_CULTURE_GAIN_SMALL
Citizen Defense
- ▸ Construct protective city walls.
-40Stone↗ turnBegin project: Walls grantsBONUS_EVENTOPTION_HAPPINESS_CITIZEN_DEFENSE_WALLSaiGlobalYieldsBase: YIELD_STONE=-40aeAddProjects: PROJECT_WALLS - ▸ Conduct emergency
training drills.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
City Planning
- ▸ Resolve33%Begin project: Sewer SystemProgress ambition: Ten PopulationRemembered: Recent Ambition (7 turns)33%Begin project: Sewer SystemProgress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)33%Begin project: Sewer SystemProgress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)grants33% BONUS_SEWER_AND_3_CITIZENSaeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM33% BONUS_AMBITION_TEN_POPULATIONAmbition GOAL_TEN_POPULATIONaeBonuses: BONUS_RECENT_AMBITION33% BONUS_SEWER_AND_3_CITIZENSaeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM33% BONUS_AMBITION_30_POPULATIONAmbition GOAL_30_POPULATIONaeBonuses: BONUS_RECENT_AMBITION33% BONUS_SEWER_AND_3_CITIZENSaeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM33% BONUS_AMBITION_100_POPULATIONAmbition GOAL_100_POPULATIONaeBonuses: BONUS_RECENT_AMBITION
- ▸ We must be careful not to overreach, both with budgets and ambitions.Leader relationship: Disappointed WithgrantsBONUS_SLUM_AND_3_CITIZENSaeBonuses: BONUS_ADD_CITIZEN_3, BONUS_ADD_SLUMSBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
City of Delights
- ▸ Resolve25%Loses trait: MiserableGain trait: Debauched25%Loses trait: BitterGain trait: Extravagant25%Loses trait: TimidGain trait: Drunk25%Loses trait: StressedGain trait: Debauchedgrants25% BONUS_CITY_OF_DELIGHTS_OPTION_0_MISERABLEaeBonuses: BONUS_REMOVE_TRAIT_MISERABLE, BONUS_GIVE_TRAIT_DEBAUCHED25% BONUS_CITY_OF_DELIGHTS_OPTION_0_BITTERaeBonuses: BONUS_REMOVE_TRAIT_BITTER, BONUS_GIVE_TRAIT_EXTRAVAGANT25% BONUS_CITY_OF_DELIGHTS_OPTION_0_TIMIDaeBonuses: BONUS_REMOVE_TRAIT_TIMID, BONUS_GIVE_TRAIT_DRUNK25% BONUS_CITY_OF_DELIGHTS_OPTION_0_STRESSEDaeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_DEBAUCHED
- ▸ I do not have time for such frivolities.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Coastal Culture
- ▸ Encourage the burgeoning city's naval trade routes.
+80Growtheach city↗ turnAdds Salt grantsBONUS_EVENTOPTION_COASTAL_CULTURE_TRADE_CITYaeBonuses: BONUS_GROWTH_GAIN_LARGE, BONUS_CITY_ADD_RESOURCE_SALT - ▸
Order preparations to build a fleet to control the waters around [city]. Progress ambition: Five Naval
+50Wood+15/city↗ turn
+60Training+15/city↗ turn grantsBONUS_EVENTOPTION_COASTAL_CULTURE_FLEET_CHARACTER_1Ambition GOAL_FIVE_NAVALaeBonuses: BONUS_WOOD_GAIN_AVERAGE, BONUS_TRAINING_GAIN_SMALL - ▸ Praise [character] progress with the city.+1 DisciplineGain trait: CarpentergrantsBONUS_EVENTOPTION_COASTAL_CULTURE_GOVERNOR_CHARACTER_0aiRatings: RATING_DISCIPLINE=1aeAddTraits: TRAIT_CARPENTER
Code of Laws
- ▸ We shall find them among the people, so our judges may be fair.
+60Civics+15/city↗ turn+1 Wisdom grantsBONUS_EVENTOPTION_CODE_OF_LAWS_PEOPLE_PLAYERaeBonuses: BONUS_CIVICS_GAIN_AVERAGE, BONUS_GAIN_WISDOM_1 - ▸ We shall let the noble families propose their wisest as judges.Remembered (all families): Appointed us as judges (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CODE_OF_LAWS_NOBLES_PLAYERMemoryAllFamilies MEMORYFAMILY_APPOINTED_JUDGES◇ grants a memory no event currently keys off
- ▸ The people have come to trust my judgment. I will appoint the judges myself.+2 Legitimacy+1 Happiness levelgated byLeaderSubject SUBJECT_CHARACTER_TRADITIONALgrantsBONUS_EVENTOPTION_CODE_OF_LAWS_MYSELF_PLAYERiLegitimacy 2BONUS_HAPPINESS_UPiHappinessLevels 1
Codex
- ▸ The illumination of these texts will bring glory to.
+60Civics+15/city↗ turn grantsBONUS_EVENTOPTION_CODEX_OPTION_0_RELIGIONAmbitionReligion GOAL_CALLIGRAPHYBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Have a gilded version of the sacred texts displayed in your hall.+20–200 Culture (by city tier)+1 WisdomgrantsBONUS_EVENTOPTION_CODEX_OPTION_1_PLAYERaeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_GAIN_WISDOM_1
- ▸ Encourage the creation of cheap, portable versions to spread the word of.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_EVENTOPTION_CODEX_OPTION_2_RELIGIONiSpreadToSubject 1
Competitions of Music
- ▸ Ask for stories of the gods and heroes of [rival].grantsBONUS_EVENTOPTION_COMPETITIONS_OF_MUSIC_OPTION_0_RELIGIONiSpreadToSubject 1
- ▸ Grant
citizenship to a foreign up-and-coming poet. Gain a PoetgrantsBONUS_EVENTOPTION_COMPETITIONS_OF_MUSIC_OPTION_1_CITYaeAddSpecialistClasses: SPECIALISTCLASS_POET - ▸ Spend time learning the art of music from the poets.Gain trait: PoetgrantsBONUS_ADD_POETaeAddTraits: TRAIT_POET
Counting of the Omer
- ▸ Sow new fields of grain for the offerings.Adds BarleygrantsBONUS_EVENTOPTION_COUNTING_OF_THE_OMER_OPTION_0_CITYAddResource RESOURCE_BARLEY
- ▸ Prepare for the upcoming festival of Shavuot.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
Courtly Drama
- ▸ Yes, but it must be a Tragedy.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Yes, but it must be a Comedy.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ My glory cannot be captured in mortal works.+3 LegitimacygrantsBONUS_EVENTOPTION_TRAIT_COURTLY_DRAMA_OPTION_2iLegitimacy 3
Credit Where Credit is Due
- ▸ On the contrary, every step taken by my servant [character] was part of my grand design.Loses trait: UnpopularLeader relationship: Estranged FromgrantsBONUS_REMOVE_TRAIT_UNPOPULARaeRemoveTraits: TRAIT_UNPOPULARBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ So long as [character] gets results.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Diligent Clerk
- ▸ To manage the ledgers.Gain a Court MerchantProgress ambition: Money 2000Remembered: Recent Ambition (7 turns)grantsBONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANTBONUS_AMBITION_STOCKPILE_MONEY_2000Ambition GOAL_MONEY_2000aeBonuses: BONUS_RECENT_AMBITION
- ▸ To oversee affairs of state.Gain a Court MinisterProgress ambition: Civics 2000Remembered: Recent Ambition (7 turns)grantsBONUS_ADD_GREAT_MINISTERAddCourtier: COURTIER_MINISTERBONUS_AMBITION_STOCKPILE_CIVICS_2000Ambition GOAL_CIVICS_2000aeBonuses: BONUS_RECENT_AMBITION
- ▸ As my personal assistant.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Division by Zero
- ▸ Attempt to understand the abstract calculations.Gain trait: IntelligentgrantsBONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENTBONUS_MAYBE_MISERABLEaiTraitProbDelay: TRAIT_MISERABLE=25
- ▸ What a headache. Leave them to their numbers, or lack of.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ Bring the mathematician to court to deal with such things for you.Gain a Court ScholargrantsBONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTIST
Dressed to Impress
- ▸ Encourage [city] as a center of trade.grantsBONUS_IMPROVEMENTCLASS_MARKETAddImprovementClass IMPROVEMENTCLASS_MARKET
- ▸ They truly are the height of fashion.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Reserve the richest of colors for yourself.Gain trait: ExoticgrantsBONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTIC
Elephants of [city]
- ▸ We should train the animals.Build Camp on the tilegrantsBONUS_EVENTOPTION_CULTURE_DEVELOPING_ELEPHANTS_CAMP_TILESetImprovement IMPROVEMENT_CAMP
- ▸ Hunt the beasts for their Ivory.Begin project: Carved IvorygrantsBONUS_ADD_IVORYaeAddProjects: PROJECT_GIVE_IVORY
- ▸ The
elephants should be left alone. +1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Embassy of Philosophers
- ▸ The Epicureans seem to enjoy the right ideas.Begin project: Luxurious Delights+1 Happiness level+1 CharismagrantsBONUS_EVENTOPTION_EPICUREANaeAddProjects: PROJECT_LUXURIOUS_DELIGHTSaeBonuses: BONUS_HAPPINESS_UPBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ The Stoics speak with much virtue.
+120Civics+30/city↗ turn+1 Discipline grantsBONUS_CIVICS_GAIN_HUGEaiGlobalYieldsBase: YIELD_CIVICS=120aiGlobalYieldsPer: YIELD_CIVICS=30BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1 - ▸ The Skeptics seem to question everything.
+40Science+10/city↗ turn+1 Wisdom grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Farming by the Stars
- ▸ Such promising work should be pursued.+50 FoodgrantsBONUS_EVENTOPTION_GP_FARMING_BY_STAR_OPTION_0iBorderGrowth 4aeBonuses: BONUS_YIELD_FOOD
- ▸ More hands, not stars, will work our fields.grantsBONUS_ADD_CITIZEN_2iCitizens 2
Fashionable Painter
- ▸ We need a new royal portrait painter.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
- ▸ Commission a large public mural.Begin project: Public Mural
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_HAPPINESS_FASHIONABLE_PAINTER_MURALaeAddProjects: PROJECT_PUBLIC_MURALaeBonuses: BONUS_MONEY_LOSS_AVERAGE
Festival of Dionysus
- ▸ Erect the largest statue of Dionysus in [city] to commemorate this.
-20Stone-5/city↗ turnBegin project: Statue of Dionysus grantsBONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5BONUS_EVENTOPTION_FESTIVAL_OF_DIONYSUS_STATUE_CITYaeAddProjects: PROJECT_STATUE_OF_DIONYSUS - ▸ More people will surely visit the next Rural Dionysia. Offer coin to those willing to settle outside [city].
-120Money-30/city↗ turn+1 Worker grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1 - ▸ Good festival means great
wine! Get me a barrel, and a few more for the city.
-120Money-30/city↗ turn+1 Happiness level gated byLeaderSubject SUBJECT_CHARACTER_CARNALgrantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ I am glad the city is thriving.(no gates or payload in XML)
Fire in the Market
- ▸ Release him, and permit Zoroastrianism.Remembered: Spread Zoroastrianism (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_0_RELIGIONMemory MEMORYRELIGION_SPREAD_ZOROASTRIANISMiSpreadToSubject 0◇ grants a memory no event currently keys off
- ▸ Release him, but forbid Zoroastrianism.+2 Levy unit
+60Training+15/city↗ turnRemembered: Outlawed Zoroastrianism (-40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_1aiBonusUnits: BONUSUNITCLASS_LEVY=2aeBonuses: BONUS_TRAINING_GAIN_SMALLBONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_1_RELIGIONMemory MEMORYRELIGION_OUTLAWED_ZOROASTRIANISM◇ grants a memory no event currently keys off - ▸ This is not worth my time.Remembered: Left our missionary in prison (-20 opinion for 20 turns)(no event currently keys off this)+1 DisciplinegrantsBONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_2_RELIGIONMemory MEMORYRELIGION_JAILED_MISSIONARYBONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_2_CHARACTERaeBonuses: BONUS_GAIN_DISCIPLINE_1◇ grants a memory no event currently keys off
Freedom Movement
- ▸ [city] does not dictate national law.1 rebel unit appear
+80Training+20/city↗ turnGain trait: Strict grantsBONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_OPTION_0_CITYiRebelUnits 1aeBonuses: BONUS_TRAINING_GAIN_AVERAGEBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT - ▸ Let them experiment with anti-slavery.
+60Civics+15/city↗ turn-1 Legitimacy grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_OPTION_1_CHARACTERiLegitimacy -1 - ▸ Freedom has been a long time coming.Law-based opinion shiftRemembered: Freed the Nation's slaves (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Freed the Nation's slaves (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_FREE_LAWbFreeLaw 1BONUS_FREEDOM_MOVEMENT_LAW_OPINIONaiLawOpinion: LAW_FREEDOM=40BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_MEMORYMemory MEMORYFAMILY_FREED_SLAVESBONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_MEMORYMemory MEMORYFAMILY_FREED_SLAVES◇ grants a memory no event currently keys off
Gadfly
- ▸ Resolve100%Gain trait: UnpopularGain a Court MinisterFree law: Philosophy0%-2 LegitimacyRemembered (all families): Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)Gain a Court MinisterFree law: Philosophygrants100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR100% BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER100% BONUS_FREE_LAW_PHILOSOPHYFreeLaw LAW_PHILOSOPHY0% BONUS_EVENTOPTION_CULTURE_GADFLY_OPTION_0MemoryAllFamilies MEMORYFAMILY_DANGEROUS_IDEASiLegitimacy -20% BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER0% BONUS_FREE_LAW_PHILOSOPHYFreeLaw LAW_PHILOSOPHY◇ grants a memory no event currently keys off
- ▸ Banish him for public criticism.+4 LegitimacyGain trait: ExiledgrantsBONUS_EVENTOPTION_CULTURE_GADFLY_OPTION_1iLegitimacy 4BONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
Gift of the Gods
- ▸ Deny the role of the gods and instead encourage the scientists of [rival].Gain trait: ImpiousgrantsBONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_0_PLAYERbRandomTech 1aeAddTraits: TRAIT_IMPIOUS
- ▸ Sacrifice to the gods to thank them for sharing their knowledge.Remembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this)Law-based opinion shiftgrantsBONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_1_RELIGIONMemory MEMORYRELIGION_MADE_A_SACRIFICEBONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_1_CITYaiLawOpinion: LAW_EPICS=10◇ grants a memory no event currently keys off
- ▸ Dedicate some of the city's priests to encoding and exploring these ideas.
+20Science+5/city↗ turn
-40Civics-10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5BONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10
Gifted Inventor
- ▸ As a thinker and scientist.Gain a Court ScholarProgress ambition: Four Library 1Remembered: Recent Ambition (7 turns)grantsBONUS_ADD_GREAT_SCIENTISTAddCourtier: COURTIER_SCIENTISTBONUS_AMBITION_FOUR_LIBRARY_1Ambition GOAL_FOUR_LIBRARY_1aeBonuses: BONUS_RECENT_AMBITION
- ▸ As a military engineer.Gain a Court SoldierProgress ambition: EngineeringRemembered: Recent Ambition (7 turns)grantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIERBONUS_AMBITION_LAW_ENGINEERINGAmbition GOAL_ENGINEERINGaeBonuses: BONUS_RECENT_AMBITION
- ▸ [city] needs them.Begin project: Scientific MethodgrantsBONUS_EVENTOPTION_GIFTED_INVENTOR_SCIENTIFIC_METHODaeAddProjects: PROJECT_SCIENTIFIC_METHOD
Glory and Heroes
- ▸ Glorify [rival] heroes.Free law: EpicsgrantsBONUS_FREE_LAW_EPICSFreeLaw LAW_EPICS
- ▸ Liken service in the [rival] military to heroes of old.
+120Training+30/city↗ turn grantsBONUS_TRAINING_GAIN_LARGEaiGlobalYieldsBase: YIELD_TRAINING=120aiGlobalYieldsPer: YIELD_TRAINING=30
Growing Thirst
- ▸ It is important to invest in our cities' welfare.Begin project: Turpan Wells
+120Happinesseach city↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_GROWING_THIRST_OPTION_0_CITYaeAddProjects: PROJECT_TURPAN_WELLSaeBonuses: BONUS_HAPPINESS_GAIN_LARGEBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ No, this is far too great a price to pay.Leader relationship: Disappointed WithGain trait: FrugalgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
- ▸ There must be other, cheaper methods.
+120Happinesseach city↗ turn
-2Orders↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_EVENTOPTION_GROWING_THIRST_OPTION_2_CHARACTER_1aeBonuses: BONUS_ORDERS_LOSS_MINIMAL - ▸ I will devise [rival] design for creating local wells.Begin project: Turpan Wells
+160Happinesseach city↗ turnLeader relationship: Influenced By gated byLeaderSubject SUBJECT_ENGINEERgrantsBONUS_EVENTOPTION_GROWING_THIRST_OPTION_3_CITYaeAddProjects: PROJECT_TURPAN_WELLSaeBonuses: BONUS_HAPPINESS_GAIN_HUGEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Growth Opportunity
- ▸ Skim goods from every shipment.Begin project: Horreum StorehousegrantsBONUS_EVENTOPTION_RELATIONSHIP_GOLDEN_OPPORTUNITY_OPTION_0_CITYaeAddProjects: PROJECT_HORREUM
- ▸ Invest in the
growth of the storehouse.
-80Money-20/city↗ turn
+30Growtheach city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_RELATIONSHIP_GOLDEN_OPPORTUNITY_OPTION_1_CITYiBorderGrowth 4aeBonuses: BONUS_GROWTH_GAIN_SMALL - ▸ Take a one-time payment to stay quiet.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Happy New Subjects
- ▸ I welcome the friendship of our happy subjects!
+160Money+40/city↗ turnRemembered: Accepted inter-cultural feast (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40BONUS_EVENTOPTION_PLAYER_FEAST_ACCEPTED_CITY_MEMORYMemory MEMORYPLAYER_FEAST_ACCEPTED_CITY◇ grants a memory no event currently keys off
Heart of the Empire
- ▸ Matters of governance should be handled in [city].Free law: CentralizationgrantsBONUS_FREE_LAW_CENTRALIZATIONFreeLaw LAW_CENTRALIZATION
- ▸ Keep the status quo.
+20Discontenteach city↗ turnRemembered (all families): Let families retain more power (+20 opinion for 80 turns)(no event currently keys off this) grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20BONUS_MEMORYFAMILY_DECLINED_CENTRALIZATIONMemoryAllFamilies MEMORYFAMILY_DECLINED_CENTRALIZATION◇ grants a memory no event currently keys off
Hearts of Iron
- ▸ Learn the city's processes to improve production across [rival].Gain trait: DelvergrantsBONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER
- ▸ Trade the surplus
iron to build relations with [rival]. Remembered: New Trade Deal (+40 opinion for 20 turns)grantsBONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON_GOODMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_IRON=-100, YIELD_ORDERS=10 - ▸ Encourage tight control of the
iron bloomeries by the state. Begin project: Iron Industry
+80Discontenteach city↗ turn grantsBONUS_EVENTOPTION_HEARTS_OF_IRON_OPTION_2_CITYaeAddProjects: PROJECT_IRON_INDUSTRYaeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
Hooves of War
- ▸ Let them ride forth!+2 Melee Cavalry unitgrantsBONUS_RIDE_FORTHaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2
Houses of the Holy
- ▸ A donation of
stone should be sufficient.
-20Stone-5/city↗ turnRemembered: Funded vaulted temples (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_STONE_LOSS_TINYaiGlobalYieldsBase: YIELD_STONE=-20aiGlobalYieldsPer: YIELD_STONE=-5BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_0_RELIGIONMemory MEMORYRELIGION_FUNDED_VAULTED_TEMPLES◇ grants a memory no event currently keys off - ▸ Fully fund [religion]'s important work.
-80Money-20/city↗ turnRemembered: Funded vaulted temples (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_0_RELIGIONMemory MEMORYRELIGION_FUNDED_VAULTED_TEMPLES◇ grants a memory no event currently keys off - ▸ We will not get tied up in minor religious affairs.+1 WisdomRemembered: Would not fund vaulted temples (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_2_RELIGIONMemory MEMORYRELIGION_NO_FUNDING_TEMPLES◇ grants a memory no event currently keys off
Immigrant Recruits
⛓ Follows from: Immigrants
- ▸ Enlist them in the infantry.+1 Heavy Infantry unitgrantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
- ▸ Train them as ranged soldiers.+1 Ranged Infantry unitgrantsBONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
Immigrants
- ▸ Let them settle in [city].grantsBONUS_ADD_CITIZEN_1iCitizens 1↳ may trigger: Immigrant Recruits
- ▸ Employ them as scouts.+1 Scout
+6Orders↗ turn grantsBONUS_EVENTOPTION_HAPPINESS_IMMIGRANTS_SCOUTSaiUnits: UNIT_SCOUT=1aeBonuses: BONUS_ORDERS_GAIN_AVERAGE
In the Name Of...
- ▸ Seal the city gates. We shall not grant [character] entrance under any circumstances.+4 LegitimacygrantsBONUS_REFUSED_RELIGIONiLegitimacy 4
- ▸ Allow [character] to enter the city, but make no effort to accommodate him.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1 - ▸ Divert military resources to ensure the safety of [character] and welcome him into the city.
-40Training-10/city↗ turn
+80Happinesseach city↗ turnLeader relationship: Influenced By grantsBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Intercultural Celebration
- ▸ Let the celebrations begin!+1 Happiness level
-160Money-40/city↗ turnRemembered: Accepted inter-cultural feast (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_PLAYER_FEAST_ACCEPTED_CITY_MEMORYMemory MEMORYPLAYER_FEAST_ACCEPTED_CITY◇ grants a memory no event currently keys off - ▸ I don't much care for these foreigners.+2 LegitimacyRemembered: Rejected inter-cultural feast (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: IntolerantgrantsBONUS_EVENTOPTION_PLAYER_FEAST_REJECTED_CITY_PLAYERiLegitimacy 2BONUS_EVENTOPTION_PLAYER_FEAST_REJECTED_CITY_MEMORYMemory MEMORYPLAYER_FEAST_REJECTED_CITYBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT◇ grants a memory no event currently keys off
Interfaith Dialogue
- ▸ Such cooperation can also teach us better ways to govern.
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ The clerics set a wonderful example for all of [rival].Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INTERFAITH_DIALOGUE_OPINIONS_RELIGION_0Memory MEMORYRELIGION_ENCOURAGED_DIALOGUEBONUS_EVENTOPTION_INTERFAITH_DIALOGUE_OPINIONS_RELIGION_1Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE◇ grants a memory no event currently keys off
- ▸ I will attend one of such interfaith events myself.+1 Legitimacy+20–200 Culture (by city tier)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_CITYiLegitimacy 1aeBonuses: BONUS_CULTURE_GAIN_SMALLBONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_RELIGION_0Memory MEMORYRELIGION_ENCOURAGED_DIALOGUEBONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_RELIGION_1Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE◇ grants a memory no event currently keys off
Intricate Works
- ▸ We should recruit these artisans for works throughout [rival].
+80Cultureeach city↗ turn grantsBONUS_INTRICATE_CULTUREaeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT - ▸ The wealth to be gained from trading these works is immense.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Light and Dark
- ▸ We need Mani's teachings.Remembered: Founded Manichaeism (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGIONMemory MEMORYRELIGION_ADOPTED_MANICHAEISMaeBonuses: BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGION_CITY_0, BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGION_CITY_1◇ grants a memory no event currently keys off
- ▸ His words are a passing fashion.Remembered: Ignored interest in Manichaeism (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored interest in Manichaeism (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
+6Orders↗ turn grantsBONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_FAMILY_0Memory MEMORYFAMILY_IGNORED_MANICHAEISMBONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_FAMILY_1Memory MEMORYFAMILY_IGNORED_MANICHAEISMBONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_CHARACTERaeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_ORDERS_GAIN_AVERAGE◇ grants a memory no event currently keys off
Looting the Dead
- ▸ Build a home for the orphans of fallen soldiers.+1 Charisma
+40Happinesseach city↗ turn grantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_HAPPINESS_GAIN_TINYaiCityYields: YIELD_HAPPINESS=40 - ▸ Invest in the
training of new Specialist Gain a StonecuttergrantsBONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_0_CITYaeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTER - ▸ I will decide how we spend these riches.Loses trait: Gracious
+400Money+100/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_SIMPLE_GIFTS_OPTION_2aeRemoveTraits: TRAIT_GRACIOUSaeBonuses: BONUS_MONEY_GAIN_GIGANTIC
Love of Literature
- ▸ Even [character] seems to have been influenced.Gain trait: EducatedgrantsBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED
- ▸ Spread this new style of [rival]
literature. Begin project: LiteraturegrantsBONUS_ADD_LITERATUREaeAddProjects: PROJECT_GIVE_LITERATURE - ▸ This golden age of
literature will be forever associated with your reign. +4 LegitimacygrantsBONUS_LOVE_OF_LITERATURE_LEGiLegitimacy 4
Luxurious Trade
- ▸ Resolve10%
-160Money-40/city↗ turnAdds Salt 10%
-160Money-40/city↗ turnAdds Gems 10%
-160Money-40/city↗ turnAdds Fur 10%
-160Money-40/city↗ turnAdds Honey 10%
-160Money-40/city↗ turnAdds Incense 10%
-160Money-40/city↗ turnAdds Lavender 10%
-160Money-40/city↗ turnAdds Olives 10%
-160Money-40/city↗ turnAdds Wine 10%
-160Money-40/city↗ turnAdds Dyes 10%
-160Money-40/city↗ turnAdds Pearls grants10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_SALTAddResource RESOURCE_SALT10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_GEMAddResource RESOURCE_GEM10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_FURAddResource RESOURCE_FUR10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_HONEYAddResource RESOURCE_HONEY10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_INCENSEAddResource RESOURCE_INCENSE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_LAVENDERAddResource RESOURCE_LAVENDER10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_OLIVEAddResource RESOURCE_OLIVE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_DYEAddResource RESOURCE_DYE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_PEARLAddResource RESOURCE_PEARL - ▸ Resolve10%
-160Money-40/city↗ turnAdds Salt 10%
-160Money-40/city↗ turnAdds Gems 10%
-160Money-40/city↗ turnAdds Fur 10%
-160Money-40/city↗ turnAdds Honey 10%
-160Money-40/city↗ turnAdds Incense 10%
-160Money-40/city↗ turnAdds Lavender 10%
-160Money-40/city↗ turnAdds Olives 10%
-160Money-40/city↗ turnAdds Wine 10%
-160Money-40/city↗ turnAdds Dyes 10%
-160Money-40/city↗ turnAdds Pearls grants10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_SALTAddResource RESOURCE_SALT10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_GEMAddResource RESOURCE_GEM10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_FURAddResource RESOURCE_FUR10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_HONEYAddResource RESOURCE_HONEY10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_INCENSEAddResource RESOURCE_INCENSE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_LAVENDERAddResource RESOURCE_LAVENDER10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_OLIVEAddResource RESOURCE_OLIVE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_DYEAddResource RESOURCE_DYE10% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4010% BONUS_CITY_ADD_RESOURCE_PEARLAddResource RESOURCE_PEARL - ▸ We are not interested in anything except trade.(no gates or payload in XML)
Martyr Days
- ▸ [character] sacrifice inspires you to accept the [religion] ways.Converts to the target religion+1 Happiness levelgrantsBONUS_EVENTOPTION_MARTYR_DAYS_OPTION_0_RELIGIONiConvertReligionSubject 1bStateReligion 1BONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Refuse to partake, but let the festival play out.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
- ▸ Reflect on the courage of the individual.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Masquerade
- ▸ Wear the mask with the painted nose.Gain trait: The Jester's MaskgrantsBONUS_GIVE_TRAIT_JESTERS_MASKaeAddTraits: TRAIT_JESTERS_MASK
- ▸ Wear the mask with streaks of red.Gain trait: The Butcher's MaskgrantsBONUS_GIVE_TRAIT_BUTCHERS_MASKaeAddTraits: TRAIT_BUTCHERS_MASK
- ▸ Wear the mask with rough cut eyes.Gain trait: The Woodsman's MaskgrantsBONUS_GIVE_TRAIT_WOODSMANS_MASKaeAddTraits: TRAIT_WOODSMANS_MASK
- ▸ Wear your own face.
+20Discontenteach city↗ turn+60 XP to the character grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20BONUS_XP_CHARACTER_LARGEiXPCharacter 60
Mathematical Breakthrough
- ▸ Add them to the court.Gain a Court ScholargrantsBONUS_ADD_GREAT_SCIENTISTAddCourtier: COURTIER_SCIENTIST
- ▸ Ask them to continue their research.
+80Science+20/city↗ turn grantsBONUS_SCIENCE_GAIN_HUGEaiGlobalYieldsBase: YIELD_SCIENCE=80aiGlobalYieldsPer: YIELD_SCIENCE=20
Merchant Town
- ▸ Give [city] the "merchant town" distinction.Begin project: Merchant TowngrantsBONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_0_CITYaeAddProjects: PROJECT_MERCHANT_TOWN
- ▸ All cities must follow the same laws.+2 Legitimacy
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_1_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_CIVICS_GAIN_LARGE
Moses
- ▸ Let him expound the laws of Judaism.grantsBONUS_EVENTOPTION_HAPPINESS_FOUND_JUDAISM_YESFoundReligion RELIGION_JUDAISM
- ▸ Expel this so-called monotheist.+4 LegitimacygrantsBONUS_EVENTOPTION_HAPPINESS_FOUND_RELIGION_NOiLegitimacy 4
National Tour
- ▸ Very well. Fund the tour.
-160Money-40/city↗ turnGain trait: Unavailable+30–300 Culture (by city tier) (every city) grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_GIVE_TRAIT_UNAVAILABLEaeAddTraits: TRAIT_UNAVAILABLEBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_GOVERNOR_OK_PLAYERaeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE - ▸ Forbid it. [character] has duties to attend to in [city].+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ I am better suited to inspire our people. Vain character / SpoiledGain trait: Unavailable+20–200 Culture (by city tier) (every city)gated byLeaderSubjectAny SUBJECT_CHARACTER_VAIN / SUBJECT_SPOILEDgrantsBONUS_GIVE_TRAIT_UNAVAILABLEaeAddTraits: TRAIT_UNAVAILABLEBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_GOVERNOR_LEADER_PLAYERaeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
Nomads
- ▸ Let them build their
temple here. Remembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_0_RELIGIONMemory MEMORYRELIGION_ADOPTED_JUDAISMiSpreadToSubject 0aeBonuses: BONUS_CIVICS_GAIN_SMALL◇ grants a memory no event currently keys off - ▸ If they stay, they must worship as we do.+2 LegitimacyRemembered: Refuse to adopt Judaism (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: ProudgrantsBONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_1iLegitimacy 2BONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_1_RELIGIONMemory MEMORYRELIGION_REFUSED_JUDAISMBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD◇ grants a memory no event currently keys off
Oedipus Tyrannus
- ▸ Let's not show plays about sons killing their fathers.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Show it but let's stick to Homer's version in the Odyssey.+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
Opportunities for All
- ▸ Improve the conditions of workers.
+160Training+40/city↗ turn grantsBONUS_TRAINING_GAIN_HUGEaiGlobalYieldsBase: YIELD_TRAINING=160aiGlobalYieldsPer: YIELD_TRAINING=40 - ▸ Create more specialized jobs.Gain a FarmerProgress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_CULTURE_OPPORTUNITIES_FOR_ALL_OPTION_1aeAddSpecialistClasses: SPECIALISTCLASS_FARMERBONUS_AMBITION_10_SPECIALISTSAmbition GOAL_10_SPECIALISTSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Open opportunities for public office.
+120Happinesseach city↗ turnProgress ambition: Six ForumsRemembered: Recent Ambition (7 turns) grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120BONUS_AMBITION_SIX_FORUMSAmbition GOAL_SIX_FORUMSaeBonuses: BONUS_RECENT_AMBITION
Origin of the State
- ▸ Make the document available to all.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Bury the document to protect those involved.Remembered (all families): Covered up incriminating document (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CULTURE_ORIGIN_OF_THE_STATE_OPTION_1_CHARACTERMemoryAllFamilies MEMORYFAMILY_BURIED_INCRIMINATING_DOCUMENT◇ grants a memory no event currently keys off
- ▸ Recruit the politician [character] to court.Gain a Court Ministergated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
Out of the Fire
- ▸ Restate your support for the traditional ways.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
- ▸ Encourage this newly reformed religion.+1 Zoroastrianism DisciplegrantsBONUS_EVENTOPTION_PERSIAN_ZOROASTRIANISM_OPTION_1_CITYaiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1
Paid Function
- ▸ Establish the Misthophoria in [city].Begin project: Misthophoria
-240Money-60/city↗ turnLaw-based opinion shift grantsBONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_0_CITYaeAddProjects: PROJECT_MISTHOPHORIABONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_0_FAMILYaiLawOpinion: LAW_LEGAL_CODE=20 - ▸ Require mandatory jury service.grantsBONUS_SET_JUDGE_ARCHETYPESetArchetype TRAIT_JUDGE_ARCHETYPE
- ▸ Stay out of [city]'s legal system.
+12Orders↗ turnRemembered: Allowed some city autonomy (+40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12BONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_2_FAMILYMemory MEMORYFAMILY_ALLOWED_AUTONOMYaiLawOpinion: LAW_LEGAL_CODE=-20◇ grants a memory no event currently keys off
Patron Gods of [rival]
- ▸ Resolve20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 20%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods grants20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE20% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE◇ grants a memory no event currently keys off - ▸ Resolve20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 20%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods grants20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE20% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE◇ grants a memory no event currently keys off - ▸ Resolve20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 20%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 20%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 20%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods grants20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR20% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE20% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER20% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=120% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES20% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-3020% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patron Gods of [rival]
- ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ Resolve9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the War Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods 9%+1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Love Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Death Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods 9%+1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods 9%+1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods 9%+1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)
-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods grants9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WARaeAddProjects: PROJECT_PAGAN_CULT_WAR9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_FIREaeAddProjects: PROJECT_PAGAN_CULT_FIRE9% BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WISDOMaeAddProjects: PROJECT_PAGAN_CULT_WISDOM9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_SUNaeAddProjects: PROJECT_PAGAN_CULT_SUN9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_WATERaeAddProjects: PROJECT_PAGAN_CULT_WATER9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_LOVEaeAddProjects: PROJECT_PAGAN_CULT_LOVE9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_UNDERWORLDaeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEALINGaeAddProjects: PROJECT_PAGAN_CULT_HEALING9% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_KINGSHIPaeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP9% BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HEARTHaeAddProjects: PROJECT_PAGAN_CULT_HEARTH9% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=19% BONUS_SHRINE_DEDICATION_MEMORY_YESMemory MEMORYRELIGION_SHRINE_DEDICATION_YES9% BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-309% BONUS_PROJECT_CULT_HUNTINGaeAddProjects: PROJECT_PAGAN_CULT_HUNTING◇ grants a memory no event currently keys off - ▸ No. I do not wish to seek their patronage.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6
Patronage of the Gods
- ▸ Give a speech linking your dynasty with.+4 LegitimacygrantsBONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_0_CITYiLegitimacy 4
- ▸ Re-inscribe the shrines with your name and deeds.Begin project: PropagandagrantsBONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_1_CITYaeAddProjects: PROJECT_PROPAGANDA
- ▸ Look to the new religions instead.grantsBONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_2_RELIGIONiSpreadUnits 1
Personal Invitation
- ▸ I will lead a military parade through the city.
+80Training+20/city↗ turn
-2Orders↗ turnGain trait: Equestrian grantsBONUS_EVENTOPTION_PERSONAL_INVITATION_PARADE_CHARACTER_1aeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_EQUESTRIAN - ▸ I will partake in the day's prayers.+30–300 Culture (by city tier)
-2Orders↗ turnGain trait: Pious grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_EVENTOPTION_PERSONAL_INVITATION_WORSHIP_CHARACTER_1aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_PIOUS - ▸ We will revel all day and night, drink
wine with the locals, and tell stories. +1 Happiness level
-2Orders↗ turnGain trait: Drunk grantsBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_EVENTOPTION_PERSONAL_INVITATION_DRINK_CHARACTER_1aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_DRUNK - ▸ State affairs require my attention. I'll send a minister to give a speech on my behalf.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
Poetry Contest
- ▸ Overcome his fears and recite his own poetry.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Attend anonymously, to better appreciate the beauty.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Judge the lyrical merits of each entry.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
Popular Board Game
- ▸ Encourage it to be the pastime of [city].+30–300 Culture (by city tier)
+60Happinesseach city↗ turn grantsBONUS_EVENTOPTION_POPULAR_BOARD_GAME_ENCOURAGE_IN_CITY_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_GAIN_SMALL - ▸ It is a
game fit for the
aristocracy. Remembered (all families): Introduced a popular board game (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_POPULAR_BOARD_GAME_LET_NOBLES_PLAY_MEMORYMemoryAllFamilies MEMORYFAMILY_GAVE_BOARD_GAME◇ grants a memory no event currently keys off - ▸ Commission a personal set from the best craftsmen in [rival].
-120Money-30/city↗ turnGain trait: Item Board Game grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_GIVE_TRAIT_BOARD_GAMEaeAddTraits: TRAIT_ITEM_BOARD_GAME
Power to the People
- ▸ It is important to educate and empower the people.Leader relationship: Endeared ToBegin project: MisthophoriaRemembered (all families): Permitted payment for public work (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_ACCEPTED_MISTHOPHORIAaeAddProjects: PROJECT_MISTHOPHORIA◇ grants a memory no event currently keys off
- ▸ There is room for only so many in positions of power.Remembered (all families): Rejected payment for public work (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_REJECTED_MISTHOPHORIA◇ grants a memory no event currently keys off
- ▸ This reign of freedom and defiance has gone on long enough.Free law: TyrannygrantsBONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_2_CHARACTER_1EndLaw LAW_FREEDOMFreeLaw LAW_TYRANNY
Prime Surplus
- ▸ Bolster the city’s defenses.Begin project: TowersgrantsBONUS_ADD_TOWERSaeAddProjects: PROJECT_TOWERS
- ▸ Allocate the resources for wider use.Begin project: Decree IVgrantsBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_DECREEaeAddProjects: PROJECT_DECREE_4
- ▸ Focus on scientific inquiry.Begin project: Inquiry IVgrantsBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_INQUIRYaeAddProjects: PROJECT_INQUIRY_4
- ▸ Allow the administrators to decide what’s best.Begin project: Forum IVgrantsBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_FORUMaeAddProjects: PROJECT_FORUM_4
- ▸ Organize a great hunt.Begin project: Hunt IVgrantsBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_HUNTaeAddProjects: PROJECT_HUNT_4
- ▸ Have [character] record his methods.Begin project: Archive IVgrantsBONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_ARCHIVEaeAddProjects: PROJECT_ARCHIVE_4
Promising Student
- ▸ Civil service work.Gain a ScribegrantsBONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_SCRIBEaeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
- ▸ Poetic arts and performance.Gain a PoetgrantsBONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_POETaeAddSpecialistClasses: SPECIALISTCLASS_POET
- ▸ Hard labor.
+20Civics+5/city↗ turn grantsBONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_CITIZENaeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CIVICS_GAIN_TINY
Propaganda
- ▸ They must work for their education.
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_PROPAGANDA_CITIZENaeRemoveProjects: PROJECT_PROPAGANDAaeBonuses: BONUS_CIVICS_GAIN_SMALL - ▸ Provide
food, and let the students come.
-50Food-15/city↗ turn+30–300 Culture (by city tier) grantsBONUS_EVENTOPTION_PROPAGANDA_FOOD_VS_CULTUREaeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE
Public Feast
- ▸ Show good manners and eat his fill.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Give uneaten
food to the poor. +1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1 - ▸ Stockpile uneaten
food for future hardship. +1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Reading the Word
- ▸ We can all learn from [religion].+1 Judaism DiscipleRemembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_CITYaiUnits: UNIT_JUDAISM_DISCIPLE=1BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0Memory MEMORYRELIGION_ADOPTED_JUDAISM◇ grants a memory no event currently keys off
- ▸ It is interesting text, but I am not swayed by the teachings.
+60Civics+15/city↗ turnRemembered: Read religious text for pleasure only (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_1_CHARACTERMemory MEMORYCHARACTER_SCRIPTURE_AS_TEXTBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
Reading the Word
- ▸ We can all learn from [religion].+1 Judaism DiscipleConverts to the target religionRemembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_CITYaiUnits: UNIT_JUDAISM_DISCIPLE=1BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_NON_JEWISHMemory MEMORYRELIGION_ADOPTED_JUDAISMiConvertReligionSubject 1◇ grants a memory no event currently keys off
- ▸ It is interesting text, but I am not swayed by the teachings.
+60Civics+15/city↗ turnRemembered: Read religious text for pleasure only (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_1_CHARACTERMemory MEMORYCHARACTER_SCRIPTURE_AS_TEXTBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
Roads of Silk and Gold
- ▸
Order the construction of a place for merchants to gather. grantsBONUS_IMPROVEMENT_MARKET_3AddImprovement IMPROVEMENT_MARKET_3 - ▸ Organize a trade deal to feed the passing merchants in return for a tax on their deals.Remembered: New Trade Deal (+40 opinion for 20 turns)Remembered: New Trade Deal (+40 opinion for 20 turns)grantsBONUS_TRADE_INTERMEDIARY_MONEY_INMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_MONEY=500BONUS_TRADE_INTERMEDIARY_FOOD_OUTMemory MEMORYPLAYER_TRADE_DEALaiYieldsTradeBase: YIELD_FOOD=-100
- ▸ Make a deal to import sources of
silk. Adds SilkgrantsBONUS_RESOURCE_SILKAddResource RESOURCE_SILK
Royal Domain
- ▸ Set up a system of agricultural support in return for tribute.Begin project: Monarchical OwnershipgrantsBONUS_ADD_PROJECT_MONARCHICAL_OWNERSHIPaeAddProjects: PROJECT_MONARCHICAL_OWNERSHIP
- ▸ Bind the people through the law.Free law: SerfdomgrantsBONUS_FREE_LAW_SERFDOMFreeLaw LAW_SERFDOM
- ▸ All I want is the
food from their lands.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15
Rule of Wisdom
- ▸ Resolve49%Begin project: Public Mural+80–800 Culture (by city tier)5%Begin project: Walls5%Begin project: Office of Efficient Taxation5%Begin project: Corruption Reform5%Begin project: Child Labor5%Begin project: Midwifery5%5%
+60Discontenteach city↗ turn
+400Money+100/city↗ turn 5%Begin project: Gladiators5%Begin project: Perfume
-320Money-80/city↗ turn 5%-1 Happiness level0%Begin project: Sewer System0%Begin project: Athletic Tradition: Wrestling0%Begin project: Autonomous Rule
+160Civics+40/city↗ turn grants49% BONUS_MURAL_AND_CULTUREaeAddProjects: PROJECT_PUBLIC_MURALaeBonuses: BONUS_CULTURE_GAIN_GIGANTIC5% BONUS_ADD_WALLSaeAddProjects: PROJECT_WALLS5% BONUS_PROJECT_BY_THE_NUMBERSaeAddProjects: PROJECT_BY_THE_NUMBERS5% BONUS_PROJECT_CORRUPTION_REFORM_SIMPLEaeAddProjects: PROJECT_CORRUPTION_REFORM5% BONUS_EVENTOPTION_HOMELESS_CHILDREN_CHILD_LABOR_CITYaeAddProjects: PROJECT_CHILD_LABOR5% BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0aeAddProjects: PROJECT_MIDWIFERY5% BONUS_CITY_BORDER_GROWTH_LARGEiBorderGrowth 65% BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=605% BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=1005% BONUS_EVENTOPTION_BLOODSPORT_GLADIATORSaeAddProjects: PROJECT_GLADIATORS5% BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME5% BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-805% BONUS_EVENTOPTION_CULTURE_RULE_OF_WISDOM_COMPASSIONATEaeBonuses: BONUS_HAPPINESS_DOWN, BONUS_ADD_CITIZEN_40% BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITYaeAddProjects: PROJECT_SEWER_SYSTEM0% BONUS_EVENTOPTION_STUDY_GYMNASIUM_1aeAddProjects: PROJECT_ATHLETICS_WRESTLING0% BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULE0% BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40 - ▸ Resolve49%Begin project: Public Mural+80–800 Culture (by city tier)5%Begin project: Walls5%Begin project: Office of Efficient Taxation5%Begin project: Corruption Reform5%Begin project: Child Labor5%Begin project: Midwifery5%5%
+60Discontenteach city↗ turn
+400Money+100/city↗ turn 5%Begin project: Gladiators5%Begin project: Perfume
-320Money-80/city↗ turn 5%-1 Happiness level0%Begin project: Sewer System0%Begin project: Athletic Tradition: Wrestling0%Begin project: Autonomous Rule
+160Civics+40/city↗ turn grants49% BONUS_MURAL_AND_CULTUREaeAddProjects: PROJECT_PUBLIC_MURALaeBonuses: BONUS_CULTURE_GAIN_GIGANTIC5% BONUS_ADD_WALLSaeAddProjects: PROJECT_WALLS5% BONUS_PROJECT_BY_THE_NUMBERSaeAddProjects: PROJECT_BY_THE_NUMBERS5% BONUS_PROJECT_CORRUPTION_REFORM_SIMPLEaeAddProjects: PROJECT_CORRUPTION_REFORM5% BONUS_EVENTOPTION_HOMELESS_CHILDREN_CHILD_LABOR_CITYaeAddProjects: PROJECT_CHILD_LABOR5% BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0aeAddProjects: PROJECT_MIDWIFERY5% BONUS_CITY_BORDER_GROWTH_LARGEiBorderGrowth 65% BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=605% BONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=1005% BONUS_EVENTOPTION_BLOODSPORT_GLADIATORSaeAddProjects: PROJECT_GLADIATORS5% BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME5% BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-805% BONUS_EVENTOPTION_CULTURE_RULE_OF_WISDOM_COMPASSIONATEaeBonuses: BONUS_HAPPINESS_DOWN, BONUS_ADD_CITIZEN_40% BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITYaeAddProjects: PROJECT_SEWER_SYSTEM0% BONUS_EVENTOPTION_STUDY_GYMNASIUM_1aeAddProjects: PROJECT_ATHLETICS_WRESTLING0% BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITYaeAddProjects: PROJECT_AUTONOMOUS_RULE0% BONUS_CIVICS_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_CIVICS=160aiGlobalYieldsPer: YIELD_CIVICS=40
Running Waters
- ▸ Invest in a sloping vertical well system.Begin project: Turpan Wells
-30Stone-10/city↗ turnFree law: Engineering grantsBONUS_EVENTOPTION_TECH_HYDRAULICS_RUNNING_WATERS_OPTION_0aeAddProjects: PROJECT_TURPAN_WELLSaeBonuses: BONUS_STONE_LOSS_SMALLBONUS_FREE_LAW_ENGINEERINGFreeLaw LAW_ENGINEERING - ▸ We cannot afford this right now.Gain trait: FrugalgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGAL
Sacred Coin
- ▸ We will put on festivals like the world has never seen!Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_HOLY_CITY_FESTIVALSaeFamilyBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT
- ▸ We will train up priests as guides to the city.Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_THE_HOLY_CITY_1Ambition GOAL_TWO_PRIESTSiAmbitionReligionSubject 1aeBonuses: BONUS_RECENT_AMBITION
- ▸ Increase the taxes for visitors to the city.Leader relationship: Disappointed WithLeader relationship: Disappointed With
+320Money+80/city↗ turn gated byLeaderSubject SUBJECT_GREEDYgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ The city is doing well enough for now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Scattered Independents
- ▸ By all means, let us negotiate with them and bring them into the fold.grantsBONUS_ADD_CITIZEN_2iCitizens 2
- ▸ We have people enough already, but let us hire the cream of the crop to serve in our military.Gain a Court SoldiergrantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ I'm not really interested in bringing in large numbers of people, but we'll selectively absorb their most talented into our Court.Gain a Court MerchantgrantsBONUS_ADD_GREAT_MERCHANTAddCourtier: COURTIER_MERCHANT
Scavengers
- ▸ Venture forth in support.
+50Food+15/city↗ turn grantsBONUS_FOOD_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_FOOD=50aiGlobalYieldsPer: YIELD_FOOD=15 - ▸ You are not needed now.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Seasonal Festival
- ▸ Through the state all things are possible!
+80Civics+20/city↗ turn grantsBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20 - ▸ Knowledge and
science are the future!
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5
Select Timber
- ▸ That sounds swell.grantsBONUS_EVENTOPTION_CULTURE_DEVELOPING_LUMBERMILL_IMPROVEMENT_CITYAddImprovement IMPROVEMENT_LUMBERMILL
- ▸ Incorporate their methods into our current
forestry program.
+20Science+5/city↗ turn grantsBONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=5 - ▸ I’d like to keep a closer eye on the work being done around [city].+1 WorkergrantsBONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1
Servant of the Divine
- ▸ Seal the city gates. We shall not grant [character] entrance under any circumstances.+4 LegitimacygrantsBONUS_REFUSED_RELIGIONiLegitimacy 4
- ▸ Allow [character] to enter the city, but make no effort to accommodate him.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1 - ▸
Order the city's
civic leaders to accommodate [character] and make him feel welcome.
-20Civics-5/city↗ turn
+80Happinesseach city↗ turnLeader relationship: Influenced By grantsBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5BONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_RELIGION_SPREADiSpreadToSubject 1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Ship-Borne Plague
- ▸ Provide doctors to improve conditions.Gain a DoctorRemembered: Sent doctors to Plagued City (+20 opinion for 20 turns)(no event currently keys off this)
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_0aeAddSpecialistClasses: SPECIALISTCLASS_DOCTORBONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_0_FAMILYMemory MEMORYFAMILY_SENT_DOCTORS_TO_PLAGUED_CITYBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10◇ grants a memory no event currently keys off - ▸ Ban immigrants from entering [city].
+80Happinesseach city↗ turnGain trait: Intolerant grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT - ▸ Burn infected areas to destroy the sickness.Remembered: Burned areas to kill plague (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: BoldgrantsBONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_2iDestroyImprovements 2BONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_2_FAMILYMemory MEMORYFAMILY_BURNED_OUT_PLAGUEBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD◇ grants a memory no event currently keys off
Shooting Star
- ▸ Special coins to commemorate the event.Gain trait: ProsperousgrantsBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS
- ▸ Feed the poor to stave off a higher judgment.Gain trait: GraciousProgress ambition: RedemptiongrantsBONUS_EVENTOPTION_CULTURE_SHOOTING_STAR_OPTION_1Ambition GOAL_REDEMPTIONaeAddTraits: TRAIT_GRACIOUS
- ▸ Prepare for a war that is surely prophesized.Gain trait: FierceProgress ambition: Professional ArmygrantsBONUS_EVENTOPTION_CULTURE_SHOOTING_STAR_OPTION_2Ambition GOAL_PROFESSIONAL_ARMYaeAddTraits: TRAIT_FIERCE
Silphium
- ▸ Sway the to send their supplies to [city].Begin project: Silphiumgated byIndexSubjectgrantsBONUS_ADD_SILPHIUMaeAddProjects: PROJECT_GIVE_SILPHIUM
- ▸ Explain to [character] why the supply is essential for the [family].Begin project: Silphiumgated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_ADD_SILPHIUMaeAddProjects: PROJECT_GIVE_SILPHIUM
- ▸ Pass a law restricting use of the herb to the clergy.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
Sound Judgment
- ▸ When I next travel among the people of [city], I shall find these musicians and bring them to court.+1 CharismaGain trait: Music LovergrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1BONUS_GIVE_TRAIT_MUSIC_LOVERaeAddTraits: TRAIT_MUSIC_LOVER
- ▸ When I next travel among the people of [city], I will find whoever was on those flutes for hours on end and offer a thorough critique.Gain trait: HecklergrantsBONUS_MAYBE_BITTERaiTraitProbDelay: TRAIT_BITTER=25BONUS_GIVE_TRAIT_HECKLERaeAddTraits: TRAIT_HECKLER
Sowing Discord
- ▸ Back the rebels in full.+1 Polearm Infantry unit-10 HP to the city+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_UNITCLASS_POLEARM_INFANTRYaiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1BONUS_DAMAGE_CITY_HIGHiHPCity -10BONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Fund the rebels.
-160Money-40/city↗ turn-10 HP to the city4 rebel units appear grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_SOW_DISCORD_SUBTLEaeBonuses: BONUS_DAMAGE_CITY_HIGH, BONUS_REBEL_UNITS_4 - ▸ Betray the rebels.-4 LegitimacyLeader relationship: Conspiring WithgrantsBONUS_SOW_DISCORD_SUBTLE_NOT_LEGITiLegitimacy -4BONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Sporting Chances
- ▸ Let the elders have their archery.Begin project: Athletic Tradition: ArcherygrantsBONUS_EVENTOPTION_STUDY_GYMNASIUM_0aeAddProjects: PROJECT_ATHLETICS_ARCHERY
- ▸ Wrestling is clearly superior.Begin project: Athletic Tradition: WrestlinggrantsBONUS_EVENTOPTION_STUDY_GYMNASIUM_1aeAddProjects: PROJECT_ATHLETICS_WRESTLING
- ▸ Horse racing is the best sport.Begin project: Athletic Tradition: EquestriangrantsBONUS_EVENTOPTION_STUDY_GYMNASIUM_2aeAddProjects: PROJECT_ATHLETICS_EQUESTRIAN
Stitched Together
- ▸ Arm the new recruits as shock troops.+1 Heavy Infantry unitGain trait: Banner of UnitygrantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_GIVE_TRAIT_BANNER_OF_UNITYaeAddTraits: TRAIT_BANNER_OF_UNITY
- ▸ Arm the new recruits as ranged support.+1 Ranged Infantry unitGain trait: Banner of UnitygrantsBONUS_UNITCLASS_RANGED_INFANTRYaiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1BONUS_GIVE_TRAIT_BANNER_OF_UNITYaeAddTraits: TRAIT_BANNER_OF_UNITY
- ▸ Hold the new recruits in reserve.
+80Training+20/city↗ turnGain trait: Banner of Unity grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20BONUS_GIVE_TRAIT_BANNER_OF_UNITYaeAddTraits: TRAIT_BANNER_OF_UNITY
Sweet Scents
- ▸ I can’t turn my nose up at this!
-80Money-20/city↗ turnBegin project: Perfume grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME - ▸ I smell fine as it is.Gain trait: ProudgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Sweet Scents
- ▸ I can’t turn my nose up at this!
-80Money-20/city↗ turnBegin project: Perfume grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_ADD_PERFUMEaeAddProjects: PROJECT_GIVE_PERFUME - ▸ I smell fine as it is.Gain trait: ProudgrantsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Talented Politician
- ▸ We need a new diplomat on the court.Gain a Court MinistergrantsBONUS_ADD_GREAT_MINISTERAddCourtier: COURTIER_MINISTER
- ▸ Push favorable policies through court.
+120Civics+30/city↗ turn grantsBONUS_CIVICS_GAIN_HUGEaiGlobalYieldsBase: YIELD_CIVICS=120aiGlobalYieldsPer: YIELD_CIVICS=30
Tales Spread
- ▸ Take this opportunity to refocus our laws.Free law: ExplorationgrantsBONUS_FREE_LAW_EXPLORATIONFreeLaw LAW_EXPLORATION
- ▸ Take this opportunity to commemorate royal achievements.Begin project: Monumental GategrantsBONUS_EVENTOPTION_UNDER_NATION_OPTION_0_CITYaeAddProjects: PROJECT_MONUMENTAL_GATE
Tax Surplus
- ▸ Save the
gold for later.
+160Money+40/city↗ turn grantsBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40 - ▸ Resolve25%
+6Orders↗ turn 25%
+20Science+5/city↗ turn 25%
+40Civics+10/city↗ turn 25%
+60Training+15/city↗ turn grants25% BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=625% BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=525% BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=1025% BONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - ▸ Resolve25%
+6Orders↗ turn 25%
+20Science+5/city↗ turn 25%
+40Civics+10/city↗ turn 25%
+60Training+15/city↗ turn grants25% BONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=625% BONUS_SCIENCE_GAIN_SMALLaiGlobalYieldsBase: YIELD_SCIENCE=20aiGlobalYieldsPer: YIELD_SCIENCE=525% BONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=1025% BONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15
Temple Hymns
- ▸ ResolveRemembered (all families): Encouraged poor with Religion (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Brought hymns to the people (+40 opinion for 20 turns)(no event currently keys off this)grants100% BONUS_EVENTOPTION_CULTURE_TEMPLE_HYMNS_OPTION_0_CHARACTERMemoryAllFamilies MEMORYFAMILY_ENCOURAGED_THE_POOR100% BONUS_EVENTOPTION_CULTURE_TEMPLE_HYMNS_OPTION_0_RELIGIONMemory MEMORYRELIGION_HYMNS_TO_THE_PEOPLE◇ grants a memory no event currently keys off
- ▸ Resolve100%Gain trait: ProsperousGain trait: Unpopular0%
+60Discontenteach city↗ turnGain trait: Prosperous grants100% BONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS100% BONUS_GIVE_TRAIT_UNPOPULARaeAddTraits: TRAIT_UNPOPULAR0% BONUS_DISCONTENT_GAIN_SMALLaiCityYields: YIELD_DISCONTENT=600% BONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS - ▸ Prioritize religion as a state goal.+2 LegitimacyFree law: OrthodoxyGain trait: IntolerantgrantsBONUS_ORTHODOXY_AND_INTOLERANTFreeLaw LAW_ORTHODOXYiLegitimacy 2aeBonuses: BONUS_GIVE_TRAIT_INTOLERANT
Temple from the East
- ▸ Ask to see their plans for Holy Site Manichaeism.Leader relationship: Influenced By
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_TEMPLE_FROM_THE_EAST_YESAmbitionReligion GOAL_HOLY_SITE_MANICHAEISMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Welcome them into our Cities instead.Leader relationship: Disappointed WithGain trait: ProsperousgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUSBONUS_ADD_CITIZEN_2iCitizens 2
The 3,000 Events
- ▸ Spread the histories far and wide.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ We will learn from our past.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ This is only the beginning!
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10
The Angelic Divine
- ▸ Rule that they are not divine. There is but one God, as it should be.Free law: MonotheismGain trait: IntolerantgrantsBONUS_FREE_LAW_MONOTHEISMFreeLaw LAW_MONOTHEISMBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANT
- ▸ Although not divine, allow the worship of these immortal beings.Remembered: Allowed worship of the Angelic Divine (+40 opinion for 40 turns)(no event currently keys off this)
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_THE_ANGELIC_DIVINE_OPTION_1_RELIGION_0Memory MEMORYRELIGION_ANGELIC_DIVINEBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10◇ grants a memory no event currently keys off - ▸ Establish worship of the Angelic Divine as a formal
cult. Free law: PolytheismgrantsBONUS_EVENTOPTION_THE_ANGELIC_DIVINE_OPTION_2_CITYAddImprovement IMPROVEMENT_CULT_OF_THE_ANGELIC_DIVINEaiStats: STAT_CULTS=1BONUS_FREE_LAW_POLYTHEISMFreeLaw LAW_POLYTHEISM
The Apostles
- ▸ They are welcome here.Remembered: Spread Christianity (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_0_RELIGIONMemory MEMORYRELIGION_SPREAD_CHRISTIANITYiSpreadToSubject 0◇ grants a memory no event currently keys off
- ▸ Break up that unruly rabble.
+20Discontenteach city↗ turnRemembered: Broke up our gathering (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy grantsBONUS_DISCONTENT_GAIN_MINIMALaiCityYields: YIELD_DISCONTENT=20BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_1_RELIGIONMemory MEMORYRELIGION_BROKE_UP_GATHERINGBONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_1_CHARACTERiLegitimacy 2◇ grants a memory no event currently keys off - ▸ Let them gather peacefully.
+20Happinesseach city↗ turnRemembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_HAPPINESS_GAIN_MINIMALaiCityYields: YIELD_HAPPINESS=20BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_2_RELIGIONMemory MEMORYRELIGION_ALLOWED_GATHERINGBONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_2_CHARACTERStartLaw LAW_TOLERANCE◇ grants a memory no event currently keys off
The Art of [city]
- ▸ Commend the artists to their religions.Remembered: Celebrated our artists (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Celebrated our artists (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORY_CELEBRATED_ARTISTSMemory MEMORY_CELEBRATED_ARTISTSBONUS_MEMORY_CELEBRATED_ARTISTSMemory MEMORY_CELEBRATED_ARTISTS◇ grants a memory no event currently keys off
- ▸ Spread the religious art throughout [rival].+10–100 Culture (by city tier) (every city)grantsBONUS_CULTURE_ALL_TINYaeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
- ▸ Encourage the artists to focus on [city].+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
The Automaton
- ▸ Resolve48%Gain trait: BlessedProgress ambition: Control Colossus48%Gain trait: BlessedProgress ambition: Seven Wonders5%Gain trait: BlessedProgress ambition: Pantheongrants48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTERAmbition GOAL_CONTROL_COLOSSUSaeAddTraits: TRAIT_BLESSED48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_3Ambition GOAL_SEVEN_WONDERSaeAddTraits: TRAIT_BLESSED5% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_2Ambition GOAL_PANTHEONaeAddTraits: TRAIT_BLESSED
- ▸ Let the whole court hear its predictions.
+20Science+5/city↗ turn grantsBONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_1_CHARACTERaeBonuses: BONUS_SCIENCE_GAIN_SMALL - ▸ Reveal its wisdom to the gathered crowds.+30–300 Culture (by city tier)+1 Happiness levelgrantsBONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_2_CITYaeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_UP
The Converted
- ▸ Commission him to write works on religion and philosophy.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Allow him to establish a monastic foundation for followers.grantsBONUS_EVENTOPTION_RELIGION_THE_CONVERTED_OPTION_1_CITYAddImprovement IMPROVEMENT_MONASTERY_CHRISTIANITY
- ▸ Embrace Christianity as a state religion.-2 LegitimacyGain a Court MinistergrantsBONUS_STATE_RELIGIONbStateReligion 1BONUS_EVENTOPTION_RELIGION_THE_CONVERTED_OPTION_3_CHARACTER_0iLegitimacy -2BONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Ignore him and he will go away.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Elect
- ▸ Our court welcomes such piety.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2BONUS_MAYBE_MORE_PIOUSaiTraitProbDelay: TRAIT_PIOUS=50 - ▸ Turn him away.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_MAYBE_VIGILANTaiTraitProbDelay: TRAIT_VIGILANT=25
The Epic Cycle
- ▸ Invite [character] to read the work in court.Remembered (all families): Inspired by epic poetry (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_EPIC_CYCLE_OPTION_0_CHARACTERMemoryAllFamilies MEMORYFAMILY_EPIC_POETRY◇ grants a memory no event currently keys off
- ▸ Have your scribes make copies to be circulated throughout [rival].grantsBONUS_EVENTOPTION_THE_EPIC_CYCLE_OPTION_1_RELIGIONaeReligionBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL
The Fallen Goddess
- ▸ Sponsor the restoration of the
temple. Remembered: Restored a fallen temple (+40 opinion for 80 turns)(no event currently keys off this)
-50Stone-15/city↗ turn grantsBONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_RELIGIONMemory MEMORYRELIGION_RESTORED_TEMPLEBONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_CITYAddImprovement IMPROVEMENT_SHRINE_OF_THE_FALLEN_GODDESSaiStats: STAT_CULTS=1BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_PLAYERaeBonuses: BONUS_STONE_LOSS_AVERAGE◇ grants a memory no event currently keys off - ▸ Hold a festival in the goddesses’ name so she is not forgotten.Begin project: Festival
-30Food-10/city↗ turn
+80Happinesseach city↗ turn grantsBONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_1_CITYaeAddProjects: PROJECT_FESTIVALaeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE - ▸ Assign more priestesses, with [character] leading them from a position within your court.
-60Civics-15/city↗ turnGain a Court Minister grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_2_CHARACTER_1MakeCourtier COURTIER_MINISTER - ▸ Tell the Priestess to move on and
order the dismantling of the
temple. Remembered: Allowed a goddess to be forgotten (-20 opinion for 80 turns)(no event currently keys off this)
+50Stone+15/city↗ turnLeader relationship: Disappointed With grantsBONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_3_RELIGIONMemory MEMORYRELIGION_FORGOTTEN_GODDESSBONUS_STONE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_STONE=50aiGlobalYieldsPer: YIELD_STONE=15BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH◇ grants a memory no event currently keys off
The Followers of Christ
- ▸ Promise to support the [religion] leaders if the new religion causes trouble.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH◇ grants a memory no event currently keys off
- ▸ Leave the local leaders to manage the new religion.+20–200 Culture (by city tier)grantsBONUS_CULTURE_GAIN_SMALLaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]
The Goal Of Life
- ▸ To maximize our
happiness.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ To be virtuous, for virtue is knowledge.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ To seek wisdom and true knowledge of the world.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ To avoid wasting time on such drivel. Is there nothing more practical to do?Free law: Engineeringgated byIndexSubjectgrantsBONUS_FREE_LAW_ENGINEERINGFreeLaw LAW_ENGINEERING
The Guardian Fire
- ▸ Holy Site Zoroastrianism will guard this land.Progress ambition: Holy Site ZoroastrianismRemembered: Recent Ambition (7 turns)Leader relationship: Influenced By
+40Civics+10/city↗ turn grantsBONUS_AMBITION_HOLY_SITE_ZOROASTRIANISMAmbition GOAL_HOLY_SITE_ZOROASTRIANISMaeBonuses: BONUS_RECENT_AMBITIONBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ Our armies are sufficient to hold back the darkness.Leader relationship: Disappointed With+1 Courage
+80Training+20/city↗ turn grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20
The Import and Export Business
- ▸ Resolve33%
-3Orders↗ turnAdds Horses 33%
-3Orders↗ turnAdds Camels 33%
-3Orders↗ turnAdds Elephants grants33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_CITY_ADD_RESOURCE_HORSEAddResource RESOURCE_HORSE33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_CITY_ADD_RESOURCE_CAMELAddResource RESOURCE_CAMEL33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_CITY_ADD_RESOURCE_ELEPHANTAddResource RESOURCE_ELEPHANT - ▸ Resolve7%
-160Money-40/city↗ turnAdds Marble 7%
-160Money-40/city↗ turnAdds Ore 7%
-160Money-40/city↗ turnAdds Salt 7%
-160Money-40/city↗ turnAdds Gems 7%
-160Money-40/city↗ turnAdds Gold 7%
-160Money-40/city↗ turnAdds Silver 7%
-160Money-40/city↗ turnAdds Fur 7%
-160Money-40/city↗ turnAdds Honey 7%
-160Money-40/city↗ turnAdds Incense 7%
-160Money-40/city↗ turnAdds Lavender 7%
-160Money-40/city↗ turnAdds Olives 7%
-160Money-40/city↗ turnAdds Wine 7%
-160Money-40/city↗ turnAdds Dyes 7%
-160Money-40/city↗ turnAdds Pearls 7%
-160Money-40/city↗ turnAdds Citrus grants7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_MARBLEAddResource RESOURCE_MARBLE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_OREAddResource RESOURCE_ORE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_SALTAddResource RESOURCE_SALT7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_GEMAddResource RESOURCE_GEM7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_GOLDAddResource RESOURCE_GOLD7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_SILVERAddResource RESOURCE_SILVER7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_FURAddResource RESOURCE_FUR7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_HONEYAddResource RESOURCE_HONEY7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_INCENSEAddResource RESOURCE_INCENSE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_LAVENDERAddResource RESOURCE_LAVENDER7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_OLIVEAddResource RESOURCE_OLIVE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_DYEAddResource RESOURCE_DYE7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_PEARLAddResource RESOURCE_PEARL7% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-407% BONUS_CITY_ADD_RESOURCE_CITRUSAddResource RESOURCE_CITRUS - ▸ Resolve10%Adds CattleLeader relationship: Holds Favor From10%Adds SheepLeader relationship: Holds Favor From10%Adds PigsLeader relationship: Holds Favor From10%Adds GoatsLeader relationship: Holds Favor From10%Adds WheatLeader relationship: Holds Favor From10%Adds BarleyLeader relationship: Holds Favor From10%Adds SorghumLeader relationship: Holds Favor From10%Adds GameLeader relationship: Holds Favor From10%Adds FishLeader relationship: Holds Favor From10%Adds CrabsLeader relationship: Holds Favor Fromgrants10% BONUS_CITY_ADD_RESOURCE_CATTLEAddResource RESOURCE_CATTLE10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_SHEEPAddResource RESOURCE_SHEEP10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_PIGAddResource RESOURCE_PIG10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_GOATAddResource RESOURCE_GOAT10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_WHEATAddResource RESOURCE_WHEAT10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_BARLEYAddResource RESOURCE_BARLEY10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_SORGHUMAddResource RESOURCE_SORGHUM10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_GAMEAddResource RESOURCE_GAME10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_FISHAddResource RESOURCE_FISH10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM10% BONUS_CITY_ADD_RESOURCE_CRABAddResource RESOURCE_CRAB10% BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
The Kohen
- ▸ Let him oversee our scribes in the
palace.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2 - ▸ Send him to improve relations with the [religion] elders.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_KOHEN_OPTION_2_RELIGIONMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2◇ grants a memory no event currently keys off
- ▸ Turn him away.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Magus
- ▸ Welcome [character] as a member of the court.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2 - ▸ Accepting this zealot will only add fuel to the flames.grantsBONUS_MAYBE_VIGILANTaiTraitProbDelay: TRAIT_VIGILANT=25
The Mines of Laurion
- ▸ Buy them the tools necessary.
-200Money↗ turn grantsBONUS_EVENTOPTION_MINES_OF_LAURION_YESAddImprovement IMPROVEMENT_LAURION_MINEaiGlobalYieldsBase: YIELD_MONEY=-200 - ▸ Any investment is too expensive.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
The Mysteries
- ▸ Step up to the boundary of death, to approach the gods.-2 LegitimacyGain trait: Mystery InitiategrantsBONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_THE_MOTHERaiStats: STAT_CULTS=1BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CHARACTERiLegitimacy -2aeAddTraits: TRAIT_MYSTERY_INITIATE
- ▸ Allow the mysteries to continue, but refuse to take part.grantsBONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CITYAddImprovement IMPROVEMENT_CULT_OF_THE_MOTHERaiStats: STAT_CULTS=1
- ▸ Banish the mysteries from [city].+4 Legitimacy+40 XP to the charactergrantsBONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_2_RELIGIONaeReligionBonuses: BONUS_DISCONTENT_GAIN_TINYBONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_2_CHARACTERiLegitimacy 4BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Nine Figures
- ▸ Ask them to improve the precision of measuring goods for trade.Begin project: Weights
+60Civics+15/city↗ turn grantsBONUS_PROJECT_WEIGHTSaeAddProjects: PROJECT_WEIGHTSBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ This could usher in a new age of construction.grantsBONUS_ARCHETYPE_BUILDERSetArchetype TRAIT_BUILDER_ARCHETYPE
- ▸ Send the young to learn this new system of numbers.
+8Science+2/city↗ turnGain a random trait grantsBONUS_SCIENCE_GAIN_TINYaiGlobalYieldsBase: YIELD_SCIENCE=8aiGlobalYieldsPer: YIELD_SCIENCE=2BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATEDaeRandomTraitDelay: TRAIT_ENGINEER, TRAIT_ASTRONOMER, TRAIT_EDUCATEDaeRandomTraitText: TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_ENGINEER, TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_ASTRONOMER, TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_EDUCATED
The Olympiad
- ▸ The winner will become your personal advisor.Gain a Court SoldiergrantsBONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER
- ▸ We have invited athletes from every nation.Remembered (all rivals): Impressed by our Olympiad (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_OLYMPIAD_OPINIONMemoryAllPlayers MEMORYPLAYER_THE_OLYMPIAD◇ grants a memory no event currently keys off
- ▸ I have prepared a rousing speech for the ceremonies. Orator / Charming character / Inspiring+2 Legitimacygated byLeaderSubjectAny SUBJECT_ORATOR / SUBJECT_CHARACTER_CHARMING / SUBJECT_INSPIRINGgrantsBONUS_EVENTOPTION_THE_OLYMPIAD_SPEECHiLegitimacy 2
The Presbyter
- ▸ He can serve as a minister to the realm.+1 CharismagrantsBONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Allow him to oversee the court finances.+1 DisciplinegrantsBONUS_EVENTOPTION_THE_MAGUS_YES_PLAYERiJoinReverse 2BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Turn him away.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Public Purse
- ▸ Establish Grain Dole in [city].Begin project: Grain DolegrantsBONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_0_CITYaeAddProjects: PROJECT_GRAIN_DOLE
- ▸ Use the
money to
influence key nobility. -2 LegitimacyRemembered (all families): Treated lavishly with royal funds (+40 opinion for 40 turns)(no event currently keys off this)
-40Money-10/city↗ turn grantsBONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_1_CHARACTERMemoryAllFamilies MEMORYFAMILY_REDIRECTED_FUNDSiLegitimacy -2aeBonuses: BONUS_MONEY_LOSS_MINIMAL◇ grants a memory no event currently keys off - ▸ Buy
food to distribute to the hungry.
-160Money-40/city↗ turn+1 Happiness level grantsBONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_2_CITYaeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_HAPPINESS_UP
The Pále
- ▸ Incorporate the sport into the military
training of [city]. Begin project: Athletic Tradition: Wrestling
-40Training-10/city↗ turn grantsBONUS_EVENTOPTION_CULTURE_STRONG_OLYMPIAD_PROJECT_CITYaeAddProjects: PROJECT_ATHLETICS_WRESTLINGBONUS_TRAINING_LOSS_TINYaiGlobalYieldsBase: YIELD_TRAINING=-40aiGlobalYieldsPer: YIELD_TRAINING=-10 - ▸ Invite this year’s winner to join the court.
-80Money-20/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20BONUS_ADD_GREAT_SOLDIERAddCourtier: COURTIER_SOLDIER - ▸ Induct the victor into the local guard.+1 Levy unitgrantsBONUS_UNITCLASS_LEVYaiBonusUnits: BONUSUNITCLASS_LEVY=1
- ▸ Resolve33%
-3Orders↗ turnLoses trait: Bitter 33%
-3Orders↗ turnLoses trait: Miserable 33%
-3Orders↗ turnLoses trait: Mourning grants33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_REMOVE_TRAIT_BITTERaeRemoveTraits: TRAIT_BITTER33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_REMOVE_TRAIT_MISERABLEaeRemoveTraits: TRAIT_MISERABLE33% BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-333% BONUS_REMOVE_TRAIT_MOURNINGaeRemoveTraits: TRAIT_MOURNING
The Ramayana
- ▸ Rama is the ideal hero, to be emulated by all.Gain trait: RighteousgrantsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- ▸ Such Epics show us a just way of living.Free law: Epicsgated byPlayerSubjectNotAny SUBJECT_PLAYER_EPICSgrantsBONUS_FREE_LAW_EPICSFreeLaw LAW_EPICS
- ▸ Spread this tale to every city.+10–100 Culture (by city tier) (every city)gated byPlayerSubject SUBJECT_PLAYER_EPICSgrantsBONUS_CULTURE_ALL_TINYaeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
The Sacred Language
- ▸ Attempt to learn the language yourself.Gain trait: Educatedgated byLeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGIONgrantsBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED
- ▸ Decree that the court will write documents in Sanskrit from now on.Remembered: Sanscrit DocumentsgrantsBONUS_CIVICS_PER_RELIGION_CITYaeReligionBonuses: BONUS_CIVICS_GAIN_TINYBONUS_MEMORY_SANSCRIT_DOCUMENTSMemory MEMORY_SANSCRIT_DOCUMENTS◇ may enable: Sanskrit Diplomacy
- ▸ Encourage the recording of these local deities.grantsBONUS_FREE_THEOLOGYbFreeTheology 1
The Second City
- ▸
Order the construction of a winter
palace. -1 Happiness levelgrantsBONUS_ADD_IMPROVEMENT_COURTHOUSE_3AddImprovement IMPROVEMENT_COURTHOUSE_3BONUS_HAPPINESS_DOWNiHappinessLevels -1 - ▸ Let all know that [city] is the second Capital.Begin project: Second CapitalgrantsBONUS_ADD_PROJECT_SECOND_CAPITALaeAddProjects: PROJECT_SECOND_CAPITAL
- ▸ No light shines as bright as [city].+1 Happiness levelgrantsBONUS_HAPPINESS_UPiHappinessLevels 1
The Street Singer
- ▸ Exploring other lands and recording her travels.Law-based opinion shift+1 ScoutgrantsBONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_0aiLawOpinion: LAW_EXPLORATION=20BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_0_CHARACTERaiUnits: UNIT_SCOUT=1
- ▸ Writing great works of national pride.Law-based opinion shiftGain a PoetgrantsBONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_1aiLawOpinion: LAW_EPICS=20BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_1_CHARACTERaeAddSpecialistClasses: SPECIALISTCLASS_POET
- ▸ Serving the Nation as part of our court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
The Three Crosses
- ▸ Holy Site Christianity will stand for generations to come.Leader relationship: Influenced By
+40Civics+10/city↗ turn grantsBONUS_EVENTOPTION_THREE_CROSSES_YESAmbitionReligion GOAL_HOLY_SITE_CHRISTIANITYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - ▸ The site does not need a church to be holy.Leader relationship: Disappointed WithGain trait: EloquentgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENT
The Tournament at [city]
- ▸ Bet on the [family] fighter.Remembered: Supported our champion (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_TOURNAMENT_OPTION_0_FAMILY_0Memory MEMORYFAMILY_SUPPORTED_CHAMPION↳ may trigger: The Tournament at [city], The Tournament at [city]◇ grants a memory no event currently keys off
- ▸ Cheer for the [family] champion.Remembered: Supported our champion (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_TOURNAMENT_OPTION_0_FAMILY_0Memory MEMORYFAMILY_SUPPORTED_CHAMPION↳ may trigger: The Tournament at [city], The Tournament at [city]◇ grants a memory no event currently keys off
The [city] Hoard
- ▸ Solidify the rights of the wealthy elites.Free law: ElitesgrantsBONUS_FREE_LAW_ELITESFreeLaw LAW_ELITES
- ▸ Work with the merchants to create systems to improve trade even further.Free law: Trade LeaguegrantsBONUS_FREE_LAW_TRADE_LEAGUEFreeLaw LAW_TRADE_LEAGUE
- ▸ 'Strongly encourage' them to donate to the royal purse.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Trade Winds
- ▸ Place a tax on incoming goods.
+320Money+80/city↗ turn grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80 - ▸ Improve the ports to
harbor the merchant fleets.
-160Money-40/city↗ turnBegin project: Trade Winds grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_PROJECT_TRADE_WINDSaeAddProjects: PROJECT_TRADE_WINDS - ▸ The oceans are fickle. We will re-invest the gains into trade by land.+2 CaravangrantsBONUS_CARAVAN_2aiUnits: UNIT_CARAVAN=2
Translating Together
- ▸ Have the scribes study the texts.
+60Civics+15/city↗ turn grantsBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - ▸ Enlist a skilled orator to perform readings of the text.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Praise the people of [city] for their achievement.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
Tutorial: Culture
- ▸ I will put them to work right away!+1 WorkergrantsBONUS_EVENTOPTION_TUTORIAL_CULTURE_OKAYaiUnits: UNIT_WORKER=1↳ may trigger: Tutorial: Hurry Production
Valuable Experience
- ▸ Listen closely to political advisors.Gain trait: Cunning+1 DisciplinegrantsBONUS_CUNNING_AND_DISCIPLINEaeBonuses: BONUS_GIVE_TRAIT_CUNNING, BONUS_GAIN_DISCIPLINE_1
- ▸ Seek knowledge from books and scholars.Gain trait: EducatedgrantsBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED
Veteran Colonies
- ▸ They have earned a place of their own.grantsBONUS_ADD_CITIZEN_2iCitizens 2
- ▸ Increase their pay and put them on the front lines.
-120Money-30/city↗ turn
+160Training+40/city↗ turn grantsBONUS_EVENTOPTION_VETERAN_COLONIES_PAYaeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_TRAINING_GAIN_HUGE - ▸ No. They are fighters, not farmers.Gain trait: WarlikegrantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKE
Virtuous Reformers
- ▸ Let the movement run its course.
-400Money-100/city↗ turn+1 Happiness level (every city) gated byLeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_VIRTUOUS_REFORMERS_LETaeBonuses: BONUS_MONEY_LOSS_GIGANTICaeAllCityBonuses: BONUS_HAPPINESS_UP - ▸ They call this decadence? Bring more
wine! +40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
Visitor from the East
- ▸ Invite him to stay as part of the [rival] court.Gain a Court MinistergrantsBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ Gather our advisors to hear his teachings.Begin project: ConfucianismgrantsBONUS_EVENTOPTION_CULTURE_VISITOR_FROM_THE_EAST_OPTION_1_CITYaeAddProjects: PROJECT_CONFUCIANISM
- ▸ I will not take advice from a foreign prophet.+2 LegitimacygrantsBONUS_EVENTOPTION_CULTURE_VISITOR_FROM_THE_EAST_OPTION_2_CHARACTER_1iLegitimacy 2
Volunteers
- ▸ They should engage in hard labor.+1 WorkergrantsBONUS_EVENTOPTION_HAPPINESS_VOLUNTEERS_WORKERaiUnits: UNIT_WORKER=1
- ▸ They should take up arms.+1 Heavy Infantry unitgrantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Wandering Gods
- ▸ Encourage the
cult's spread in [rival], using it to increase your own
influence. Reveals the target player's territoryRemembered: Influenced by cult (+40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WANDERING_GODS_OPTION_0_PLAYERMemory MEMORYPLAYER_INFLUENCED_BY_CULTbRevealTerritory 1◇ grants a memory no event currently keys off - ▸ Allow the
cult's spread to [city], bringing the two cities closer together. grantsBONUS_EVENTOPTION_WANDERING_GODS_OPTION_1_CITY_0AddImprovement IMPROVEMENT_DUAL_CULTaiStats: STAT_CULTS=1
Wayward Son
- ▸ Take him into custody, and make sure [rival] learns of our leverage.Remembered: Held a noble hostage (+20 opinion for 40 turns)+2 LegitimacygrantsBONUS_EVENTOPTION_WAYWARD_SON_HOSTAGEMemory MEMORYPLAYER_HOLD_HOSTAGEBONUS_EVENTOPTION_WAYWARD_SON_PLAYERiLegitimacy 2
- ▸ Support his dreams of leading an artistic community in [city].Begin project: Work of ArtgrantsBONUS_EVENTSTORY_RESIDENT_ARTIST_CITYaeAddProjects: PROJECT_WORK_OF_ART
- ▸ Convince him to return to his homeland and heal the divide between our nations.Remembered: Returned wayward son (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_WAYWARD_SON_CHARMEDMemory MEMORYPLAYER_RETURNED_WAYWARD_SONaiYieldsTradeBase: YIELD_SCIENCE=40◇ grants a memory no event currently keys off
Welcome Return
- ▸ Tales of battle, I expect.Begin project: Triumph+1 CouragegrantsBONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_COURAGE_CITYaeAddProjects: PROJECT_TRIUMPHBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ I anticipate something clever from [character]Begin project: Scientific Method+1 WisdomgrantsBONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_WISDOM_CITYaeAddProjects: PROJECT_SCIENTIFIC_METHODBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ [character] is known for his commitment to
civic duty. Begin project: Misthophoria+1 CharismagrantsBONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_CHARISMA_CITYaeAddProjects: PROJECT_MISTHOPHORIABONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1 - ▸ I hear that [character] made many trade connections during his travels.Begin project: Merchant Town+1 DisciplinegrantsBONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_DISCIPLINE_CITYaeAddProjects: PROJECT_MERCHANT_TOWNBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Wild Revels
- ▸ Embrace your reputation as one who enjoys life.Gain trait: Debauched
+80Happinesseach city↗ turn grantsBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHEDBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ Deflect the rumors onto [character].+2 LegitimacyRemembered: Blamed for wild, drunken revels (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_1_CHARACTER_0iLegitimacy 2BONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_BLAMED_REVELS_ON_ME◇ grants a memory no event currently keys off
- ▸ Consider your choices and vow to practice self-control.Loses trait: Drunk
-40Civics-10/city↗ turn grantsBONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_2_CHARACTER_0aeRemoveTraits: TRAIT_DRUNKaeBonuses: BONUS_CIVICS_LOSS_SMALL - ▸ Send someone to find your clothes.(no gates or payload in XML)↳ may trigger: Wild Revels, Wild Revels
Wine or Vinegar
- ▸ Resolve33%Adds WineProgress ambition: Lavish Lifestyle33%Adds WineProgress ambition: 3 Lavish Lifestyle33%Adds WineProgress ambition: 6 Lavish Lifestylegrants33% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE33% BONUS_GOAL_1_LAVISH_LIFESTYLESAmbition GOAL_LAVISH_LIFESTYLE33% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE33% BONUS_GOAL_3_LAVISH_LIFESTYLESAmbition GOAL_3_LAVISH_LIFESTYLE33% BONUS_CITY_ADD_RESOURCE_WINEAddResource RESOURCE_WINE33% BONUS_GOAL_6_LAVISH_LIFESTYLESAmbition GOAL_6_LAVISH_LIFESTYLE
- ▸ Decadent luxury cannot become a basis for [rival] society.Begin project: AusterityLeader relationship: Disappointed WithgrantsBONUS_AUSTERITYaeAddProjects: PROJECT_AUSTERITYBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Wordsmiths
- ▸ Leave the works in private hands.grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATES
- ▸ See the best works spread throughout [rival].
+10Cultureeach city↗ turn grantsBONUS_ALL_CITY_CULTUREaeAllCityBonuses: BONUS_CULTURE_GAIN_10_FLAT
Your Blessing
- ▸ He has our blessing to follow his faith.+1 CharismagrantsBONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_0bNoCourtier 1BONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ We need him here to teach us about Mani.grantsBONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_1iSpreadToSubject 0bStateReligion 1
- ▸ No one walks away from us.Leader relationship: Disappointed With+2 LegitimacygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_2_CHARACTER_1iLegitimacy 2
Zoroaster
- ▸ Allow him to preach.grantsBONUS_EVENTOPTION_HAPPINESS_FOUND_ZOROASTRIANISM_YESFoundReligion RELIGION_ZOROASTRIANISM
- ▸ Banish this heretic.+4 LegitimacygrantsBONUS_EVENTOPTION_HAPPINESS_FOUND_RELIGION_NOiLegitimacy 4
[character]
- ▸ Oh, they will say anything won't they. Still, I do hate disappointing the people.Leader relationship: Lover OfGain trait: WantongrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_GIVE_TRAIT_WANTONaeAddTraits: TRAIT_WANTON
- ▸ This slander cannot stand. Lies will be confronted, and doubts firmly answered.+3 LegitimacyGain trait: StressedgrantsBONUS_REBUFFED_RUMOURSiLegitimacy 3BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
[city] Flourishes
- ▸ [city] shall grow greater still.grantsBONUS_ADD_CITIZEN_4iCitizens 4
[city] Thriving
- ▸ [city] will change the world.grantsBONUS_RANDOM_TECHbRandomTech 1
- ▸ [city] will be the beacon for a golden age of [rival].
+200Growtheach city↗ turn+1 Happiness level
+80Civics+20/city↗ turn grantsBONUS_EVENTOPTION_CULTURE_THRIVING_OPTION_1aeBonuses: BONUS_GROWTH_GAIN_GIGANTIC, BONUS_HAPPINESS_UPBONUS_CIVICS_GAIN_LARGEaiGlobalYieldsBase: YIELD_CIVICS=80aiGlobalYieldsPer: YIELD_CIVICS=20
[family] Heartland
- ▸ Attract the powerful.grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATES
- ▸ Attract the eager.grantsBONUS_ADD_3_FARMSaeBonuses: BONUS_ADD_FARM, BONUS_ADD_FARM, BONUS_ADD_FARM
[tribe] Hunting Grounds
- ▸ Open the hunts to nobility from across [rival].Remembered: Mutual respect (+60 opinion for 60 turns)(no event currently keys off this)grantsBONUS_ADD_PALACEAddImprovement IMPROVEMENT_ESTATESBONUS_MEMORYTRIBE_HUNTING_COMPETITIONMemory MEMORYTRIBE_HUNTING_COMPETITION◇ grants a memory no event currently keys off
- ▸ Formalize competitions with the [tribe] hunters.Begin project: Athletic Tradition: ArcheryRemembered: Mutual respect (+60 opinion for 60 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_STUDY_GYMNASIUM_0aeAddProjects: PROJECT_ATHLETICS_ARCHERYBONUS_MEMORYTRIBE_HUNTING_COMPETITIONMemory MEMORYTRIBE_HUNTING_COMPETITION◇ grants a memory no event currently keys off
- ▸ Treat the [tribe] hunters with suspicion.Gain trait: SteadfastgrantsBONUS_GIVE_TRAIT_STEADFASTaeAddTraits: TRAIT_STEADFAST