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📜 City Culture Events

174 events1 follow-ups

← All story events Trigger Stories that fire on the City Culture trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Beacon City Culture
75% to appear Once per game City UsLeader ThemLeader Us
  • Add their numbers to the military.
    -2 Legitimacy+120Training+30/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_0_CHARACTER_1
    iLegitimacy -2
    aeBonuses: BONUS_TRAINING_GAIN_LARGE
  • Provide their elders with jobs.
    Gain a FarmerGain a Trapper+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_1_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_FARMER, SPECIALISTCLASS_TRAPPER
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE
  • Make them official citizens. Judge / Affable
    +2 Legitimacy+60Civics+15/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_JUDGE / SUBJECT_AFFABLE
    grants
    BONUS_EVENTOPTION_CULTURE_A_BEACON_OPTION_2_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE

✎ Andy Auseon

A Famous Hill City Culture
Every 40 turns City UsLeader Us City Mausoleum
  • The residents shall pay more taxes for the privilege of living in such a city.
    Begin project: Increased Taxation
    grants
    BONUS_EVENTOPTION_FAMOUS_HILL_MONEY_CITY
    aeAddProjects: PROJECT_INCREASED_TAXATION
  • Institute a rotating guard of honor around the hill to improve military discipline.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
  • We should gather all available resources to undertake more similar projects.
    +100Stone+35/city↗ turn
    gated by
    LeaderSubject SUBJECT_BUILDER
    grants
    BONUS_STONE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_STONE=100
    aiGlobalYieldsPer: YIELD_STONE=35

✎ Solver

A Fiery Ride City Culture
Part of the A Fiery Ride chain — 4 events , 1 branch point view map →
50% to appear Once per game City UsLeader Us Not Capital Us
  • Sebat, on Thunderhead.
    -40Money-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ↳ may trigger: Prize Horse, The Loser
  • Puzur-Ashur, on Phoenix.
    -40Money-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ↳ may trigger: Prize Horse, The Loser
  • Ildash, on Frog Face.
    -40Money-10/city↗ turn
    grants
    BONUS_MONEY_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_MONEY=-40
    aiGlobalYieldsPer: YIELD_MONEY=-10
    ↳ may trigger: Prize Horse, The Loser
  • [character], on Champion.
    -40Money-10/city↗ turn+1 Charisma
    gated by
    LeaderSubject SUBJECT_EQUESTRIAN
    grants
    BONUS_EVENTOPTION_CULTURE_A_FIERY_RIDE_OPTION_4_CHARACTER
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL, BONUS_GAIN_CHARISMA_1
    ↳ may trigger: Champion!
  • I do not wish to wager.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Andy Auseon Background reading ↗

A Golden Age City Culture
50% to appear Once per game City UsLeader Us City Min Strong
  • Host a week of performances and poetry.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Recognize the contributions of the state.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Inspect the Treasurytreasury for inefficient practices.
    Gain trait: Frugal
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • Halt labor for feasting and festivals.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Andy Auseon Background reading ↗

A Light in the Darkness City Culture
Once per game Leader UsCity UsReligion WorldUs Or Them City Max DevelopingReligion PlayerReligion State No
  • Bar the gates. [character] shall not be granted entrance into the city.
    +4 Legitimacy
    grants
    BONUS_REFUSED_RELIGION
    iLegitimacy 4
  • Allow [character] entrance into the city, but make no special accommodations.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
  • Let us make preparations to receive [character] properly.
    -80Money-20/city↗ turn+80Happinesseach city↗ turnLeader relationship: Influenced By
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Velociryx

A Place of Dwelling City Culture
Once per game Religion StateUs Or ThemPlayer UsCity Us Judaism
  • Holy Site Judaism will be a beacon to all.
    Leader relationship: Influenced By+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_PLACE_OF_DWELLING_YES
    AmbitionReligion GOAL_HOLY_SITE_JUDAISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • This is not a priority for [rival].
    Leader relationship: Disappointed With+1 Discipline+4Orders↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_ORDERS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=4

✎ Josh Unsworth

A Shift in Thought City Culture
Once per game City UsCity ThemReligion StateTheologyPlayer Us Religion World
  • It is only natural for thought to change over time.
    grants
    BONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_0_RELIGION
    aeReligionBonuses: BONUS_CULTURE_GAIN_SMALL
    BONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_0_THEOLOGY
    bChangeTheology 1
  • Encourage the [family] to suppress these dangerous ideas.
    Law-based opinion shiftRemembered: Closed the borders (-20 opinion for 40 turns)(no event currently keys off this)Free law: Orthodoxy
    grants
    BONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_1_CITY_0
    aiLawOpinion: LAW_ORTHODOXY=20
    BONUS_EVENTOPTION_A_SHIFT_IN_THOUGHT_OPTION_1_CITY_1
    Memory MEMORYPLAYER_CLOSED_BORDERS
    BONUS_FREE_LAW_ORTHODOXY
    FreeLaw LAW_ORTHODOXY
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Abundance of Riches City Culture
Once per game Family UsLeader UsLaw PilgrimageCity UsPlayer Us Family ClericsPlayer 3 Caravans Arrived
  • It is right for rulers to live in luxury.
    Remembered: Refused to embrace Ascetism (-20 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turnBegin project: Luxurious Delights
    grants
    BONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1
    Memory MEMORYFAMILY_LAW_REFUSED_ASCETISM
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_1_CHARACTER
    aeAddProjects: PROJECT_LUXURIOUS_DELIGHTS
    ◇ grants a memory no event currently keys off
  • We must play the stoic model for our people.
    Remembered: Agreed to change Law (+40 opinion for 20 turns)(no event currently keys off this)Free law: Pilgrimage
    grants
    BONUS_ABUNDANCE_OF_RICHES_AGREE
    Memory MEMORYFAMILY_CHANGED_LAW
    BONUS_EVENTOPTION_LAW_ABUNDANCE_OF_RICHES_OPTION_0_CHARACTER
    FreeLaw LAW_PILGRIMAGE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

All Roads Lead to [city] City Culture Behind the Throne
Once per game City UsPlayer Us City Culture LegendaryCity Traders
  • Further develop [city]'s infrastructure.
    Begin project: Sewer SystemGain tech: Economic Reform
    grants
    BONUS_CITY_ESTATE
    aeBonuses: BONUS_ADD_PALACE, BONUS_SEWER_SYSTEM
    BONUS_FREE_TECH_ADMINISTRATION
    aeTechs: TECH_ECONOMIC_REFORM
  • Further develop [city]'s imports.
    Begin project: TeaGain tech: Economic Reform
    grants
    BONUS_GIVE_TEA
    aeAddProjects: PROJECT_GIVE_TEA
    BONUS_FREE_TECH_ADMINISTRATION
    aeTechs: TECH_ECONOMIC_REFORM

✎ Jeri Roys

An Art of Stone City Culture Empires of the Indus
100% to appear Once per game
  • Learn their methods for extracting Stonestone.
    Gain trait: Delver
    grants
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • Such beauty should be shared by all.
    Gain trait: Inspiring
    gated by
    LeaderSubject SUBJECT_ARTIST
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
  • Commend the craftsmen of [city].
    Gain a Stonecutter+60Happinesseach city↗ turn
    grants
    BONUS_GAIN_STONECUTTER
    aeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTER
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60

✎ Josh Unsworth Background reading ↗

Ancient Temple City Culture
Every 20 turns City UsLeader Us
  • Send devotees to tend it.
    Gain a AcolyteGain a random trait
    grants
    BONUS_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_DEVOTEE
    aeAddSpecialistClasses: SPECIALISTCLASS_ACOLYTE
    BONUS_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODS
    aeRandomTraitDelay: TRAIT_BLESSED, TRAIT_CURSED
    aeRandomTraitText: TEXT_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODS_BLESSED, TEXT_EVENTOPTION_HAPPINESS_ANCIENT_TEMPLE_GODS_CURSED
  • Tear it apart for building material.
    +100Stone+35/city↗ turn
    grants
    BONUS_STONE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_STONE=100
    aiGlobalYieldsPer: YIELD_STONE=35

✎ Leyla Johnson

Animal Worship City Culture The Sacred and the Profane Religion event pack
Once per game Player UsReligion Player PaganCity Us Player EgyptCity Max Developing
  • Build a Culturecult center to this new form of Bastet.
    grants
    BONUS_EVENTOPTION_ANIMAL_WORSHIP_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_MITHRAS
    aiStats: STAT_CULTS=1
  • Hold a festival for the cat goddess.
    +80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_ANIMAL_WORSHIP_OPTION_1_CITY
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    aeBonuses: BONUS_HAPPINESS_GAIN_AVERAGE
  • Try to restore the goddess' previous image.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth Background reading ↗

Aristocrat Cult City Culture The Sacred and the Profane Religion event pack
Once per game Religion Player PaganCity UsFamily UsPlayer Us City Max Developing
  • Support the noble's right to keep the Culturecult exclusive.
    Remembered (all families): Supported our rights to cult worship (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_ARISTOCRATIC_CULT_OPTION_0_PLAYER
    MemoryAllFamilies MEMORYFAMILY_NOBLE_CULT
    ◇ grants a memory no event currently keys off
  • Every [religion] should have access if they want to worship.
    grants
    BONUS_EVENTOPTION_ARISTOCRATIC_CULT_OPTION_1
    aeReligionBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE

✎ Josh Unsworth

Ascetic Movement City Culture
Once per game City UsLeader UsFamily Us City Discontent ModerateMax 2 Strengths
  • Arrest them for disturbing the peace.
    Gain trait: StrictRemembered: Repressed ascetic movement (+40 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_NOT_GRACIOUS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_EVENTOPTION_ASCETIC_MOVEMENT_REPRESS
    Memory MEMORYFAMILY_REPRESSED_ASCETICS
    ◇ grants a memory no event currently keys off
  • Join them in the streets.
    +3 Legitimacy+1 Courage
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_ASCETIC_MOVEMENT_ALLOW
    iLegitimacy 3
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Leave them be, it may make a difference.
    +1 Happiness level+1 Wisdom
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_THOUGHTFUL
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Leyla Johnson

Aspiring Officer City Culture
25% to appear Every 80 turns City UsPlayer UsFamily Us Player Max Three CourtiersFamily Champions
  • The officer should serve the court directly.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • The officer should stay and protect [city].
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40

✎ Leyla Johnson

Athletic Games City Culture
Every 40 turns City UsLeader UsTile Claimed Tile With LeaderGovernorHealthy
  • To preside over the games as a judge.
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • To wager on the athletes.
    grants
    BONUS_SET_SCHEMER_ARCHETYPE
    SetArchetype TRAIT_SCHEMER_ARCHETYPE
  • To compete in the wrestling event myself.
    gated by
    LeaderSubject SUBJECT_ADULT_UNDER_40
    grants
    BONUS_SET_HERO_ARCHETYPE
    SetArchetype TRAIT_HERO_ARCHETYPE
  • It's enough to simply observe.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Leyla Johnson

Benevolent Trader City Culture
25% to appear Every 80 turns City UsLeader UsPlayer Us Player Max Three Courtiers
  • We need a merchant on the court.
    Gain a Court Merchant
    grants
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT
  • Show our appreciation.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS

✎ Leyla Johnson

Blades of Wootz City Culture Empires of the Indus
100% to appear Once per game
  • Increase the speed of smelting.
    +50Iron+15/city↗ turn
    grants
    BONUS_IRON_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=50
    aiGlobalYieldsPer: YIELD_IRON=15
  • Have the smiths focus on weaponry.
    Begin project: Refined Wootz
    grants
    BONUS_PROJECT_PROJECT_REFINED_WOOTZ
    aeAddProjects: PROJECT_REFINED_WOOTZ

✎ Josh Unsworth Background reading ↗

Blessed Rains City Culture The Sacred and the Profane Religion event pack
Once per game UsCity UsLeader Us Magic PractitionerCity Max Developing
Always +50Growtheach city↗ turn+50Food+15/city↗ turn
  • [character] powers are unquestionable.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Surely a coincidence...
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Josh Unsworth

Bones of the Martyr City Culture The Sacred and the Profane Religion event pack
Once per game City Family UsDead UsReligion PlayerFamily Head Us Martyr
Always Remembered: Found the bones of the Martyr (+40 opinion for 80 turns)(no event currently keys off this)
  • Build a gilded shrine for the bones.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_0_CITY
    AddImprovement IMPROVEMENT_MARTYR_CULT
    aiStats: STAT_CULTS=1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Send the bones in a procession across the nation.
    +20–200 Culture (by city tier) (every city)
    grants
    BONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_1_CHARACTER_1
    aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
  • Hold a nation-wide holy day, with to.
    +2 Legitimacy
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_2_RELIGION
    AmbitionReligion GOAL_VENERATION
    BONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_2_CHARACTER_1
    iLegitimacy 2
  • Buy the bones to display them in your own court.
    +6 Legitimacy-160Money-40/city↗ turn
    gated by
    LeaderSubject SUBJECT_GREEDY
    grants
    BONUS_EVENTOPTION_BONES_OF_THE_MARTYR_OPTION_3_CHARACTER_1
    iLegitimacy 6
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE

✎ Josh Unsworth

Breathtaking City Culture Behind the Throne
Once per game City UsLeader Us City Artisans
Always Begin project: Public Mural
  • Take inspiration from the murals.
    Gain trait: ArtistGain trait: Impulsive
    grants
    BONUS_GIVE_TRAIT_IMPULSIVE_AND_ARTIST
    aeAddTraits: TRAIT_ARTIST, TRAIT_IMPULSIVE
  • Encourage further artistic patronage in [city].
    -80Money-20/city↗ turn
    grants
    BONUS_ADD_PALACE
    AddImprovement IMPROVEMENT_ESTATES
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Shrug.
    grants
    BONUS_MAYBE_BITTER
    aiTraitProbDelay: TRAIT_BITTER=25

✎ Jeri Roys

Call to Worship City Culture The Sacred and the Profane Religion event pack
Every 40 turns City UsReligion WorldReligion World City Min Developing
  • Invite the [religion] delegation to stay in the city.
    grants
    BONUS_EVENTOPTION_CALL_TO_WORSHIP_OPTION_0_RELIGION_0
    iSpreadToSubject 0
  • Ask the [religion] to settle instead.
    grants
    BONUS_EVENTOPTION_CALL_TO_WORSHIP_OPTION_1_RELIGION_1
    iSpreadToSubject 0
  • Send your administrators to give guidance instead.
    +40Civics+10/city↗ turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10

✎ Josh Unsworth

Carved Jewelry City Culture
Once per game City UsLeader UsPlayer Us City Min Strong
  • I’ll take a trunkful!
    Begin project: Luxurious DelightsBegin project: Carved Ivory-120Money-30/city↗ turn
    grants
    BONUS_IVORY_AND_MORE
    aeAddProjects: PROJECT_LUXURIOUS_DELIGHTS
    aeBonuses: BONUS_ADD_IVORY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Forget it.
    Gain trait: Frugal
    grants
    BONUS_TREASURY_BY_CULTURE
    aeCultureProject: CULTURE_WEAK, CULTURE_DEVELOPING, CULTURE_STRONG, CULTURE_LEGENDARY
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL

✎ David Ballantyne

Centers of Learning City Culture
Every 40 turns City UsCity UsReligion City Library
  • They should continue to discuss and to learn.
    Gain a Philosopher
    grants
    BONUS_EVENTOPTION_CENTERS_OF_LEARNING_SPECIALIST_CITY_0
    aeAddSpecialistClasses: SPECIALISTCLASS_PHILOSOPHER
  • They should hold public seminars.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • [city] could use some of that wisdom.
    grants
    BONUS_EVENTOPTION_CENTERS_OF_LEARNING_SPREAD_RELIGION
    iSpreadToSubject 1

✎ Solver

Ceremonial Offering City Culture
Every 60 turns Law: Orthodoxy City UsPlayer UsReligion StateCapital UsFamily Us City Max Developing
  • Provide whatever they request.
    Law-based opinion shift+30–300 Culture (by city tier)-50Food-15/city↗ turn-50Wood-15/city↗ turn
    grants
    BONUS_EVENTOPTION_CEREMONIAL_OFFERING_PROVIDE_CITY
    aiLawOpinion: LAW_ORTHODOXY=40
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE
    BONUS_EVENTOPTION_CEREMONIAL_OFFERING_PROVIDE_PLAYER
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_WOOD_LOSS_AVERAGE
  • We cannot spare the supplies.
    Remembered: Refused to perform ceremonies for us (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CEREMONIAL_OFFERING_NO
    Memory MEMORYFAMILY_CEREMONIAL_OFFERING_NO
    ◇ grants a memory no event currently keys off
  • Our own supplies have run low...
    +30Food+10/city↗ turn+30Wood+10/city↗ turnRemembered: Requisitioned supplies for ceremonies (-40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_EVENTOPTION_CEREMONIAL_OFFERING_REQUISITION_PLAYER
    aeBonuses: BONUS_FOOD_GAIN_SMALL, BONUS_WOOD_GAIN_SMALL
    BONUS_EVENTOPTION_CEREMONIAL_OFFERING_REQUISITION_CITY
    Memory MEMORYFAMILY_CEREMONIAL_OFFERING_REQUISITION
    aiLawOpinion: LAW_ORTHODOXY=-40
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Chronology of the Puranas City Culture Empires of the Indus
100% to appear Once per game Law: Epics
  • Praise the scholars of [city] for their work.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Have the artists of the city create a mural depicting the chronology.
    Begin project: Public Mural+20–200 Culture (by city tier)
    grants
    BONUS_MURAL_CULTURE_SMALL
    aeAddProjects: PROJECT_PUBLIC_MURAL
    aeBonuses: BONUS_CULTURE_GAIN_SMALL

✎ Josh Unsworth Background reading ↗

Citizen Defense City Culture
25% to appear Every 20 turns City Us
  • Construct protective city walls.
    -40Stone↗ turnBegin project: Walls
    grants
    BONUS_EVENTOPTION_HAPPINESS_CITIZEN_DEFENSE_WALLS
    aiGlobalYieldsBase: YIELD_STONE=-40
    aeAddProjects: PROJECT_WALLS
  • Conduct emergency Trainingtraining drills.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Leyla Johnson

City Planning City Culture Behind the Throne
Once per game City UsUsPlayer UsLeader Us Rising StarNot Slothful
  • Resolve
    33%
    Begin project: Sewer SystemProgress ambition: Ten PopulationRemembered: Recent Ambition (7 turns)
    33%
    Begin project: Sewer SystemProgress ambition: 30 PopulationRemembered: Recent Ambition (7 turns)
    33%
    Begin project: Sewer SystemProgress ambition: 100 PopulationRemembered: Recent Ambition (7 turns)
    grants
    33% BONUS_SEWER_AND_3_CITIZENS
    aeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM
    33% BONUS_AMBITION_TEN_POPULATION
    Ambition GOAL_TEN_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_SEWER_AND_3_CITIZENS
    aeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM
    33% BONUS_AMBITION_30_POPULATION
    Ambition GOAL_30_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
    33% BONUS_SEWER_AND_3_CITIZENS
    aeBonuses: BONUS_ADD_CITIZEN_3, BONUS_SEWER_SYSTEM
    33% BONUS_AMBITION_100_POPULATION
    Ambition GOAL_100_POPULATION
    aeBonuses: BONUS_RECENT_AMBITION
  • We must be careful not to overreach, both with budgets and ambitions.
    Leader relationship: Disappointed With
    grants
    BONUS_SLUM_AND_3_CITIZENS
    aeBonuses: BONUS_ADD_CITIZEN_3, BONUS_ADD_SLUMS
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

City of Delights City Culture Behind the Throne
Every 80 turns City UsLeader Us Max 2 Weakness
  • Resolve
    25%
    Loses trait: MiserableGain trait: Debauched
    25%
    Loses trait: BitterGain trait: Extravagant
    25%
    Loses trait: TimidGain trait: Drunk
    25%
    Loses trait: StressedGain trait: Debauched
    grants
    25% BONUS_CITY_OF_DELIGHTS_OPTION_0_MISERABLE
    aeBonuses: BONUS_REMOVE_TRAIT_MISERABLE, BONUS_GIVE_TRAIT_DEBAUCHED
    25% BONUS_CITY_OF_DELIGHTS_OPTION_0_BITTER
    aeBonuses: BONUS_REMOVE_TRAIT_BITTER, BONUS_GIVE_TRAIT_EXTRAVAGANT
    25% BONUS_CITY_OF_DELIGHTS_OPTION_0_TIMID
    aeBonuses: BONUS_REMOVE_TRAIT_TIMID, BONUS_GIVE_TRAIT_DRUNK
    25% BONUS_CITY_OF_DELIGHTS_OPTION_0_STRESSED
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_DEBAUCHED
  • I do not have time for such frivolities.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys

Coastal Culture City Culture
Every 40 turns City UsUsLeader Us City CoastalGovernor
  • Encourage the burgeoning city's naval trade routes.
    +80Growtheach city↗ turnAdds Salt
    grants
    BONUS_EVENTOPTION_COASTAL_CULTURE_TRADE_CITY
    aeBonuses: BONUS_GROWTH_GAIN_LARGE, BONUS_CITY_ADD_RESOURCE_SALT
  • OrdersOrder preparations to build a fleet to control the waters around [city].
    Progress ambition: Five Naval+50Wood+15/city↗ turn+60Training+15/city↗ turn
    grants
    BONUS_EVENTOPTION_COASTAL_CULTURE_FLEET_CHARACTER_1
    Ambition GOAL_FIVE_NAVAL
    aeBonuses: BONUS_WOOD_GAIN_AVERAGE, BONUS_TRAINING_GAIN_SMALL
  • Praise [character] progress with the city.
    +1 DisciplineGain trait: Carpenter
    grants
    BONUS_EVENTOPTION_COASTAL_CULTURE_GOVERNOR_CHARACTER_0
    aiRatings: RATING_DISCIPLINE=1
    aeAddTraits: TRAIT_CARPENTER

✎ Josh Unsworth

Code of Laws City Culture
Once per game Player UsCity Us Player BabyloniaCity Courthouse
  • We shall find them among the people, so our judges may be fair.
    +60Civics+15/city↗ turn+1 Wisdom
    grants
    BONUS_EVENTOPTION_CODE_OF_LAWS_PEOPLE_PLAYER
    aeBonuses: BONUS_CIVICS_GAIN_AVERAGE, BONUS_GAIN_WISDOM_1
  • We shall let the noble families propose their wisest as judges.
    Remembered (all families): Appointed us as judges (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CODE_OF_LAWS_NOBLES_PLAYER
    MemoryAllFamilies MEMORYFAMILY_APPOINTED_JUDGES
    ◇ grants a memory no event currently keys off
  • The people have come to trust my judgment. I will appoint the judges myself.
    +2 Legitimacy+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_TRADITIONAL
    grants
    BONUS_EVENTOPTION_CODE_OF_LAWS_MYSELF_PLAYER
    iLegitimacy 2
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Solver Background reading ↗

Codex City Culture The Sacred and the Profane Religion event pack
Once per game City UsCity UsReligion StatePlayer Us
  • The illumination of these texts will bring glory to.
    +60Civics+15/city↗ turn
    grants
    BONUS_EVENTOPTION_CODEX_OPTION_0_RELIGION
    AmbitionReligion GOAL_CALLIGRAPHY
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Have a gilded version of the sacred texts displayed in your hall.
    +20–200 Culture (by city tier)+1 Wisdom
    grants
    BONUS_EVENTOPTION_CODEX_OPTION_1_PLAYER
    aeBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_GAIN_WISDOM_1
  • Encourage the creation of cheap, portable versions to spread the word of.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_CODEX_OPTION_2_RELIGION
    iSpreadToSubject 1

✎ Josh Unsworth Background reading ↗

Competitions of Music City Culture The Sacred and the Profane Religion event pack
Once per game Player UsCity UsReligion Player PaganFamily Us Player GreeceCity OdeonCity Max Developing
  • Ask for stories of the gods and heroes of [rival].
    grants
    BONUS_EVENTOPTION_COMPETITIONS_OF_MUSIC_OPTION_0_RELIGION
    iSpreadToSubject 1
  • Grant Citizenshipcitizenship to a foreign up-and-coming poet.
    Gain a Poet
    grants
    BONUS_EVENTOPTION_COMPETITIONS_OF_MUSIC_OPTION_1_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • Spend time learning the art of music from the poets.
    Gain trait: Poet
    grants
    BONUS_ADD_POET
    aeAddTraits: TRAIT_POET

✎ Josh Unsworth

Counting of the Omer City Culture The Sacred and the Profane Religion event pack
Once per game Religion StateCity Us JudaismCity Max Developing
Always +50Food+15/city↗ turn
  • Sow new fields of grain for the offerings.
    Adds Barley
    grants
    BONUS_EVENTOPTION_COUNTING_OF_THE_OMER_OPTION_0_CITY
    AddResource RESOURCE_BARLEY
  • Prepare for the upcoming festival of Shavuot.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth Background reading ↗

Courtly Drama City Culture
Once per game Leader UsCity UsPlayer Us HeroPlayer Epics
  • Yes, but it must be a Tragedy.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Yes, but it must be a Comedy.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • My glory cannot be captured in mortal works.
    +3 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_COURTLY_DRAMA_OPTION_2
    iLegitimacy 3

✎ Andy Auseon

Credit Where Credit is Due City Culture Behind the Throne
Once per game City UsLeader UsUs City Max Culture DevelopingGrand Vizier
Always +50Growtheach city↗ turn+80Happinesseach city↗ turn
  • On the contrary, every step taken by my servant [character] was part of my grand design.
    Loses trait: UnpopularLeader relationship: Estranged From
    grants
    BONUS_REMOVE_TRAIT_UNPOPULAR
    aeRemoveTraits: TRAIT_UNPOPULAR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • So long as [character] gets results.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Jeri Roys

Diligent Clerk City Culture
Every 80 turns City UsPlayer Us Player Max Three Courtiers
  • To manage the ledgers.
    Gain a Court MerchantProgress ambition: Money 2000Remembered: Recent Ambition (7 turns)
    grants
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT
    BONUS_AMBITION_STOCKPILE_MONEY_2000
    Ambition GOAL_MONEY_2000
    aeBonuses: BONUS_RECENT_AMBITION
  • To oversee affairs of state.
    Gain a Court MinisterProgress ambition: Civics 2000Remembered: Recent Ambition (7 turns)
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
    BONUS_AMBITION_STOCKPILE_CIVICS_2000
    Ambition GOAL_CIVICS_2000
    aeBonuses: BONUS_RECENT_AMBITION
  • As my personal assistant.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Leyla Johnson

Division by Zero City Culture Empires of the Indus
100% to appear Once per game
  • Attempt to understand the abstract calculations.
    Gain trait: Intelligent
    grants
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    BONUS_MAYBE_MISERABLE
    aiTraitProbDelay: TRAIT_MISERABLE=25
  • What a headache. Leave them to their numbers, or lack of.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • Bring the mathematician to court to deal with such things for you.
    Gain a Court Scholar
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST

✎ Josh Unsworth Background reading ↗

Dressed to Impress City Culture Empires of the Indus
100% to appear Once per game
  • Encourage [city] as a center of trade.
    grants
    BONUS_IMPROVEMENTCLASS_MARKET
    AddImprovementClass IMPROVEMENTCLASS_MARKET
  • They truly are the height of fashion.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Reserve the richest of colors for yourself.
    Gain trait: Exotic
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC

✎ Josh Unsworth

Elephants of [city] City Culture
Once per game City UsResource ElephantTile Claimed UsLeader Us City Culture Developing
  • We should train the animals.
    Build Camp on the tile
    grants
    BONUS_EVENTOPTION_CULTURE_DEVELOPING_ELEPHANTS_CAMP_TILE
    SetImprovement IMPROVEMENT_CAMP
  • Hunt the beasts for their Ivory.
    Begin project: Carved Ivory
    grants
    BONUS_ADD_IVORY
    aeAddProjects: PROJECT_GIVE_IVORY
  • The Elephantselephants should be left alone.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Embassy of Philosophers City Culture
Once per game Law: Philosophy City UsLeader Us City SagesCity Min Strong
  • The Epicureans seem to enjoy the right ideas.
    Begin project: Luxurious Delights+1 Happiness level+1 Charisma
    grants
    BONUS_EVENTOPTION_EPICUREAN
    aeAddProjects: PROJECT_LUXURIOUS_DELIGHTS
    aeBonuses: BONUS_HAPPINESS_UP
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • The Stoics speak with much virtue.
    +120Civics+30/city↗ turn+1 Discipline
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • The Skeptics seem to question everything.
    +40Science+10/city↗ turn+1 Wisdom
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Zorbaz

Farming by the Stars City Culture
Once per game Family UsCity UsLeader Us Courtier ScientistCity Max Developing
  • Such promising work should be pursued.
    +50 Food
    grants
    BONUS_EVENTOPTION_GP_FARMING_BY_STAR_OPTION_0
    iBorderGrowth 4
    aeBonuses: BONUS_YIELD_FOOD
  • More hands, not stars, will work our fields.
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2

✎ Andy Auseon

Fashionable Painter City Culture
25% to appear Every 40 turns City UsCapital Us
  • We need a new royal portrait painter.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • Commission a large public mural.
    Begin project: Public Mural-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_HAPPINESS_FASHIONABLE_PAINTER_MURAL
    aeAddProjects: PROJECT_PUBLIC_MURAL
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE

✎ Leyla Johnson

Festival of Dionysus City Culture
Every 40 turns Player UsCity UsReligion GreeceUsUs Player Greece
  • Erect the largest statue of Dionysus in [city] to commemorate this.
    -20Stone-5/city↗ turnBegin project: Statue of Dionysus
    grants
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    BONUS_EVENTOPTION_FESTIVAL_OF_DIONYSUS_STATUE_CITY
    aeAddProjects: PROJECT_STATUE_OF_DIONYSUS
  • More people will surely visit the next Rural Dionysia. Offer coin to those willing to settle outside [city].
    -120Money-30/city↗ turn+1 Worker
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1
  • Good festival means great Winewine! Get me a barrel, and a few more for the city.
    -120Money-30/city↗ turn+1 Happiness level
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • I am glad the city is thriving.
    (no gates or payload in XML)

✎ Solver Background reading ↗

Fire in the Market City Culture
Every 80 turns City UsZoroastrianismPlayer Us Religion State No
  • Release him, and permit Zoroastrianism.
    Remembered: Spread Zoroastrianism (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_0_RELIGION
    Memory MEMORYRELIGION_SPREAD_ZOROASTRIANISM
    iSpreadToSubject 0
    ◇ grants a memory no event currently keys off
  • Release him, but forbid Zoroastrianism.
    +2 Levy unit+60Training+15/city↗ turnRemembered: Outlawed Zoroastrianism (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_1
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
    aeBonuses: BONUS_TRAINING_GAIN_SMALL
    BONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_1_RELIGION
    Memory MEMORYRELIGION_OUTLAWED_ZOROASTRIANISM
    ◇ grants a memory no event currently keys off
  • This is not worth my time.
    Remembered: Left our missionary in prison (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_2_RELIGION
    Memory MEMORYRELIGION_JAILED_MISSIONARY
    BONUS_EVENTOPTION_RELIGION_FIRE_IN_THE_MARKET_OPTION_2_CHARACTER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Freedom Movement City Culture
Once per game Law: Slavery City UsLeader UsLaw FreedomFamily UsFamily UsFamily Us
  • [city] does not dictate national law.
    1 rebel unit appear+80Training+20/city↗ turnGain trait: Strict
    grants
    BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_OPTION_0_CITY
    iRebelUnits 1
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • Let them experiment with anti-slavery.
    +60Civics+15/city↗ turn-1 Legitimacy
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_OPTION_1_CHARACTER
    iLegitimacy -1
  • Freedom has been a long time coming.
    Law-based opinion shiftRemembered: Freed the Nation's slaves (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Freed the Nation's slaves (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_FREE_LAW
    bFreeLaw 1
    BONUS_FREEDOM_MOVEMENT_LAW_OPINION
    aiLawOpinion: LAW_FREEDOM=40
    BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_MEMORY
    Memory MEMORYFAMILY_FREED_SLAVES
    BONUS_EVENTOPTION_CULTURE_FREEDOM_MOVEMENT_MEMORY
    Memory MEMORYFAMILY_FREED_SLAVES
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Gadfly City Culture
Once per game City UsLeader UsUsPlayer Us Non CourtierNon SuccessorMax UpsetAdultScholarNot Power Hungry
  • Resolve
    100%
    Gain trait: UnpopularGain a Court MinisterFree law: Philosophy
    0%
    -2 LegitimacyRemembered (all families): Listened to dangerous ideas (-40 opinion for 20 turns)(no event currently keys off this)Gain a Court MinisterFree law: Philosophy
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    100% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    100% BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
    0% BONUS_EVENTOPTION_CULTURE_GADFLY_OPTION_0
    MemoryAllFamilies MEMORYFAMILY_DANGEROUS_IDEAS
    iLegitimacy -2
    0% BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    0% BONUS_FREE_LAW_PHILOSOPHY
    FreeLaw LAW_PHILOSOPHY
    ◇ grants a memory no event currently keys off
  • Banish him for public criticism.
    +4 LegitimacyGain trait: Exiled
    grants
    BONUS_EVENTOPTION_CULTURE_GADFLY_OPTION_1
    iLegitimacy 4
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Andy Auseon Background reading ↗

Gift of the Gods City Culture The Sacred and the Profane Religion event pack
Once per game Player UsReligion Player PaganCity UsTech Player Greece
  • Deny the role of the gods and instead encourage the scientists of [rival].
    Gain trait: Impious
    grants
    BONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_0_PLAYER
    bRandomTech 1
    aeAddTraits: TRAIT_IMPIOUS
  • Sacrifice to the gods to thank them for sharing their knowledge.
    Remembered: Sacrificed the deer (+40 opinion for 40 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_MADE_A_SACRIFICE
    BONUS_EVENTOPTION_GIFT_OF_THE_GODS_OPTION_1_CITY
    aiLawOpinion: LAW_EPICS=10
    ◇ grants a memory no event currently keys off
  • Dedicate some of the city's priests to encoding and exploring these ideas.
    +20Science+5/city↗ turn-40Civics-10/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10

✎ Josh Unsworth

Gifted Inventor City Culture
Every 80 turns City UsPlayer Us Player Max Three Courtiers
  • As a thinker and scientist.
    Gain a Court ScholarProgress ambition: Four Library 1Remembered: Recent Ambition (7 turns)
    grants
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
    BONUS_AMBITION_FOUR_LIBRARY_1
    Ambition GOAL_FOUR_LIBRARY_1
    aeBonuses: BONUS_RECENT_AMBITION
  • As a military engineer.
    Gain a Court SoldierProgress ambition: EngineeringRemembered: Recent Ambition (7 turns)
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
    BONUS_AMBITION_LAW_ENGINEERING
    Ambition GOAL_ENGINEERING
    aeBonuses: BONUS_RECENT_AMBITION
  • [city] needs them.
    Begin project: Scientific Method
    grants
    BONUS_EVENTOPTION_GIFTED_INVENTOR_SCIENTIFIC_METHOD
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD

✎ Leyla Johnson

Glory and Heroes City Culture
Once per game City Us City Min StrongCity Patrons
  • Glorify [rival] heroes.
    Free law: Epics
    grants
    BONUS_FREE_LAW_EPICS
    FreeLaw LAW_EPICS
  • Liken service in the [rival] military to heroes of old.
    +120Training+30/city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30

✎ Jeri Roys

Growing Thirst City Culture
Once per game City UsUsTileLeader Us GovernorHealthyTile Fresh Water NoInquisitiveCity Discontent ModerateCity Max Developing
  • It is important to invest in our cities' welfare.
    Begin project: Turpan Wells+120Happinesseach city↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_GROWING_THIRST_OPTION_0_CITY
    aeAddProjects: PROJECT_TURPAN_WELLS
    aeBonuses: BONUS_HAPPINESS_GAIN_LARGE
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • No, this is far too great a price to pay.
    Leader relationship: Disappointed WithGain trait: Frugal
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
  • There must be other, cheaper methods.
    +120Happinesseach city↗ turn-2Orders↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_EVENTOPTION_GROWING_THIRST_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL
  • I will devise [rival] design for creating local wells.
    Begin project: Turpan Wells+160Happinesseach city↗ turnLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_ENGINEER
    grants
    BONUS_EVENTOPTION_GROWING_THIRST_OPTION_3_CITY
    aeAddProjects: PROJECT_TURPAN_WELLS
    aeBonuses: BONUS_HAPPINESS_GAIN_HUGE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Andy Auseon

Growth Opportunity City Culture
Once per game Family UsLeader UsCity Us Urban characterOwes Favor To LeaderCity Max DevelopingNot Family Head UsNot Religion Head Us
  • Skim goods from every shipment.
    Begin project: Horreum Storehouse
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GOLDEN_OPPORTUNITY_OPTION_0_CITY
    aeAddProjects: PROJECT_HORREUM
  • Invest in the Growthgrowth of the storehouse.
    -80Money-20/city↗ turn+30Growtheach city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_RELATIONSHIP_GOLDEN_OPPORTUNITY_OPTION_1_CITY
    iBorderGrowth 4
    aeBonuses: BONUS_GROWTH_GAIN_SMALL
  • Take a one-time payment to stay quiet.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60

✎ Andy Auseon Background reading ↗

Happy New Subjects City Culture
Every 80 turns City UsPlayer UsPlayer ThemLeader Us
  • I welcome the friendship of our happy subjects!
    +160Money+40/city↗ turnRemembered: Accepted inter-cultural feast (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_PLAYER_FEAST_ACCEPTED_CITY_MEMORY
    Memory MEMORYPLAYER_FEAST_ACCEPTED_CITY
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Heart of the Empire City Culture
Once per game Capital UsPlayer Us City Min Strong
  • Matters of governance should be handled in [city].
    Free law: Centralization
    grants
    BONUS_FREE_LAW_CENTRALIZATION
    FreeLaw LAW_CENTRALIZATION
  • Keep the status quo.
    +20Discontenteach city↗ turnRemembered (all families): Let families retain more power (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    BONUS_MEMORYFAMILY_DECLINED_CENTRALIZATION
    MemoryAllFamilies MEMORYFAMILY_DECLINED_CENTRALIZATION
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Hearts of Iron City Culture
Once per game Player UsCity UsTech Ironworking Discovered UsPlayer Peace Or Truce Player Kush
Always +75Iron+25/city↗ turn
  • Learn the city's processes to improve production across [rival].
    Gain trait: Delver
    grants
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
  • Trade the surplus Ironiron to build relations with [rival].
    Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    BONUS_EVENTOPTION_TRADE_MISSION_YES_ORDERS_IRON_GOOD
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_IRON=-100, YIELD_ORDERS=10
  • Encourage tight control of the Ironiron bloomeries by the state.
    Begin project: Iron Industry+80Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_HEARTS_OF_IRON_OPTION_2_CITY
    aeAddProjects: PROJECT_IRON_INDUSTRY
    aeBonuses: BONUS_DISCONTENT_GAIN_AVERAGE

✎ Josh Unsworth Background reading ↗

Hooves of War City Culture
Once per game City UsPlayer War City Min StrongCity Riders
  • Let them ride forth!
    +2 Melee Cavalry unit
    grants
    BONUS_RIDE_FORTH
    aiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=2

✎ Jeri Roys

Houses of the Holy City Culture
Every 80 turns Leader UsCity UsReligion WorldTech Ballistics Discovered UsCity Us Religion StateCity Max Developing
  • A donation of Stonestone should be sufficient.
    -20Stone-5/city↗ turnRemembered: Funded vaulted temples (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_STONE_LOSS_TINY
    aiGlobalYieldsBase: YIELD_STONE=-20
    aiGlobalYieldsPer: YIELD_STONE=-5
    BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FUNDED_VAULTED_TEMPLES
    ◇ grants a memory no event currently keys off
  • Fully fund [religion]'s important work.
    -80Money-20/city↗ turnRemembered: Funded vaulted temples (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_FUNDED_VAULTED_TEMPLES
    ◇ grants a memory no event currently keys off
  • We will not get tied up in minor religious affairs.
    +1 WisdomRemembered: Would not fund vaulted temples (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_TECH_VAULTING_HOUSES_OF_THE_HOLY_OPTION_2_RELIGION
    Memory MEMORYRELIGION_NO_FUNDING_TEMPLES
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Immigrant Recruits City Culture ⛓ follow-up
Part of the Immigrants chain — 2 events view map →

⛓ Follows from: Immigrants

Every 0 turns Before turn 50 City Us
  • Enlist them in the infantry.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • Train them as ranged soldiers.
    +1 Ranged Infantry unit
    grants
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1

✎ Leyla Johnson

Immigrants City Culture
Part of the Immigrants chain — 2 events view map →
Once per game Before turn 25 City Us
  • Let them settle in [city].
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    ↳ may trigger: Immigrant Recruits
  • Employ them as scouts.
    +1 Scout+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_HAPPINESS_IMMIGRANTS_SCOUTS
    aiUnits: UNIT_SCOUT=1
    aeBonuses: BONUS_ORDERS_GAIN_AVERAGE

✎ Leyla Johnson

In the Name Of... City Culture
Once per game Leader UsCity UsReligion WorldUs Or Them City Max DevelopingReligion PlayerReligion State No
  • Seal the city gates. We shall not grant [character] entrance under any circumstances.
    +4 Legitimacy
    grants
    BONUS_REFUSED_RELIGION
    iLegitimacy 4
  • Allow [character] to enter the city, but make no effort to accommodate him.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
  • Divert military resources to ensure the safety of [character] and welcome him into the city.
    -40Training-10/city↗ turn+80Happinesseach city↗ turnLeader relationship: Influenced By
    grants
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Velociryx

Intercultural Celebration City Culture
Every 80 turns City UsPlayer UsPlayer ThemLeader Us
  • Let the celebrations begin!
    +1 Happiness level-160Money-40/city↗ turnRemembered: Accepted inter-cultural feast (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_PLAYER_FEAST_ACCEPTED_CITY_MEMORY
    Memory MEMORYPLAYER_FEAST_ACCEPTED_CITY
    ◇ grants a memory no event currently keys off
  • I don't much care for these foreigners.
    +2 LegitimacyRemembered: Rejected inter-cultural feast (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Intolerant
    grants
    BONUS_EVENTOPTION_PLAYER_FEAST_REJECTED_CITY_PLAYER
    iLegitimacy 2
    BONUS_EVENTOPTION_PLAYER_FEAST_REJECTED_CITY_MEMORY
    Memory MEMORYPLAYER_FEAST_REJECTED_CITY
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Interfaith Dialogue City Culture
Every 40 turns City UsReligionReligion
  • Such cooperation can also teach us better ways to govern.
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • The clerics set a wonderful example for all of [rival].
    Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INTERFAITH_DIALOGUE_OPINIONS_RELIGION_0
    Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE
    BONUS_EVENTOPTION_INTERFAITH_DIALOGUE_OPINIONS_RELIGION_1
    Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE
    ◇ grants a memory no event currently keys off
  • I will attend one of such interfaith events myself.
    +1 Legitimacy+20–200 Culture (by city tier)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)Remembered: Encouraged interfaith dialogue (+20 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_CITY
    iLegitimacy 1
    aeBonuses: BONUS_CULTURE_GAIN_SMALL
    BONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_RELIGION_0
    Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE
    BONUS_EVENTOPTION_INTERFAITH_DIALOGUE_ATTEND_RELIGION_1
    Memory MEMORYRELIGION_ENCOURAGED_DIALOGUE
    ◇ grants a memory no event currently keys off

✎ Solver

Intricate Works City Culture
Once per game City UsPlayer Us City Min StrongCity Artisans
  • We should recruit these artisans for works throughout [rival].
    +80Cultureeach city↗ turn
    grants
    BONUS_INTRICATE_CULTURE
    aeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT
  • The wealth to be gained from trading these works is immense.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Jeri Roys

Light and Dark City Culture
Once per game Leader 2+ City UsCity UsFamily UsFamily UsLeader UsManichaeism Family No ReligionReligion State No
  • We need Mani's teachings.
    Remembered: Founded Manichaeism (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ADOPTED_MANICHAEISM
    aeBonuses: BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGION_CITY_0, BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_0_RELIGION_CITY_1
    ◇ grants a memory no event currently keys off
  • His words are a passing fashion.
    Remembered: Ignored interest in Manichaeism (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Ignored interest in Manichaeism (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline+6Orders↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_FAMILY_0
    Memory MEMORYFAMILY_IGNORED_MANICHAEISM
    BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_IGNORED_MANICHAEISM
    BONUS_EVENTOPTION_RELIGION_LIGHT_AND_DARK_OPTION_1_CHARACTER
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_ORDERS_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Looting the Dead City Culture
Once per game Leader UsUsCity Us GraciousCourtier MinisterCity QuarryCity Max Developing
  • Build a home for the orphans of fallen soldiers.
    +1 Charisma+40Happinesseach city↗ turn
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_HAPPINESS_GAIN_TINY
    aiCityYields: YIELD_HAPPINESS=40
  • Invest in the Trainingtraining of new Specialist
    Gain a Stonecutter
    grants
    BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_0_CITY
    aeAddSpecialistClasses: SPECIALISTCLASS_STONECUTTER
  • I will decide how we spend these riches.
    Loses trait: Gracious+400Money+100/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_SIMPLE_GIFTS_OPTION_2
    aeRemoveTraits: TRAIT_GRACIOUS
    aeBonuses: BONUS_MONEY_GAIN_GIGANTIC

✎ Andy Auseon

Love of Literature City Culture Empires of the Indus
100% to appear Once per game
  • Even [character] seems to have been influenced.
    Gain trait: Educated
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Spread this new style of [rival] Literatureliterature.
    Begin project: Literature
    grants
    BONUS_ADD_LITERATURE
    aeAddProjects: PROJECT_GIVE_LITERATURE
  • This golden age of Literatureliterature will be forever associated with your reign.
    +4 Legitimacy
    grants
    BONUS_LOVE_OF_LITERATURE_LEG
    iLegitimacy 4

✎ Josh Unsworth

Luxurious Trade City Culture
Every 60 turns Player UsTribeCity Us
  • Resolve
    10%
    -160Money-40/city↗ turnAdds Salt
    10%
    -160Money-40/city↗ turnAdds Gems
    10%
    -160Money-40/city↗ turnAdds Fur
    10%
    -160Money-40/city↗ turnAdds Honey
    10%
    -160Money-40/city↗ turnAdds Incense
    10%
    -160Money-40/city↗ turnAdds Lavender
    10%
    -160Money-40/city↗ turnAdds Olives
    10%
    -160Money-40/city↗ turnAdds Wine
    10%
    -160Money-40/city↗ turnAdds Dyes
    10%
    -160Money-40/city↗ turnAdds Pearls
    grants
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_SALT
    AddResource RESOURCE_SALT
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_GEM
    AddResource RESOURCE_GEM
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_FUR
    AddResource RESOURCE_FUR
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_HONEY
    AddResource RESOURCE_HONEY
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_INCENSE
    AddResource RESOURCE_INCENSE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_LAVENDER
    AddResource RESOURCE_LAVENDER
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_OLIVE
    AddResource RESOURCE_OLIVE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_DYE
    AddResource RESOURCE_DYE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_PEARL
    AddResource RESOURCE_PEARL
  • Resolve
    10%
    -160Money-40/city↗ turnAdds Salt
    10%
    -160Money-40/city↗ turnAdds Gems
    10%
    -160Money-40/city↗ turnAdds Fur
    10%
    -160Money-40/city↗ turnAdds Honey
    10%
    -160Money-40/city↗ turnAdds Incense
    10%
    -160Money-40/city↗ turnAdds Lavender
    10%
    -160Money-40/city↗ turnAdds Olives
    10%
    -160Money-40/city↗ turnAdds Wine
    10%
    -160Money-40/city↗ turnAdds Dyes
    10%
    -160Money-40/city↗ turnAdds Pearls
    grants
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_SALT
    AddResource RESOURCE_SALT
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_GEM
    AddResource RESOURCE_GEM
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_FUR
    AddResource RESOURCE_FUR
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_HONEY
    AddResource RESOURCE_HONEY
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_INCENSE
    AddResource RESOURCE_INCENSE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_LAVENDER
    AddResource RESOURCE_LAVENDER
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_OLIVE
    AddResource RESOURCE_OLIVE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_DYE
    AddResource RESOURCE_DYE
    10% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    10% BONUS_CITY_ADD_RESOURCE_PEARL
    AddResource RESOURCE_PEARL
  • We are not interested in anything except trade.
    (no gates or payload in XML)

✎ Zorbaz

Martyr Days City Culture The Sacred and the Profane Religion event pack
Once per game Dead UsLeader UsReligion PlayerCity Us ChristianityMartyrCity Max Strong
  • [character] sacrifice inspires you to accept the [religion] ways.
    Converts to the target religion+1 Happiness level
    grants
    BONUS_EVENTOPTION_MARTYR_DAYS_OPTION_0_RELIGION
    iConvertReligionSubject 1
    bStateReligion 1
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Refuse to partake, but let the festival play out.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • Reflect on the courage of the individual.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1

✎ Josh Unsworth Background reading ↗

Masquerade City Culture
Once per game City UsUs LeaderGovernor
  • Wear the mask with the painted nose.
    Gain trait: The Jester's Mask
    grants
    BONUS_GIVE_TRAIT_JESTERS_MASK
    aeAddTraits: TRAIT_JESTERS_MASK
  • Wear the mask with streaks of red.
    Gain trait: The Butcher's Mask
    grants
    BONUS_GIVE_TRAIT_BUTCHERS_MASK
    aeAddTraits: TRAIT_BUTCHERS_MASK
  • Wear the mask with rough cut eyes.
    Gain trait: The Woodsman's Mask
    grants
    BONUS_GIVE_TRAIT_WOODSMANS_MASK
    aeAddTraits: TRAIT_WOODSMANS_MASK
  • Wear your own face.
    +20Discontenteach city↗ turn+60 XP to the character
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60

✎ Jeri Roys

Mathematical Breakthrough City Culture
25% to appear Every 80 turns City UsPlayer Us Player Max Three Courtiers
  • Add them to the court.
    Gain a Court Scholar
    grants
    BONUS_ADD_GREAT_SCIENTIST
    AddCourtier: COURTIER_SCIENTIST
  • Ask them to continue their research.
    +80Science+20/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_SCIENCE=80
    aiGlobalYieldsPer: YIELD_SCIENCE=20

✎ Leyla Johnson

Merchant Town City Culture
Once per game UsLeader UsCity UsFamily Us Courtier MerchantCity Max DevelopingFamily TradersNot City Family Seat
  • Give [city] the "merchant town" distinction.
    Begin project: Merchant Town
    grants
    BONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_0_CITY
    aeAddProjects: PROJECT_MERCHANT_TOWN
  • All cities must follow the same laws.
    +2 Legitimacy+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_GP_MERCHANT_TOWN_OPTION_1_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_CIVICS_GAIN_LARGE

✎ Andy Auseon

Moses City Culture
Once per game Turn 35+ City Us
  • Let him expound the laws of Judaism.
    grants
    BONUS_EVENTOPTION_HAPPINESS_FOUND_JUDAISM_YES
    FoundReligion RELIGION_JUDAISM
  • Expel this so-called monotheist.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_HAPPINESS_FOUND_RELIGION_NO
    iLegitimacy 4

✎ Leyla Johnson

National Tour City Culture
Once per game City UsLeader UsUsPlayer Us City Culture LegendaryGovernorSeven Virtues
  • Very well. Fund the tour.
    -160Money-40/city↗ turnGain trait: Unavailable+30–300 Culture (by city tier) (every city)
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_GIVE_TRAIT_UNAVAILABLE
    aeAddTraits: TRAIT_UNAVAILABLE
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_GOVERNOR_OK_PLAYER
    aeAllCityBonuses: BONUS_CULTURE_GAIN_AVERAGE
  • Forbid it. [character] has duties to attend to in [city].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • I am better suited to inspire our people. Vain character / Spoiled
    Gain trait: Unavailable+20–200 Culture (by city tier) (every city)
    gated by
    LeaderSubjectAny SUBJECT_CHARACTER_VAIN / SUBJECT_SPOILED
    grants
    BONUS_GIVE_TRAIT_UNAVAILABLE
    aeAddTraits: TRAIT_UNAVAILABLE
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_GOVERNOR_LEADER_PLAYER
    aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL

✎ Brodie Frehlich

Nomads City Culture
Every 40 turns Turn 20+ Capital UsJudaismLeader Us Not Religion Player World
  • Let them build their Templetemple here.
    Remembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ADOPTED_JUDAISM
    iSpreadToSubject 0
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • If they stay, they must worship as we do.
    +2 LegitimacyRemembered: Refuse to adopt Judaism (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Proud
    grants
    BONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_1
    iLegitimacy 2
    BONUS_EVENTOPTION_RELIGION_NOMADS_OPTION_1_RELIGION
    Memory MEMORYRELIGION_REFUSED_JUDAISM
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Oedipus Tyrannus City Culture
Once per game City UsCity UsLeader UsPlayer Us City Theater 2MalePlayer Greece
  • Let's not show plays about sons killing their fathers.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Show it but let's stick to Homer's version in the Odyssey.
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Leyla Johnson Background reading ↗

Opportunities for All City Culture
75% to appear Once per game City UsPlayer Us
  • Improve the conditions of workers.
    +160Training+40/city↗ turn
    grants
    BONUS_TRAINING_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_TRAINING=160
    aiGlobalYieldsPer: YIELD_TRAINING=40
  • Create more specialized jobs.
    Gain a FarmerProgress ambition: 10 SpecialistsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_CULTURE_OPPORTUNITIES_FOR_ALL_OPTION_1
    aeAddSpecialistClasses: SPECIALISTCLASS_FARMER
    BONUS_AMBITION_10_SPECIALISTS
    Ambition GOAL_10_SPECIALISTS
    aeBonuses: BONUS_RECENT_AMBITION
  • Open opportunities for public office.
    +120Happinesseach city↗ turnProgress ambition: Six ForumsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
    BONUS_AMBITION_SIX_FORUMS
    Ambition GOAL_SIX_FORUMS
    aeBonuses: BONUS_RECENT_AMBITION

✎ Andy Auseon Background reading ↗

Origin of the State City Culture
50% to appear Once per game City UsLeader UsCato Not Player Character
  • Make the document available to all.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Bury the document to protect those involved.
    Remembered (all families): Covered up incriminating document (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CULTURE_ORIGIN_OF_THE_STATE_OPTION_1_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_BURIED_INCRIMINATING_DOCUMENT
    ◇ grants a memory no event currently keys off
  • Recruit the politician [character] to court.
    Gain a Court Minister
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Andy Auseon Background reading ↗

Out of the Fire City Culture The Sacred and the Profane Religion event pack
50% to appear Once per game Player UsReligion Player PaganCity Us Player Persia
  • Restate your support for the traditional ways.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event currently keys off
  • Encourage this newly reformed religion.
    +1 Zoroastrianism Disciple
    grants
    BONUS_EVENTOPTION_PERSIAN_ZOROASTRIANISM_OPTION_1_CITY
    aiUnits: UNIT_ZOROASTRIANISM_DISCIPLE=1

✎ Josh Unsworth

Paid Function City Culture
Once per game City UsLeader UsFamily Us City Family Seat
  • Establish the Misthophoria in [city].
    Begin project: Misthophoria-240Money-60/city↗ turnLaw-based opinion shift
    grants
    BONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_0_CITY
    aeAddProjects: PROJECT_MISTHOPHORIA
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
    BONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_0_FAMILY
    aiLawOpinion: LAW_LEGAL_CODE=20
  • Require mandatory jury service.
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • Stay out of [city]'s legal system.
    +12Orders↗ turnRemembered: Allowed some city autonomy (+40 opinion for 20 turns)(no event currently keys off this)Law-based opinion shift
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12
    BONUS_EVENTOPTION_CULTURE_PAID_FUNCTION_OPTION_2_FAMILY
    Memory MEMORYFAMILY_ALLOWED_AUTONOMY
    aiLawOpinion: LAW_LEGAL_CODE=-20
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Patron Gods of [rival] City Culture Sacred & the Profane (Aksum)
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion AksumCity Min Strong
  • Resolve
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    20%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    grants
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    20% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    ◇ grants a memory no event currently keys off
  • Resolve
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    20%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    grants
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    20% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    ◇ grants a memory no event currently keys off
  • Resolve
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    20%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    20%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    20%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    grants
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    20% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    20% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    20% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    20% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    20% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    20% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion AssyriaCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion BabyloniaCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion CarthageCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion EgyptCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion GreeceCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion HittiteCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion KushCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Josh Unsworth

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion PersiaCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patron Gods of [rival] City Culture
Once per game Leader UsReligion Native PaganReligion Head UsCity Us Religion RomeCity Min Strong
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • Resolve
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the War Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Fire Gods
    9%
    +1 WisdomRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Wisdom Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sun Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Sea Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Love Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Death Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Healing Gods
    9%
    +1 DisciplineRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Royalty Gods
    9%
    +1 CharismaRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hearth Gods
    9%
    +1 CourageRemembered: Attended the dedication of a new shrine (+20 opinion for 40 turns)(no event currently keys off this)-120Money-30/city↗ turnBegin project: Patronage of the Hunting Gods
    grants
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WAR
    aeAddProjects: PROJECT_PAGAN_CULT_WAR
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_FIRE
    aeAddProjects: PROJECT_PAGAN_CULT_FIRE
    9% BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WISDOM
    aeAddProjects: PROJECT_PAGAN_CULT_WISDOM
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_SUN
    aeAddProjects: PROJECT_PAGAN_CULT_SUN
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_WATER
    aeAddProjects: PROJECT_PAGAN_CULT_WATER
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_LOVE
    aeAddProjects: PROJECT_PAGAN_CULT_LOVE
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_UNDERWORLD
    aeAddProjects: PROJECT_PAGAN_CULT_UNDERWORLD
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEALING
    aeAddProjects: PROJECT_PAGAN_CULT_HEALING
    9% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_KINGSHIP
    aeAddProjects: PROJECT_PAGAN_CULT_KINGSHIP
    9% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HEARTH
    aeAddProjects: PROJECT_PAGAN_CULT_HEARTH
    9% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    9% BONUS_SHRINE_DEDICATION_MEMORY_YES
    Memory MEMORYRELIGION_SHRINE_DEDICATION_YES
    9% BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    9% BONUS_PROJECT_CULT_HUNTING
    aeAddProjects: PROJECT_PAGAN_CULT_HUNTING
    ◇ grants a memory no event currently keys off
  • No. I do not wish to seek their patronage.
    +6Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6

✎ Zorbaz

Patronage of the Gods City Culture The Sacred and the Profane Religion event pack
Once per game City UsReligion StateReligion Player Pagan City Shrine AnyReligion WorldCity Min Developing
  • Give a speech linking your dynasty with.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_0_CITY
    iLegitimacy 4
  • Re-inscribe the shrines with your name and deeds.
    Begin project: Propaganda
    grants
    BONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_1_CITY
    aeAddProjects: PROJECT_PROPAGANDA
  • Look to the new religions instead.
    grants
    BONUS_EVENTOPTION_PATRONAGE_OF_THE_GODS_OPTION_2_RELIGION
    iSpreadUnits 1

✎ Josh Unsworth

Personal Invitation City Culture
Once per game City UsNon Leader Governor UsLeader Us Min PleasedHealthyMax 2 Strengths
  • I will lead a military parade through the city.
    +80Training+20/city↗ turn-2Orders↗ turnGain trait: Equestrian
    grants
    BONUS_EVENTOPTION_PERSONAL_INVITATION_PARADE_CHARACTER_1
    aeBonuses: BONUS_TRAINING_GAIN_AVERAGE, BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_EQUESTRIAN
  • I will partake in the day's prayers.
    +30–300 Culture (by city tier)-2Orders↗ turnGain trait: Pious
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
    BONUS_EVENTOPTION_PERSONAL_INVITATION_WORSHIP_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_PIOUS
  • We will revel all day and night, drink Winewine with the locals, and tell stories.
    +1 Happiness level-2Orders↗ turnGain trait: Drunk
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_PERSONAL_INVITATION_DRINK_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_MINIMAL, BONUS_GIVE_TRAIT_DRUNK
  • State affairs require my attention. I'll send a minister to give a speech on my behalf.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Solver

Poetry Contest City Culture
Once per game City UsUs GovernorHealthy
Always +20–200 Culture (by city tier)
  • Overcome his fears and recite his own poetry.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Attend anonymously, to better appreciate the beauty.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Judge the lyrical merits of each entry.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Leyla Johnson

Power to the People City Culture
Once per game Law: Freedom City UsUsLeader Us City SagesGovernorHealthyHigh Wisdom
  • It is important to educate and empower the people.
    Leader relationship: Endeared ToBegin project: MisthophoriaRemembered (all families): Permitted payment for public work (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_ACCEPTED_MISTHOPHORIA
    aeAddProjects: PROJECT_MISTHOPHORIA
    ◇ grants a memory no event currently keys off
  • There is room for only so many in positions of power.
    Remembered (all families): Rejected payment for public work (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REJECTED_MISTHOPHORIA
    ◇ grants a memory no event currently keys off
  • This reign of freedom and defiance has gone on long enough.
    Free law: Tyranny
    grants
    BONUS_EVENTOPTION_POWER_TO_THE_PEOPLE_OPTION_2_CHARACTER_1
    EndLaw LAW_FREEDOM
    FreeLaw LAW_TYRANNY

✎ Andy Auseon

Prime Surplus City Culture
Once per game City UsNon Leader Us City Culture LegendaryGovernorUrban character
  • Bolster the city’s defenses.
    Begin project: Towers
    grants
    BONUS_ADD_TOWERS
    aeAddProjects: PROJECT_TOWERS
  • Allocate the resources for wider use.
    Begin project: Decree IV
    grants
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_DECREE
    aeAddProjects: PROJECT_DECREE_4
  • Focus on scientific inquiry.
    Begin project: Inquiry IV
    grants
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_INQUIRY
    aeAddProjects: PROJECT_INQUIRY_4
  • Allow the administrators to decide what’s best.
    Begin project: Forum IV
    grants
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_FORUM
    aeAddProjects: PROJECT_FORUM_4
  • Organize a great hunt.
    Begin project: Hunt IV
    grants
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_HUNT
    aeAddProjects: PROJECT_HUNT_4
  • Have [character] record his methods.
    Begin project: Archive IV
    grants
    BONUS_EVENTOPTION_CULTURE_LEGENDARY_INSPIRING_PROJECTS_ARCHIVE
    aeAddProjects: PROJECT_ARCHIVE_4

✎ Brodie Frehlich

Promising Student City Culture
Every 20 turns City Us
  • Civil service work.
    Gain a Scribe
    grants
    BONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_SCRIBE
    aeAddSpecialistClasses: SPECIALISTCLASS_SCRIBE
  • Poetic arts and performance.
    Gain a Poet
    grants
    BONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_POET
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • Hard labor.
    +20Civics+5/city↗ turn
    grants
    BONUS_EVENTOPTION_HAPPINESS_PROMISING_STUDENT_CITIZEN
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_CIVICS_GAIN_TINY

✎ Leyla Johnson

Propaganda City Culture
Once per game Before turn 80 City Us City Propaganda
  • They must work for their education.
    +40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_PROPAGANDA_CITIZEN
    aeRemoveProjects: PROJECT_PROPAGANDA
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
  • Provide Foodfood, and let the students come.
    -50Food-15/city↗ turn+30–300 Culture (by city tier)
    grants
    BONUS_EVENTOPTION_PROPAGANDA_FOOD_VS_CULTURE
    aeBonuses: BONUS_FOOD_LOSS_AVERAGE, BONUS_CULTURE_GAIN_AVERAGE

✎ Leyla Johnson

Public Feast City Culture
Every 40 turns City UsUs City Max DevelopingGovernorHealthyCourtier
  • Show good manners and eat his fill.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Give uneaten Foodfood to the poor.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Stockpile uneaten Foodfood for future hardship.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1

✎ Leyla Johnson

Reading the Word City Culture
Every 40 turns Leader 2+ City UsNon Leader UsJudaismLeader Us GovernorReligion State NoReligion Min Cautious
  • We can all learn from [religion].
    +1 Judaism DiscipleRemembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_CITY
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0
    Memory MEMORYRELIGION_ADOPTED_JUDAISM
    ◇ grants a memory no event currently keys off
  • It is interesting text, but I am not swayed by the teachings.
    +60Civics+15/city↗ turnRemembered: Read religious text for pleasure only (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_SCRIPTURE_AS_TEXT
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Reading the Word City Culture
Every 40 turns Leader 2+ City UsNon Leader UsJudaismLeader Us GovernorReligion State No
  • We can all learn from [religion].
    +1 Judaism DiscipleConverts to the target religionRemembered: Adopted Judaism (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_CITY
    aiUnits: UNIT_JUDAISM_DISCIPLE=1
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_0_NON_JEWISH
    Memory MEMORYRELIGION_ADOPTED_JUDAISM
    iConvertReligionSubject 1
    ◇ grants a memory no event currently keys off
  • It is interesting text, but I am not swayed by the teachings.
    +60Civics+15/city↗ turnRemembered: Read religious text for pleasure only (-20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_RELIGION_READING_THE_WORD_OPTION_1_CHARACTER
    Memory MEMORYCHARACTER_SCRIPTURE_AS_TEXT
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Roads of Silk and Gold City Culture Empires of the Indus
100% to appear Once per game
  • OrdersOrder the construction of a place for merchants to gather.
    grants
    BONUS_IMPROVEMENT_MARKET_3
    AddImprovement IMPROVEMENT_MARKET_3
  • Organize a trade deal to feed the passing merchants in return for a tax on their deals.
    Remembered: New Trade Deal (+40 opinion for 20 turns)Remembered: New Trade Deal (+40 opinion for 20 turns)
    grants
    BONUS_TRADE_INTERMEDIARY_MONEY_IN
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_MONEY=500
    BONUS_TRADE_INTERMEDIARY_FOOD_OUT
    Memory MEMORYPLAYER_TRADE_DEAL
    aiYieldsTradeBase: YIELD_FOOD=-100
  • Make a deal to import sources of Silksilk.
    Adds Silk
    grants
    BONUS_RESOURCE_SILK
    AddResource RESOURCE_SILK

✎ Josh Unsworth

Royal Domain City Culture Empires of the Indus
100% to appear Once per game
  • Set up a system of agricultural support in return for tribute.
    Begin project: Monarchical Ownership
    grants
    BONUS_ADD_PROJECT_MONARCHICAL_OWNERSHIP
    aeAddProjects: PROJECT_MONARCHICAL_OWNERSHIP
  • Bind the people through the law.
    Free law: Serfdom
    grants
    BONUS_FREE_LAW_SERFDOM
    FreeLaw LAW_SERFDOM
  • All I want is the Foodfood from their lands.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15

✎ Josh Unsworth Background reading ↗

Rule of Wisdom City Culture
Once per game City UsLeader Us City Min StrongHigh WisdomNot Capital Us
  • Resolve
    49%
    Begin project: Public Mural+80–800 Culture (by city tier)
    5%
    Begin project: Walls
    5%
    Begin project: Office of Efficient Taxation
    5%
    Begin project: Corruption Reform
    5%
    Begin project: Child Labor
    5%
    Begin project: Midwifery
    5%
    5%
    +60Discontenteach city↗ turn+400Money+100/city↗ turn
    5%
    Begin project: Gladiators
    5%
    Begin project: Perfume-320Money-80/city↗ turn
    5%
    -1 Happiness level
    0%
    Begin project: Sewer System
    0%
    Begin project: Athletic Tradition: Wrestling
    0%
    Begin project: Autonomous Rule+160Civics+40/city↗ turn
    grants
    49% BONUS_MURAL_AND_CULTURE
    aeAddProjects: PROJECT_PUBLIC_MURAL
    aeBonuses: BONUS_CULTURE_GAIN_GIGANTIC
    5% BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
    5% BONUS_PROJECT_BY_THE_NUMBERS
    aeAddProjects: PROJECT_BY_THE_NUMBERS
    5% BONUS_PROJECT_CORRUPTION_REFORM_SIMPLE
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    5% BONUS_EVENTOPTION_HOMELESS_CHILDREN_CHILD_LABOR_CITY
    aeAddProjects: PROJECT_CHILD_LABOR
    5% BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0
    aeAddProjects: PROJECT_MIDWIFERY
    5% BONUS_CITY_BORDER_GROWTH_LARGE
    iBorderGrowth 6
    5% BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    5% BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    5% BONUS_EVENTOPTION_BLOODSPORT_GLADIATORS
    aeAddProjects: PROJECT_GLADIATORS
    5% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    5% BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    5% BONUS_EVENTOPTION_CULTURE_RULE_OF_WISDOM_COMPASSIONATE
    aeBonuses: BONUS_HAPPINESS_DOWN, BONUS_ADD_CITIZEN_4
    0% BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITY
    aeAddProjects: PROJECT_SEWER_SYSTEM
    0% BONUS_EVENTOPTION_STUDY_GYMNASIUM_1
    aeAddProjects: PROJECT_ATHLETICS_WRESTLING
    0% BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
    0% BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40
  • Resolve
    49%
    Begin project: Public Mural+80–800 Culture (by city tier)
    5%
    Begin project: Walls
    5%
    Begin project: Office of Efficient Taxation
    5%
    Begin project: Corruption Reform
    5%
    Begin project: Child Labor
    5%
    Begin project: Midwifery
    5%
    5%
    +60Discontenteach city↗ turn+400Money+100/city↗ turn
    5%
    Begin project: Gladiators
    5%
    Begin project: Perfume-320Money-80/city↗ turn
    5%
    -1 Happiness level
    0%
    Begin project: Sewer System
    0%
    Begin project: Athletic Tradition: Wrestling
    0%
    Begin project: Autonomous Rule+160Civics+40/city↗ turn
    grants
    49% BONUS_MURAL_AND_CULTURE
    aeAddProjects: PROJECT_PUBLIC_MURAL
    aeBonuses: BONUS_CULTURE_GAIN_GIGANTIC
    5% BONUS_ADD_WALLS
    aeAddProjects: PROJECT_WALLS
    5% BONUS_PROJECT_BY_THE_NUMBERS
    aeAddProjects: PROJECT_BY_THE_NUMBERS
    5% BONUS_PROJECT_CORRUPTION_REFORM_SIMPLE
    aeAddProjects: PROJECT_CORRUPTION_REFORM
    5% BONUS_EVENTOPTION_HOMELESS_CHILDREN_CHILD_LABOR_CITY
    aeAddProjects: PROJECT_CHILD_LABOR
    5% BONUS_EVENTOPTION_CHILD_MIDWIVES_OPTION_0
    aeAddProjects: PROJECT_MIDWIFERY
    5% BONUS_CITY_BORDER_GROWTH_LARGE
    iBorderGrowth 6
    5% BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    5% BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100
    5% BONUS_EVENTOPTION_BLOODSPORT_GLADIATORS
    aeAddProjects: PROJECT_GLADIATORS
    5% BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
    5% BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
    5% BONUS_EVENTOPTION_CULTURE_RULE_OF_WISDOM_COMPASSIONATE
    aeBonuses: BONUS_HAPPINESS_DOWN, BONUS_ADD_CITIZEN_4
    0% BONUS_EVENTOPTION_TECH_VAULTING_SEWER_SYSTEM_OPTION_1_CITY
    aeAddProjects: PROJECT_SEWER_SYSTEM
    0% BONUS_EVENTOPTION_STUDY_GYMNASIUM_1
    aeAddProjects: PROJECT_ATHLETICS_WRESTLING
    0% BONUS_EVENTOPTION_CITY_AUTONOMY_YES_CITY
    aeAddProjects: PROJECT_AUTONOMOUS_RULE
    0% BONUS_CIVICS_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_CIVICS=160
    aiGlobalYieldsPer: YIELD_CIVICS=40

✎ Jeri Roys

Running Waters City Culture
Once per game City UsTech Hydraulics Discovered UsTile Claimed UsLeader Us Tile Mountain
  • Invest in a sloping vertical well system.
    Begin project: Turpan Wells-30Stone-10/city↗ turnFree law: Engineering
    grants
    BONUS_EVENTOPTION_TECH_HYDRAULICS_RUNNING_WATERS_OPTION_0
    aeAddProjects: PROJECT_TURPAN_WELLS
    aeBonuses: BONUS_STONE_LOSS_SMALL
    BONUS_FREE_LAW_ENGINEERING
    FreeLaw LAW_ENGINEERING
  • We cannot afford this right now.
    Gain trait: Frugal
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL

✎ Andy Auseon Background reading ↗

Sacred Coin City Culture
Once per game City UsReligion StateUs Or ThemFamily Head UsPlayer UsFamily Us
Always +160Money+40/city↗ turn
  • We will put on festivals like the world has never seen!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_HOLY_CITY_FESTIVALS
    aeFamilyBonuses: BONUS_CULTURE_GAIN_AVERAGE_FLAT
  • We will train up priests as guides to the city.
    Progress ambition: Two PriestsRemembered: Recent Ambition (7 turns)
    grants
    BONUS_EVENTOPTION_THE_HOLY_CITY_1
    Ambition GOAL_TWO_PRIESTS
    iAmbitionReligionSubject 1
    aeBonuses: BONUS_RECENT_AMBITION
  • Increase the taxes for visitors to the city.
    Leader relationship: Disappointed WithLeader relationship: Disappointed With+320Money+80/city↗ turn
    gated by
    LeaderSubject SUBJECT_GREEDY
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • The city is doing well enough for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Scattered Independents City Culture
Once per game Player UsLeader UsCity Us Player Max Three CourtiersPlayer ExplorationCity Max Developing
  • By all means, let us negotiate with them and bring them into the fold.
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • We have people enough already, but let us hire the cream of the crop to serve in our military.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • I'm not really interested in bringing in large numbers of people, but we'll selectively absorb their most talented into our Court.
    Gain a Court Merchant
    grants
    BONUS_ADD_GREAT_MERCHANT
    AddCourtier: COURTIER_MERCHANT

✎ Velociryx

Scavengers City Culture
25% to appear Every 20 turns City Us
  • Venture forth in support.
    +50Food+15/city↗ turn
    grants
    BONUS_FOOD_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_FOOD=50
    aiGlobalYieldsPer: YIELD_FOOD=15
  • You are not needed now.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Leyla Johnson

Seasonal Festival City Culture
25% to appear Every 20 turns City Us City Max Developing
  • Through the state all things are possible!
    +80Civics+20/city↗ turn
    grants
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20
  • Knowledge and Sciencescience are the future!
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5

✎ Leyla Johnson

Select Timber City Culture
Once per game City UsPlayer Us City Culture Developing
  • That sounds swell.
    grants
    BONUS_EVENTOPTION_CULTURE_DEVELOPING_LUMBERMILL_IMPROVEMENT_CITY
    AddImprovement IMPROVEMENT_LUMBERMILL
  • Incorporate their methods into our current Forestryforestry program.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
  • I’d like to keep a closer eye on the work being done around [city].
    +1 Worker
    grants
    BONUS_UNIT_WORKER
    aiUnits: UNIT_WORKER=1

✎ Brodie Frehlich

Servant of the Divine City Culture
Once per game Leader UsCity UsReligion WorldUs Or Them City Max DevelopingReligion PlayerReligion State No
  • Seal the city gates. We shall not grant [character] entrance under any circumstances.
    +4 Legitimacy
    grants
    BONUS_REFUSED_RELIGION
    iLegitimacy 4
  • Allow [character] to enter the city, but make no effort to accommodate him.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
  • OrdersOrder the city's Civicscivic leaders to accommodate [character] and make him feel welcome.
    -20Civics-5/city↗ turn+80Happinesseach city↗ turnLeader relationship: Influenced By
    grants
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_RELIGION_SPREAD
    iSpreadToSubject 1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY

✎ Velociryx

Ship-Borne Plague City Culture
Once per game City UsFamily UsLeader Us City CoastalCity Max Strong
Always +80Discontenteach city↗ turn
  • Provide doctors to improve conditions.
    Gain a DoctorRemembered: Sent doctors to Plagued City (+20 opinion for 20 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_0
    aeAddSpecialistClasses: SPECIALISTCLASS_DOCTOR
    BONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_0_FAMILY
    Memory MEMORYFAMILY_SENT_DOCTORS_TO_PLAGUED_CITY
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event currently keys off
  • Ban immigrants from entering [city].
    +80Happinesseach city↗ turnGain trait: Intolerant
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Burn infected areas to destroy the sickness.
    Remembered: Burned areas to kill plague (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Bold
    grants
    BONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_2
    iDestroyImprovements 2
    BONUS_EVENTOPTION_CULTURE_SHIP_BORNE_PLAGUE_OPTION_2_FAMILY
    Memory MEMORYFAMILY_BURNED_OUT_PLAGUE
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Shooting Star City Culture
100% to appear Every 76 turns City UsLeader Us
  • Special coins to commemorate the event.
    Gain trait: Prosperous
    grants
    BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
  • Feed the poor to stave off a higher judgment.
    Gain trait: GraciousProgress ambition: Redemption
    grants
    BONUS_EVENTOPTION_CULTURE_SHOOTING_STAR_OPTION_1
    Ambition GOAL_REDEMPTION
    aeAddTraits: TRAIT_GRACIOUS
  • Prepare for a war that is surely prophesized.
    Gain trait: FierceProgress ambition: Professional Army
    grants
    BONUS_EVENTOPTION_CULTURE_SHOOTING_STAR_OPTION_2
    Ambition GOAL_PROFESSIONAL_ARMY
    aeAddTraits: TRAIT_FIERCE

✎ Andy Auseon

Silphium City Culture The Sacred and the Profane Religion event pack
Once per game Family Religion UsReligion PlayerUs Or ThemLeader UsCity Us City Family SeatCity Max Strong
  • Sway the to send their supplies to [city].
    Begin project: Silphium
    gated by
    IndexSubject
    grants
    BONUS_ADD_SILPHIUM
    aeAddProjects: PROJECT_GIVE_SILPHIUM
  • Explain to [character] why the supply is essential for the [family].
    Begin project: Silphium
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_ADD_SILPHIUM
    aeAddProjects: PROJECT_GIVE_SILPHIUM
  • Pass a law restricting use of the herb to the clergy.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

Sound Judgment City Culture Behind the Throne
Once per game City UsPlayer UsLeader Us Player No DramaMax 2 Strengths
Always Begin project: Musical Tradition
  • When I next travel among the people of [city], I shall find these musicians and bring them to court.
    +1 CharismaGain trait: Music Lover
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_GIVE_TRAIT_MUSIC_LOVER
    aeAddTraits: TRAIT_MUSIC_LOVER
  • When I next travel among the people of [city], I will find whoever was on those flutes for hours on end and offer a thorough critique.
    Gain trait: Heckler
    grants
    BONUS_MAYBE_BITTER
    aiTraitProbDelay: TRAIT_BITTER=25
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER

✎ Jeri Roys

Sowing Discord City Culture
Once per game City UsCity ThemPlayer ThemLeader Them City Min StrongCity Max DevelopingPlayer Truce
  • Back the rebels in full.
    +1 Polearm Infantry unit-10 HP to the city+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_UNITCLASS_POLEARM_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_POLEARM_INFANTRY=1
    BONUS_DAMAGE_CITY_HIGH
    iHPCity -10
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Fund the rebels.
    -160Money-40/city↗ turn-10 HP to the city4 rebel units appear
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_SOW_DISCORD_SUBTLE
    aeBonuses: BONUS_DAMAGE_CITY_HIGH, BONUS_REBEL_UNITS_4
  • Betray the rebels.
    -4 LegitimacyLeader relationship: Conspiring With
    grants
    BONUS_SOW_DISCORD_SUBTLE_NOT_LEGIT
    iLegitimacy -4
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH

✎ Jeri Roys

Sporting Chances City Culture
70% to appear Once per game City Us
  • Let the elders have their archery.
    Begin project: Athletic Tradition: Archery
    grants
    BONUS_EVENTOPTION_STUDY_GYMNASIUM_0
    aeAddProjects: PROJECT_ATHLETICS_ARCHERY
  • Wrestling is clearly superior.
    Begin project: Athletic Tradition: Wrestling
    grants
    BONUS_EVENTOPTION_STUDY_GYMNASIUM_1
    aeAddProjects: PROJECT_ATHLETICS_WRESTLING
  • Horse racing is the best sport.
    Begin project: Athletic Tradition: Equestrian
    grants
    BONUS_EVENTOPTION_STUDY_GYMNASIUM_2
    aeAddProjects: PROJECT_ATHLETICS_EQUESTRIAN

✎ Josh Unsworth

Stitched Together City Culture
Once per game City UsPlayer WarLeader UsCity UsCity Us Player Min StrongerCity Family Seat
  • Arm the new recruits as shock troops.
    +1 Heavy Infantry unitGain trait: Banner of Unity
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_GIVE_TRAIT_BANNER_OF_UNITY
    aeAddTraits: TRAIT_BANNER_OF_UNITY
  • Arm the new recruits as ranged support.
    +1 Ranged Infantry unitGain trait: Banner of Unity
    grants
    BONUS_UNITCLASS_RANGED_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_RANGED_INFANTRY=1
    BONUS_GIVE_TRAIT_BANNER_OF_UNITY
    aeAddTraits: TRAIT_BANNER_OF_UNITY
  • Hold the new recruits in reserve.
    +80Training+20/city↗ turnGain trait: Banner of Unity
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
    BONUS_GIVE_TRAIT_BANNER_OF_UNITY
    aeAddTraits: TRAIT_BANNER_OF_UNITY

✎ Jeri Roys

Sweet Scents City Culture
Once per game Turn 50+ City UsLeader UsPlayer Us Max 2 WeaknessCity Max DevelopingNot Player Egypt
  • I can’t turn my nose up at this!
    -80Money-20/city↗ turnBegin project: Perfume
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
  • I smell fine as it is.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD

✎ David Ballantyne

Sweet Scents City Culture
Once per game City UsLeader UsPlayer Us Max 2 WeaknessCity Max DevelopingPlayer Egypt
  • I can’t turn my nose up at this!
    -80Money-20/city↗ turnBegin project: Perfume
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_ADD_PERFUME
    aeAddProjects: PROJECT_GIVE_PERFUME
  • I smell fine as it is.
    Gain trait: Proud
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD

✎ David Ballantyne

Talented Politician City Culture
25% to appear Every 80 turns City UsPlayer Us Player Max Three Courtiers
  • We need a new diplomat on the court.
    Gain a Court Minister
    grants
    BONUS_ADD_GREAT_MINISTER
    AddCourtier: COURTIER_MINISTER
  • Push favorable policies through court.
    +120Civics+30/city↗ turn
    grants
    BONUS_CIVICS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_CIVICS=120
    aiGlobalYieldsPer: YIELD_CIVICS=30

✎ Leyla Johnson

Tales Spread City Culture
Once per game City UsLeader Us Returned From Exploring
  • Take this opportunity to refocus our laws.
    Free law: Exploration
    grants
    BONUS_FREE_LAW_EXPLORATION
    FreeLaw LAW_EXPLORATION
  • Take this opportunity to commemorate royal achievements.
    Begin project: Monumental Gate
    grants
    BONUS_EVENTOPTION_UNDER_NATION_OPTION_0_CITY
    aeAddProjects: PROJECT_MONUMENTAL_GATE

✎ Jeri Roys

Tax Surplus City Culture
Once per game City Us
  • Save the Goldgold for later.
    +160Money+40/city↗ turn
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
  • Resolve
    25%
    +6Orders↗ turn
    25%
    +20Science+5/city↗ turn
    25%
    +40Civics+10/city↗ turn
    25%
    +60Training+15/city↗ turn
    grants
    25% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    25% BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    25% BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    25% BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • Resolve
    25%
    +6Orders↗ turn
    25%
    +20Science+5/city↗ turn
    25%
    +40Civics+10/city↗ turn
    25%
    +60Training+15/city↗ turn
    grants
    25% BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    25% BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    25% BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    25% BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15

✎ Bob Thomas

Temple Hymns City Culture
Once per game City UsLeader UsReligion StatePlayer Us
  • Resolve
    Remembered (all families): Encouraged poor with Religion (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Brought hymns to the people (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_EVENTOPTION_CULTURE_TEMPLE_HYMNS_OPTION_0_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_ENCOURAGED_THE_POOR
    100% BONUS_EVENTOPTION_CULTURE_TEMPLE_HYMNS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_HYMNS_TO_THE_PEOPLE
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: ProsperousGain trait: Unpopular
    0%
    +60Discontenteach city↗ turnGain trait: Prosperous
    grants
    100% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_DISCONTENT_GAIN_SMALL
    aiCityYields: YIELD_DISCONTENT=60
    0% BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
  • Prioritize religion as a state goal.
    +2 LegitimacyFree law: OrthodoxyGain trait: Intolerant
    grants
    BONUS_ORTHODOXY_AND_INTOLERANT
    FreeLaw LAW_ORTHODOXY
    iLegitimacy 2
    aeBonuses: BONUS_GIVE_TRAIT_INTOLERANT

✎ Andy Auseon Background reading ↗

Temple from the East City Culture
Once per game Religion StateUs Or ThemPlayer UsCity Us Manichaeism
  • Ask to see their plans for Holy Site Manichaeism.
    Leader relationship: Influenced By+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TEMPLE_FROM_THE_EAST_YES
    AmbitionReligion GOAL_HOLY_SITE_MANICHAEISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Welcome them into our Cities instead.
    Leader relationship: Disappointed WithGain trait: Prosperous
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    BONUS_ADD_CITIZEN_2
    iCitizens 2

✎ Josh Unsworth

The 3,000 Events City Culture
5% to appear Once per game City Us
  • Spread the histories far and wide.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • We will learn from our past.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • This is only the beginning!
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10

✎ Josh Unsworth

The Angelic Divine City Culture The Sacred and the Profane Religion event pack
Once per game Religion StateZoroastrianismCity UsPlayer UsLeader Us JudaismChristianity
  • Rule that they are not divine. There is but one God, as it should be.
    Free law: MonotheismGain trait: Intolerant
    grants
    BONUS_FREE_LAW_MONOTHEISM
    FreeLaw LAW_MONOTHEISM
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • Although not divine, allow the worship of these immortal beings.
    Remembered: Allowed worship of the Angelic Divine (+40 opinion for 40 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_ANGELIC_DIVINE_OPTION_1_RELIGION_0
    Memory MEMORYRELIGION_ANGELIC_DIVINE
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    ◇ grants a memory no event currently keys off
  • Establish worship of the Angelic Divine as a formal Culturecult.
    Free law: Polytheism
    grants
    BONUS_EVENTOPTION_THE_ANGELIC_DIVINE_OPTION_2_CITY
    AddImprovement IMPROVEMENT_CULT_OF_THE_ANGELIC_DIVINE
    aiStats: STAT_CULTS=1
    BONUS_FREE_LAW_POLYTHEISM
    FreeLaw LAW_POLYTHEISM

✎ Josh Unsworth Background reading ↗

The Apostles City Culture
Every 40 turns Leader 3+ City UsChristianityLeader Us Religion State No
  • They are welcome here.
    Remembered: Spread Christianity (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_0_RELIGION
    Memory MEMORYRELIGION_SPREAD_CHRISTIANITY
    iSpreadToSubject 0
    ◇ grants a memory no event currently keys off
  • Break up that unruly rabble.
    +20Discontenteach city↗ turnRemembered: Broke up our gathering (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_DISCONTENT_GAIN_MINIMAL
    aiCityYields: YIELD_DISCONTENT=20
    BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_1_RELIGION
    Memory MEMORYRELIGION_BROKE_UP_GATHERING
    BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_1_CHARACTER
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • Let them gather peacefully.
    +20Happinesseach city↗ turnRemembered: Allowed us to gather (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_HAPPINESS_GAIN_MINIMAL
    aiCityYields: YIELD_HAPPINESS=20
    BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_2_RELIGION
    Memory MEMORYRELIGION_ALLOWED_GATHERING
    BONUS_EVENTOPTION_RELIGION_THE_APOSTLES_OPTION_2_CHARACTER
    StartLaw LAW_TOLERANCE
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

The Art of [city] City Culture Empires of the Indus
100% to appear Once per game
  • Commend the artists to their religions.
    Remembered: Celebrated our artists (+40 opinion for 40 turns)(no event currently keys off this)Remembered: Celebrated our artists (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORY_CELEBRATED_ARTISTS
    Memory MEMORY_CELEBRATED_ARTISTS
    BONUS_MEMORY_CELEBRATED_ARTISTS
    Memory MEMORY_CELEBRATED_ARTISTS
    ◇ grants a memory no event currently keys off
  • Spread the religious art throughout [rival].
    +10–100 Culture (by city tier) (every city)
    grants
    BONUS_CULTURE_ALL_TINY
    aeAllCityBonuses: BONUS_CULTURE_GAIN_TINY
  • Encourage the artists to focus on [city].
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Josh Unsworth Background reading ↗

The Automaton City Culture
Once per game Leader UsCity UsTech Hydraulics Discovered UsFamily Us Family Sages
  • Resolve
    48%
    Gain trait: BlessedProgress ambition: Control Colossus
    48%
    Gain trait: BlessedProgress ambition: Seven Wonders
    5%
    Gain trait: BlessedProgress ambition: Pantheon
    grants
    48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER
    Ambition GOAL_CONTROL_COLOSSUS
    aeAddTraits: TRAIT_BLESSED
    48% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_3
    Ambition GOAL_SEVEN_WONDERS
    aeAddTraits: TRAIT_BLESSED
    5% BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_0_CHARACTER_2
    Ambition GOAL_PANTHEON
    aeAddTraits: TRAIT_BLESSED
  • Let the whole court hear its predictions.
    +20Science+5/city↗ turn
    grants
    BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_1_CHARACTER
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL
  • Reveal its wisdom to the gathered crowds.
    +30–300 Culture (by city tier)+1 Happiness level
    grants
    BONUS_EVENTOPTION_TECH_HYDRAULICS_THE_AUTOMATON_OPTION_2_CITY
    aeBonuses: BONUS_CULTURE_GAIN_AVERAGE, BONUS_HAPPINESS_UP

✎ Andy Auseon Background reading ↗

The Converted City Culture
Once per game ChristianityLeader UsAugustineCity Us Religion Of LeaderNot Religion State
  • Commission him to write works on religion and philosophy.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Allow him to establish a monastic foundation for followers.
    grants
    BONUS_EVENTOPTION_RELIGION_THE_CONVERTED_OPTION_1_CITY
    AddImprovement IMPROVEMENT_MONASTERY_CHRISTIANITY
  • Embrace Christianity as a state religion.
    -2 LegitimacyGain a Court Minister
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
    BONUS_EVENTOPTION_RELIGION_THE_CONVERTED_OPTION_3_CHARACTER_0
    iLegitimacy -2
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Ignore him and he will go away.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Andy Auseon Background reading ↗

The Elect City Culture The Sacred and the Profane Religion event pack
Once per game Turn 20+ Religion Player WorldCity UsManichaean Clergy TempPlayer UsLeader Us ManichaeismCity Max DevelopingMax 1 ClergyMax 2 Strengths
  • Our court welcomes such piety.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
    BONUS_MAYBE_MORE_PIOUS
    aiTraitProbDelay: TRAIT_PIOUS=50
  • Turn him away.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_MAYBE_VIGILANT
    aiTraitProbDelay: TRAIT_VIGILANT=25

✎ Josh Unsworth

The Epic Cycle City Culture The Sacred and the Profane Religion event pack
Once per game City UsNon Leader UsReligion Player Pagan Poet
  • Invite [character] to read the work in court.
    Remembered (all families): Inspired by epic poetry (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_EPIC_CYCLE_OPTION_0_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_EPIC_POETRY
    ◇ grants a memory no event currently keys off
  • Have your scribes make copies to be circulated throughout [rival].
    grants
    BONUS_EVENTOPTION_THE_EPIC_CYCLE_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_CULTURE_GAIN_SMALL, BONUS_HAPPINESS_GAIN_SMALL

✎ Josh Unsworth

The Fallen Goddess City Culture The Sacred and the Profane Religion event pack
Once per game Religion PlayerCity UsWas Leader Dead UsPlayer UsForgotten Priestess Religion PaganCity Max Developing
  • Sponsor the restoration of the Templetemple.
    Remembered: Restored a fallen temple (+40 opinion for 80 turns)(no event currently keys off this)-50Stone-15/city↗ turn
    grants
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_RELIGION
    Memory MEMORYRELIGION_RESTORED_TEMPLE
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_CITY
    AddImprovement IMPROVEMENT_SHRINE_OF_THE_FALLEN_GODDESS
    aiStats: STAT_CULTS=1
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_0_PLAYER
    aeBonuses: BONUS_STONE_LOSS_AVERAGE
    ◇ grants a memory no event currently keys off
  • Hold a festival in the goddesses’ name so she is not forgotten.
    Begin project: Festival-30Food-10/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_1_CITY
    aeAddProjects: PROJECT_FESTIVAL
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_HAPPINESS_GAIN_AVERAGE
  • Assign more priestesses, with [character] leading them from a position within your court.
    -60Civics-15/city↗ turnGain a Court Minister
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_2_CHARACTER_1
    MakeCourtier COURTIER_MINISTER
  • Tell the Priestess to move on and Ordersorder the dismantling of the Templetemple.
    Remembered: Allowed a goddess to be forgotten (-20 opinion for 80 turns)(no event currently keys off this)+50Stone+15/city↗ turnLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_THE_FALLEN_GODDESS_OPTION_3_RELIGION
    Memory MEMORYRELIGION_FORGOTTEN_GODDESS
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗

The Followers of Christ City Culture The Sacred and the Profane Religion event pack
Once per game Religion PlayerCity UsPlayer Us JudaismCity Temple
  • Promise to support the [religion] leaders if the new religion causes trouble.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    ◇ grants a memory no event currently keys off
  • Leave the local leaders to manage the new religion.
    +20–200 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_SMALL
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=20], CULTURE_DEVELOPING[YIELD_CULTURE=40], CULTURE_STRONG[YIELD_CULTURE=80], CULTURE_LEGENDARY[YIELD_CULTURE=200]

✎ Josh Unsworth

The Goal Of Life City Culture
Every 40 turns Law: Philosophy City UsNon Leader Governor Us
  • To maximize our Happinesshappiness.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • To be virtuous, for virtue is knowledge.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • To seek wisdom and true knowledge of the world.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • To avoid wasting time on such drivel. Is there nothing more practical to do?
    Free law: Engineering
    gated by
    IndexSubject
    grants
    BONUS_FREE_LAW_ENGINEERING
    FreeLaw LAW_ENGINEERING

✎ Solver

The Guardian Fire City Culture
Once per game Religion StateUs Or ThemPlayer UsCity Us Zoroastrianism
  • Holy Site Zoroastrianism will guard this land.
    Progress ambition: Holy Site ZoroastrianismRemembered: Recent Ambition (7 turns)Leader relationship: Influenced By+40Civics+10/city↗ turn
    grants
    BONUS_AMBITION_HOLY_SITE_ZOROASTRIANISM
    Ambition GOAL_HOLY_SITE_ZOROASTRIANISM
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Our armies are sufficient to hold back the darkness.
    Leader relationship: Disappointed With+1 Courage+80Training+20/city↗ turn
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20

✎ Josh Unsworth

The Import and Export Business City Culture
Every 60 turns Leader UsCity UsFamily Head Us Not Capital Us
  • Resolve
    33%
    -3Orders↗ turnAdds Horses
    33%
    -3Orders↗ turnAdds Camels
    33%
    -3Orders↗ turnAdds Elephants
    grants
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_CITY_ADD_RESOURCE_HORSE
    AddResource RESOURCE_HORSE
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_CITY_ADD_RESOURCE_CAMEL
    AddResource RESOURCE_CAMEL
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_CITY_ADD_RESOURCE_ELEPHANT
    AddResource RESOURCE_ELEPHANT
  • Resolve
    7%
    -160Money-40/city↗ turnAdds Marble
    7%
    -160Money-40/city↗ turnAdds Ore
    7%
    -160Money-40/city↗ turnAdds Salt
    7%
    -160Money-40/city↗ turnAdds Gems
    7%
    -160Money-40/city↗ turnAdds Gold
    7%
    -160Money-40/city↗ turnAdds Silver
    7%
    -160Money-40/city↗ turnAdds Fur
    7%
    -160Money-40/city↗ turnAdds Honey
    7%
    -160Money-40/city↗ turnAdds Incense
    7%
    -160Money-40/city↗ turnAdds Lavender
    7%
    -160Money-40/city↗ turnAdds Olives
    7%
    -160Money-40/city↗ turnAdds Wine
    7%
    -160Money-40/city↗ turnAdds Dyes
    7%
    -160Money-40/city↗ turnAdds Pearls
    7%
    -160Money-40/city↗ turnAdds Citrus
    grants
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_MARBLE
    AddResource RESOURCE_MARBLE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_ORE
    AddResource RESOURCE_ORE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_SALT
    AddResource RESOURCE_SALT
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_GEM
    AddResource RESOURCE_GEM
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_GOLD
    AddResource RESOURCE_GOLD
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_SILVER
    AddResource RESOURCE_SILVER
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_FUR
    AddResource RESOURCE_FUR
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_HONEY
    AddResource RESOURCE_HONEY
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_INCENSE
    AddResource RESOURCE_INCENSE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_LAVENDER
    AddResource RESOURCE_LAVENDER
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_OLIVE
    AddResource RESOURCE_OLIVE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_DYE
    AddResource RESOURCE_DYE
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_PEARL
    AddResource RESOURCE_PEARL
    7% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    7% BONUS_CITY_ADD_RESOURCE_CITRUS
    AddResource RESOURCE_CITRUS
  • Resolve
    10%
    Adds CattleLeader relationship: Holds Favor From
    10%
    Adds SheepLeader relationship: Holds Favor From
    10%
    Adds PigsLeader relationship: Holds Favor From
    10%
    Adds GoatsLeader relationship: Holds Favor From
    10%
    Adds WheatLeader relationship: Holds Favor From
    10%
    Adds BarleyLeader relationship: Holds Favor From
    10%
    Adds SorghumLeader relationship: Holds Favor From
    10%
    Adds GameLeader relationship: Holds Favor From
    10%
    Adds FishLeader relationship: Holds Favor From
    10%
    Adds CrabsLeader relationship: Holds Favor From
    grants
    10% BONUS_CITY_ADD_RESOURCE_CATTLE
    AddResource RESOURCE_CATTLE
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_SHEEP
    AddResource RESOURCE_SHEEP
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_PIG
    AddResource RESOURCE_PIG
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_GOAT
    AddResource RESOURCE_GOAT
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_WHEAT
    AddResource RESOURCE_WHEAT
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_BARLEY
    AddResource RESOURCE_BARLEY
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_SORGHUM
    AddResource RESOURCE_SORGHUM
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_GAME
    AddResource RESOURCE_GAME
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_FISH
    AddResource RESOURCE_FISH
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    10% BONUS_CITY_ADD_RESOURCE_CRAB
    AddResource RESOURCE_CRAB
    10% BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM

✎ Zorbaz

The Kohen City Culture The Sacred and the Profane Religion event pack
Once per game Turn 20+ Religion Player WorldCity UsJewish Clergy TempPlayer Us JudaismCity Max DevelopingMax 1 Clergy
  • Let him oversee our scribes in the Palacepalace.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
  • Send him to improve relations with the [religion] elders.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_KOHEN_OPTION_2_RELIGION
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
    ◇ grants a memory no event currently keys off
  • Turn him away.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Magus City Culture The Sacred and the Profane Religion event pack
Once per game Turn 20+ Religion Player WorldCity UsZoroastrian Clergy TempPlayer Us ZoroastrianismCity Max DevelopingMax 1 Clergy
  • Welcome [character] as a member of the court.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
  • Accepting this zealot will only add fuel to the flames.
    grants
    BONUS_MAYBE_VIGILANT
    aiTraitProbDelay: TRAIT_VIGILANT=25

✎ Josh Unsworth

The Mines of Laurion City Culture
Once per game City UsTile ClaimedLeader Us Tile MineTile No Resource
  • Buy them the tools necessary.
    -200Money↗ turn
    grants
    BONUS_EVENTOPTION_MINES_OF_LAURION_YES
    AddImprovement IMPROVEMENT_LAURION_MINE
    aiGlobalYieldsBase: YIELD_MONEY=-200
  • Any investment is too expensive.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Soren Johnson

The Mysteries City Culture The Sacred and the Profane Religion event pack
Once per game Religion Player PaganCity UsLeader UsPlayer Us City Max DevelopingNot Capital Us
Always +20Growtheach city↗ turn+20Happinesseach city↗ turn
  • Step up to the boundary of death, to approach the gods.
    -2 LegitimacyGain trait: Mystery Initiate
    grants
    BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_THE_MOTHER
    aiStats: STAT_CULTS=1
    BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CHARACTER
    iLegitimacy -2
    aeAddTraits: TRAIT_MYSTERY_INITIATE
  • Allow the mysteries to continue, but refuse to take part.
    grants
    BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_0_CITY
    AddImprovement IMPROVEMENT_CULT_OF_THE_MOTHER
    aiStats: STAT_CULTS=1
  • Banish the mysteries from [city].
    +4 Legitimacy+40 XP to the character
    grants
    BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_2_RELIGION
    aeReligionBonuses: BONUS_DISCONTENT_GAIN_TINY
    BONUS_EVENTOPTION_ELEUSIAN_MYSTERIES_OPTION_2_CHARACTER
    iLegitimacy 4
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth Background reading ↗

The Nine Figures City Culture Empires of the Indus
100% to appear Once per game
  • Ask them to improve the precision of measuring goods for trade.
    Begin project: Weights+60Civics+15/city↗ turn
    grants
    BONUS_PROJECT_WEIGHTS
    aeAddProjects: PROJECT_WEIGHTS
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • This could usher in a new age of construction.
    grants
    BONUS_ARCHETYPE_BUILDER
    SetArchetype TRAIT_BUILDER_ARCHETYPE
  • Send the young to learn this new system of numbers.
    +8Science+2/city↗ turnGain a random trait
    grants
    BONUS_SCIENCE_GAIN_TINY
    aiGlobalYieldsBase: YIELD_SCIENCE=8
    aiGlobalYieldsPer: YIELD_SCIENCE=2
    BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED
    aeRandomTraitDelay: TRAIT_ENGINEER, TRAIT_ASTRONOMER, TRAIT_EDUCATED
    aeRandomTraitText: TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_ENGINEER, TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_ASTRONOMER, TEXT_BONUS_ADD_RANDOM_ENGINEER_ASTRONOMER_EDUCATED_EDUCATED

✎ Josh Unsworth Background reading ↗

The Olympiad City Culture
Every 40 turns City UsPlayer Us City OlympicsPlayer Max Three Courtiers
  • The winner will become your personal advisor.
    Gain a Court Soldier
    grants
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • We have invited athletes from every nation.
    Remembered (all rivals): Impressed by our Olympiad (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_OLYMPIAD_OPINION
    MemoryAllPlayers MEMORYPLAYER_THE_OLYMPIAD
    ◇ grants a memory no event currently keys off
  • I have prepared a rousing speech for the ceremonies. Orator / Charming character / Inspiring
    +2 Legitimacy
    gated by
    LeaderSubjectAny SUBJECT_ORATOR / SUBJECT_CHARACTER_CHARMING / SUBJECT_INSPIRING
    grants
    BONUS_EVENTOPTION_THE_OLYMPIAD_SPEECH
    iLegitimacy 2

✎ Leyla Johnson Background reading ↗

The Presbyter City Culture The Sacred and the Profane Religion event pack
Once per game Turn 20+ Religion Player WorldCity UsChristian Clergy TempPlayer UsLeader Us Max 1 ClergyCity Max DevelopingChristianity
  • He can serve as a minister to the realm.
    +1 Charisma
    grants
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Allow him to oversee the court finances.
    +1 Discipline
    grants
    BONUS_EVENTOPTION_THE_MAGUS_YES_PLAYER
    iJoinReverse 2
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Turn him away.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Josh Unsworth

The Public Purse City Culture
50% to appear Once per game City UsLeader Us
  • Establish Grain Dole in [city].
    Begin project: Grain Dole
    grants
    BONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_0_CITY
    aeAddProjects: PROJECT_GRAIN_DOLE
  • Use the Moneymoney to Influenceinfluence key nobility.
    -2 LegitimacyRemembered (all families): Treated lavishly with royal funds (+40 opinion for 40 turns)(no event currently keys off this)-40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_1_CHARACTER
    MemoryAllFamilies MEMORYFAMILY_REDIRECTED_FUNDS
    iLegitimacy -2
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
    ◇ grants a memory no event currently keys off
  • Buy Foodfood to distribute to the hungry.
    -160Money-40/city↗ turn+1 Happiness level
    grants
    BONUS_EVENTOPTION_CULTURE_THE_PUBLIC_PURSE_OPTION_2_CITY
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_HAPPINESS_UP

✎ Andy Auseon Background reading ↗

The Pále City Culture
Once per game City UsPlayer UsLeader Us City Culture StrongCity Olympics
  • Incorporate the sport into the military Trainingtraining of [city].
    Begin project: Athletic Tradition: Wrestling-40Training-10/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_STRONG_OLYMPIAD_PROJECT_CITY
    aeAddProjects: PROJECT_ATHLETICS_WRESTLING
    BONUS_TRAINING_LOSS_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=-40
    aiGlobalYieldsPer: YIELD_TRAINING=-10
  • Invite this year’s winner to join the court.
    -80Money-20/city↗ turnGain a Court Soldier
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
    BONUS_ADD_GREAT_SOLDIER
    AddCourtier: COURTIER_SOLDIER
  • Induct the victor into the local guard.
    +1 Levy unit
    grants
    BONUS_UNITCLASS_LEVY
    aiBonusUnits: BONUSUNITCLASS_LEVY=1
  • Resolve
    33%
    -3Orders↗ turnLoses trait: Bitter
    33%
    -3Orders↗ turnLoses trait: Miserable
    33%
    -3Orders↗ turnLoses trait: Mourning
    grants
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_REMOVE_TRAIT_BITTER
    aeRemoveTraits: TRAIT_BITTER
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_REMOVE_TRAIT_MISERABLE
    aeRemoveTraits: TRAIT_MISERABLE
    33% BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
    33% BONUS_REMOVE_TRAIT_MOURNING
    aeRemoveTraits: TRAIT_MOURNING

✎ Brodie Frehlich Background reading ↗

The Ramayana City Culture Empires of the Indus
100% to appear Once per game
  • Rama is the ideal hero, to be emulated by all.
    Gain trait: Righteous
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
  • Such Epics show us a just way of living.
    Free law: Epics
    gated by
    PlayerSubjectNotAny SUBJECT_PLAYER_EPICS
    grants
    BONUS_FREE_LAW_EPICS
    FreeLaw LAW_EPICS
  • Spread this tale to every city.
    +10–100 Culture (by city tier) (every city)
    gated by
    PlayerSubject SUBJECT_PLAYER_EPICS
    grants
    BONUS_CULTURE_ALL_TINY
    aeAllCityBonuses: BONUS_CULTURE_GAIN_TINY

✎ Josh Unsworth Background reading ↗

The Sacred Language City Culture Empires of the Indus
100% to appear Once per game
  • Attempt to learn the language yourself.
    Gain trait: Educated
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Decree that the court will write documents in Sanskrit from now on.
    Remembered: Sanscrit Documents
    grants
    BONUS_CIVICS_PER_RELIGION_CITY
    aeReligionBonuses: BONUS_CIVICS_GAIN_TINY
    BONUS_MEMORY_SANSCRIT_DOCUMENTS
    Memory MEMORY_SANSCRIT_DOCUMENTS
    ◇ may enable: Sanskrit Diplomacy
  • Encourage the recording of these local deities.
    grants
    BONUS_FREE_THEOLOGY
    bFreeTheology 1

✎ Josh Unsworth Background reading ↗

The Second City City Culture Empires of the Indus
100% to appear Once per game
  • OrdersOrder the construction of a winter Palacepalace.
    -1 Happiness level
    grants
    BONUS_ADD_IMPROVEMENT_COURTHOUSE_3
    AddImprovement IMPROVEMENT_COURTHOUSE_3
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
  • Let all know that [city] is the second Capital.
    Begin project: Second Capital
    grants
    BONUS_ADD_PROJECT_SECOND_CAPITAL
    aeAddProjects: PROJECT_SECOND_CAPITAL
  • No light shines as bright as [city].
    +1 Happiness level
    grants
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Josh Unsworth

The Street Singer City Culture
Once per game Family UsCapital UsZamra Family Different From LeaderNot Player Character
  • Exploring other lands and recording her travels.
    Law-based opinion shift+1 Scout
    grants
    BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_0
    aiLawOpinion: LAW_EXPLORATION=20
    BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_0_CHARACTER
    aiUnits: UNIT_SCOUT=1
  • Writing great works of national pride.
    Law-based opinion shiftGain a Poet
    grants
    BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_1
    aiLawOpinion: LAW_EPICS=20
    BONUS_EVENTOPTION_LAW_THE_STREET_SINGER_OPTION_1_CHARACTER
    aeAddSpecialistClasses: SPECIALISTCLASS_POET
  • Serving the Nation as part of our court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER

✎ Andy Auseon

The Three Crosses City Culture
Once per game Religion StateUs Or ThemPlayer UsCity Us Christianity
  • Holy Site Christianity will stand for generations to come.
    Leader relationship: Influenced By+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_THREE_CROSSES_YES
    AmbitionReligion GOAL_HOLY_SITE_CHRISTIANITY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • The site does not need a church to be holy.
    Leader relationship: Disappointed WithGain trait: Eloquent
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT

✎ Josh Unsworth

The Tournament at [city] City Culture
Part of the The Tournament at [city] chain — 5 events view map →
Once per game Turn 20+ Family UsFamily UsCity UsLeader Us City Family Seat
  • Bet on the [family] fighter.
    Remembered: Supported our champion (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_TOURNAMENT_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_SUPPORTED_CHAMPION
    ◇ grants a memory no event currently keys off
  • Cheer for the [family] champion.
    Remembered: Supported our champion (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_TOURNAMENT_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_SUPPORTED_CHAMPION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The [city] Hoard City Culture Empires of the Indus
100% to appear Once per game
  • Solidify the rights of the wealthy elites.
    Free law: Elites
    grants
    BONUS_FREE_LAW_ELITES
    FreeLaw LAW_ELITES
  • Work with the merchants to create systems to improve trade even further.
    Free law: Trade League
    grants
    BONUS_FREE_LAW_TRADE_LEAGUE
    FreeLaw LAW_TRADE_LEAGUE
  • 'Strongly encourage' them to donate to the royal purse.
    +400Money+100/city↗ turn
    grants
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Josh Unsworth Background reading ↗

Trade Winds City Culture Empires of the Indus
100% to appear Once per game
  • Place a tax on incoming goods.
    +320Money+80/city↗ turn
    grants
    BONUS_MONEY_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=320
    aiGlobalYieldsPer: YIELD_MONEY=80
  • Improve the ports to Harborharbor the merchant fleets.
    -160Money-40/city↗ turnBegin project: Trade Winds
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_PROJECT_TRADE_WINDS
    aeAddProjects: PROJECT_TRADE_WINDS
  • The oceans are fickle. We will re-invest the gains into trade by land.
    +2 Caravan
    grants
    BONUS_CARAVAN_2
    aiUnits: UNIT_CARAVAN=2

✎ Josh Unsworth

Translating Together City Culture The Sacred and the Profane Religion event pack
Once per game Law: Tolerance City UsReligion WorldReligion World
  • Have the scribes study the texts.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15
  • Enlist a skilled orator to perform readings of the text.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Praise the people of [city] for their achievement.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80

✎ Josh Unsworth

Tutorial: Culture City Culture
Part of the Tutorial: Culture chain — 2 events view map →
Once per game City Us
  • I will put them to work right away!
    +1 Worker
    grants
    BONUS_EVENTOPTION_TUTORIAL_CULTURE_OKAY
    aiUnits: UNIT_WORKER=1
    ↳ may trigger: Tutorial: Hurry Production

✎ Soren Johnson

Valuable Experience City Culture
Once per game City UsUs City Max DevelopingGovernorHealthy
  • Listen closely to political advisors.
    Gain trait: Cunning+1 Discipline
    grants
    BONUS_CUNNING_AND_DISCIPLINE
    aeBonuses: BONUS_GIVE_TRAIT_CUNNING, BONUS_GAIN_DISCIPLINE_1
  • Seek knowledge from books and scholars.
    Gain trait: Educated
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED

✎ Leyla Johnson

Veteran Colonies City Culture
Once per game Law: Colonies Leader UsCity Us Max 2 StrengthsCity Family Seat No
  • They have earned a place of their own.
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • Increase their pay and put them on the front lines.
    -120Money-30/city↗ turn+160Training+40/city↗ turn
    grants
    BONUS_EVENTOPTION_VETERAN_COLONIES_PAY
    aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_TRAINING_GAIN_HUGE
  • No. They are fighters, not farmers.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Leyla Johnson

Virtuous Reformers City Culture
Once per game Player UsCapital Us City Discontent ModerateNot City Culture Legendary
  • Let the movement run its course.
    -400Money-100/city↗ turn+1 Happiness level (every city)
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_SEVEN_SINS
    bHidePrereqs prereqs hidden in-game
    grants
    BONUS_EVENTOPTION_VIRTUOUS_REFORMERS_LET
    aeBonuses: BONUS_MONEY_LOSS_GIGANTIC
    aeAllCityBonuses: BONUS_HAPPINESS_UP
  • They call this decadence? Bring more Winewine!
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]

✎ Leyla Johnson

Visitor from the East City Culture
25% to appear Once per game City UsConfuciusLeader Us
  • Invite him to stay as part of the [rival] court.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Gather our advisors to hear his teachings.
    Begin project: Confucianism
    grants
    BONUS_EVENTOPTION_CULTURE_VISITOR_FROM_THE_EAST_OPTION_1_CITY
    aeAddProjects: PROJECT_CONFUCIANISM
  • I will not take advice from a foreign prophet.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_CULTURE_VISITOR_FROM_THE_EAST_OPTION_2_CHARACTER_1
    iLegitimacy 2

✎ Andy Auseon

Volunteers City Culture
25% to appear Every 20 turns City UsTech Steel Discovered Us
  • They should engage in hard labor.
    +1 Worker
    grants
    BONUS_EVENTOPTION_HAPPINESS_VOLUNTEERS_WORKER
    aiUnits: UNIT_WORKER=1
  • They should take up arms.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Leyla Johnson

Wandering Gods City Culture The Sacred and the Profane Religion event pack
Once per game City UsReligion Player PaganPlayer ThemCity Them Player Peace Or TrucePlayer Very Close
  • Encourage the Culturecult's spread in [rival], using it to increase your own Influenceinfluence.
    Reveals the target player's territoryRemembered: Influenced by cult (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_WANDERING_GODS_OPTION_0_PLAYER
    Memory MEMORYPLAYER_INFLUENCED_BY_CULT
    bRevealTerritory 1
    ◇ grants a memory no event currently keys off
  • Allow the Culturecult's spread to [city], bringing the two cities closer together.
    grants
    BONUS_EVENTOPTION_WANDERING_GODS_OPTION_1_CITY_0
    AddImprovement IMPROVEMENT_DUAL_CULT
    aiStats: STAT_CULTS=1

✎ Josh Unsworth

Wayward Son City Culture
Once per game City UsPlayer Peace Or TrucePlayer Us Player Max Upset
  • Take him into custody, and make sure [rival] learns of our leverage.
    Remembered: Held a noble hostage (+20 opinion for 40 turns)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_WAYWARD_SON_HOSTAGE
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    BONUS_EVENTOPTION_WAYWARD_SON_PLAYER
    iLegitimacy 2
  • Support his dreams of leading an artistic community in [city].
    Begin project: Work of Art
    grants
    BONUS_EVENTSTORY_RESIDENT_ARTIST_CITY
    aeAddProjects: PROJECT_WORK_OF_ART
  • Convince him to return to his homeland and heal the divide between our nations.
    Remembered: Returned wayward son (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_EVENTOPTION_WAYWARD_SON_CHARMED
    Memory MEMORYPLAYER_RETURNED_WAYWARD_SON
    aiYieldsTradeBase: YIELD_SCIENCE=40
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Welcome Return City Culture
Once per game City UsLeader UsUsFamily UsPlayer Us City Culture StrongExploring
  • Tales of battle, I expect.
    Begin project: Triumph+1 Courage
    grants
    BONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_COURAGE_CITY
    aeAddProjects: PROJECT_TRIUMPH
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • I anticipate something clever from [character]
    Begin project: Scientific Method+1 Wisdom
    grants
    BONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_WISDOM_CITY
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • [character] is known for his commitment to Civicscivic duty.
    Begin project: Misthophoria+1 Charisma
    grants
    BONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_CHARISMA_CITY
    aeAddProjects: PROJECT_MISTHOPHORIA
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • I hear that [character] made many trade connections during his travels.
    Begin project: Merchant Town+1 Discipline
    grants
    BONUS_EVENTOPTION_CULTURE_STRONG_EXPLORER_DISCIPLINE_CITY
    aeAddProjects: PROJECT_MERCHANT_TOWN
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Brodie Frehlich

Wild Revels City Culture
Part of the Wild Revels chain — 3 events view map →
Once per game Leader UsImportant UsCapital Us AdultCarnal HiddenMutual Attraction LeaderNot TraditionalNot High Discipline
Always +60 XP to the characterBegin project: Luxurious Delights
  • Embrace your reputation as one who enjoys life.
    Gain trait: Debauched+80Happinesseach city↗ turn
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Deflect the rumors onto [character].
    +2 LegitimacyRemembered: Blamed for wild, drunken revels (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_1_CHARACTER_0
    iLegitimacy 2
    BONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_BLAMED_REVELS_ON_ME
    ◇ grants a memory no event currently keys off
  • Consider your choices and vow to practice self-control.
    Loses trait: Drunk-40Civics-10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_WILD_REVELS_OPTION_2_CHARACTER_0
    aeRemoveTraits: TRAIT_DRUNK
    aeBonuses: BONUS_CIVICS_LOSS_SMALL
  • Send someone to find your clothes.
    (no gates or payload in XML)
    ↳ may trigger: Wild Revels, Wild Revels

✎ Andy Auseon

Wine or Vinegar City Culture Behind the Throne
Once per game City UsUsLeader UsPlayer Us Rising StarNot StrictNot FrugalNot Zealot
Always +20 XP to the character
  • Resolve
    33%
    Adds WineProgress ambition: Lavish Lifestyle
    33%
    Adds WineProgress ambition: 3 Lavish Lifestyle
    33%
    Adds WineProgress ambition: 6 Lavish Lifestyle
    grants
    33% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    33% BONUS_GOAL_1_LAVISH_LIFESTYLES
    Ambition GOAL_LAVISH_LIFESTYLE
    33% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    33% BONUS_GOAL_3_LAVISH_LIFESTYLES
    Ambition GOAL_3_LAVISH_LIFESTYLE
    33% BONUS_CITY_ADD_RESOURCE_WINE
    AddResource RESOURCE_WINE
    33% BONUS_GOAL_6_LAVISH_LIFESTYLES
    Ambition GOAL_6_LAVISH_LIFESTYLE
  • Decadent luxury cannot become a basis for [rival] society.
    Begin project: AusterityLeader relationship: Disappointed With
    grants
    BONUS_AUSTERITY
    aeAddProjects: PROJECT_AUSTERITY
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Wordsmiths City Culture Behind the Throne
Once per game City UsLeader Us City Sages
Always Begin project: Give Literature Alt
  • Leave the works in private hands.
    grants
    BONUS_ADD_PALACE
    AddImprovement IMPROVEMENT_ESTATES
  • See the best works spread throughout [rival].
    +10Cultureeach city↗ turn
    grants
    BONUS_ALL_CITY_CULTURE
    aeAllCityBonuses: BONUS_CULTURE_GAIN_10_FLAT

✎ Jeri Roys

Your Blessing City Culture
Every 40 turns City UsUsLeader UsManichaeism CourtierReligionReligion State No
  • He has our blessing to follow his faith.
    +1 Charisma
    grants
    BONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_0
    bNoCourtier 1
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • We need him here to teach us about Mani.
    grants
    BONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_1
    iSpreadToSubject 0
    bStateReligion 1
  • No one walks away from us.
    Leader relationship: Disappointed With+2 Legitimacy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELIGION_YOUR_BLESSING_OPTION_2_CHARACTER_1
    iLegitimacy 2

✎ Andy Auseon

Zoroaster City Culture
Once per game Turn 35+ City Us
  • Allow him to preach.
    grants
    BONUS_EVENTOPTION_HAPPINESS_FOUND_ZOROASTRIANISM_YES
    FoundReligion RELIGION_ZOROASTRIANISM
  • Banish this heretic.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_HAPPINESS_FOUND_RELIGION_NO
    iLegitimacy 4

✎ Leyla Johnson

[character] City Culture Behind the Throne
Once per game Player UsTutor Egypt SenenmutLeader UsCity Us Player EgyptPlayer No Rising StarNot Player CharacterFemaleAdultMasonArchitectKeystoneFountainhead
Always Gain trait: Rising StarBegin project: Sacred Obelisks
  • Oh, they will say anything won't they. Still, I do hate disappointing the people.
    Leader relationship: Lover OfGain trait: Wanton
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
  • This slander cannot stand. Lies will be confronted, and doubts firmly answered.
    +3 LegitimacyGain trait: Stressed
    grants
    BONUS_REBUFFED_RUMOURS
    iLegitimacy 3
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys Background reading ↗

[city] Flourishes City Culture
Once per game City Us City Min StrongCity Grain Dole
  • [city] shall grow greater still.
    grants
    BONUS_ADD_CITIZEN_4
    iCitizens 4

✎ Jeri Roys

[city] Thriving City Culture
Once per game City UsLeader UsPlayer Us City Min StrongBlessed
  • [city] will change the world.
    grants
    BONUS_RANDOM_TECH
    bRandomTech 1
  • [city] will be the beacon for a golden age of [rival].
    +200Growtheach city↗ turn+1 Happiness level+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_CULTURE_THRIVING_OPTION_1
    aeBonuses: BONUS_GROWTH_GAIN_GIGANTIC, BONUS_HAPPINESS_UP
    BONUS_CIVICS_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=80
    aiGlobalYieldsPer: YIELD_CIVICS=20

✎ Jeri Roys

[family] Heartland City Culture Behind the Throne
Once per game City UsLeader Us City Landowners
Always Begin project: Bucolic Reputation
  • Attract the powerful.
    grants
    BONUS_ADD_PALACE
    AddImprovement IMPROVEMENT_ESTATES
  • Attract the eager.
    grants
    BONUS_ADD_3_FARMS
    aeBonuses: BONUS_ADD_FARM, BONUS_ADD_FARM, BONUS_ADD_FARM

✎ Jeri Roys

[tribe] Hunting Grounds City Culture Behind the Throne
Once per game City UsTribe Peace Or TruceLeader Us City CampNot Capital UsNot City Hunters Seat
Always Begin project: Hunting Tradition
  • Open the hunts to nobility from across [rival].
    Remembered: Mutual respect (+60 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_ADD_PALACE
    AddImprovement IMPROVEMENT_ESTATES
    BONUS_MEMORYTRIBE_HUNTING_COMPETITION
    Memory MEMORYTRIBE_HUNTING_COMPETITION
    ◇ grants a memory no event currently keys off
  • Formalize competitions with the [tribe] hunters.
    Begin project: Athletic Tradition: ArcheryRemembered: Mutual respect (+60 opinion for 60 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STUDY_GYMNASIUM_0
    aeAddProjects: PROJECT_ATHLETICS_ARCHERY
    BONUS_MEMORYTRIBE_HUNTING_COMPETITION
    Memory MEMORYTRIBE_HUNTING_COMPETITION
    ◇ grants a memory no event currently keys off
  • Treat the [tribe] hunters with suspicion.
    Gain trait: Steadfast
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST

✎ Jeri Roys