Old World Reference
Menu

Conflict in [city]

2 events2 steps

← All event chains

The Conflict in [city] chain — 2 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Conflict in [city] → The Death of Reason • Refuse to interfere in local politics. • Send your forces to support [character] and reduce the unrest. Conflict in [city] New Turn Conflict in [city] The Death of Reason New Turn The Death of Reason

Step by step

  1. L0 Conflict in [city] start New Turn
    “Refuse to interfere in local politics.” / “Send your forces to support [character] and reduce the unrest.”The Death of Reason
  2. L1 The Death of Reason New Turn
    ⛓ follows Conflict in [city] (Refuse to interfere in local politics. / Send your forces to support [character] and reduce the unrest.)