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📜 Tribe Cleared Events

26 events

← All story events Trigger Stories that fire on the Tribe Cleared trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A King's Ransom Tribe Cleared
Once per game TribePlayer UsKings Ransom MotherKings Ransom DaughterLeader TribeTile Male
  • His craven display was ransom enough.
    Remembered: Returned the royal family (+40 opinion for 40 turns)(no event currently keys off this)Gain trait: Gracious
    grants
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_OPTION_0
    Memory MEMORYTRIBE_RETURNED_FAMILY
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    ◇ grants a memory no event currently keys off
  • His family is the cost for cowardice.
    Remembered: Abducted royal family (-40 opinion for 20 turns)(no event currently keys off this)+4 LegitimacyGain trait: Cruel
    grants
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_OPTION_1
    Memory MEMORYTRIBE_STOLE_FAMILY
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_OPTION_1_CHARACTER_0
    iLegitimacy 4
    aeAddTraits: TRAIT_CRUEL
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_JOIN
    iJoinSubject 1
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_JOIN
    iJoinSubject 1
    ◇ grants a memory no event currently keys off
  • Everyone has a price...
    +160Money+40/city↗ turnRemembered: Returned the royal family (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_TRIBE_KINGS_RANSOM_OPTION_0
    Memory MEMORYTRIBE_RETURNED_FAMILY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon Background reading ↗

Burial Mounds Tribe Cleared
Every 40 turns TribeLeader UsTile
  • Loot everything! Leave no Stonestone unturned.
    Remembered: Our tombs were desecrated (-20 opinion for 20 turns)(no event currently keys off this)+120Money+30/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_TOMBS_EVENTSTORY_TRIBE_TOMBS_LOOT_BARBARIAN
    Memory MEMORYTRIBE_DESECRATION
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    ◇ grants a memory no event currently keys off
  • We must not incur the Wrathwrath of the spirits.
    Remembered: Our tombs were spared (+20 opinion for 20 turns)(no event currently keys off this)+1 Discipline
    grants
    BONUS_EVENTOPTION_TRIBE_TOMBS_EVENTSTORY_TRIBE_TOMBS_NO_LOOT_BARBARIAN
    Memory MEMORYTRIBE_RESPECT
    BONUS_EVENTOPTION_TRIBE_TOMBS_EVENTSTORY_TRIBE_TOMBS_NO_LOOT
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Cult of Flame Tribe Cleared
Part of the Cult of Flame chain — 2 events view map →
Once per game TribeLeader UsUnit UsFamily UsTile
  • Install them in a city to show tolerance.
    Remembered: Our tombs were spared (+20 opinion for 20 turns)(no event currently keys off this)+1 Happiness levelLaw-based opinion shift
    grants
    BONUS_EVENTOPTION_TRIBE_CULT_OF_FLAME_KEEP
    Memory MEMORYTRIBE_RESPECT
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
    BONUS_EVENTOPTION_TRIBE_CULT_OF_FLAME_POLY_FAMILY
    aiLawOpinion: LAW_MONOTHEISM=-40
    ◇ grants a memory no event currently keys off
  • Deface them and smash them to dust.
    +4 LegitimacyLaw-based opinion shift
    grants
    BONUS_EVENTOPTION_TRIBE_CULT_OF_FLAME_SMASH
    iLegitimacy 4
    BONUS_EVENTOPTION_TRIBE_CULT_OF_FLAME_MONO_FAMILY
    aiLawOpinion: LAW_POLYTHEISM=-20
    ↳ may trigger: Captives of Belief

✎ Andy Auseon

Exotic Influence Tribe Cleared
Every 40 turns TribeLeader UsTile
  • I will not be tainted by these savages.
    Remembered: Insulted our customs (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_0
    Memory MEMORYTRIBE_INSULTED_CUSTOMS
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_0_CHARACTER
    iLegitimacy 2
    ◇ grants a memory no event currently keys off
  • These prizes are Minemine by right and rule.
    Remembered: Accepted our customs (+20 opinion for 20 turns)(no event currently keys off this)-2 LegitimacyGain trait: Regalia of the Conqueror
    grants
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_1
    Memory MEMORYTRIBE_ACCEPTED_CUSTOMS
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_1_CHARACTER
    iLegitimacy -2
    aeAddTraits: TRAIT_REGALIA_OF_THE_CONQUERER
    ◇ grants a memory no event currently keys off
  • Put these treasures in our nation's coffers.
    Remembered: Insulted our customs (-20 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_2
    Memory MEMORYTRIBE_INSULTED_CUSTOMS
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    ◇ grants a memory no event currently keys off
  • This piece bears the crest of one of our ancient heros! I shall wear it proudly!
    Remembered: Accepted our customs (+20 opinion for 20 turns)(no event currently keys off this)+4 Legitimacy
    gated by
    LeaderSubject SUBJECT_BLESSED
    grants
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_3
    Memory MEMORYTRIBE_ACCEPTED_CUSTOMS
    BONUS_EVENTOPTION_TRIBE_EXOTIC_INFLUENCE_OPTION_3_CHARACTER
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

For the Glory of Babylon Tribe Cleared Wonders and Dynasties Wonders & Dynasties
30% to appear Once per game Tile Tribe SiteLeader UsPlayer Us GeneralLeader Nebuchadnezzar IPlayer BabyloniaPlayer Two Tribes Cleared
  • Dismantle their villages and rip down their edifices, bringing the Stonestone back to Babylon for the furtherance of our national goals.
    +50Stone+15/city↗ turn
    grants
    BONUS_STONE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=50
    aiGlobalYieldsPer: YIELD_STONE=15
  • Seek out the most talented members of this conquered tribe and bring them back to our lands to help with administrative tasks.
    +60Civics+15/city↗ turn
    grants
    BONUS_CIVICS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=60
    aiGlobalYieldsPer: YIELD_CIVICS=15

✎ Velociryx

Horse Lords Tribe Cleared
Once per game TribeLeader UsTileTech Spoked Wheel Discovered UsCity Us Tribe ScythiansTribe Numidians
  • Teach riders how to shoot.
    +1 Horse Archer
    grants
    BONUS_EVENTOPTION_TRIBE_HORSE_LORDS_OPTION_0
    aiUnits: UNIT_HORSE_ARCHER=1
  • Our warriors need mounts.
    +1 Horseman
    grants
    BONUS_EVENTOPTION_TRIBE_HORSE_LORDS_OPTION_1
    aiUnits: UNIT_HORSEMAN=1
  • Field animals are in short supply.
    grants
    BONUS_EVENTOPTION_TRIBE_HORSE_LORDS_OPTION_2
    aeForceResources: RESOURCE_HORSE

✎ Andy Auseon

Liberated Tribe Cleared
Every 40 turns TribeCity UsTile
  • Let them return to their families.
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
  • Arm them and put them at the front.
    -1 Happiness level+1 Heavy Infantry unit
    grants
    BONUS_HAPPINESS_DOWN
    iHappinessLevels -1
    BONUS_EVENTOPTION_TRIBE_LIBERATED_OPTION_1
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1

✎ Andy Auseon Background reading ↗

Median-Scythian Alliance Tribe Cleared Wonders and Dynasties Wonders & Dynasties
Once per game Turn 15+ TileLeader UsTribe War Cyaxares LeaderTribe Scythians
  • [tribe] will serve us now. Let historians deal with the past. Kings grow their power in the present.
    -6 Legitimacy
    grants
    BONUS_PERSIA_CYAXARES_TRIBAL_ALLIANCE_LEGITIMACY
    iLegitimacy -6
    BONUS_PERSIA_CYAXARES_TRIBAL_ALLIANCE
    bTribeAlliance 1
  • I am not going to tarnish my legacy by friendship with the [tribe].
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Solver

Prisoners of War Tribe Cleared
Every 40 turns TribeLeader UsTileCity Us
  • We must be prudent. Execute the prisoners.
    Remembered: They executed our prisoners (-20 opinion for 40 turns)(no event currently keys off this)Gain trait: Vigilant
    grants
    BONUS_EVENTOPTION_PRISONERS_OF_WAR_EXECUTE_BARBARIAN
    Memory MEMORYTRIBE_EXECUTION
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    ◇ grants a memory no event currently keys off
  • If they are laborers, they will labor for us.
    +20Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_PRISONERS_OF_WAR_OPTION_1
    aeBonuses: BONUS_ADD_CITIZEN_1, BONUS_DISCONTENT_GAIN_MINIMAL

✎ Andy Auseon

Rebel Gladiators Tribe Cleared
Once per game TribeLeader UsTribal CourtierTileCity Us Male
  • Very well. Your swords are ours.
    +1 Charisma+1 Heavy Infantry unit
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • You are more valuable to us as labor.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_REBEL_GLADIATORS_OPTION_1
    iCitizens 2
    iBorderGrowth 4
    iLegitimacy 2
  • Such leadership should not be wasted.
    +1 WisdomGain a Court Soldier
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_MAKE_GREAT_SOLDIER
    MakeCourtier COURTIER_SOLDIER

✎ Andy Auseon

Savage Plague Tribe Cleared
Once per game Turn 30+ TribeUnit UsUsLeader UsTile Max 2 Strengths
  • They must do their duty and seize the treasures.
    +160Money+40/city↗ turn+20Wood+5/city↗ turn+30Food+10/city↗ turn
    grants
    BONUS_EVENTOPTION_SAVAGE_PLAGUE_OPTION_0
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_WOOD_GAIN_TINY, BONUS_FOOD_GAIN_SMALL
    BONUS_EVENTOPTION_SAVAGE_PLAGUE_OPTION_0_CHARACTER_2
    aiTraitProbDelay: TRAIT_ILL=50
  • The health of our soldiers is top priority.
    Leader relationship: Influenced ByGain trait: Compassionate
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE

✎ Andy Auseon

Secret Alliances Tribe Cleared
Every 40 turns TileTribe WarLeader UsPlayer Them
  • Warn [rival] to be careful with whom they ally.
    Gain trait: VigilantRemembered (leader of you): Warned to stop expanding (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_EVENTOPTION_TRIBE_SECRET_ALLIANCES_OPTION_0_PLAYER
    MemoryLeader MEMORYCHARACTER_WARNED_TO_STOP
    ◇ grants a memory no event currently keys off
  • Declare war on [rival] for its expansionism.
    +6 LegitimacyRemembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRIBE_SECRET_ALLIANCES_OPTION_1
    iLegitimacy 6
    BONUS_DECLARE_WAR_PLAYER
    Memory MEMORYPLAYER_DECLARED_WAR
    DiplomacyPlayerFrom DIPLOMACY_WAR
    aeBonuses: BONUS_PLAYER_OFFER
    ◇ may enable: The Sword of Damocles
  • Ignore the connection. It means nothing.
    Remembered (leader of you): We avoided a costly war (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_SECRET_ALLIANCES_OPTION_2
    MemoryLeader MEMORYCHARACTER_AVOIDED_WAR
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Strange Encounter Tribe Cleared
Part of the Strange Encounter chain — 2 events view map →
Once per game TribeLeader UsTile
  • Search the ruins. Only fools believe such nonsense!
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    ↳ may trigger: Curious Artifact
  • Keep the artifact, so our scholars may study its magic.
    +20Science+5/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_SCIENCE=20
    aiGlobalYieldsPer: YIELD_SCIENCE=5
    ↳ may trigger: Curious Artifact
  • Leave the [tribe] land immediately!
    Remembered: Respected our sacred ground (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_STRANGE_ENCOUNTER_RESPECT_BARBARIAN
    Memory MEMORYTRIBE_STRANGE_ENCOUNTER
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Teaching the Enemy Tribe Cleared
Once per game Turn 30+ TribeLeader UsTeaching The EnemyPlayer UsTile Player Max Three Courtiers
  • We need such experience on the court.
    -2 LegitimacyGain a Court Scholar
    grants
    BONUS_EVENTOPTION_TRIBE_TEACHING_THE_ENEMY_OPTION_0_CHARACTER_0
    iLegitimacy -2
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
  • Let him elevate those beneath us.
    Begin project: Local Ascetic+80Civics+20/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_TEACHING_THE_ENEMY_OPTION_1
    aeAddProjects: PROJECT_LOCAL_ASCETIC
    aeBonuses: BONUS_CIVICS_GAIN_LARGE

✎ Andy Auseon

The Pschent Double Crown Tribe Cleared Wonders and Dynasties Wonders & Dynasties
Once per game Unit UsNon Leader UsTile Tribe SitePlayer UsLeader Us Player Two Tribes ClearedPlayer EgyptMerneith
  • I graciously accept this honor, both for myself and for my descendants.
    +10 LegitimacyGain trait: Pschent Double Crown
    grants
    BONUS_PSCHENT_DOUBLE_CROWN
    iLegitimacy 10
    aeAddTraits: TRAIT_PSCHENT_DOUBLE_CROWN

✎ Velociryx

Tribal Confederation Tribe Cleared
Once per game TribeLeader UsTribeTribeTile
  • [rival] will spare you this once.
    Remembered: Tribe Offer (5 turns)+1 Wisdom
    grants
    BONUS_TRIBE_TRUCE
    DiplomacyTribe DIPLOMACY_TRUCE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_TRIBE_TRIBAL_CONFEDERATION_OPTION_0
    aeBonuses: BONUS_GAIN_WISDOM_1
  • We do not take Ordersorders from barbarian filth.
    +6 LegitimacyGain trait: WarlikeRemembered: Tribe Offer (5 turns)Remembered: Tribe Offer (5 turns)
    grants
    BONUS_EVENTOPTION_TRIBE_TRIBAL_CONFEDERATION_OPTION_1
    iLegitimacy 6
    aeAddTraits: TRAIT_WARLIKE
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_TRIBE_WAR
    DiplomacyTribe DIPLOMACY_WAR
    aeBonuses: BONUS_TRIBE_OFFER
  • An alliance would be in our shared interests.
    -2 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubject SUBJECT_CHARACTER_DISABLED
    grants
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER

✎ Andy Auseon

Tribal Hero Tribe Cleared
40% to appear Once per game Turn 30+ TribeUnit UsTileCity Us
Always Remembered: Tribe Offer (5 turns)
  • Use the fear of this general to form a new militia.
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_RECRUITMENT_DRIVE_MILITIA_CITY
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • Lead your soldiers in extra Trainingtraining drills for fighting [tribe].
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Punish the soldiers that let him escape.
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_TRIBAL_HERO_OPTION_2_UNIT
    aeEffectUnits: EFFECTUNIT_STEADFAST
    aeBonuses: BONUS_DAMAGE_UNIT_LOW

✎ Josh Unsworth

Tribal Rivals Tribe Cleared
Every 60 turns TribeTileTribePlayer Us
  • Curse the other tribes, this conquest is ours.
    Remembered: Denied our rival's spoils (-40 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn+50Food+15/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_0_BARBARIAN_1
    Memory MEMORYTRIBE_DENIED_SPOILS
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_0
    aeBonuses: BONUS_MONEY_GAIN_AVERAGE, BONUS_FOOD_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • Let them pillage and have their share.
    +20Food+5/city↗ turn+80Money+20/city↗ turnRemembered: Shared rival's spoils (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_1
    aeBonuses: BONUS_FOOD_GAIN_TINY, BONUS_MONEY_GAIN_TINY
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_1_BARBARIAN_1
    Memory MEMORYTRIBE_SHARED_SPOILS
    ◇ grants a memory no event currently keys off
  • Burn the spoils and Saltsalt the fields.
    Remembered: Burned our spoils and salted our fields (-20 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_2_BARBARIAN_0
    Memory MEMORYTRIBE_SALTED_FIELDS
    BONUS_EVENTOPTION_TRIBE_RIVALS_OPTION_2
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Tutorial: Tribe Site Cleared Tribe Cleared
Once per game TilePlayer Us
  • I'll make good use of this Foodfood!
    +100Food+35/city↗ turn
    grants
    BONUS_FOOD_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=100
    aiGlobalYieldsPer: YIELD_FOOD=35

✎ Soren Johnson

Urging Caution Tribe Cleared
Once per game Leader Peace Or TruceLeader UsTileTribe War Disappointed With Leader
  • We should heed [character]'s suggestions.
    -1 Courage
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
    BONUS_EVENTOPTION_RELATIONSHIP_URGING_CAUTION_OPTION_0_BARBARIAN
    DiplomacyTribe DIPLOMACY_TRUCE
  • [rival] has no Influenceinfluence on our foreign wars.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Reassure him of our peaceful intentions.
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Andy Auseon

Vanquisher of Their Enemy Tribe Cleared Wonders and Dynasties Wonders & Dynasties
100% to appear Once per game Player UsLeader UsTile Player BabyloniaLeader Nebuchadnezzar I
  • They are welcome at our side.
    +1 Scout+1 Slinger
    grants
    BONUS_BABYLONIA_NEBUCHADNEZZAR_I_UNITS
    aiUnits: UNIT_SCOUT=1, UNIT_SLINGER=1

✎ nolegskitten

Warmongers Tribe Cleared
Once per game Turn 20+ TileNon Leader UsLeader Us Max UpsetImportant UsArchetype ThoughtfulAdult
  • Conquering savages is the way of expansion.
    +1 SettlerGain trait: Intolerant
    gated by
    PlayerSubject SUBJECT_PLAYER_COLONIES
    grants
    BONUS_EVENTOPTION_CHARACTER_WARMONGERS_OPTION_0_CHARACTER_1
    aiUnits: UNIT_SETTLER=1
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
  • We must erase their barbaric cultures.
    +4 LegitimacyGain trait: Intolerant
    grants
    BONUS_EVENTOPTION_CHARACTER_WARMONGERS_OPTION_1_CHARACTER_1
    iLegitimacy 4
    aeAddTraits: TRAIT_INTOLERANT
  • Perhaps there are more peaceful methods.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO

✎ Andy Auseon

Weapons of War Tribe Cleared
Every 40 turns TribeLeader UsTile
  • Arm our soldiers for the coming wars.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
  • Break the weapons down for materials.
    +100Iron↗ turn+100Wood↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_WEAPONS_OF_WAR_OPTION_1
    aiGlobalYieldsBase: YIELD_IRON=100, YIELD_WOOD=100

✎ Andy Auseon

Young Hostage Tribe Cleared
Part of the Young Hostage chain — 2 events view map →
Every 40 turns TribeLeader UsTribe Peace Or TruceYoung HostageTile
  • Return the boy to the [tribe].
    Gain trait: GraciousRemembered: Returned royal hostage (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_0_BARBARIAN_1
    Memory MEMORYTRIBE_RETURNED_HOSTAGE
    ◇ grants a memory no event currently keys off
  • He is too valuable, I will raise the boy as my own.
    +40Civics+10/city↗ turnRemembered: Kept a royal ward as hostage (-40 opinion for 40 turns)(no event currently keys off this)The target is adopted
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_1_BARBARIAN_1
    Memory MEMORYTRIBE_KEPT_HOSTAGE
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_1_CHARACTER_1
    iAdoptedBySubject 1
    ◇ grants a memory no event currently keys off
  • The child will be raised as a political prisoner in our court.
    Remembered: Kept a royal ward as hostage (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Political WardThe target is adopted
    grants
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_1_BARBARIAN_1
    Memory MEMORYTRIBE_KEPT_HOSTAGE
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_3_CHARACTER_1
    iAdoptedBySubject 1
    aeAddTraits: TRAIT_POLITICAL_WARD
    ↳ may trigger: Ward No Longer
    ◇ grants a memory no event currently keys off
  • This child is simply another prisoner.
    +2 LegitimacyRemembered: They doomed our royal hostage (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_2
    iLegitimacy 2
    BONUS_EVENTOPTION_TRIBE_YOUNG_HOSTAGE_OPTION_2_BARBARIAN_1
    Memory MEMORYTRIBE_DOOMED_HOSTAGE
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

[city] Burning Tribe Cleared
Once per game TribeCity UsTileLeader Us
  • We will honor the dead with a celebration.
    -30Food-10/city↗ turn-120Money-30/city↗ turn+40Civics+10/city↗ turn
    grants
    BONUS_EVENTOPTION_TRIBE_HOMELAND_BURNING_OPTION_0
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • Quell the riots with blades and boots.
    +120Discontenteach city↗ turnProgress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
    BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
  • Let [city] burn.
    +2 LegitimacyGain trait: Cruel
    grants
    BONUS_EVENTOPTION_TRIBE_HOMELAND_BURNING_OPTION_2
    iLegitimacy 2
    aeAddTraits: TRAIT_CRUEL

✎ Andy Auseon

[tribe] Prince Tribe Cleared
Every 40 turns TribeLeader UsTribe PrinceTile
  • Send them both away in chains.
    +4 Legitimacy
    grants
    BONUS_EVENTOPTION_TRIBE_PRINCE_ENSLAVE
    iLegitimacy 4
  • Spare the boy, but kill the father.
    Gain trait: Steadfast
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
  • I will raise the boy as my own.
    The target is adopted
    grants
    BONUS_EVENTOPTION_TRIBE_PRINCE_WARD_CHARACTER_1
    iAdoptedBySubject 1

✎ Andy Auseon