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Companions and Captives

5 events2 steps1 branch points

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The Companions and Captives chain — 5 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Companions and Captives → Festival for the Freed • Nonsense. I'm sure we can manage both! • We must prepare a celebration for our people. Military matters can wait. Companions and Captives → Troubled Companion • Nonsense. I'm sure we can manage both! • These people are beneath contempt. Instead, I shall reward my valiant companion, [character]. Companions and Captives City Breached Companions and Captives Festival for the Freed Chain Follow-ups ×3 Festival for the Freed — 3 variants Troubled Companion New Turn Troubled Companion

Step by step

  1. L0 Companions and Captives start City Breached
    “Nonsense. I'm sure we can manage both!” / “We must prepare a celebration for our people. Military matters can wait.”Festival for the Freed
    “Nonsense. I'm sure we can manage both!” / “These people are beneath contempt. Instead, I shall reward my valiant companion, [character].”Troubled Companion
  2. L1 Festival for the Freed ×3 variants Chain Follow-ups
    ⛓ follows Companions and Captives (Nonsense. I'm sure we can manage both! / We must prepare a celebration for our people. Military matters can wait.)
  3. L1 Troubled Companion New Turn
    ⛓ follows Companions and Captives (Nonsense. I'm sure we can manage both! / These people are beneath contempt. Instead, I shall reward my valiant companion, [character].)