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Still Time

3 events2 steps1 branch points

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The Still Time chain — 3 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Still Time → A Peaceful Plea • Send a warning to the leader of [rival], declaring our displeasure with the rumors. Still Time → Proof • Send a warning to the leader of [rival], declaring our displeasure with the rumors. Still Time Player War Offer Still Time A Peaceful Plea New Turn A Peaceful Plea Proof New Turn Proof

Step by step

  1. L0 Still Time start Player War Offer
    “Send a warning to the leader of [rival], declaring our displeasure with the rumors.”A Peaceful Plea
    “Send a warning to the leader of [rival], declaring our displeasure with the rumors.”Proof
  2. L1 A Peaceful Plea New Turn
    ⛓ follows Still Time (Send a warning to the leader of [rival], declaring our displeasure with the rumors.)
  3. L1 Proof New Turn
    ⛓ follows Still Time (Send a warning to the leader of [rival], declaring our displeasure with the rumors.)