← All story events Trigger Stories that fire on the City Lost trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Desecration of the Holy Ground
- ▸ Curse [character] name to. Superstitious / Magic PractitionerGain a random traitgated byLeaderSubjectAny SUBJECT_SUPERSTITIOUS / SUBJECT_MAGIC_PRACTITIONERgrantsBONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_0_PLAYERaeRandomTrait: TRAIT_CURSED
- ▸ Let the world know of [character] impiety.Gain trait: ImpiousgrantsBONUS_ADD_IMPIOUSaeAddTraits: TRAIT_IMPIOUS
- ▸ Our armies will take their vengeance on the field of battle.Progress ambition: Kill 10 EnemiesRemembered: Completed our Ambition (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_PLAYERAmbition GOAL_KILL_10_ENEMIESBONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_RELIGIONMemory MEMORYRELIGION_OUR_AMBITION◇ grants a memory no event currently keys off
Holy Retribution
- ▸ None shall be spared.Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)+1 CouragegrantsBONUS_EVENTOPTION_DIVINE_RETRIBUTION_0Ambition GOAL_KILL_10_ENEMIESiAmbitionReligionSubject 0aeBonuses: BONUS_RECENT_AMBITIONBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Resolve50%Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)+1 Courage50%Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)+1 Couragegrants50% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_2Ambition GOAL_TWO_CITIES_FOREIGNiAmbitionReligionSubject 0aeBonuses: BONUS_RECENT_AMBITION50% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=150% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_3Ambition GOAL_THREE_CITIES_FOREIGNiAmbitionReligionSubject 0aeBonuses: BONUS_RECENT_AMBITION50% BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ We must forgive and move on from this loss.Gain trait: CompassionateLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_NOT_ZEALOTgrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATEBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Lost Wisdom
- ▸ Build a new archive in the nation's capital.Begin project: Avesta TreasurygrantsBONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_0_CHARACTERaeAddProjects: PROJECT_AVESTA_TREASURY
- ▸ Divert war resources to help them recover.
-40Training-10/city↗ turn
-80Money-20/city↗ turnRemembered: Helped us recover after destruction (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_CHARACTERaeBonuses: BONUS_TRAINING_LOSS_TINY, BONUS_MONEY_LOSS_TINYBONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_RELIGIONMemory MEMORYRELIGION_HELPED_RECOVER◇ grants a memory no event currently keys off - ▸ Everyone is making sacrifices.Gain trait: Strict
+4Orders↗ turnRemembered: Refused to support new treasury (-20 opinion for 40 turns)(no event currently keys off this) grantsBONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_CHARACTERaeAddTraits: TRAIT_STRICTaeBonuses: BONUS_ORDERS_GAIN_SMALLBONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_RELIGIONMemory MEMORYRELIGION_REFUSED_TREASURY◇ grants a memory no event currently keys off
Neighbors
- ▸ Pay tribute to the [rival].Remembered (leader of you): You kissed our ring in defeat (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-4 Legitimacy+1 DisciplinegrantsBONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_DEFEATaiYieldsTributeBase: YIELD_SCIENCE=-50, YIELD_IRON=-100aiYieldsTributePerUs: YIELD_MONEY=-50aeBonuses: BONUS_PLAYER_PEACEBONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_1iLegitimacy -4aiRatings: RATING_DISCIPLINE=1◇ grants a memory no event currently keys off
- ▸ "[rival] delenda est." ("[rival] must be destroyed.")Remembered (leader of you): Only one of our cultures will survive this war! (-100 opinion, permanent)(no event currently keys off this)+4 Legitimacy+1 CourageGain trait: WarlikegrantsBONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_0MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_VENDETTABONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_1iLegitimacy 4aiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_WARLIKE◇ grants a memory no event currently keys off
Respect for the Holy Ground
- ▸ Thank [character] for this show of respect.Remembered: Religious respect (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Thanked ruler who treated us with respect (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_PLAYERMemory MEMORYPLAYER_RELIGIOUS_RESPECTBONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_RELIGIONMemory MEMORYRELIGION_RELIGIOUS_RESPECT◇ grants a memory no event currently keys off
- ▸ Raise the statues in cities across [rival].+20–200 Culture (by city tier) (every city)grantsBONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_1_CITY_1aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL
The Wealth of [character]
- ▸ Praise the Kohen as a savior.Remembered: Praised Priest's initiative (+80 opinion for 40 turns)(no event currently keys off this)-4 LegitimacygrantsBONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_POSMemory MEMORYRELIGION_PRAISED_PRIESTS_ACTIONSBONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_NEGiLegitimacy -4◇ grants a memory no event currently keys off
- ▸ Have him imprisoned.Remembered: Punished Priest's initiative (-80 opinion for 40 turns)(no event currently keys off this)+4 LegitimacygrantsBONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_NEGMemory MEMORYRELIGION_PUNISHED_PRIESTS_ACTIONSBONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_POSiLegitimacy 4◇ grants a memory no event currently keys off