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📜 City Lost Events

6 events

← All story events Trigger Stories that fire on the City Lost trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Desecration of the Holy Ground City Lost The Sacred and the Profane Religion event pack
Every 40 turns Player WarReligion PlayerCity TribeCapital UsLeader Them Religion PaganCity Shrine AnyNot Religious
  • Curse [character] name to. Superstitious / Magic Practitioner
    Gain a random trait
    gated by
    LeaderSubjectAny SUBJECT_SUPERSTITIOUS / SUBJECT_MAGIC_PRACTITIONER
    grants
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_0_PLAYER
    aeRandomTrait: TRAIT_CURSED
  • Let the world know of [character] impiety.
    Gain trait: Impious
    grants
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS
  • Our armies will take their vengeance on the field of battle.
    Progress ambition: Kill 10 EnemiesRemembered: Completed our Ambition (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_PLAYER
    Ambition GOAL_KILL_10_ENEMIES
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_RELIGION
    Memory MEMORYRELIGION_OUR_AMBITION
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Holy Retribution City Lost
Once per game Religion StateCity TribePlayer ThemPlayer UsUs Or Them
  • None shall be spared.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)+1 Courage
    grants
    BONUS_EVENTOPTION_DIVINE_RETRIBUTION_0
    Ambition GOAL_KILL_10_ENEMIES
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Resolve
    50%
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)+1 Courage
    50%
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)+1 Courage
    grants
    50% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_2
    Ambition GOAL_TWO_CITIES_FOREIGN
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    50% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_3
    Ambition GOAL_THREE_CITIES_FOREIGN
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • We must forgive and move on from this loss.
    Gain trait: CompassionateLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_NOT_ZEALOT
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Josh Unsworth

Lost Wisdom City Lost
70% to appear Once per game Player ThemCity TribeLeader UsReligion WorldCapital Us Zoroastrianism
  • Build a new archive in the nation's capital.
    Begin project: Avesta Treasury
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_0_CHARACTER
    aeAddProjects: PROJECT_AVESTA_TREASURY
  • Divert war resources to help them recover.
    -40Training-10/city↗ turn-80Money-20/city↗ turnRemembered: Helped us recover after destruction (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_CHARACTER
    aeBonuses: BONUS_TRAINING_LOSS_TINY, BONUS_MONEY_LOSS_TINY
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_RELIGION
    Memory MEMORYRELIGION_HELPED_RECOVER
    ◇ grants a memory no event currently keys off
  • Everyone is making sacrifices.
    Gain trait: Strict+4Orders↗ turnRemembered: Refused to support new treasury (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_CHARACTER
    aeAddTraits: TRAIT_STRICT
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_RELIGION
    Memory MEMORYRELIGION_REFUSED_TREASURY
    ◇ grants a memory no event currently keys off

✎ Andy Auseon

Neighbors City Lost
Once per game Player Neighbors Rome PridePlayer UsCity Tribe
Always Remembered: Player Offer (5 turns)
  • Pay tribute to the [rival].
    Remembered (leader of you): You kissed our ring in defeat (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)-4 Legitimacy+1 Discipline
    grants
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_DEFEAT
    aiYieldsTributeBase: YIELD_SCIENCE=-50, YIELD_IRON=-100
    aiYieldsTributePerUs: YIELD_MONEY=-50
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_1
    iLegitimacy -4
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event currently keys off
  • "[rival] delenda est." ("[rival] must be destroyed.")
    Remembered (leader of you): Only one of our cultures will survive this war! (-100 opinion, permanent)(no event currently keys off this)+4 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_VENDETTA
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ grants a memory no event currently keys off

✎ Bob Thomas Background reading ↗

Respect for the Holy Ground City Lost The Sacred and the Profane Religion event pack
Every 40 turns Player WarReligion PlayerCity TribeCapital UsLeader Them Religion PaganCity Shrine AnyNot ImpiousNot Intolerant
  • Thank [character] for this show of respect.
    Remembered: Religious respect (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Thanked ruler who treated us with respect (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_RELIGIOUS_RESPECT
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_RESPECT
    ◇ grants a memory no event currently keys off
  • Raise the statues in cities across [rival].
    +20–200 Culture (by city tier) (every city)
    grants
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_1_CITY_1
    aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL

✎ Josh Unsworth

The Wealth of [character] City Lost
Once per game City TribePlayer ThemReligion StateLeader UsAncestor Dead Of Leader Us Judaism
Always +1 Heavy Infantry unit+1 Ranged Infantry unit
  • Praise the Kohen as a savior.
    Remembered: Praised Priest's initiative (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_POS
    Memory MEMORYRELIGION_PRAISED_PRIESTS_ACTIONS
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_NEG
    iLegitimacy -4
    ◇ grants a memory no event currently keys off
  • Have him imprisoned.
    Remembered: Punished Priest's initiative (-80 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_NEG
    Memory MEMORYRELIGION_PUNISHED_PRIESTS_ACTIONS
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_POS
    iLegitimacy 4
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth Background reading ↗