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📜 City Lost Events

6 events

← All story events Trigger Events that fire on the City Lost trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Desecration of the Holy Ground City Lost CM ✓ The Sacred and the Profane
Every 40 turns Player WarReligion PlayerCity TribeCapital UsLeader Them Religion PaganCity Shrine AnyNot Religious
  • ▸ Curse [character] name to. Superstitious / Magic Practitioner
    Gain a random trait
    gated by
    LeaderSubjectAny SUBJECT_SUPERSTITIOUS / SUBJECT_MAGIC_PRACTITIONER
    grants
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_0_PLAYER
    aeRandomTrait: TRAIT_CURSED
  • ▸ Let the world know of [character] impiety.
    Gain trait: Impious
    grants
    BONUS_ADD_IMPIOUS
    aeAddTraits: TRAIT_IMPIOUS
  • ▸ Our armies will take their vengeance on the field of battle.
    Progress ambition: Kill 10 EnemiesRemembered: Completed our Ambition (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_PLAYER
    Ambition GOAL_KILL_10_ENEMIES
    BONUS_EVENTOPTION_DESECRATION_OF_THE_HOLY_GROUND_OPTION_2_RELIGION
    Memory MEMORYRELIGION_OUR_AMBITION
    ◇ grants a memory no event uses

✎ Josh Unsworth

Holy Retribution City Lost CM ✓
Once per game Religion StateCity TribePlayer ThemPlayer UsUs Or Them
  • ▸ None shall be spared.
    Progress ambition: Kill 10 EnemiesRemembered: Recent Ambition (7 turns)Starts an ambition for your state religion+1 Courage
    grants
    BONUS_EVENTOPTION_DIVINE_RETRIBUTION_0
    Ambition GOAL_KILL_10_ENEMIES
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • ▸ Resolve
    50%
    Progress ambition: Two Cities ForeignRemembered: Recent Ambition (7 turns)Starts an ambition for your state religion+1 Courage
    50%
    Progress ambition: Three Cities ForeignRemembered: Recent Ambition (7 turns)Starts an ambition for your state religion+1 Courage
    grants
    50% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_2
    Ambition GOAL_TWO_CITIES_FOREIGN
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    50% BONUS_EVENTOPTION_DIVINE_RETRIBUTION_1_3
    Ambition GOAL_THREE_CITIES_FOREIGN
    iAmbitionReligionSubject 0
    aeBonuses: BONUS_RECENT_AMBITION
    50% BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • ▸ We must forgive and move on from this loss.
    Gain trait: CompassionateLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_NOT_ZEALOT
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST

✎ Josh Unsworth

Lost Wisdom City Lost CM ✓
70% to appear Once per game Player ThemCity TribeLeader UsReligion WorldCapital Us Zoroastrianism
  • ▸ Build a new archive in the nation's capital.
    Begin project: Avesta Treasury
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_0_CHARACTER
    aeAddProjects: PROJECT_AVESTA_TREASURY
  • ▸ Divert war resources to help them recover.
    -40Training-10/city↗ turn-80Money-20/city↗ turnRemembered: Helped us recover after destruction (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_CHARACTER
    aeBonuses: BONUS_TRAINING_LOSS_TINY, BONUS_MONEY_LOSS_TINY
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_1_RELIGION
    Memory MEMORYRELIGION_HELPED_RECOVER
    ◇ grants a memory no event uses
  • ▸ Everyone is making sacrifices.
    Gain trait: Strict+4Orders↗ turnRemembered: Refused to support new treasury (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_CHARACTER
    aeAddTraits: TRAIT_STRICT
    aeBonuses: BONUS_ORDERS_GAIN_SMALL
    BONUS_EVENTOPTION_RELIGION_LOST_WISDOM_OPTION_2_RELIGION
    Memory MEMORYRELIGION_REFUSED_TREASURY
    ◇ grants a memory no event uses

✎ Andy Auseon

Neighbors one choice: Peace with the rival nation City Lost CM ✓
Once per game Player Neighbors Rome Pride (40 turns)Player UsCity Tribe
As it opens, before you choose Remembered: Player Offer (5 turns)
  • ▸ Pay tribute to the [rival].
    Remembered (leader of you): You kissed our ring in defeat (+40 opinion, permanent)(no event currently keys off this)Remembered: Player Offer (5 turns)Peace with the rival nationTribute to the rival nation: 50 Science, 100 Iron, 50 Money per our city-4 Legitimacy+1 Discipline
    grants
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_DEFEAT
    aiYieldsTributeBase: YIELD_SCIENCE=-50, YIELD_IRON=-100
    aiYieldsTributePerUs: YIELD_MONEY=-50
    aeBonuses: BONUS_PLAYER_PEACE
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_0_PLAYER_1
    iLegitimacy -4
    aiRatings: RATING_DISCIPLINE=1
    ◇ grants a memory no event uses
  • ▸ "[rival] delenda est." ("[rival] must be destroyed.")
    Remembered (leader of you): Only one of our cultures will survive this war! (-100 opinion, permanent)(no event currently keys off this)+4 Legitimacy+1 CourageGain trait: Warlike
    grants
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_0
    MemoryLeader MEMORYCHARACTER_NEIGHBORS_ROME_VENDETTA
    BONUS_EVENTOPTION_NEIGHBORS_ROMANS_HAVE_TAKEN_OUR_CITY_OPTION_1_PLAYER_1
    iLegitimacy 4
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_WARLIKE
    ◇ grants a memory no event uses

✎ Bob Thomas Background reading ↗

Respect for the Holy Ground City Lost CM ✓ The Sacred and the Profane
Every 40 turns Player WarReligion PlayerCity TribeCapital UsLeader Them Religion PaganCity Shrine AnyNot ImpiousNot Intolerant
  • ▸ Thank [character] for this show of respect.
    Remembered: Religious respect (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Thanked ruler who treated us with respect (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_PLAYER
    Memory MEMORYPLAYER_RELIGIOUS_RESPECT
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_0_RELIGION
    Memory MEMORYRELIGION_RELIGIOUS_RESPECT
    ◇ grants a memory no event uses
  • ▸ Raise the statues in cities across [rival].
    +20–200 Culture (by city tier) (every city)
    grants
    BONUS_EVENTOPTION_RESPECT_FOR_THE_HOLY_GROUND_OPTION_1_CITY_1
    aeAllCityBonuses: BONUS_CULTURE_GAIN_SMALL

✎ Josh Unsworth

The Wealth of [character] City Lost CM ✓
Once per game City TribePlayer ThemReligion StateLeader UsAncestor Dead Of Leader Us Judaism
As it opens, before you choose +1 Heavy Infantry unit+1 Ranged Infantry unit
  • ▸ Praise the Kohen as a savior.
    Remembered: Praised Priest's initiative (+80 opinion for 40 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_POS
    Memory MEMORYRELIGION_PRAISED_PRIESTS_ACTIONS
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_NEG
    iLegitimacy -4
    ◇ grants a memory no event uses
  • ▸ Have him imprisoned.
    Remembered: Punished Priest's initiative (-80 opinion for 40 turns)(no event currently keys off this)+4 Legitimacy
    grants
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_REL_NEG
    Memory MEMORYRELIGION_PUNISHED_PRIESTS_ACTIONS
    BONUS_EVENTOPTION_WEALTH_OF_DAVID_RELIGION_LEG_POS
    iLegitimacy 4
    ◇ grants a memory no event uses

✎ Josh Unsworth Background reading ↗