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Land Dispute

4 events2 steps2 branch points

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The Land Dispute chain — 4 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Honor Guard → Dual Invitations • We should continue our search. Honor Guard → Vicious Rumors • We should continue our search. Land Dispute → Dual Invitations • Do nothing... but watch for developments. • That land should belong to me. Land Dispute → Vicious Rumors • Do nothing... but watch for developments. • That land should belong to me. Honor Guard Scripted & Special Honor Guard Land Dispute Scripted & Special Land Dispute Dual Invitations New Turn Dual Invitations Vicious Rumors New Turn Vicious Rumors

Step by step

  1. L0 Honor Guard start Scripted & Special
    “We should continue our search.”Dual Invitations
    “We should continue our search.”Vicious Rumors
  2. L0 Land Dispute start Scripted & Special
    “Do nothing... but watch for developments.” / “That land should belong to me.”Dual Invitations
    “Do nothing... but watch for developments.” / “That land should belong to me.”Vicious Rumors
  3. L1 Dual Invitations New Turn
    ⛓ follows Honor Guard (We should continue our search.), Land Dispute (Do nothing... but watch for developments. / That land should belong to me.)
  4. L1 Vicious Rumors New Turn
    ⛓ follows Honor Guard (We should continue our search.), Land Dispute (Do nothing... but watch for developments. / That land should belong to me.)