← All story events Trigger Stories that fire on the Ambition Finished trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Age of Expansion
- ▸ We must expand our cities and their lands for our citizens.Gain trait: Prosperous+1 Happiness level+1 Happiness level+1 Happiness levelgrantsBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUSBONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_0_CITY_0iCitizens -1iBorderGrowth 5iHappinessLevels 1BONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_0_CITY_1iCitizens -1iBorderGrowth 5iHappinessLevels 1BONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_0_CITY_2iCitizens -1iBorderGrowth 5iHappinessLevels 1
- ▸ We must arm this multitude, and wage war for more land.Gain trait: Warlike
-80Training-20/city↗ turn+1 Heavy Infantry unit+1 Ship unit+1 Ship unit grantsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKEBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_1_CITY_0iCitizens -1aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_1_CITY_1iCitizens -1aiBonusUnits: BONUSUNITCLASS_SHIP=1BONUS_EVENTOPTION_AGE_OF_EXPANSION_OPTION_1_CITY_2iCitizens -1aiBonusUnits: BONUSUNITCLASS_SHIP=1 - ▸ We must discover new advancements and dedicate ourselves to improving lives.Free law: Engineeringgated byLeaderSubject SUBJECT_ENGINEERgrantsBONUS_FREE_LAW_ENGINEERINGFreeLaw LAW_ENGINEERING
Age of Inflation
- ▸ We shall issue a new currency to reset the
markets. +1 Wisdom
-320Money-80/city↗ turn+1 Happiness level+1 Happiness level+1 Happiness level gated byLeaderSubject SUBJECT_NOT_SLOTHFULgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ Seize the lands of the wealthy. They must do their part to fund the state.+2 CourageRemembered (all families): Seized family estates to cover debasement induced inflation (-80 opinion for 20 turns)(no event currently keys off this)+1 Happiness level+1 Happiness level+1 Happiness levelgated byLeaderSubject SUBJECT_NOT_SLOTHFULgrantsBONUS_GAIN_COURAGE_2aiRatings: RATING_COURAGE=2BONUS_EVENTOPTION_AGE_OF_INFLATION_OPTION_1MemoryAllFamilies MEMORYFAMILY_SEIZED_ESTATES_INFLATIONBONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1BONUS_HAPPINESS_UPiHappinessLevels 1◇ grants a memory no event currently keys off
- ▸ What does it matter if the poor are poor? Just make more
money.
+320Money+80/city↗ turn-1 Happiness level-1 Happiness level-1 Happiness level grantsBONUS_MONEY_GAIN_HUGEaiGlobalYieldsBase: YIELD_MONEY=320aiGlobalYieldsPer: YIELD_MONEY=80BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_HAPPINESS_DOWNiHappinessLevels -1BONUS_HAPPINESS_DOWNiHappinessLevels -1
All Roads Lead to [city]
- ▸ A marvelous idea!+30–300 Culture (by city tier)
-30Stone-10/city↗ turn grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]BONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ The resources can be best used elsewhere.Leader relationship: Estranged From
+60Happinesseach city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60
Assassination of Monarch
⛓ Follows from: Assassination of Monarch
- ▸ Revenge is sweet.+4 LegitimacygrantsBONUS_EVENTOPTION_ASSASSINATION_OF_MONARCH_SUCCESSiLegitimacy 4
Brothers and Sisters of the Faith
- ▸ We will honor the wishes of [character] and make a truce... grudgingly.Remembered: Tribe Offer (5 turns)Remembered: Heeded our advice (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBE_TRUCEDiplomacyTribe DIPLOMACY_TRUCEaeBonuses: BONUS_TRIBE_OFFERBONUS_OF_THE_FAITH_HAPPY_RELIGIOUS_LEADERMemory MEMORYCHARACTER_OF_THE_FAITH_HAPPY_RELIGIOUS_LEADER◇ grants a memory no event currently keys off
- ▸ I am the ruler of this Realm, not [character]. There will be no peace.+40 XP to the characterRemembered: Refused to heed our advice (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_DISSATISFIED_LEADERMemory MEMORYCHARACTER_DISSATISFIED_LEADER◇ grants a memory no event currently keys off
Cooperation
- ▸ By all means! Collaboration serves us both well.
+3Orders↗ turn
-320Money-80/city↗ turn grantsBONUS_ORDERS_GAIN_TINYaiGlobalYieldsBase: YIELD_ORDERS=3BONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ Sadly, we must decline this offer.Remembered: Refused to collaborate with us (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_TRIBAL_DISAPPOINTMENT_NO_COLLABORATIONMemory MEMORYTRIBE_TRIBAL_DISAPPOINTMENT_NO_COLLABORATION◇ grants a memory no event currently keys off
Counting Coins
- ▸ Resolve83%Progress ambition: GuildsRemembered: Recent Ambition (7 turns)8%Progress ambition: Trade LeagueRemembered: Recent Ambition (7 turns)8%Progress ambition: Monetary ReformRemembered: Recent Ambition (7 turns)grants83% BONUS_AMBITION_LAW_GUILDSAmbition GOAL_GUILDSaeBonuses: BONUS_RECENT_AMBITION8% BONUS_AMBITION_LAW_TRADE_LEAGUEAmbition GOAL_TRADE_LEAGUEaeBonuses: BONUS_RECENT_AMBITION8% BONUS_AMBITION_LAW_MONETARY_REFORMAmbition GOAL_MONETARY_REFORMaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve91%Gain trait: GreedyProgress ambition: Money 50009%Gain trait: GreedyProgress ambition: Money 10000grants91% BONUS_EVENTOPTION_AMBITION_FINISHED_MONEY_2000_OPTION_MONEY_5000Ambition GOAL_MONEY_5000aeAddTraits: TRAIT_GREEDY9% BONUS_EVENTOPTION_AMBITION_FINISHED_MONEY_2000_OPTION_MONEY_10000Ambition GOAL_MONEY_10000aeAddTraits: TRAIT_GREEDY
- ▸ Resolve48%+1 CharismaProgress ambition: Four Caravans48%+1 CharismaProgress ambition: Six Convoys5%+1 WisdomProgress ambition: Doctrine Fiscal Policygrants48% BONUS_EVENTOPTION_AMBITION_FINISHED_MONEY_2000_OPTION_FOUR_CARAVANSAmbition GOAL_FOUR_CARAVANSaiRatings: RATING_CHARISMA=148% BONUS_EVENTOPTION_AMBITION_FINISHED_MONEY_2000_OPTION_SIX_CONVOYSAmbition GOAL_SIX_CONVOYSaiRatings: RATING_CHARISMA=15% BONUS_EVENTOPTION_AMBITION_FINISHED_MONEY_2000_OPTION_DOCTRINE_FISCAL_POLICYAmbition GOAL_DOCTRINE_FISCAL_POLICYaiRatings: RATING_WISDOM=1
- ▸ [rival] is prosperous enough already.Gain trait: ProsperousgrantsBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUS
Era of Prosperity
- ▸ We shall continue to mint high quality coins.
+400Money+100/city↗ turn grantsBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100 - ▸ We shall invest in additional work forces.
-160Money-40/city↗ turn+1 Worker+1 Worker grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1BONUS_UNIT_WORKERaiUnits: UNIT_WORKER=1 - ▸ We must spend the
money to raise new armies.
-240Money-60/city↗ turn+1 Melee Cavalry unit+1 Melee Cavalry unit grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1BONUS_UNITCLASS_MELEE_CAVALRYaiBonusUnits: BONUSUNITCLASS_MELEE_CAVALRY=1
Exotic Pets
- ▸ Monkeys are pretty cute.Gain trait: Pet Monkey OwnergrantsBONUS_GIVE_TRAIT_PET_MONKEYaeAddTraits: TRAIT_PET_MONKEY↳ may trigger: Monkey at Rest
- ▸ Tropical
fish are beautiful. Gain trait: Pet Fish OwnergrantsBONUS_EVENTOPTION_EXOTIC_PETS_FISHaeAddTraits: TRAIT_PET_FISH↳ may trigger: Fish at Rest - ▸ Our menagerie is full enough.(no gates or payload in XML)
Founding Signs
- ▸ May their good fortune continue.+40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
Friend of the Faith
- ▸ All are welcome to worship here.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_0aiLawOpinion: LAW_PILGRIMAGE=-40BONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_0_CHARACTER
- ▸ Impose restrictions on visiting pilgrims.
-40Civics-10/city↗ turn
-60Training-15/city↗ turn grantsBONUS_EVENTOPTION_LAW_FRIEND_OF_THE_FAITH_OPTION_1aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_TRAINING_LOSS_SMALL
Growing Military Might
- ▸ Search outside our Kingdom for a suitable commander.
-400Money-100/city↗ turnGain a Court Soldier grantsBONUS_MONEY_LOSS_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=-400aiGlobalYieldsPer: YIELD_MONEY=-100BONUS_GROWING_MILITARY_MIGHT_HIRE_OUTSIDERAddCourtier: COURTIER_SOLDIER=GENDER_MALE - ▸ Let us promote General [character] to the post of Commander of the Royal Guard.Gain trait: Commander of the Royal GuardgrantsBONUS_GROWING_MILITARY_MIGHT_PROMOTE_GENERAL0aeAddTraits: TRAIT_COMMANDER_ROYAL_GUARD
- ▸ We should make General [character] the Commander of our Royal Guard.Gain trait: Commander of the Royal GuardgrantsBONUS_GROWING_MILITARY_MIGHT_PROMOTE_GENERAL1aeAddTraits: TRAIT_COMMANDER_ROYAL_GUARD
- ▸ Have our elite squad compete for the leadership position and promote from within.+2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_DILIGENTgrantsBONUS_GROWING_MILITARY_MIGHT_PROMOTE_FROM_WITHINiLegitimacy 2
Heaven's Chosen
- ▸ It must be clear to all that I am no god.Remembered: Denied Divine Rule (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Denied Divine Rule (+20 opinion for 20 turns)(no event currently keys off this)-4 LegitimacyGain trait: HumblegrantsBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_0Memory MEMORYFAMILY_LAW_DENIED_DIVINITYBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_0_FAMILY_1Memory MEMORYFAMILY_LAW_DENIED_DIVINITYBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_0_CHARACTERiLegitimacy -4aeBonuses: BONUS_GIVE_TRAIT_HUMBLE◇ grants a memory no event currently keys off
- ▸ The divine has no place in our politics.Law-based opinion shiftLaw-based opinion shiftFree law: Legal CodegrantsBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_1aiLawOpinion: LAW_LEGAL_CODE=20BONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_1_FAMILY_1aiLawOpinion: LAW_LEGAL_CODE=20BONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_1_CHARACTERFreeLaw LAW_LEGAL_CODE
- ▸ It is true. The heavens guide my hand.Remembered: Established Divine Rule (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Established Divine Rule (-40 opinion for 20 turns)(no event currently keys off this)Free law: Divine RulegrantsBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_2Memory MEMORYFAMILY_LAW_ADOPTED_DIVINE_RULEBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_2_FAMILY_1Memory MEMORYFAMILY_LAW_ADOPTED_DIVINE_RULEBONUS_EVENTOPTION_LAW_HEAVENS_CHOSEN_OPTION_2_CHARACTERFreeLaw LAW_DIVINE_RULE◇ grants a memory no event currently keys off
Idle Hands
- ▸ We must not interfere with our steady
growth. Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_0aiLawOpinion: LAW_VASSALAGE=20 - ▸ Professional soldiers will be a high priority.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_1aiLawOpinion: LAW_PROFESSIONAL_ARMY=20
- ▸ I wish to avoid other Nations as much as possible.Law-based opinion shiftgrantsBONUS_EVENTOPTION_LAW_IDLE_HANDS_OPTION_2aiLawOpinion: LAW_AUTARKY=20
Inquiring Minds
- ▸ We are all better for it.grantsBONUS_EVENTOPTION_INQUIRING_MINDS_SUCCESS_OKbRandomTech 1
Might of Mursili
- ▸ I have proved wrong those who doubted me.+25 LegitimacygrantsBONUS_EVENTOPTION_HATTI_MURSILI_II_AMBITION_OKiLegitimacy 25
- ▸ I will not stop until all of [rival]’s enemies are silenced.+30 LegitimacyProgress ambition: 10 KillsRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_HATTI_MURSILI_II_CLEAR_TRIBES_10_KILLSiLegitimacy 30aeBonuses: BONUS_AMBITION_10_KILLS
Mursili's Worth
- ▸ I have proved wrong those who doubted me.+25 LegitimacygrantsBONUS_EVENTOPTION_HATTI_MURSILI_II_AMBITION_OKiLegitimacy 25
- ▸ [rival] must continue to grow.+30 LegitimacyProgress ambition: Seven CitiesRemembered: Recent Ambition (7 turns)grantsBONUS_EVENTOPTION_HATTI_MURSILI_II_FOUND_CITIES_SEVEN_CITIESiLegitimacy 30aeBonuses: BONUS_AMBITION_CITIES_SEVEN
National Workforce
- ▸ Have our workers tame these wild lands.Progress ambition: Eight Resource ImprovementsRemembered: Recent Ambition (7 turns)grantsBONUS_AMBITION_EIGHT_RESOURCE_IMPROVEMENTSAmbition GOAL_EIGHT_RESOURCE_IMPROVEMENTSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve91%Progress ambition: Six Urban ImprovementsRemembered: Recent Ambition (7 turns)9%Progress ambition: 20 Urban ImprovementsRemembered: Recent Ambition (7 turns)grants91% BONUS_AMBITION_SIX_URBAN_IMPROVEMENTSAmbition GOAL_SIX_URBAN_IMPROVEMENTSaeBonuses: BONUS_RECENT_AMBITION9% BONUS_AMBITION_20_URBAN_IMPROVEMENTSAmbition GOAL_20_URBAN_IMPROVEMENTSaeBonuses: BONUS_RECENT_AMBITION
- ▸ Resolve31%Progress ambition: Four Garrison 1Remembered: Recent Ambition (7 turns)3%Progress ambition: Four Garrison 2Remembered: Recent Ambition (7 turns)31%Progress ambition: Four Theater 1Remembered: Recent Ambition (7 turns)3%Progress ambition: Four Theater 2Remembered: Recent Ambition (7 turns)31%Progress ambition: Six Barracks RangesRemembered: Recent Ambition (7 turns)grants31% BONUS_AMBITION_FOUR_GARRISON_1Ambition GOAL_FOUR_GARRISON_1aeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_FOUR_GARRISON_2Ambition GOAL_FOUR_GARRISON_2aeBonuses: BONUS_RECENT_AMBITION31% BONUS_AMBITION_FOUR_THEATER_1Ambition GOAL_FOUR_THEATER_1aeBonuses: BONUS_RECENT_AMBITION3% BONUS_AMBITION_FOUR_THEATER_2Ambition GOAL_FOUR_THEATER_2aeBonuses: BONUS_RECENT_AMBITION31% BONUS_AMBITION_SIX_BARRACKS_RANGESAmbition GOAL_SIX_BARRACKS_RANGESaeBonuses: BONUS_RECENT_AMBITION
- ▸ I have something else in mind.+2 LegitimacygrantsBONUS_EVENTOPTION_AMBITION_FINISHED_OPTION_NOiLegitimacy 2
Sweet Revenge
⛓ Follows from: Pillaging Tribe
- ▸ They brought this on themselves.+4 LegitimacygrantsBONUS_EVENTOPTION_PILLAGING_TRIBE_SUCCESSiLegitimacy 4
The Ghost Raiders
- ▸ With resignation. Periodic raids are a fact of life. Our existing forces will deal with them.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_EVENTOPTION_DISTANT_RAIDbDistantRaid 1
- ▸ Let's give them
money to just go away.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Enough! Let's find this leader and hire her. We'll add her to the Court and she can help us deal with such problems in the future.Gain a Court Soldiergated byLeaderSubject SUBJECT_CHARACTER_SYLVANgrantsBONUS_GHOST_RAIDER_HIREDAddCourtier: COURTIER_SOLDIER=GENDER_FEMALE