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📜 Improvement Pillaged Tribe Events

8 events

← All story events Trigger Stories that fire on the Improvement Pillaged Tribe trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Barbarians at the Gate Improvement Pillaged Tribe
Once per game Leader UsTribeUsTile ClaimedCity Us Diligent
  • Muster additional Militia.
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_0
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • Strengthen our defenses.
    Begin project: Walls
    grants
    BONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_1
    aeAddProjects: PROJECT_WALLS

✎ Andy Auseon

Frontier Wall Improvement Pillaged Tribe
Once per game TribeTile ClaimedCity UsTile ClaimedTile ClaimedPlayer Us
  • Walls will keep [city] safe.
    Begin project: Walls-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FRONTIER_WALL_WALLS
    aeAddProjects: PROJECT_WALLS
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • Build FortFort to bring the fight to them.
    Build Fort on the tileBuild Fort on the tile-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FRONTIER_WALL_FORT
    SetImprovement IMPROVEMENT_FORT
    BONUS_EVENTOPTION_FRONTIER_WALL_FORT
    SetImprovement IMPROVEMENT_FORT
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • We should spend our resources elsewhere.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Great Migrations Improvement Pillaged Tribe Empires of the Indus
100% to appear Once per game
  • Allow them in, on the condition they send their able fighters to enroll in the army.
    Begin project: Foreign Fighters
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_PROJECT_FOREIGN_FIGHTERS
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
  • Give them land within the city itself.
    Remembered: Gave away our land (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    BONUS_MEMORY_GAVE_LAND
    Memory MEMORY_GAVE_LAND
    ◇ grants a memory no event currently keys off
  • Let them settle on the outskirts of the city.
    Remembered: Refused migration into the City (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MEMORY_REFUSED_MIGRATION
    Memory MEMORY_REFUSED_MIGRATION
    BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    ◇ grants a memory no event currently keys off
  • Turn them away from the city.
    2 rebel units appear
    gated by
    LeaderSubjectNotAny SUBJECT_COMPASSIONATE
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2

✎ Josh Unsworth

Insolent Tribesmen Improvement Pillaged Tribe
Once per game Tile ClaimedCity UsFamily UsFamily Head UsTribeLeader Us
  • Never fear [character]! We shall avenge this grave insult with your brave Warrior.
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I admire your audacity [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Pillaging Tribe Improvement Pillaged Tribe
Part of the Pillaging Tribe chain — 2 events view map →
Once per game Player UsTribe
  • We will strike back.
    Progress ambition: Kill 5 Barbs
    grants
    BONUS_AMBITION_KILL_5_BARBS
    Ambition GOAL_KILL_5_BARBS
    ↳ may trigger: Sweet Revenge
  • Give an inspiring speech.
    +12Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12

✎ Leyla Johnson

Pillaging Tribesmen Improvement Pillaged Tribe
Every 40 turns Tile ClaimedCity UsFamily UsFamily Head UsTribeLeader Us
  • We will see to it that you suffer no financial hardships from this devastation, [character].
    Remembered: Offered compensation for Pillaged Improvements, (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_POS
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_POS
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event currently keys off
  • I am surprised at you [character]! In times like these, we must all make sacrifices.
    Remembered: Declined to offer compensation for Pillaged Improvements (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_NEG
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_NEG
    ◇ grants a memory no event currently keys off

✎ Gabe Campbell

Temple in Danger Improvement Pillaged Tribe
Every 40 turns Tile ClaimedCity UsReligion WorldUs Or ThemTribeLeader Us City TempleReligion Head
  • We shall make quick work of these [tribe] with your brave Warrior Monks!
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I admire your courage [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

The Price of War Improvement Pillaged Tribe
Once per game Tile ClaimedCity UsPlayer UsTribeUnit Them
  • Accept their terms.
    -160Money-40/city↗ turn
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_PRICE_OF_WAR_0
    iConvertUnitSubject 2
  • No, we will not pay.
    (no gates or payload in XML)

✎ Josh Unsworth