← All story events Trigger Stories that fire on the Improvement Pillaged Tribe trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
Barbarians at the Gate
- ▸ Muster additional Militia.+2 Levy unitgrantsBONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_0aiBonusUnits: BONUSUNITCLASS_LEVY=2
- ▸ Strengthen our defenses.Begin project: WallsgrantsBONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_1aeAddProjects: PROJECT_WALLS
Frontier Wall
- ▸ Walls will keep [city] safe.Begin project: Walls
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_FRONTIER_WALL_WALLSaeAddProjects: PROJECT_WALLSBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ Build
Fort to bring the fight to them. Build Fort on the tileBuild Fort on the tile
-30Stone-10/city↗ turn grantsBONUS_EVENTOPTION_FRONTIER_WALL_FORTSetImprovement IMPROVEMENT_FORTBONUS_EVENTOPTION_FRONTIER_WALL_FORTSetImprovement IMPROVEMENT_FORTBONUS_STONE_LOSS_SMALLaiGlobalYieldsBase: YIELD_STONE=-30aiGlobalYieldsPer: YIELD_STONE=-10 - ▸ We should spend our resources elsewhere.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Great Migrations
- ▸ Allow them in, on the condition they send their able fighters to enroll in the army.Begin project: Foreign Fightersgated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_PROJECT_FOREIGN_FIGHTERSaeAddProjects: PROJECT_FOREIGN_FIGHTERS
- ▸ Give them land within the city itself.Remembered: Gave away our land (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_ADD_CITIZEN_1iCitizens 1BONUS_MEMORY_GAVE_LANDMemory MEMORY_GAVE_LAND◇ grants a memory no event currently keys off
- ▸ Let them settle on the outskirts of the city.Remembered: Refused migration into the City (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MEMORY_REFUSED_MIGRATIONMemory MEMORY_REFUSED_MIGRATIONBONUS_ADD_SLUMSAddImprovement IMPROVEMENT_SLUMS◇ grants a memory no event currently keys off
- ▸ Turn them away from the city.2 rebel units appeargated byLeaderSubjectNotAny SUBJECT_COMPASSIONATEgrantsBONUS_REBEL_UNITS_2iRebelUnits 2
Insolent Tribesmen
- ▸ Never fear [character]! We shall avenge this grave insult with your brave Warrior.+1 Heavy Infantry unit
-120Money-30/city↗ turn grantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I admire your audacity [character], but we have enough men to handle these brigands.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Pillaging Tribe
- ▸ We will strike back.Progress ambition: Kill 5 BarbsgrantsBONUS_AMBITION_KILL_5_BARBSAmbition GOAL_KILL_5_BARBS↳ may trigger: Sweet Revenge
- ▸ Give an inspiring speech.
+12Orders↗ turn grantsBONUS_ORDERS_GAIN_HUGEaiGlobalYieldsBase: YIELD_ORDERS=12
Pillaging Tribesmen
- ▸ We will see to it that you suffer no financial hardships from this devastation, [character].Remembered: Offered compensation for Pillaged Improvements, (+20 opinion for 20 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_PILLAGED_COMPENSATION_POSMemory MEMORYFAMILY_PILLAGED_COMPENSATION_POSBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40◇ grants a memory no event currently keys off - ▸ I am surprised at you [character]! In times like these, we must all make sacrifices.Remembered: Declined to offer compensation for Pillaged Improvements (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_PILLAGED_COMPENSATION_NEGMemory MEMORYFAMILY_PILLAGED_COMPENSATION_NEG◇ grants a memory no event currently keys off
Temple in Danger
- ▸ We shall make quick work of these [tribe] with your brave Warrior Monks!+1 Heavy Infantry unit
-120Money-30/city↗ turn grantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I admire your courage [character], but we have enough men to handle these brigands.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The Price of War
- ▸ Accept their terms.
-160Money-40/city↗ turn grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_EVENTOPTION_THE_PRICE_OF_WAR_0iConvertUnitSubject 2 - ▸ No, we will not pay.(no gates or payload in XML)