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📜 Improvement Pillaged Tribe Events

8 events

← All story events Trigger Events that fire on the Improvement Pillaged Tribe trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Barbarians at the Gate Improvement Pillaged Tribe CM ✓
Once per game Leader UsTribeUsTile ClaimedCity Us Diligent
  • ▸ Muster additional Militia.
    +2 Levy unit
    grants
    BONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_0
    aiBonusUnits: BONUSUNITCLASS_LEVY=2
  • ▸ Strengthen our defenses.
    Begin project: Walls
    grants
    BONUS_EVENTOPTION_TRAIT_BARBARIANS_AT_THE_GATE_OPTION_1
    aeAddProjects: PROJECT_WALLS

✎ Andy Auseon

Frontier Wall Improvement Pillaged Tribe CM ✓
Once per game TribeTile ClaimedCity UsTile ClaimedTile ClaimedPlayer Us
  • ▸ Walls will keep [city] safe.
    Begin project: Walls-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FRONTIER_WALL_WALLS
    aeAddProjects: PROJECT_WALLS
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • ▸ Build FortFort to bring the fight to them.
    Build Fort on the tileBuild Fort on the tile-30Stone-10/city↗ turn
    grants
    BONUS_EVENTOPTION_FRONTIER_WALL_FORT
    SetImprovement IMPROVEMENT_FORT
    BONUS_EVENTOPTION_FRONTIER_WALL_FORT
    SetImprovement IMPROVEMENT_FORT
    BONUS_STONE_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_STONE=-30
    aiGlobalYieldsPer: YIELD_STONE=-10
  • ▸ We should spend our resources elsewhere.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Leyla Johnson

Great Migrations Improvement Pillaged Tribe CM ✗ Empires of the Indus
100% to appear Once per game
  • ▸ Allow them in, on the condition they send their able fighters to enroll in the army.
    Begin project: Foreign Fighters
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_PROJECT_FOREIGN_FIGHTERS
    aeAddProjects: PROJECT_FOREIGN_FIGHTERS
  • ▸ Give them land within the city itself.
    +1 CitizenRemembered: Gave away our land (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_ADD_CITIZEN_1
    iCitizens 1
    BONUS_MEMORY_GAVE_LAND
    Memory MEMORY_GAVE_LAND
    ◇ grants a memory no event uses
  • ▸ Let them settle on the outskirts of the city.
    Remembered: Refused migration into the City (-20 opinion for 40 turns)(no event currently keys off this)Add Improvement: Slums
    grants
    BONUS_MEMORY_REFUSED_MIGRATION
    Memory MEMORY_REFUSED_MIGRATION
    BONUS_ADD_SLUMS
    AddImprovement IMPROVEMENT_SLUMS
    ◇ grants a memory no event uses
  • ▸ Turn them away from the city.
    2 rebel units appear
    gated by
    LeaderSubjectNotAny SUBJECT_COMPASSIONATE
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2

✎ Josh Unsworth

Insolent Tribesmen Improvement Pillaged Tribe CM ✓
Once per game Tile ClaimedCity UsFamily UsFamily Head UsTribeLeader Us
  • ▸ Never fear [character]! We shall avenge this grave insult with your brave Warrior.
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ I admire your audacity [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

Pillaging Tribe Improvement Pillaged Tribe CM ✓
⛓ Part of the Pillaging Tribe chain, 2 events view map →
Once per game Player UsTribe
  • ▸ We will strike back.
    Progress ambition: Kill 5 Barbs
    grants
    BONUS_AMBITION_KILL_5_BARBS
    Ambition GOAL_KILL_5_BARBS
    ↳ may trigger: Sweet Revenge
  • ▸ Give an inspiring speech.
    +12Orders↗ turn
    grants
    BONUS_ORDERS_GAIN_HUGE
    aiGlobalYieldsBase: YIELD_ORDERS=12

✎ Leyla Johnson

Pillaging Tribesmen Improvement Pillaged Tribe CM ✓
Every 40 turns Tile ClaimedCity UsFamily UsFamily Head UsTribeLeader Us
  • ▸ We will see to it that you suffer no financial hardships from this devastation, [character].
    Remembered: Offered compensation for Pillaged Improvements, (+20 opinion for 20 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_POS
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_POS
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    ◇ grants a memory no event uses
  • ▸ I am surprised at you [character]! In times like these, we must all make sacrifices.
    Remembered: Declined to offer compensation for Pillaged Improvements (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_PILLAGED_COMPENSATION_NEG
    Memory MEMORYFAMILY_PILLAGED_COMPENSATION_NEG
    ◇ grants a memory no event uses

✎ Gabe Campbell

Temple in Danger Improvement Pillaged Tribe CM ✓
Every 40 turns Tile ClaimedCity UsReligion WorldUs Or ThemTribeLeader Us City TempleReligion Head
  • ▸ We shall make quick work of these [tribe] with your brave Warrior Monks!
    +1 Heavy Infantry unit-120Money-30/city↗ turn
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • ▸ I admire your courage [character], but we have enough men to handle these brigands.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Gabe Campbell

The Price of War Improvement Pillaged Tribe CM ✓
Once per game Tile ClaimedCity UsPlayer UsTribeUnit Them
  • ▸ Accept their terms.
    -160Money-40/city↗ turnTheir unit converts to you
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_PRICE_OF_WAR_0
    iConvertUnitSubject 2
  • ▸ No, we will not pay.
    (no gates or payload in XML)

✎ Josh Unsworth