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📜 Lose Trait Events

14 events3 follow-ups

← All story events Trigger Stories that fire on the Lose Trait trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Broken Soul Lose Trait · Returning
Once per game UsLeader Us Low CourageTeenager Or Adult
Always Gain trait: Insane
  • We must help this poor soul.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
  • He has proven weak and must overcome this alone.
    Gain trait: Miserable+6Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • Torture will exorcise the demons that plague him.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_TRAIT_A_BROKEN_SOUL_OPTION_2_CHARACTER_0
    aeRandomTraitDelay: TRAIT_SCARRED, TRAIT_TOUGH

✎ Andy Auseon

A Crown from [rival] Lose Trait · Returning ⛓ follow-up
Part of the [character] Travels chain — 7 events , 1 branch point view map →

⛓ Follows from: A Gift

Once per game UsUsLeader ThemPlayer ThemLeader UsPlayer Us
  • Resolve
    100%
    Remembered: Player Offer (5 turns)Gain trait: Crown of the UnjustFree law: Tyranny
    0%
    Remembered: Player Offer (5 turns)Gain trait: Crown of the Unjust
    0%
    Gain trait: Crown of the Unjust
    grants
    100% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
    100% BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    0% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
  • Resolve
    100%
    Remembered: Player Offer (5 turns)Gain trait: Crown of the Just
    0%
    Gain trait: Crown of the Just
    grants
    100% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUST
    aeAddTraits: TRAIT_CROWN_OF_THE_JUST
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUST
    aeAddTraits: TRAIT_CROWN_OF_THE_JUST
  • Nature is certain. Cultivator / Herbalist
    Remembered: Player Offer (5 turns)Gain trait: Harvest Crown+80Growtheach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_HERBALIST
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_HARVEST_CROWN
    aeAddTraits: TRAIT_HARVEST_CROWN
    BONUS_HARVEST_CROWNING
    aeAllCityBonuses: BONUS_GROWTH_GAIN_LARGE
  • [character] desperation is certain.
    +120Money+30/city↗ turnRemembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    BONUS_REFUSED_GRACIOUS_OFFER
    Memory MEMORYPLAYER_REFUSED_FOOD
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Another Sunrise Lose Trait · Mourning
Once per game Leader UsTrait Mourning Loyal
  • I shall carry the memory, always.
    Gain trait: Keepsake
    grants
    BONUS_GIVE_TRAIT_KEEPSAKE
    aeAddTraits: TRAIT_KEEPSAKE
  • [rival] shall carry the memory, always.
    Begin project: National Holiday
    grants
    BONUS_ADD_NATIONAL_HOLIDAY_PROJECT
    aeAddProjects: PROJECT_NATIONAL_HOLIDAY

✎ Jeri Roys

Citizen of the World Lose Trait · Returning
Every 50 turns UsCity Us Non SuccessorNon LeaderCapital UsTeenager Or Adult
  • [character] will advise on matters of Sciencescience.
    +1 WisdomGain a Court Scholar
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_0_CHARACTER_0
    MakeCourtier COURTIER_SCIENTIST
    aiRatings: RATING_WISDOM=1
  • [character] will advise on matters of trade.
    +1 DisciplineGain a Court Merchant
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_1_CHARACTER_0
    MakeCourtier COURTIER_MERCHANT
    aiRatings: RATING_DISCIPLINE=1
  • He will resume exploration.
    +1 CourageGain trait: ExoticGain trait: Exploring
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_2_CHARACTER_0
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_EXOTIC, TRAIT_EXPLORING

✎ Andy Auseon

Divine Mandate Lose Trait · Ill
Once per game Leader UsUsReligion PaganPlayer Us PiousReligion Of Leader
  • Let us go forth into a bright future.
    +2 Scout
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_0
    aiUnits: UNIT_SCOUT=2
  • I don't need the gods to direct me.
    +20Science+5/city↗ turnLoses trait: Pious+2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1_EXTRAS
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_REMOVE_TRAIT_PIOUS
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1
    iLegitimacy 2
  • This expedition demands more funds!
    +2 Scout-160Money-40/city↗ turnFree law: Exploration
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_2
    aiUnits: UNIT_SCOUT=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FREE_LAW_EXPLORATION

✎ Andy Auseon

Feeding the Dead Lose Trait · Mourning
Once per game Leader UsReligion Player ZoroastrianismReligionReligion Of Leader
  • They're in the fellowship of the dead now.
    +2 Legitimacy
    grants
    BONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_1
    iLegitimacy 2
  • I cannot let go while they depend on me.
    -30Food-10/city↗ turnGain trait: CompassionateGain trait: Mourning
    grants
    BONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_0
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_GIVE_TRAIT_COMPASSIONATE, BONUS_GIVE_TRAIT_MOURNING

✎ Josh Unsworth

Full of Ideas Lose Trait · Returning
Once per game UsUsLeader UsTech Metaphysics Discovered Us Courtier ScientistTeenager Or Adult
  • We must be the first to develop this new discovery.
    Begin project: Scientific Method-4Orders↗ turn-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_0_CHARACTER_2
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_LARGE
  • These foreign discoveries cannot be trusted.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_1_CHARACTER_2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • Hold [character] in the dungeons until he hands over the riches from his travels.
    Gain trait: ImprisonedLeader relationship: Vengeful Against+400Money+100/city↗ turn
    gated by
    LeaderSubject SUBJECT_GREEDY
    grants
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Good Cheer Lose Trait · Mourning
Once per game UsLeader UsCapital Us Endeared To LeaderNot Spouse Of Leader UsNot Royal
Always +1 Charisma
  • Reinvigorate our national traditions.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • Invest in productivity and expansion.
    Begin project: Iron Industry
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_1_CITY_1
    aeAddProjects: PROJECT_IRON_INDUSTRY
  • Increase political efficiency.
    Begin project: Office of Efficient Taxation
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_2_CITY_1
    aeBonuses: BONUS_PROJECT_BY_THE_NUMBERS
  • Dedicate more time to our faith.
    Gain trait: Pious
    gated by
    LeaderSubject SUBJECT_RELIGION_STATE
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

Homecoming Fervor Lose Trait · Returning Behind the Throne ⛓ follow-up
Part of the Connections chain — 2 events view map →

⛓ Follows from: Connections

Once per game UsPlayer ThemPlayer UsCapital Us
  • [rival] is not going to forget [character] any time soon.
    Gain trait: Rising Star
    grants
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR

✎ Jeri Roys

Loneliness Abroad Lose Trait · Returning
Every 80 turns UsCapital UsSuitor TempSuitor TempLeader Us Teenager Or Adult
  • Suggest [character] as a match.
    Loses trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_PLAYER
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_CHARACTER_0
    iMarrySubject 0
  • [character] is a good option.
    Loses trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_PLAYER
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_CHARACTER_1
    iMarrySubject 0
  • He must continue exploring.
    Gain trait: MiserableGain trait: Exploring+1 Wisdom
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_2_PLAYER
    aeAddTraits: TRAIT_MISERABLE, TRAIT_EXPLORING
    aeBonuses: BONUS_GAIN_WISDOM_1
  • He does not need a spouse right now.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_3_PLAYER
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_GAIN_DISCIPLINE_1

✎ Andy Auseon

Mere Air, These Words Lose Trait · Ill Behind the Throne
Once per game UsLeader UsPlayer Us FemaleNot StraightHealthySapphoMin Cautious Hidden
  • Lean forward as she pulls you upward, and plant a kiss on her lips.
    grants
    BONUS_LOVER_OF_AND_LOVER_TO_0
    AddRelationshipSubjects: RELATIONSHIP_LOVER_OF=0
    AddRelationshipReverse: RELATIONSHIP_LOVER_OF=0
  • Resolve
    100%
    Gain trait: Stressed+1 Discipline
    0%
    +1 Discipline
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    100% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys Background reading ↗

Taking Root Lose Trait · Returning ⛓ follow-up
Part of the A Dream in the Forest chain — 3 events view map →

⛓ Follows from: A Dream in the Forest

Once per game UsPlayer UsCapital Us
  • May we all find our calling.
    Gain trait: Planter's Cloak
    grants
    BONUS_GIVE_TRAIT_PLANTERS_CLOAK
    aeAddTraits: TRAIT_PLANTERS_CLOAK
    ↳ may trigger: The Ground

✎ Jeri Roys

[character]’s Grand Expedition Lose Trait · Returning
Once per game Player UsUsTile UnclaimedTile UnclaimedTile Unclaimed Tile DesertTile OceanTile VolcanoTeenager Or AdultPlayer Goal Reveal 40Player Goal Reveal 60Player Goal Reveal 80
  • Set aside my duties for the day. I must hear every detail!
    -4Orders↗ turnLeader relationship: Endeared To
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_DETAILS_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • You do [rival] a great service, [character], but your exploration is not yet finished.
    Remembered: Gave me no rest after a long expedition (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_CONTINUE_CHARACTER_1
    Memory MEMORYCHARACTER_NO_REST
    SetTitle TITLE_GRAND_EXPLORER
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING
    ◇ grants a memory no event currently keys off
  • I am glad that you’re safe.
    (no gates or payload in XML)

✎ Brodie Frehlich

[tribe] Groom Lose Trait · Returning
Once per game UsTribeSuitor TempLeader Us Late Teen Or AdultGender Same As Leader
  • We will welcome him to the court with a festive ceremony.
    Remembered: Courtier wed barbarian bride (+20 opinion for 20 turns)(no event currently keys off this)Gain a Court Minister+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_COURTIER_WED
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_UNREST
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
    ◇ grants a memory no event currently keys off
  • This is treason, especially during wartime. Lock up [character].
    Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: FugitiveGain trait: Vigilant
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • [character] is quite attractive.
    Leader relationship: Suspicious OfLeader relationship: Lover OfGain trait: Exotic
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
  • I do not wish to meddle in another couple's marriage... yet.
    (no gates or payload in XML)

✎ Andy Auseon