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📜 Lose Trait Events

14 events3 follow-ups

← All story events Trigger Events that fire on the Lose Trait trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

A Broken Soul Lose Trait · Returning CM ✓
Once per game UsLeader Us Low CourageTeenager Or Adult
As it opens, before you choose Gain trait: Insane
  • ▸ We must help this poor soul.
    Gain trait: Incubated
    grants
    BONUS_GIVE_TRAIT_INCUBATED
    aeAddTraits: TRAIT_INCUBATED
  • ▸ He has proven weak and must overcome this alone.
    Gain trait: Miserable+6Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_MISERABLE
    aeAddTraits: TRAIT_MISERABLE
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
  • ▸ Torture will exorcise the demons that plague him.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_EVENTOPTION_TRAIT_A_BROKEN_SOUL_OPTION_2_CHARACTER_0
    aeRandomTraitDelay: TRAIT_SCARRED, TRAIT_TOUGH

✎ Andy Auseon

A Crown from [rival] one choice: Peace with the rival nation Lose Trait · Returning CM ✓ ⛓ follow-up
⛓ Part of the [character] Travels chain, 7 events , 1 branch point view map →

⛓ Follows from: A Gift

Once per game UsUsLeader ThemPlayer ThemLeader UsPlayer Us
  • ▸ Resolve
    100%
    Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Crown of the UnjustFree law: Tyranny
    0%
    Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Crown of the Unjust
    0%
    Gain trait: Crown of the Unjust
    grants
    100% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
    100% BONUS_FREE_LAW_TYRANNY
    FreeLaw LAW_TYRANNY
    0% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUST
    aeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
  • ▸ Resolve
    100%
    Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Crown of the Just
    0%
    Gain trait: Crown of the Just
    grants
    100% BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    100% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUST
    aeAddTraits: TRAIT_CROWN_OF_THE_JUST
    0% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUST
    aeAddTraits: TRAIT_CROWN_OF_THE_JUST
  • ▸ Nature is certain. Cultivator / Herbalist
    Remembered: Player Offer (5 turns)Peace with the rival nationGain trait: Harvest Crown+80Growtheach city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_HERBALIST
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_GIVE_TRAIT_HARVEST_CROWN
    aeAddTraits: TRAIT_HARVEST_CROWN
    BONUS_HARVEST_CROWNING
    aeAllCityBonuses: BONUS_GROWTH_GAIN_LARGE
  • ▸ [character] desperation is certain.
    +120Money+30/city↗ turnRemembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
    BONUS_REFUSED_GRACIOUS_OFFER
    Memory MEMORYPLAYER_REFUSED_FOOD
    ◇ grants a memory no event uses

✎ Jeri Roys

Another Sunrise Lose Trait · Mourning CM ✓
Once per game Leader UsTrait Mourning Loyal
  • ▸ I shall carry the memory, always.
    Gain trait: Keepsake
    grants
    BONUS_GIVE_TRAIT_KEEPSAKE
    aeAddTraits: TRAIT_KEEPSAKE
  • ▸ [rival] shall carry the memory, always.
    Begin project: National Holiday
    grants
    BONUS_ADD_NATIONAL_HOLIDAY_PROJECT
    aeAddProjects: PROJECT_NATIONAL_HOLIDAY

✎ Jeri Roys

Citizen of the World Lose Trait · Returning CM ✓
Every 50 turns UsCity Us Non SuccessorNon LeaderCapital UsTeenager Or Adult
  • ▸ [character] will advise on matters of Sciencescience.
    +1 WisdomGain a Court Scholar
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_0_CHARACTER_0
    MakeCourtier COURTIER_SCIENTIST
    aiRatings: RATING_WISDOM=1
  • ▸ [character] will advise on matters of trade.
    +1 DisciplineGain a Court Merchant
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_1_CHARACTER_0
    MakeCourtier COURTIER_MERCHANT
    aiRatings: RATING_DISCIPLINE=1
  • ▸ He will resume exploration.
    +1 CourageGain trait: ExoticGain trait: Exploring
    grants
    BONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_2_CHARACTER_0
    aiRatings: RATING_COURAGE=1
    aeAddTraits: TRAIT_EXOTIC, TRAIT_EXPLORING

✎ Andy Auseon

Divine Mandate Lose Trait · Ill CM ✓
Once per game Leader UsUsReligion PaganPlayer Us PiousReligion Of Leader
  • ▸ Let us go forth into a bright future.
    +2 Scout
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_0
    aiUnits: UNIT_SCOUT=2
  • ▸ I don't need the gods to direct me.
    +20Science+5/city↗ turnLoses trait: Pious+2 Legitimacy
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1_EXTRAS
    aeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_REMOVE_TRAIT_PIOUS
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1
    iLegitimacy 2
  • ▸ This expedition demands more funds!
    +2 Scout-160Money-40/city↗ turnFree law: Exploration
    grants
    BONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_2
    aiUnits: UNIT_SCOUT=2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FREE_LAW_EXPLORATION

✎ Andy Auseon

Feeding the Dead Lose Trait · Mourning CM ✓
Once per game Leader UsReligion Player ZoroastrianismReligionReligion Of Leader
  • ▸ They're in the fellowship of the dead now.
    grants
    BONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_1
    iLegitimacy 2
  • ▸ I cannot let go while they depend on me.
    -30Food-10/city↗ turnGain trait: CompassionateGain trait: Mourning
    grants
    BONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_0
    aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_GIVE_TRAIT_COMPASSIONATE, BONUS_GIVE_TRAIT_MOURNING

✎ Josh Unsworth

Full of Ideas Lose Trait · Returning CM ✓
Once per game UsUsLeader UsTech Metaphysics Discovered Us Courtier ScientistTeenager Or Adult
  • ▸ We must be the first to develop this new discovery.
    Begin project: Scientific Method-4Orders↗ turn-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_0_CHARACTER_2
    aeAddProjects: PROJECT_SCIENTIFIC_METHOD
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_LARGE
  • ▸ These foreign discoveries cannot be trusted.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_1_CHARACTER_2
    aeBonuses: BONUS_GAIN_DISCIPLINE_1
  • ▸ Hold [character] in the dungeons until he hands over the riches from his travels.
    Gain trait: ImprisonedLeader relationship: Vengeful Against+400Money+100/city↗ turn
    gated by
    LeaderSubject SUBJECT_GREEDY
    grants
    BONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_2_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_MONEY_GAIN_GIGANTIC
    aiGlobalYieldsBase: YIELD_MONEY=400
    aiGlobalYieldsPer: YIELD_MONEY=100

✎ Andy Auseon

Good Cheer Lose Trait · Mourning CM ✓
Once per game UsLeader UsCapital Us Endeared To LeaderNot Spouse Of Leader UsNot Royal
As it opens, before you choose +1 Charisma
  • ▸ Reinvigorate our national traditions.
    +30–300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • ▸ Invest in productivity and expansion.
    Begin project: Iron Industry
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_1_CITY_1
    aeAddProjects: PROJECT_IRON_INDUSTRY
  • ▸ Increase political efficiency.
    Begin project: Office of Efficient Taxation
    grants
    BONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_2_CITY_1
    aeBonuses: BONUS_PROJECT_BY_THE_NUMBERS
  • ▸ Dedicate more time to our faith.
    Gain trait: Pious
    gated by
    LeaderSubject SUBJECT_RELIGION_STATE
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS

✎ Andy Auseon

Homecoming Fervor Lose Trait · Returning CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the Connections chain, 2 events view map →

⛓ Follows from: Connections

Once per game UsPlayer ThemPlayer UsCapital Us
  • ▸ [rival] is not going to forget [character] any time soon.
    Gain trait: Rising Star
    grants
    BONUS_GIVE_TRAIT_RISING_STAR
    aeAddTraits: TRAIT_RISING_STAR

✎ Jeri Roys

Loneliness Abroad Lose Trait · Returning CM ✓
Every 80 turns UsCapital UsSuitor TempSuitor TempLeader Us Teenager Or Adult
  • ▸ Suggest [character] as a match.
    Loses trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_PLAYER
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_CHARACTER_0
    iMarrySubject 0
  • ▸ [character] is a good option.
    Loses trait: ExploringLeader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_PLAYER
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    aeRemoveTraits: TRAIT_EXPLORING
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_CHARACTER_1
    iMarrySubject 0
  • ▸ He must continue exploring.
    Gain trait: MiserableGain trait: Exploring+1 Wisdom
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_2_PLAYER
    aeAddTraits: TRAIT_MISERABLE, TRAIT_EXPLORING
    aeBonuses: BONUS_GAIN_WISDOM_1
  • ▸ He does not need a spouse right now.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_3_PLAYER
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    aeBonuses: BONUS_GAIN_DISCIPLINE_1

✎ Andy Auseon

Mere Air, These Words Lose Trait · Ill CM ✓ Behind the Throne
Once per game UsLeader UsPlayer Us FemaleNot StraightHealthySapphoMin Cautious Hidden
  • ▸ Lean forward as she pulls you upward, and plant a kiss on her lips.
    Your leader: Lover Of your characterYour character: Lover Of your leader
    grants
    BONUS_LOVER_OF_AND_LOVER_TO_0
    AddRelationshipSubjects: RELATIONSHIP_LOVER_OF=0
    AddRelationshipReverse: RELATIONSHIP_LOVER_OF=0
  • ▸ Resolve
    100%
    Gain trait: Stressed+1 Discipline
    0%
    +1 Discipline
    grants
    100% BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    100% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1

✎ Jeri Roys Background reading ↗

Taking Root Lose Trait · Returning CM ✓ ⛓ follow-up
⛓ Part of the A Dream in the Forest chain, 3 events view map →

⛓ Follows from: A Dream in the Forest

Once per game UsPlayer UsCapital Us
  • ▸ May we all find our calling.
    Gain trait: Planter's Cloak
    grants
    BONUS_GIVE_TRAIT_PLANTERS_CLOAK
    aeAddTraits: TRAIT_PLANTERS_CLOAK
    ↳ may trigger: The Ground

✎ Jeri Roys

[character]’s Grand Expedition Lose Trait · Returning CM ✓
Once per game Player UsUsTile UnclaimedTile UnclaimedTile Unclaimed Tile DesertTile OceanTile VolcanoTeenager Or AdultPlayer Goal Reveal 40Player Goal Reveal 60Player Goal Reveal 80
As it opens, before you choose Reveals the map within 2 tilesReveals the map within 2 tilesReveals the map within 2 tiles
  • ▸ Set aside my duties for the day. I must hear every detail!
    -4Orders↗ turnLeader relationship: Endeared To
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_DETAILS_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • ▸ You do [rival] a great service, [character], but your exploration is not yet finished.
    Remembered: Gave me no rest after a long expedition (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: ExploringRemembered: Started Explore Recently (2 turns)Your character is granted the title Grand Explorer
    grants
    BONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_CONTINUE_CHARACTER_1
    Memory MEMORYCHARACTER_NO_REST
    SetTitle TITLE_GRAND_EXPLORER
    aeBonuses: BONUS_GIVE_TRAIT_EXPLORING
    ◇ grants a memory no event uses
  • ▸ I am glad that you’re safe.
    (no gates or payload in XML)

✎ Brodie Frehlich

[tribe] Groom Lose Trait · Returning CM ✓
Once per game UsTribeSuitor TempLeader Us Late Teen Or AdultGender Same As Leader
  • ▸ We will welcome him to the court with a festive ceremony.
    Remembered: Courtier wed barbarian bride (+20 opinion for 20 turns)(no event currently keys off this)Gain a Court Minister+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_0_BARBARIAN
    Memory MEMORYTRIBE_COURTIER_WED
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_UNREST
    aeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL
    ◇ grants a memory no event uses
  • ▸ This is treason, especially during wartime. Lock up [character].
    Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: FugitiveGain trait: Vigilant
    gated by
    IndexSubject
    grants
    BONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
  • ▸ [character] is quite attractive.
    Leader relationship: Suspicious OfLeader relationship: Lover OfGain trait: Exotic
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
  • ▸ I do not wish to meddle in another couple's marriage... yet.
    (no gates or payload in XML)

✎ Andy Auseon