← All story events Trigger Stories that fire on the Lose Trait trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)
⚠ Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.
A Broken Soul
- ▸ We must help this poor soul.Gain trait: IncubatedgrantsBONUS_GIVE_TRAIT_INCUBATEDaeAddTraits: TRAIT_INCUBATED
- ▸ He has proven weak and must overcome this alone.Gain trait: Miserable
+6Orders↗ turn grantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLEBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ Torture will exorcise the demons that plague him.Gain a random traitgated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_TRAIT_A_BROKEN_SOUL_OPTION_2_CHARACTER_0aeRandomTraitDelay: TRAIT_SCARRED, TRAIT_TOUGH
A Crown from [rival]
⛓ Follows from: A Gift
- ▸ Resolve100%Remembered: Player Offer (5 turns)Gain trait: Crown of the UnjustFree law: Tyranny0%Remembered: Player Offer (5 turns)Gain trait: Crown of the Unjust0%Gain trait: Crown of the Unjustgrants100% BONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER100% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUSTaeAddTraits: TRAIT_CROWN_OF_THE_UNJUST100% BONUS_FREE_LAW_TYRANNYFreeLaw LAW_TYRANNY0% BONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUSTaeAddTraits: TRAIT_CROWN_OF_THE_UNJUST0% BONUS_GIVE_TRAIT_CROWN_OF_THE_UNJUSTaeAddTraits: TRAIT_CROWN_OF_THE_UNJUST
- ▸ Resolve100%Remembered: Player Offer (5 turns)Gain trait: Crown of the Just0%Gain trait: Crown of the Justgrants100% BONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFER100% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUSTaeAddTraits: TRAIT_CROWN_OF_THE_JUST0% BONUS_GIVE_TRAIT_CROWN_OF_THE_JUSTaeAddTraits: TRAIT_CROWN_OF_THE_JUST
- ▸ Nature is certain. Cultivator / HerbalistRemembered: Player Offer (5 turns)Gain trait: Harvest Crown
+80Growtheach city↗ turn gated byLeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_HERBALISTgrantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_HARVEST_CROWNaeAddTraits: TRAIT_HARVEST_CROWNBONUS_HARVEST_CROWNINGaeAllCityBonuses: BONUS_GROWTH_GAIN_LARGE - ▸ [character] desperation is certain.
+120Money+30/city↗ turnRemembered: Refused our gracious offer (-20 opinion for 20 turns)(no event currently keys off this) grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30BONUS_REFUSED_GRACIOUS_OFFERMemory MEMORYPLAYER_REFUSED_FOOD◇ grants a memory no event currently keys off
Another Sunrise
- ▸ I shall carry the memory, always.Gain trait: KeepsakegrantsBONUS_GIVE_TRAIT_KEEPSAKEaeAddTraits: TRAIT_KEEPSAKE
- ▸ [rival] shall carry the memory, always.Begin project: National HolidaygrantsBONUS_ADD_NATIONAL_HOLIDAY_PROJECTaeAddProjects: PROJECT_NATIONAL_HOLIDAY
Citizen of the World
- ▸ [character] will advise on matters of
science. +1 WisdomGain a Court ScholargrantsBONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_0_CHARACTER_0MakeCourtier COURTIER_SCIENTISTaiRatings: RATING_WISDOM=1 - ▸ [character] will advise on matters of trade.+1 DisciplineGain a Court MerchantgrantsBONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_1_CHARACTER_0MakeCourtier COURTIER_MERCHANTaiRatings: RATING_DISCIPLINE=1
- ▸ He will resume exploration.+1 CourageGain trait: ExoticGain trait: ExploringgrantsBONUS_EVENTOPTION_TRAIT_CITIZEN_OF_THE_WORLD_OPTION_2_CHARACTER_0aiRatings: RATING_COURAGE=1aeAddTraits: TRAIT_EXOTIC, TRAIT_EXPLORING
Divine Mandate
- ▸ Let us go forth into a bright future.+2 ScoutgrantsBONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_0aiUnits: UNIT_SCOUT=2
- ▸ I don't need the gods to direct me.
+20Science+5/city↗ turnLoses trait: Pious+2 Legitimacy grantsBONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1_EXTRASaeBonuses: BONUS_SCIENCE_GAIN_SMALL, BONUS_REMOVE_TRAIT_PIOUSBONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_1iLegitimacy 2 - ▸ This expedition demands more funds!+2 Scout
-160Money-40/city↗ turnFree law: Exploration grantsBONUS_EVENTOPTION_TRAIT_DIVINE_MANDATE_OPTION_2aiUnits: UNIT_SCOUT=2aeBonuses: BONUS_MONEY_LOSS_AVERAGE, BONUS_FREE_LAW_EXPLORATION
Feeding the Dead
- ▸ They're in the fellowship of the dead now.+2 LegitimacygrantsBONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_1iLegitimacy 2
- ▸ I cannot let go while they depend on me.
-30Food-10/city↗ turnGain trait: CompassionateGain trait: Mourning grantsBONUS_EVENTOPTION_OFFERINGS_TO_THE_DEAD_0aeBonuses: BONUS_FOOD_LOSS_SMALL, BONUS_GIVE_TRAIT_COMPASSIONATE, BONUS_GIVE_TRAIT_MOURNING
Full of Ideas
- ▸ We must be the first to develop this new discovery.Begin project: Scientific Method
-4Orders↗ turn
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_0_CHARACTER_2aeAddProjects: PROJECT_SCIENTIFIC_METHODaeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_LARGE - ▸ These foreign discoveries cannot be trusted.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_1_CHARACTER_2aeBonuses: BONUS_GAIN_DISCIPLINE_1
- ▸ Hold [character] in the dungeons until he hands over the riches from his travels.Gain trait: ImprisonedLeader relationship: Vengeful Against
+400Money+100/city↗ turn gated byLeaderSubject SUBJECT_GREEDYgrantsBONUS_EVENTOPTION_FULL_OF_IDEAS_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_IMPRISONEDBONUS_MONEY_GAIN_GIGANTICaiGlobalYieldsBase: YIELD_MONEY=400aiGlobalYieldsPer: YIELD_MONEY=100
Good Cheer
- ▸ Reinvigorate our national traditions.+30–300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- ▸ Invest in productivity and expansion.Begin project: Iron IndustrygrantsBONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_1_CITY_1aeAddProjects: PROJECT_IRON_INDUSTRY
- ▸ Increase political efficiency.Begin project: Office of Efficient TaxationgrantsBONUS_EVENTOPTION_RELATIONSHIP_GOOD_CHEER_OPTION_2_CITY_1aeBonuses: BONUS_PROJECT_BY_THE_NUMBERS
- ▸ Dedicate more time to our faith.Gain trait: Piousgated byLeaderSubject SUBJECT_RELIGION_STATEgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
Homecoming Fervor
⛓ Follows from: Connections
- ▸ [rival] is not going to forget [character] any time soon.Gain trait: Rising StargrantsBONUS_GIVE_TRAIT_RISING_STARaeAddTraits: TRAIT_RISING_STAR
Loneliness Abroad
- ▸ Suggest [character] as a match.Loses trait: ExploringLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_PLAYERAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_EXPLORINGBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_0_CHARACTER_0iMarrySubject 0
- ▸ [character] is a good option.Loses trait: ExploringLeader relationship: Influenced BygrantsBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_PLAYERAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYaeRemoveTraits: TRAIT_EXPLORINGBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_1_CHARACTER_1iMarrySubject 0
- ▸ He must continue exploring.Gain trait: MiserableGain trait: Exploring+1 WisdomgrantsBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_2_PLAYERaeAddTraits: TRAIT_MISERABLE, TRAIT_EXPLORINGaeBonuses: BONUS_GAIN_WISDOM_1
- ▸ He does not need a spouse right now.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_EVENTOPTION_TRAIT_LONELINESS_ABROAD_OPTION_3_PLAYERAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHaeBonuses: BONUS_GAIN_DISCIPLINE_1
Mere Air, These Words
- ▸ Lean forward as she pulls you upward, and plant a kiss on her lips.grantsBONUS_LOVER_OF_AND_LOVER_TO_0AddRelationshipSubjects: RELATIONSHIP_LOVER_OF=0AddRelationshipReverse: RELATIONSHIP_LOVER_OF=0
- ▸ Resolve100%Gain trait: Stressed+1 Discipline0%+1 Disciplinegrants100% BONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED100% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=10% BONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Taking Root
⛓ Follows from: A Dream in the Forest
- ▸ May we all find our calling.Gain trait: Planter's CloakgrantsBONUS_GIVE_TRAIT_PLANTERS_CLOAKaeAddTraits: TRAIT_PLANTERS_CLOAK↳ may trigger: The Ground
[character]’s Grand Expedition
- ▸ Set aside my duties for the day. I must hear every detail!
-4Orders↗ turnLeader relationship: Endeared To grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_DETAILS_CHARACTER_1AddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ You do [rival] a great service, [character], but your exploration is not yet finished.Remembered: Gave me no rest after a long expedition (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: ExploringRemembered: Started Explore Recently (2 turns)grantsBONUS_EVENTOPTION_CHARACTER_GRAND_EXPEDITION_OPTION_CONTINUE_CHARACTER_1Memory MEMORYCHARACTER_NO_RESTSetTitle TITLE_GRAND_EXPLORERaeBonuses: BONUS_GIVE_TRAIT_EXPLORING◇ grants a memory no event currently keys off
- ▸ I am glad that you’re safe.(no gates or payload in XML)
[tribe] Groom
- ▸ We will welcome him to the court with a festive ceremony.Remembered: Courtier wed barbarian bride (+20 opinion for 20 turns)(no event currently keys off this)Gain a Court Minister
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_0_BARBARIANMemory MEMORYTRIBE_COURTIER_WEDBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTERBONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_UNRESTaeAllCityBonuses: BONUS_DISCONTENT_GAIN_SMALL◇ grants a memory no event currently keys off - ▸ This is treason, especially during wartime. Lock up [character].Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: FugitiveGain trait: Vigilantgated byIndexSubjectgrantsBONUS_EVENTOPTION_TRAIT_TRIBE_BRIDE_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
- ▸ [character] is quite attractive.Leader relationship: Suspicious OfLeader relationship: Lover OfGain trait: ExoticgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTIC
- ▸ I do not wish to meddle in another couple's marriage... yet.(no gates or payload in XML)