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[character] Travels

7 events3 steps1 branch points

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The [character] Travels chain — 7 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

A Gift → A Crown from [rival] • Matters of state must come first. [character] Travels → [city] Within Reach • Enter [city]. [character] Travels → A Gift • Enter [city]. [character] Travels → A Gift • Enter [city]. [character] Travels → Ransom • Enter [city]. [character] Travels → The Streets of [city] • Enter [city]. [character] Travels Expedition Event [character] Travels [city] Within Reach Chain Follow-ups [city] Within Reach A Gift Chain Follow-ups A Gift A Gift Chain Follow-ups A Gift Ransom Chain Follow-ups Ransom The Streets of [city] Chain Follow-ups The Streets of [city] A Crown from [rival] Lose Trait A Crown from [rival]

Step by step

  1. L0 [character] Travels start Expedition Event
    “Enter [city].”[city] Within Reach
    “Enter [city].”A Gift
    “Enter [city].”A Gift
    “Enter [city].”Ransom
    “Enter [city].”The Streets of [city]
  2. L1 [city] Within Reach Chain Follow-ups
    ⛓ follows [character] Travels (Enter [city].)
  3. L1 A Gift Chain Follow-ups
    ⛓ follows [character] Travels (Enter [city].)
    “Matters of state must come first.”A Crown from [rival]
  4. L1 A Gift Chain Follow-ups
    ⛓ follows [character] Travels (Enter [city].)
  5. L1 Ransom Chain Follow-ups
    ⛓ follows [character] Travels (Enter [city].)
  6. L1 The Streets of [city] Chain Follow-ups
    ⛓ follows [character] Travels (Enter [city].)
  7. L2 A Crown from [rival] Lose Trait
    ⛓ follows A Gift (Matters of state must come first.)