← All story events Trigger Events that fire on the Goal Failed trigger.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Bitter Realization
⛓ Follows from: [character] Mark
- ▸ Nothing can possibly fix what is broken.Gain trait: MiserablegrantsBONUS_GIVE_TRAIT_MISERABLEaeAddTraits: TRAIT_MISERABLE
- ▸ Whatever the path is to inner peace, it cannot be remaining here.You abdicate the thronegrantsBONUS_ABDICATE_FREEbAbdicate 1
These Things Happen
⛓ Follows from: A Refined Palate
- ▸ Just the way of things, I suppose.Remembered: Distant relationship (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_DISTANT_RELATIONSHIPMemory MEMORYCHARACTER_DISTANT_RELATIONSHIP◇ grants a memory no event uses