Old World Reference
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Curiosity

8 events3 steps1 branch points

← All event chains

The Curiosity chain — 8 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Curiosity → Foreign Relations • Enter the chambers. Curiosity → An Unexpected Guest • Spy from nearby. Curiosity → Outmaneuvered • Spy from nearby. Curiosity → Pray Tell • Enter the chambers. Curiosity → The Pipes are Calling • Enter the chambers. Pray Tell → Late Night Theology • I think we need to talk. Curiosity Scandal Curiosity Foreign Relations Chain Follow-ups Foreign Relations An Unexpected Guest Chain Follow-ups An Unexpected Guest Outmaneuvered Chain Follow-ups Outmaneuvered Pray Tell Chain Follow-ups Pray Tell The Pipes are Calling Chain Follow-ups The Pipes are Calling Late Night Theology Chain Follow-ups ×2 Late Night Theology — 2 variants

Step by step

  1. L0 Curiosity start Scandal
    “Enter the chambers.”Foreign Relations
    “Spy from nearby.”An Unexpected Guest
    “Spy from nearby.”Outmaneuvered
    “Enter the chambers.”Pray Tell
    “Enter the chambers.”The Pipes are Calling
  2. L1 Foreign Relations Chain Follow-ups
    ⛓ follows Curiosity (Enter the chambers.)
  3. L1 An Unexpected Guest Chain Follow-ups
    ⛓ follows Curiosity (Spy from nearby.)
  4. L1 Outmaneuvered Chain Follow-ups
    ⛓ follows Curiosity (Spy from nearby.)
  5. L1 Pray Tell Chain Follow-ups
    ⛓ follows Curiosity (Enter the chambers.)
    “I think we need to talk.”Late Night Theology
  6. L1 The Pipes are Calling Chain Follow-ups
    ⛓ follows Curiosity (Enter the chambers.)
  7. L2 Late Night Theology ×2 variants Chain Follow-ups
    ⛓ follows Pray Tell (I think we need to talk.)