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📜 Player Eliminated Events

17 events1 follow-ups

← All story events Trigger Events that fire on the Player Eliminated trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

Achievement Player Eliminated CM ✓
Once per game Player Persia DeadUs Alexander Leader
As it opens, before you choose Steam achievement: Alexander The Great
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Persia DeadUs Alexander
As it opens, before you choose Steam achievement: Alexander The Great
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Babylonia DeadPlayer Us Player Persia
As it opens, before you choose Steam achievement: Battle Of Opis
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Babylonia DeadPlayer Persia DeadPlayer Us Player Assyria
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Babylonia DeadPlayer Persia DeadPlayer Us Player Assyria
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Assyria DeadPlayer Persia DeadPlayer Us Player Babylonia
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Assyria DeadPlayer Persia DeadPlayer Us Player Babylonia
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Assyria DeadPlayer Babylonia DeadPlayer Us Player Persia
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Assyria DeadPlayer Babylonia DeadPlayer Us Player Persia
As it opens, before you choose Steam achievement: Fertile Crescent
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Greece DeadPlayer Us Player Rome
As it opens, before you choose Steam achievement: Macedonian Wars
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Assyria DeadPlayer Us Player Babylonia
As it opens, before you choose Steam achievement: Medobabylonian Conquest
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Achievement Player Eliminated CM ✓
Once per game Player Carthage DeadPlayer Us Player Rome
As it opens, before you choose Steam achievement: Punic Wars
  • ▸ Achievement.
    (no gates or payload in XML)

✎ Dale Kent

Long Awaited News Player Eliminated CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the [character] Mark chain, 7 events , 1 branch point view map →

⛓ Follows from: [character] Mark

Every 0 turns Player Them DeadDead UsPlayer Us
As it opens, before you choose Completes goal: Kill This Character
  • ▸ Perhaps I can finally move forward.
    Gain trait: Warlike
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE

✎ Jeri Roys

Returning Soldier Player Eliminated CM ✓
Once per game Non Leader UsCapital UsPlayer UsPlayer Them Heir UsAdult Under 40Player Max One War
As it opens, before you choose Gain a random traitLeave Unit
  • ▸ Surround him with family and friends.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • ▸ Parade him through the capital with his troops.
    Begin project: Triumph
    grants
    BONUS_EVENTOPTION_TRAIT_RETURNING_SOLDIER_OPTION_1_CITY
    aeAddProjects: PROJECT_TRIUMPH

✎ Andy Auseon

The Fall of [rival] Player Eliminated CM ✓
Once per game Player UsPlayer Them DeadLeader Us
  • ▸ We did this to cleanse the world of evil.
    +1 Discipline50% chance next turn: becomes Intolerant
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_MAYBE_INTOLERANT
    aiTraitProbDelay: TRAIT_INTOLERANT=50
  • ▸ We did this for glory and power so we cannot be destroyed.
    +1 Courage50% chance next turn: becomes Intolerant
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_MAYBE_INTOLERANT
    aiTraitProbDelay: TRAIT_INTOLERANT=50
  • ▸ I never knew this would feel so empty.
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING

✎ Zorbaz

Triumph and Victory Player Eliminated CM ✓
Once per game Player Them DeadPlayer UsLeader Us
  • ▸ Hold a triumph in your honor.
    +120Training+30/city↗ turn+80Happinesseach city↗ turn
    grants
    BONUS_TRAINING_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_TRAINING=120
    aiGlobalYieldsPer: YIELD_TRAINING=30
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ Hold a grand festival for the people to celebrate.
    +40–400 Culture (by city tier)+80Happinesseach city↗ turn
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • ▸ Welcome displaced people from their nation.
    +3 Citizens+80Discontenteach city↗ turn
    grants
    BONUS_ADD_CITIZEN_3
    iCitizens 3
    BONUS_DISCONTENT_GAIN_AVERAGE
    aiCityYields: YIELD_DISCONTENT=80

✎ Josh Unsworth

Triumph over [rival] Player Eliminated CM ✓
Once per game Player UsPlayer Them DeadCapital Us
  • ▸ We must share the loot with the people and court!
    +1 Discipline+400 Money+100Happinesseach city↗ turn
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_PROJECT_CONVOY_4
    aiCityYields: YIELD_HAPPINESS=100
    aiGlobalYields: YIELD_MONEY=400
  • ▸ We must learn from our enemies.
    +1 Wisdom+160 Science
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_PROJECT_INQUIRY_4
    aiGlobalYields: YIELD_SCIENCE=160
  • ▸ We must remember all those who died so we could see this day.
    Gain trait: Mourning+1 Happiness level
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_HAPPINESS_UP
    iHappinessLevels 1

✎ Zorbaz