The The Invite chain — 13 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.
Step by step
- ↳ “[character] and [character].” → A Kingly Gift↳ “[character] and [character].” → Hanging On Every Word↳ “[character] and [character].” → Help Yourself↳ “[character] and [character].” → Lively Banter
- ↳ “[character] and [character].” → The Aftermath↳ “[character] and [character].” → A Kingly Gift↳ “[character] and [character].” → A Slip of the Tongue?↳ “[character] and [character].” → Lively Banter↳ “[character] and [character].” → The More the Merrier
- ↳ “[character] and [character].” → The Aftermath↳ “[character] and [character].” → Hanging On Every Word↳ “[character] and [character].” → A Slip of the Tongue?↳ “[character] and [character].” → Help Yourself↳ “[character] and [character].” → The More the Merrier
- ↳ “Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!” → Sobering Up↳ “Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!” → Sobering Up
- ⛓ follows Lively Banter (Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!)↳ “My word is my word.” → Achievement
- ⛓ follows Lively Banter (Fine, I'll take the wager. [city] is my ante. May the most glorious nation win!)
- ⛓ follows Sobering Up (My word is my word.)