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📜 Resource Harvested Events

1 events1 follow-ups

← All story events Trigger Events that fire on the Resource Harvested trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.

⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.

The Perfect Gift Resource Harvested CM ✓ Behind the Throne ⛓ follow-up
⛓ Part of the A Refined Palate chain, 5 events , 1 branch point view map →

⛓ Follows from: A Refined Palate

Once per game TileResource WineLeader UsSpouse Of Leader UsPlayer Us
As it opens, before you choose Completes goal: Harvest Wine
  • ▸ Resolve
    100%
    Leader relationship: Endeared To
    0%
    +1 Charisma+1 Charisma
    grants
    100% BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    0% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    0% BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1

✎ Jeri Roys