Old World Reference
Menu

📜 Marriage Offer Events

51 events

← All story events Trigger Stories that fire on the Marriage Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Cursed Elopement Marriage Offer CM ✓
Once per game Leader UsPlayer Peace Or TruceChild Of Leader UsSpouse Of Leader UsPrincess YoungMale
  • My foolish son must return the princess.
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Keep the girl, as is our right.
    +6 LegitimacyRemembered: Player Offer (5 turns)Arranges a marriage
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_TRAIT_KIDNAPPED_MARRY
    iMarrySubject 2
  • Release the princess, and exile my son.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • The princess must be returned, but use this as a teachable moment for our wayward son.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

A Faithful Husband Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game ReligionReligionCity UsCity UsLeader UsSuitor TempSuitor Temp
  • Wed the [religion] suitor, [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_DIFF_OPTION_0_CHARACTER_1
    iMarrySubject 4
    ◇ grants a memory no event currently keys off
  • Take [character], the [religion] suitor, as your husband.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_DIFF_OPTION_1_CHARACTER_2
    iMarrySubject 4
    ◇ grants a memory no event currently keys off
  • Refuse to marry either.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Faithful Husband Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Religion StateFamily Religion UsNon Leader UsSuitor Temp
  • Let them be wed!
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_OPTION_0_CHARACTER_2
    iMarrySubject 2
    ◇ grants a memory no event currently keys off
  • Refuse the marriage.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_NO_RELIGION
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_NO_FAMILY
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Family Meal Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Religion StateChild Of Leader UsSuitor Temp Zealot Religion
  • Use your shared faith to paint [character] as a dangerous radical.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Allow the marriage to go ahead.
    Gain trait: IntolerantRemembered: Marriage of my choosing (+80 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_ZEALOT_YES_CHARACTER_0
    Memory MEMORYCHARACTER_ALLOWED_MARRIAGE
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • In no uncertain terms, tell [character] to leave.
    Leader relationship: Plotting Against
    gated by
    LeaderSubject SUBJECT_NOT_ZEALOT
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

A Little Pushback Marriage Offer CM ✓ Turn 30+
Once per game Child Of Leader UsLeader UsFamily Us AdultDifferent Family To Leader
  • He will do it for the good of the nation.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_YES_CHARACTER_2
    iMarrySubject 0
  • We can find him a better match.
    Remembered: Didn't force a match on me (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our suitor for your child (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_NO_CHARACTER_0
    Memory MEMORYCHARACTER_A_LITTLE_PUSHBACK_CHILD
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_NO_CHARACTER_2
    Memory MEMORYFAMILY_A_LITTLE_PUSHBACK_FAMILY
    ◇ grants a memory no event currently keys off
  • Leverage our relationship with him to get him to agree. This provides an excellent lesson in statecraft.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_YES_CHARACTER_2
    iMarrySubject 0

✎ Leyla Johnson

A Self Made Man Marriage Offer CM ✓ Turn 30+
Once per game Royal UsSuitor TempPlayer Us Non LeaderNot Family
  • [character] and [character] shall be wed!
    Remembered (all families): Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_STRICT / SUBJECT_INTOLERANT
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_CHANCE_ENCOUNTER
    aeBonuses: BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED_ALL, BONUS_MONEY_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • Refuse the marriage.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Placate the families with shows of gratitude for their understanding.
    -40Civics-10/city↗ turn+160Money+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_CHANCE_ENCOUNTER_CHARM
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_MONEY_GAIN_AVERAGE

✎ Josh Unsworth

An Oath of Support Marriage Offer CM ✓
Part of the An Oath of Support chain — 4 events , 1 branch point view map →
Once per game Family UsFamily Head UsLeader UsUsPlayer War Valid Marry Age Leader
  • “Very well, I will swear this oath.”
    Leader relationship: Holds Favor From+160Money+40/city↗ turnArranges a marriage
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_AN_OATH_OF_SUPPORT_MARRIAGE_YES_CHARACTER_2
    iMarrySubject 2
    ↳ may trigger: Ancestral Oath, Bound by an Oath
  • Refuse to bind yourself to the [family] family.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Connections versus Relations Marriage Offer CM ✓
Once per game UsLeader UsTribe No War AllianceFamily UsSuitor TempSuitor Temp Tribe TruceCan Have ChildrenRoyal Non Leader
  • Resolve
    100%
    Gain trait: UnpopularRemembered: Tribe Offer (5 turns)
    0%
    -1 LegitimacyRemembered: Tribe Offer (5 turns)Remembered (all families): Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    100% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    0% BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    0% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED_ALL
    MemoryAllFamilies MEMORYFAMILY_REFUSED_MARRIAGE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry neither.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Connections versus Wealth Marriage Offer CM ✓
Once per game UsLeader UsPlayer UsFamily UsSuitor TempSuitor Temp Can Have ChildrenRoyal Non LeaderNot Family
  • He shall marry [character]
    +240Money+60/city↗ turnRemembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry [character]
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry neither.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Courting Power Marriage Offer CM ✓ Turn 15+ Behind the Throne
Every 10 turns Heir UsFamily Non Leader UsSuitor TempPlayer UsUs Adult Under 30Family Max Pleased HiddenPlayer No Power HungryHealthyNot Over 50
Always Gain trait: Power Hungry
  • Consider the [family] present and future secured.
    grants
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
  • You do not have the leverage you think you do, [character].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Daughter of [city] Marriage Offer CM ✓ Turn 12+ Behind the Throne
Once per game Non Leader UsPlayer UsCity ThemPlayer Peace Or TruceTutor Egypt Cleopatra SeleneLeader UsTile Claimed Adult Under 40Player Max CloseNot Player CharacterNot Capital ThemNot Recent Revelry
  • [character] ties would give the perfect pretext for bringing [city] into [rival].
    Progress ambition: Take City+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_GOAL_TAKE_CITY
    Ambition GOAL_TAKE_CITY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
  • Even [character] presence is a diplomatic disaster waiting to happen. We must tread carefully indeed.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Elephant Diplomacy Marriage Offer CM ✓ Empires of the Indus
100% to appear Once per game
  • The deal is done.
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_CONVERT_UNIT_S1
    iConvertUnitSubject 1
  • This is too dear a price.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Send [character] Elephantselephants untrained in the art of war.
    gated by
    LeaderSubject SUBJECT_DECEITFUL
    grants
    BONUS_MARRY_S0
    iMarrySubject 0

✎ Josh Unsworth Background reading ↗

Heart in Two Marriage Offer CM ✓
Once per game Leader UsUs Or ThemFamily UsSuitor Temp Valid Marry Age LeaderLover Of Leader
  • I will marry for love!
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_HEART_IN_TWO_0
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • I will marry for duty.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_MARRY_S0
    iMarrySubject 0
  • I will not be marrying at this time.
    Leader relationship: Estranged FromRemembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_HEART_IN_TWO_1
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Improbable Tasks Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Part of the Improbable Tasks chain — 4 events , 1 branch point view map →
Once per game Leader UsChild Of Leader UsReligion Player InsaneSingle AdultReligion Pagan

✎ Josh Unsworth Background reading ↗

Impudent Match Marriage Offer CM ✓
Once per game Heir UsPlayer ThemPlayer Peace Or Truce AdultNon Courtier
  • Send the heir away. He will forget him in time.
    Remembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPUDENT_MATCH_STOP_CHARACTER_0
    Memory MEMORYCHARACTER_MATCH_PREVENT
    BONUS_EVENTOPTION_IMPUDENT_MATCH_STOP_CHARACTER_1
    Memory MEMORYCHARACTER_MATCH_PREVENT
    ◇ grants a memory no event currently keys off
  • Let [rival] complain. I want the heir to be happy.
    Remembered (leader of you): Married one of our enemies (-80 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPUDENT_MATCH_ALLOW_CHARACTER
    iMarrySubject 0
    BONUS_EVENTOPTION_IMPUDENT_MATCH_ALLOW_PLAYER
    MemoryLeader MEMORYCHARACTER_IMPUDENT_MATCH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsUs Archetype
  • Yes, ring the bells.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    (no gates or payload in XML)

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsFamily UsFamily UsFamily Us Archetype
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Leader UsFamily UsFamily UsFamily Us ArchetypeValid Marry Age Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsFamily UsFamily UsSuitor Temp Archetype
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsFamily UsSuitor TempSuitor Temp
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Leader UsFamily UsSuitor TempSuitor Temp
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Family UsFamily UsSuitor TempSuitor Temp Royal Non Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Every 0 turns Leader UsFamily UsFamily UsSuitor Temp ArchetypeValid Marry Age Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsPlayer Peace Or TrucePlayer ThemPlayer Them Player Offer Not Found TeamArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsPlayer Peace Or TrucePlayer ThemSuitor Temp Player Offer Not Found TeamArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsPlayer Peace Or TruceSuitor TempSuitor Temp Player Offer Not Found Team
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Royal UsPlayer ThemSuitor TempSuitor Temp Player AlliancePlayer Offer Not Found Team
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsPlayer ThemFamily UsSuitor TempSuitor Temp Player Offer Not Found TeamPlayer Peace Or TruceFamily Max Upset
  • This marriage is a matter of diplomacy, and above the [family]' petty squabbles.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • We should not miss this opportunity to keep the families happy.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Neither are suitable for [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Once per game Religion StateLeader UsSuitor TempSuitor Temp Religion
  • Agree to wed [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • [character] will make a fine husband.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • Reject their offer.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsTribe Peace Or TruceTribe Them Tribe Offer Not FoundArchetype
Always Remembered: Tribe Offer (5 turns)
  • Yes, ring the bells.
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Leader UsTribeFamily UsSuitor TempSuitor Temp Tribe Peace Or Truce
  • Ignore the [family]' intolerance and take [character] as husband.
    -1 LegitimacyRemembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_ACCEPTED
    Memory MEMORYTRIBE_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Agree to marry into the [family].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Turn both away.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Every 0 turns UsTribe Peace Or TruceSuitor Temp Tribe Offer Not Found
Always Remembered: Tribe Offer (5 turns)
  • Yes, ring the bells.
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Royal UsTribe Peace Or TruceSuitor TempSuitor Temp
  • Yes, ring the bells.
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Go and pick the day.
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer CM ✓
Every 0 turns Family UsFamily UsFamily UsFamily UsFamily UsPlayer Us Archetype
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer CM ✓
Every 0 turns Leader UsFamily UsFamily UsFamily UsFamily UsPlayer Us ArchetypeValid Marry Age Leader
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Proposal Marriage Offer CM ✓
Once per game Family UsLeader UsHeir Us AdultSingleArchetype
  • Sadly, marriage is not to be.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off
  • I welcome the match!
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_MARRY_US
    iPolyMarrySubject 0
  • My heir would make a good spouse.
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_MARRY_HEIR
    iMarrySubject 0

✎ Leyla Johnson

Marrying for Love Marriage Offer CM ✓
Once per game Leader UsUs In Love With Leader
  • I will marry [character].
    grants
    BONUS_EVENTOPTION_COVERT_MARRIAGE_LEADER
    iLegitimacy -6
    BONUS_EVENTOPTION_COVERT_MARRIAGE
    iMarrySubject 0
  • I have a duty to make the best match for [rival].
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Matchmaker Marriage Offer CM ✓
Once per game Leader UsUsUs Valid Marry Age LeaderExoticIntelligent
  • "Beauteous and lovely youth."
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Beauty is of the mind.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • I will marry when I am ready.
    (no gates or payload in XML)

✎ Leyla Johnson Background reading ↗

Matchmaker Marriage Offer CM ✓
Every 80 turns Heir UsTribe War No War AllianceSuitor TempSuitor Temp Tribe Offer Not FoundTribe Diplomacy Five TurnsTribe No Recent Invasion
Always Remembered: Tribe Offer (5 turns)
  • [character] is a reasonable match.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] has much to offer.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • These are all mediocre choices.
    (no gates or payload in XML)

✎ Leyla Johnson

Matchmaker Marriage Offer CM ✓
Every 60 turns Leader UsTribe TruceSuitor TempFamily UsPlayer Peace Or TrucePlayer Them Tribe Offer Not FoundValid Marry Age LeaderArchetypePlayer Offer Not Found Team
Always Remembered: Tribe Offer (5 turns)Remembered: Player Offer (5 turns)
  • The [tribe] suitor is difficult to resist.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MATCHMAKER_2_OPTION_0_BARBARIAN
    aeBonuses: BONUS_TRIBE_PEACE, BONUS_TRIBUTE_RECEIVE_ORDERS_AVERAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • The [family] family offers the best match.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • The [rival] is my favorite.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • I have no interest in marrying.
    (no gates or payload in XML)

✎ Leyla Johnson

Midnight Meeting Marriage Offer CM ✓
Part of the Midnight Meeting chain — 4 events , 1 branch point view map →
Once per game Leader UsLeader Peace Or TrucePlayer Them RomanticSingle
  • Do nothing. This does not feel right.
    grants
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50
  • Arrange to meet her in the gardens.
    (no gates or payload in XML)
    ↳ may trigger: Ambush, A High Price
  • Alert the Palacepalace guard of this privacy breach.
    gated by
    PlayerSubject SUBJECT_PROFESSIONAL_ARMY
    ↳ may trigger: Midnight Meeting

✎ Andy Auseon

Only the Finest Marriage Offer CM ✓ Behind the Throne
Once per game Non Leader UsFamily UsFamily UsAmbitionAmbitionAmbitionAmbitionPlayer UsLeader Us Heir UsArchetypeExtravagantGoal EstatesGoal Lavish LifestyleGoal Lavish Lifestyle 3Goal Lavish Lifestyle 6
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • They shall marry, but I won't tolerate any frivolous wastes of the budget. High Discipline
    -1 Charisma
    gated by
    LeaderSubjectAny SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_DISAPPOINTED_WITH_LEADER_SUBJECT_1
    AddRelationshipReverse: RELATIONSHIP_DISAPPOINTED_WITH=1
  • There are better prospects for [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Protocol Marriage Marriage Offer CM ✓
Every 0 turns UsPlayer Offer Not Found TeamPlayer Offer Not Found TeamSuitor TempSuitor Temp Royal UsNot Player War
  • [character] will be a better match.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • [character] will strengthen our relations with [rival].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Turn down both offers.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Oligarch's Betrothed Marriage Offer CM ✓
Once per game Leader UsFamily Head UsUs SingleGender Same As LeaderValid Marry Age LeaderGender Different To LeaderVery CharmingNot Loyal
  • [character] is more suited to be a king.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MARRY_S0
    iMarrySubject 0
  • I will not stand in the way of their marriage.
    Arranges a marriage
    grants
    BONUS_MARRY_S1
    iMarrySubject 1
  • Who said anything about marriage?
    +1 CharismaLeader relationship: Suspicious OfArranges a marriage
    gated by
    LeaderSubject SUBJECT_WANTON
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_MARRY_S1
    iMarrySubject 1

✎ Josh Unsworth

To Wed a [title] Marriage Offer CM ✓
Every 80 turns Leader TribeLeader UsTribe Tribe Peace Or TruceMin CautiousMutual Attraction Leader
  • Gladly accept to be joined in marriage.
    Remembered: Married our leader (+80 opinion for 80 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_MARRIAGE_TRIBE_LEADER_YES_CHARACTER_0
    Memory MEMORYTRIBE_MARRIED_LEADER
    BONUS_EVENTOPTION_MARRIAGE_TRIBE_LEADER_YES_CHARACTER_1
    iLegitimacy -4
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Refuse the offer.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Under his Spell Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Child Of Leader UsFamily UsFamily Head UsSuitor Magic TempLeader Us Family Min CautiousSingle Adult
  • The marriage will go ahead.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_MARRY_S0
    iMarrySubject 0
  • This power is dangerous, send [character] into exile.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_UNLIKELY_CURSE
    aiTraitProbDelay: TRAIT_CURSED=5

✎ Josh Unsworth

Wayward Son Marriage Offer CM ✓
Once per game Royal UsFamily Head UsFamily Us Can Have ChildrenRoyal Non Leader Or Heir
  • Accept.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MARRY_S0
    iMarrySubject 0
  • Decline.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Young and In Love Marriage Offer CM ✓ Turn 30+
Once per game Non Leader UsFamily UsSuitor TempPlayer Us Adult Under 30
  • Allow the match.
    Leader relationship: Influenced ByRemembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Refuse to entertain this marriage offer.
    Leader relationship: Disappointed WithRemembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] Price Marriage Offer CM ✓ Behind the Throne
Once per game Heir UsFamily Head UsFamily UsLeader Us Holds Favor From LeaderNot Recent Revelry
  • A fair price, all things considered.
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • This is one request I cannot grant, [character].
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[religion] Suitor Marriage Offer CM ✓ The Sacred and the Profane Religion event pack
Once per game Religion StateUs Or ThemLeader UsSuitor Temp
  • Agree to marry [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_OPTION_0_CHARACTER_2
    iMarrySubject 2
    ◇ grants a memory no event currently keys off
  • Absolutely not.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[rival] wife? Marriage Offer CM ✓ Behind the Throne
Once per game Leader UsPlayer Peace Or TrucePlayer ThemPlayer Them Player Offer Not Found TeamArchetypeNo JobNon CourtierHigh CharismaValid Marry Age LeaderNot High CharismaNot Recent Revelry
Always Remembered: Player Offer (5 turns)
  • I shall wed [character].
    Gain trait: StressedLeader relationship: Conspiring With
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    BONUS_MARRY_AND_CONSPIRE
    aeBonuses: BONUS_MARRY_S0, BONUS_LEADER_CONSPIRING_WITH
  • I shall wed [character].
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Some things are more important than [rival] goodwill.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys