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📜 Marriage Offer Events

51 events

← All story events Trigger Stories that fire on the Marriage Offer trigger.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

A Cursed Elopement Marriage Offer
Once per game Leader UsPlayer Peace Or TruceChild Of Leader UsSpouse Of Leader UsPrincess YoungMale
  • My foolish son must return the princess.
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INFLUENCED_BY_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Keep the girl, as is our right.
    +6 LegitimacyRemembered: Player Offer (5 turns)Arranges a marriage
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_TRAIT_KIDNAPPED_MARRY
    iMarrySubject 2
  • Release the princess, and exile my son.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
  • The princess must be returned, but use this as a teachable moment for our wayward son.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40

✎ Andy Auseon

A Faithful Husband Marriage Offer The Sacred and the Profane Religion event pack
Once per game ReligionReligionCity UsCity UsLeader UsSuitor TempSuitor Temp
  • Wed the [religion] suitor, [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_DIFF_OPTION_0_CHARACTER_1
    iMarrySubject 4
    ◇ grants a memory no event currently keys off
  • Take [character], the [religion] suitor, as your husband.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_DIFF_OPTION_1_CHARACTER_2
    iMarrySubject 4
    ◇ grants a memory no event currently keys off
  • Refuse to marry either.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Faithful Husband Marriage Offer The Sacred and the Profane Religion event pack
Once per game Religion StateFamily Religion UsNon Leader UsSuitor Temp
  • Let them be wed!
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_OPTION_0_CHARACTER_2
    iMarrySubject 2
    ◇ grants a memory no event currently keys off
  • Refuse the marriage.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_NO_RELIGION
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_FAMILY_NO_FAMILY
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

A Family Meal Marriage Offer The Sacred and the Profane Religion event pack
Once per game Religion StateChild Of Leader UsSuitor Temp Zealot Religion
  • Use your shared faith to paint [character] as a dangerous radical.
    +1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_OF_STATE_RELIGION
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Allow the marriage to go ahead.
    Gain trait: IntolerantRemembered: Marriage of my choosing (+80 opinion for 40 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_RELIGION_SUITOR_ZEALOT_YES_CHARACTER_0
    Memory MEMORYCHARACTER_ALLOWED_MARRIAGE
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • In no uncertain terms, tell [character] to leave.
    Leader relationship: Plotting Against
    gated by
    LeaderSubject SUBJECT_NOT_ZEALOT
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST

✎ Josh Unsworth

A Little Pushback Marriage Offer
Once per game Turn 30+ Child Of Leader UsLeader UsFamily Us AdultDifferent Family To Leader
  • He will do it for the good of the nation.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_YES_CHARACTER_2
    iMarrySubject 0
  • We can find him a better match.
    Remembered: Didn't force a match on me (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused our suitor for your child (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_NO_CHARACTER_0
    Memory MEMORYCHARACTER_A_LITTLE_PUSHBACK_CHILD
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_NO_CHARACTER_2
    Memory MEMORYFAMILY_A_LITTLE_PUSHBACK_FAMILY
    ◇ grants a memory no event currently keys off
  • Leverage our relationship with him to get him to agree. This provides an excellent lesson in statecraft.
    +40 XP to the character
    gated by
    IndexSubject
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_EVENTOPTION_A_LITTLE_PUSHBACK_YES_CHARACTER_2
    iMarrySubject 0

✎ Leyla Johnson

A Self Made Man Marriage Offer
Once per game Turn 30+ Royal UsSuitor TempPlayer Us Non LeaderNot Family
  • [character] and [character] shall be wed!
    Remembered (all families): Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)+160Money+40/city↗ turn
    gated by
    LeaderSubjectNotAny SUBJECT_STRICT / SUBJECT_INTOLERANT
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_CHANCE_ENCOUNTER
    aeBonuses: BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED_ALL, BONUS_MONEY_GAIN_AVERAGE
    ◇ grants a memory no event currently keys off
  • Refuse the marriage.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Placate the families with shows of gratitude for their understanding.
    -40Civics-10/city↗ turn+160Money+40/city↗ turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_CHANCE_ENCOUNTER_CHARM
    aeBonuses: BONUS_CIVICS_LOSS_SMALL, BONUS_MONEY_GAIN_AVERAGE

✎ Josh Unsworth

An Oath of Support Marriage Offer
Part of the An Oath of Support chain — 4 events , 1 branch point view map →
Once per game Family UsFamily Head UsLeader UsUsPlayer War Valid Marry Age Leader
  • “Very well, I will swear this oath.”
    Leader relationship: Holds Favor From+160Money+40/city↗ turnArranges a marriage
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
    BONUS_EVENTOPTION_AN_OATH_OF_SUPPORT_MARRIAGE_YES_CHARACTER_2
    iMarrySubject 2
    ↳ may trigger: Ancestral Oath, Bound by an Oath
  • Refuse to bind yourself to the [family] family.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20

✎ Josh Unsworth

Connections versus Relations Marriage Offer
Once per game UsLeader UsTribe No War AllianceFamily UsSuitor TempSuitor Temp Tribe TruceCan Have ChildrenRoyal Non Leader
  • Resolve
    100%
    Gain trait: UnpopularRemembered: Tribe Offer (5 turns)
    0%
    -1 LegitimacyRemembered: Tribe Offer (5 turns)Remembered (all families): Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    100% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    100% BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    0% BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    0% BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED_ALL
    MemoryAllFamilies MEMORYFAMILY_REFUSED_MARRIAGE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry neither.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Connections versus Wealth Marriage Offer
Once per game UsLeader UsPlayer UsFamily UsSuitor TempSuitor Temp Can Have ChildrenRoyal Non LeaderNot Family
  • He shall marry [character]
    +240Money+60/city↗ turnRemembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry [character]
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • He shall marry neither.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ David Ballantyne

Courting Power Marriage Offer Behind the Throne
Every 10 turns Turn 15+ Heir UsFamily Non Leader UsSuitor TempPlayer UsUs Adult Under 30Family Max Pleased HiddenPlayer No Power HungryHealthyNot Over 50
Always Gain trait: Power Hungry
  • Consider the [family] present and future secured.
    grants
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
  • You do not have the leverage you think you do, [character].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Daughter of [city] Marriage Offer Behind the Throne
Once per game Turn 12+ Non Leader UsPlayer UsCity ThemPlayer Peace Or TruceTutor Egypt Cleopatra SeleneLeader UsTile Claimed Adult Under 40Player Max CloseNot Player CharacterNot Capital ThemNot Recent Revelry
  • [character] ties would give the perfect pretext for bringing [city] into [rival].
    Progress ambition: Take City+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_GOAL_TAKE_CITY
    Ambition GOAL_TAKE_CITY
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
  • Even [character] presence is a diplomatic disaster waiting to happen. We must tread carefully indeed.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED

✎ Jeri Roys

Elephant Diplomacy Marriage Offer Empires of the Indus
100% to appear Once per game
  • The deal is done.
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_CONVERT_UNIT_S1
    iConvertUnitSubject 1
  • This is too dear a price.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Send [character] Elephantselephants untrained in the art of war.
    gated by
    LeaderSubject SUBJECT_DECEITFUL
    grants
    BONUS_MARRY_S0
    iMarrySubject 0

✎ Josh Unsworth Background reading ↗

Heart in Two Marriage Offer
Once per game Leader UsUs Or ThemFamily UsSuitor Temp Valid Marry Age LeaderLover Of Leader
  • I will marry for love!
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MARRY_S0
    iMarrySubject 0
    BONUS_EVENTOPTION_HEART_IN_TWO_0
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • I will marry for duty.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_MARRY_S0
    iMarrySubject 0
  • I will not be marrying at this time.
    Leader relationship: Estranged FromRemembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_HEART_IN_TWO_1
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Improbable Tasks Marriage Offer The Sacred and the Profane Religion event pack
Part of the Improbable Tasks chain — 4 events , 1 branch point view map →
Once per game Leader UsChild Of Leader UsReligion Player InsaneSingle AdultReligion Pagan

✎ Josh Unsworth Background reading ↗

Impudent Match Marriage Offer
Once per game Heir UsPlayer ThemPlayer Peace Or Truce AdultNon Courtier
  • Send the heir away. He will forget him in time.
    Remembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)Remembered: Prevented my desired match (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPUDENT_MATCH_STOP_CHARACTER_0
    Memory MEMORYCHARACTER_MATCH_PREVENT
    BONUS_EVENTOPTION_IMPUDENT_MATCH_STOP_CHARACTER_1
    Memory MEMORYCHARACTER_MATCH_PREVENT
    ◇ grants a memory no event currently keys off
  • Let [rival] complain. I want the heir to be happy.
    Remembered (leader of you): Married one of our enemies (-80 opinion, permanent)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_IMPUDENT_MATCH_ALLOW_CHARACTER
    iMarrySubject 0
    BONUS_EVENTOPTION_IMPUDENT_MATCH_ALLOW_PLAYER
    MemoryLeader MEMORYCHARACTER_IMPUDENT_MATCH
    ◇ grants a memory no event currently keys off

✎ Leyla Johnson

Marriage Offer Marriage Offer
Every 0 turns UsUs Archetype
  • Yes, ring the bells.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    (no gates or payload in XML)

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsFamily UsFamily UsFamily Us Archetype
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Leader UsFamily UsFamily UsFamily Us ArchetypeValid Marry Age Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsFamily UsFamily UsSuitor Temp Archetype
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsFamily UsSuitor TempSuitor Temp
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Leader UsFamily UsSuitor TempSuitor Temp
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Family UsFamily UsSuitor TempSuitor Temp Royal Non Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Every 0 turns Leader UsFamily UsFamily UsSuitor Temp ArchetypeValid Marry Age Leader
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsPlayer Peace Or TrucePlayer ThemPlayer Them Player Offer Not Found TeamArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsPlayer Peace Or TrucePlayer ThemSuitor Temp Player Offer Not Found TeamArchetypeNo JobNon Courtier
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns UsPlayer Peace Or TruceSuitor TempSuitor Temp Player Offer Not Found Team
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Royal UsPlayer ThemSuitor TempSuitor Temp Player AlliancePlayer Offer Not Found Team
Always Remembered: Player Offer (5 turns)
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] is the best option.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Every 0 turns UsPlayer ThemFamily UsSuitor TempSuitor Temp Player Offer Not Found TeamPlayer Peace Or TruceFamily Max Upset
  • This marriage is a matter of diplomacy, and above the [family]' petty squabbles.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • We should not miss this opportunity to keep the families happy.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Neither are suitable for [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Once per game Religion StateLeader UsSuitor TempSuitor Temp Religion
  • Agree to wed [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • [character] will make a fine husband.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_MARRY_S1
    iMarrySubject 1
    ◇ grants a memory no event currently keys off
  • Reject their offer.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Every 0 turns UsTribe Peace Or TruceTribe Them Tribe Offer Not FoundArchetype
Always Remembered: Tribe Offer (5 turns)
  • Yes, ring the bells.
    -1 Legitimacy
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Leader UsTribeFamily UsSuitor TempSuitor Temp Tribe Peace Or Truce
  • Ignore the [family]' intolerance and take [character] as husband.
    -1 LegitimacyRemembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_ACCEPTED
    Memory MEMORYTRIBE_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Agree to marry into the [family].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Turn both away.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_REJECTED
    Memory MEMORYTRIBE_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Every 0 turns UsTribe Peace Or TruceSuitor Temp Tribe Offer Not Found
Always Remembered: Tribe Offer (5 turns)
  • Yes, ring the bells.
    -1 Legitimacy
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Royal UsTribe Peace Or TruceSuitor TempSuitor Temp
  • Yes, ring the bells.
    -1 Legitimacy
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Go and pick the day.
    -1 Legitimacy
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • No, not this time.
    Remembered: Rejected marriage proposal (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TRIBE_NO
    Memory MEMORYTRIBE_MARRIAGE_OFFER_NO
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

Marriage Offer Marriage Offer
Every 0 turns Family UsFamily UsFamily UsFamily UsFamily UsPlayer Us Archetype
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Offer Marriage Offer
Every 0 turns Leader UsFamily UsFamily UsFamily UsFamily UsPlayer Us ArchetypeValid Marry Age Leader
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    ◇ grants a memory no event currently keys off
  • [character] is the best option.
    Remembered: Married other Family (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_OTHER
    Memory MEMORYFAMILY_MARRIAGE_OTHER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_YES
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Resolve
    100%
    Gain trait: Unpopular
    0%
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    100% BONUS_GIVE_TRAIT_UNPOPULAR
    aeAddTraits: TRAIT_UNPOPULAR
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    0% BONUS_EVENTOPTION_MARRIAGE_OFFER_TWO_FAMILIES_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off

✎ Soren Johnson

Marriage Proposal Marriage Offer
Once per game Family UsLeader UsHeir Us AdultSingleArchetype
  • Sadly, marriage is not to be.
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_DECLINE
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    ◇ grants a memory no event currently keys off
  • I welcome the match!
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_MARRY_US
    iPolyMarrySubject 0
  • My heir would make a good spouse.
    grants
    BONUS_EVENTOPTION_MARRIAGE_PROPOSAL_MARRY_HEIR
    iMarrySubject 0

✎ Leyla Johnson

Marrying for Love Marriage Offer
Once per game Leader UsUs In Love With Leader
  • I will marry [character].
    -6 Legitimacy
    grants
    BONUS_EVENTOPTION_COVERT_MARRIAGE_LEADER
    iLegitimacy -6
    BONUS_EVENTOPTION_COVERT_MARRIAGE
    iMarrySubject 0
  • I have a duty to make the best match for [rival].
    +1 DisciplineLeader relationship: Disappointed With
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Matchmaker Marriage Offer
Once per game Leader UsUsUs Valid Marry Age LeaderExoticIntelligent
  • "Beauteous and lovely youth."
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Beauty is of the mind.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • I will marry when I am ready.
    (no gates or payload in XML)

✎ Leyla Johnson Background reading ↗

Matchmaker Marriage Offer
Every 80 turns Heir UsTribe War No War AllianceSuitor TempSuitor Temp Tribe Offer Not FoundTribe Diplomacy Five TurnsTribe No Recent Invasion
Always Remembered: Tribe Offer (5 turns)
  • [character] is a reasonable match.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • [character] has much to offer.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_TRIBE_PEACE
    DiplomacyTribe DIPLOMACY_PEACE
    aeBonuses: BONUS_TRIBE_OFFER
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • These are all mediocre choices.
    (no gates or payload in XML)

✎ Leyla Johnson

Matchmaker Marriage Offer
Every 60 turns Leader UsTribe TruceSuitor TempFamily UsPlayer Peace Or TrucePlayer Them Tribe Offer Not FoundValid Marry Age LeaderArchetypePlayer Offer Not Found Team
Always Remembered: Tribe Offer (5 turns)Remembered: Player Offer (5 turns)
  • The [tribe] suitor is difficult to resist.
    -1 LegitimacyRemembered: Tribe Offer (5 turns)
    grants
    BONUS_TRIBE_MARRIAGE
    iLegitimacy -1
    BONUS_EVENTOPTION_MATCHMAKER_2_OPTION_0_BARBARIAN
    aeBonuses: BONUS_TRIBE_PEACE, BONUS_TRIBUTE_RECEIVE_ORDERS_AVERAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • The [family] family offers the best match.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • The [rival] is my favorite.
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • I have no interest in marrying.
    (no gates or payload in XML)

✎ Leyla Johnson

Midnight Meeting Marriage Offer
Part of the Midnight Meeting chain — 4 events , 1 branch point view map →
Once per game Leader UsLeader Peace Or TrucePlayer Them RomanticSingle
  • Do nothing. This does not feel right.
    grants
    BONUS_MAYBE_TIMID
    aiTraitProbDelay: TRAIT_TIMID=50
  • Arrange to meet her in the gardens.
    (no gates or payload in XML)
    ↳ may trigger: Ambush, A High Price
  • Alert the Palacepalace guard of this privacy breach.
    gated by
    PlayerSubject SUBJECT_PROFESSIONAL_ARMY
    ↳ may trigger: Midnight Meeting

✎ Andy Auseon

Only the Finest Marriage Offer Behind the Throne
Once per game Non Leader UsFamily UsFamily UsAmbitionAmbitionAmbitionAmbitionPlayer UsLeader Us Heir UsArchetypeExtravagantGoal EstatesGoal Lavish LifestyleGoal Lavish Lifestyle 3Goal Lavish Lifestyle 6
  • Resolve
    25%
    25%
    25%
    25%
    grants
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
    25% BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
    25% BONUS_FAMILY_AMBITION_S2
    iAmbitionFamilySubject 2
    bAddAmbition 1
  • They shall marry, but I won't tolerate any frivolous wastes of the budget. High Discipline
    -1 Charisma
    gated by
    LeaderSubjectAny SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_MARRY_SUBJECT_0
    iMarrySubject 0
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
    BONUS_DISAPPOINTED_WITH_LEADER_SUBJECT_1
    AddRelationshipReverse: RELATIONSHIP_DISAPPOINTED_WITH=1
  • There are better prospects for [character].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Protocol Marriage Marriage Offer
Every 0 turns UsPlayer Offer Not Found TeamPlayer Offer Not Found TeamSuitor TempSuitor Temp Royal UsNot Player War
  • [character] will be a better match.
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • [character] will strengthen our relations with [rival].
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_ACCEPTED
    Memory MEMORYPLAYER_ACCEPTED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Turn down both offers.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    BONUS_EVENTOPTION_MARRIAGE_OFFER_NATION_REJECTED
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

The Oligarch's Betrothed Marriage Offer
Once per game Leader UsFamily Head UsUs SingleGender Same As LeaderValid Marry Age LeaderGender Different To LeaderVery CharmingNot Loyal
  • [character] is more suited to be a king.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MARRY_S0
    iMarrySubject 0
  • I will not stand in the way of their marriage.
    Arranges a marriage
    grants
    BONUS_MARRY_S1
    iMarrySubject 1
  • Who said anything about marriage?
    +1 CharismaLeader relationship: Suspicious OfArranges a marriage
    gated by
    LeaderSubject SUBJECT_WANTON
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_MARRY_S1
    iMarrySubject 1

✎ Josh Unsworth

To Wed a [title] Marriage Offer
Every 80 turns Leader TribeLeader UsTribe Tribe Peace Or TruceMin CautiousMutual Attraction Leader
  • Gladly accept to be joined in marriage.
    Remembered: Married our leader (+80 opinion for 80 turns)(no event currently keys off this)-4 Legitimacy
    grants
    BONUS_EVENTOPTION_MARRIAGE_TRIBE_LEADER_YES_CHARACTER_0
    Memory MEMORYTRIBE_MARRIED_LEADER
    BONUS_EVENTOPTION_MARRIAGE_TRIBE_LEADER_YES_CHARACTER_1
    iLegitimacy -4
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Refuse the offer.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Josh Unsworth

Under his Spell Marriage Offer The Sacred and the Profane Religion event pack
Once per game Child Of Leader UsFamily UsFamily Head UsSuitor Magic TempLeader Us Family Min CautiousSingle Adult
  • The marriage will go ahead.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_MARRY_S0
    iMarrySubject 0
  • This power is dangerous, send [character] into exile.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_UNLIKELY_CURSE
    aiTraitProbDelay: TRAIT_CURSED=5

✎ Josh Unsworth

Wayward Son Marriage Offer
Once per game Royal UsFamily Head UsFamily Us Can Have ChildrenRoyal Non Leader Or Heir
  • Accept.
    Leader relationship: Owes Favor To
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MARRY_S0
    iMarrySubject 0
  • Decline.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ David Ballantyne

Young and In Love Marriage Offer
Once per game Turn 30+ Non Leader UsFamily UsSuitor TempPlayer Us Adult Under 30
  • Allow the match.
    Leader relationship: Influenced ByRemembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_REJECTED
    Memory MEMORYFAMILY_REFUSED_MARRIAGE
    BONUS_MARRY_S0
    iMarrySubject 0
    ◇ grants a memory no event currently keys off
  • Refuse to entertain this marriage offer.
    Leader relationship: Disappointed WithRemembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_ACCEPTED
    Memory MEMORYFAMILY_ACCEPTED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[character] Price Marriage Offer Behind the Throne
Once per game Heir UsFamily Head UsFamily UsLeader Us Holds Favor From LeaderNot Recent Revelry
  • A fair price, all things considered.
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_YES
    iMarrySubject 0
  • This is one request I cannot grant, [character].
    Remembered: Declined Marriage (-20 opinion for 20 turns)(no event currently keys off this)Gain trait: Stressed
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FAMILY_NO
    Memory MEMORYFAMILY_MARRIAGE_DECLINE
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

[religion] Suitor Marriage Offer The Sacred and the Profane Religion event pack
Once per game Religion StateUs Or ThemLeader UsSuitor Temp
  • Agree to marry [character].
    Remembered: Accepted our offered suitor (+20 opinion for 20 turns)(no event currently keys off this)Arranges a marriage
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_ACCEPTED
    Memory MEMORYRELIGION_ACCEPTED_MARRIAGE
    BONUS_EVENTOPTION_RELIGION_SUITOR_OPTION_0_CHARACTER_2
    iMarrySubject 2
    ◇ grants a memory no event currently keys off
  • Absolutely not.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_RELIGION_REJECTED
    Memory MEMORYRELIGION_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Josh Unsworth

[rival] wife? Marriage Offer Behind the Throne
Once per game Leader UsPlayer Peace Or TrucePlayer ThemPlayer Them Player Offer Not Found TeamArchetypeNo JobNon CourtierHigh CharismaValid Marry Age LeaderNot High CharismaNot Recent Revelry
Always Remembered: Player Offer (5 turns)
  • I shall wed [character].
    Gain trait: StressedLeader relationship: Conspiring With
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
    BONUS_MARRY_AND_CONSPIRE
    aeBonuses: BONUS_MARRY_S0, BONUS_LEADER_CONSPIRING_WITH
  • I shall wed [character].
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_YES
    iMarrySubject 0
  • Some things are more important than [rival] goodwill.
    Remembered: Refused to marry our offered suitor (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_MARRIAGE_OFFER_FOREIGN_NO
    Memory MEMORYPLAYER_REFUSED_MARRIAGE
    ◇ grants a memory no event currently keys off

✎ Jeri Roys