The Abducting the Heir chain — 7 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.
Step by step
- ↳ “Kidnap the boy, but do not harm him.” → A Matter of Trust↳ “Kidnap the boy, but do not harm him.” → A Ransom↳ “Kidnap the boy, but do not harm him.” → Demands Accepted↳ “Kidnap the boy, but do not harm him.” → Demands Refused↳ “Kidnap the boy, but do not harm him.” → Our Demands↳ “Kidnap the boy, but do not harm him.” → Resource Drain
- ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.)↳ “We demand a truce.” → A Matter of Trust↳ “We demand money.” → A Ransom↳ “We demand wartime resources.” → Resource Drain
- ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), Our Demands (We demand a truce.)↳ “We await your decision.” → Demands Accepted↳ “We await your decision.” → Demands Refused
- ↳ “All we have to do is wait.” → Demands Accepted↳ “All we have to do is wait.” → Demands Refused
- ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), Our Demands (We demand wartime resources.)↳ “Then we will wait... but not forever.” → Demands Accepted↳ “Then we will wait... but not forever.” → Demands Refused
- ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), A Matter of Trust (We await your decision.), A Ransom (All we have to do is wait.), Resource Drain (Then we will wait... but not forever.)
- ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), A Matter of Trust (We await your decision.), A Ransom (All we have to do is wait.), Resource Drain (Then we will wait... but not forever.)