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Abducting the Heir

7 events4 steps5 branch points

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The Abducting the Heir chain — 7 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

Abducting the Heir → A Matter of Trust • Kidnap the boy, but do not harm him. Abducting the Heir → A Ransom • Kidnap the boy, but do not harm him. Abducting the Heir → Demands Accepted • Kidnap the boy, but do not harm him. Abducting the Heir → Demands Refused • Kidnap the boy, but do not harm him. Abducting the Heir → Our Demands • Kidnap the boy, but do not harm him. Abducting the Heir → Resource Drain • Kidnap the boy, but do not harm him. A Matter of Trust → Demands Accepted • We await your decision. A Matter of Trust → Demands Refused • We await your decision. A Ransom → Demands Accepted • All we have to do is wait. A Ransom → Demands Refused • All we have to do is wait. Our Demands → A Matter of Trust • We demand a truce. Our Demands → A Ransom • We demand money. Our Demands → Resource Drain • We demand wartime resources. Resource Drain → Demands Accepted • Then we will wait... but not forever. Resource Drain → Demands Refused • Then we will wait... but not forever. Abducting the Heir Scripted & Special Abducting the Heir Our Demands Chain Follow-ups Our Demands A Matter of Trust Chain Follow-ups A Matter of Trust A Ransom Chain Follow-ups A Ransom Resource Drain Chain Follow-ups Resource Drain Demands Accepted New Turn Demands Accepted Demands Refused New Turn Demands Refused

Step by step

  1. L0 Abducting the Heir start Scripted & Special
    “Kidnap the boy, but do not harm him.”A Matter of Trust
    “Kidnap the boy, but do not harm him.”A Ransom
    “Kidnap the boy, but do not harm him.”Demands Accepted
    “Kidnap the boy, but do not harm him.”Demands Refused
    “Kidnap the boy, but do not harm him.”Our Demands
    “Kidnap the boy, but do not harm him.”Resource Drain
  2. L1 Our Demands Chain Follow-ups
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.)
    “We demand a truce.”A Matter of Trust
    “We demand money.”A Ransom
    “We demand wartime resources.”Resource Drain
  3. L2 A Matter of Trust Chain Follow-ups
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), Our Demands (We demand a truce.)
    “We await your decision.”Demands Accepted
    “We await your decision.”Demands Refused
  4. L2 A Ransom Chain Follow-ups
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), Our Demands (We demand money.)
    “All we have to do is wait.”Demands Accepted
    “All we have to do is wait.”Demands Refused
  5. L2 Resource Drain Chain Follow-ups
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), Our Demands (We demand wartime resources.)
    “Then we will wait... but not forever.”Demands Accepted
    “Then we will wait... but not forever.”Demands Refused
  6. L3 Demands Accepted New Turn
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), A Matter of Trust (We await your decision.), A Ransom (All we have to do is wait.), Resource Drain (Then we will wait... but not forever.)
  7. L3 Demands Refused New Turn
    ⛓ follows Abducting the Heir (Kidnap the boy, but do not harm him.), A Matter of Trust (We await your decision.), A Ransom (All we have to do is wait.), Resource Drain (Then we will wait... but not forever.)