Old World Reference
Menu

📜 Trait Stress Events

13 events

← All story events Event class Stories drawn from the Trait Stress event pool. Scheduling (eventClass.xml): 25% chance per turn (scaled by the Event Level game option) · not before turn 5 · at most one event of this class every 12 turns.

How yield rewards scale ↗ turn

A yield reward like +40 Science +10/city ↗turn is not a flat number. The amount you actually receive is:

(base + per-city × your cities) × turn multiplier

  • Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
  • Turn multiplier is ×1 up through turn 60, then ×(turn ÷ 60) after — ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.

The number on each chip is the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. Example — +40 Science +10/city with 4 cities: 80 early game → 120 at turn 90 → 160 at turn 120. The mission pages also have a live calculator. ("Tiny / Small / Average / Large" in the game are just preset base/per tiers — shown here as their real numbers.)

Weights are not in-game odds. Each story is gated by character/empire conditions (some hidden in-game), so its real frequency is filtered in ways the XML can't predict — community analytics differ a lot from raw weights. Treat the weight as the XML knob, not a probability.

Bitter Demeanor Behind the Throne
Every 80 turns Leader UsUs BitterLeader Us Min Reign 5InspiringNot Recent Revelry
  • Nod approvingly, and keep on nodding approvingly.
    Gain trait: StressedLoses trait: Bitter
    grants
    BONUS_STRESSED_NOT_BITTER
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_BITTER
  • Nod approvingly, and arrange a very inspiring adventure for [character].
    -120Money-30/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns)
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_GIVE_TRAIT_EXPLORING
    Memory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLY
    aeAddTraits: TRAIT_EXPLORING

✎ Jeri Roys

Corrupt Conduct Behind the Throne
Every 80 turns Leader UsFamily Head UsImportant Us CorruptLeader Us Min Reign 5VillainousNot Recent RevelryNot Villainous
  • You want things done your way? Fine, but I expect the unconditional support of house [family].
    Gain trait: StressedLoses trait: CorruptLeader relationship: Conspiring WithGain trait: Slighted
    grants
    BONUS_STRESSED_NOT_CORRUPT
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_CORRUPT
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • [character] approval can be revoked...
    Loses trait: RighteousLeader relationship: Owes Favor ToGain trait: Slighted
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_UNRIGHTEOUS_FAVOR
    aeBonuses: BONUS_REMOVE_TRAIT_RIGHTEOUS, BONUS_LEADER_OWES_FAVOR_TO
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • Kind of you to come by, [character] sends his regards.
    -3 LegitimacyThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILLED_RIGHTEOUS_FAMILY_HEAD
    iLegitimacy -3
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    ◇ grants a memory no event currently keys off

✎ Jeri Roys

Cruel Conduct Behind the Throne
Every 80 turns Leader UsImportant Us Compassionate characterCruelLeader Us Min Reign 5Not Recent Revelry
  • Perhaps I was somewhat... harsh. How hard could a little diplomatic moderation be?
    Gain trait: StressedLoses trait: Cruel
    grants
    BONUS_STRESSED_NOT_CRUEL
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_CRUEL
  • Ah, thank you, a good reminder. Guards, see that the prisoners' stomachs are not spared.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Deceitful Conduct Behind the Throne
Every 80 turns Leader UsUs DeceitfulLeader Us Min Reign 5LoyalNot Recent Revelry
  • Let the pause linger, and finally grant [character] a somber nod.
    Gain trait: StressedLoses trait: Deceitful
    grants
    BONUS_STRESSED_NOT_DECEITFUL
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_DECEITFUL
  • Let the pause linger, and finally grant the poor dolt a somber nod.
    Gain trait: Infamous
    grants
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS

✎ Jeri Roys

Extravagant Conduct Behind the Throne
Every 80 turns Leader UsImportant Us ExtravagantLeader Us Min Reign 5Not Recent RevelryNot Spouse Of Leader UsNot RoyalNot Extravagant
Always -240Money-60/city↗ turn
  • Sigh deeply. "So be it, for beloved [rival], we will find some... boldly austere alternatives."
    Gain trait: StressedLoses trait: Extravagant+1 Discipline
    grants
    BONUS_STRESSED_NOT_EXTRAVAGANT
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_EXTRAVAGANT, BONUS_GAIN_DISCIPLINE_1
  • Nod curtly, "Then I shall not be expecting to see you at the feast. Or in [rival] at all."
    +2 Legitimacy-160Money-40/city↗ turnGain trait: Exiled
    grants
    BONUS_FAMED_LUXURY
    iLegitimacy 2
    aeBonuses: BONUS_MONEY_LOSS_AVERAGE
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED

✎ Jeri Roys

Foolish Conduct Behind the Throne
Every 80 turns Leader UsPlayer ThemLeader ThemImportant Us FoolishLeader Us Min Reign 5Player Min Similar HiddenNot Recent Revelry
Always Leader relationship: Plotting Against
  • Never stop an enemy from overestimating your misunderestimation!
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Maybe my ideas could use a bit more... refinement.
    Gain trait: StressedLoses trait: Foolish
    grants
    BONUS_STRESSED_NOT_FOOLISH
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_FOOLISH

✎ Jeri Roys

Intolerant Conduct Behind the Throne
Every 80 turns Player UsUsImportant UsUsPlayer ThemTribe Not IntolerantIntolerantLeader UsLeader Us Min Reign 5Not Recent Revelry
  • Think on the conversation throughout the day.
    Gain trait: StressedLoses trait: Intolerant-3Orders↗ turn
    grants
    BONUS_STRESSED_NOT_INTOLERANT
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_INTOLERANT, BONUS_ORDERS_LOSS_TINY
  • Narrow your eyes. "What drivel are you spouting now? Some kind of weak-minded [tribe] notions? Didn't your uncle marry one of those man-beasts?"
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Slothful Conduct Behind the Throne
Every 80 turns Player WarUnit UsLeader UsImportant Us SlothfulLeader Us Min Reign 5Not SlothfulNot GeneralNot Recent Revelry
  • Sigh deeply. "The travel alone... but, fine, so it shall be."
    Gain trait: StressedLoses trait: Slothful
    grants
    BONUS_STRESSED_NOT_SLOTHFUL
    iGeneralOfSubject 1
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_SLOTHFUL
  • "Surely the people know the wisest leaders conserve their strength!"
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Superstitious Demeanor Behind the Throne
Part of the Superstitious Demeanor chain — 2 events view map →
Every 80 turns Leader UsImportant Us SuperstitiousLeader Us Min Reign 5EducatedNot Recent RevelryNot Spouse Of Leader UsNot RoyalNot Superstitious
  • Take a deep breath. "We can try... but I cannot help but feel we flirt with disaster."
    Gain trait: StressedLoses trait: Superstitious
    grants
    BONUS_STRESSED_NOT_SUPERSTITIOUS
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_SUPERSTITIOUS
    ↳ may trigger: A Reckless Year
  • We do not trifle with the heavens.
    -5Orders↗ turnLeader relationship: Disappointed With
    grants
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH

✎ Jeri Roys

Timid Demeanor Behind the Throne
Every 80 turns Leader UsLeader ThemPlayer Them TimidLeader Us Min Reign 5WarlikeBoldNot Recent Revelry
  • Let the pause linger, then, "...what am I going to do about it? Me? Nothing, no, it's my armies you need to worry about."
    Gain trait: StressedLoses trait: Timid+6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_STRESSED_NOT_TIMID
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_TIMID
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Abruptly call a break for refreshments.
    -3 Legitimacy-1 Courage
    grants
    BONUS_MEEK
    iLegitimacy -3
    aeBonuses: BONUS_LOSE_COURAGE_1

✎ Jeri Roys

Uncouth Conduct Behind the Throne
Every 80 turns Leader UsImportant UsPlayer Them UncouthLeader Us Min Reign 5Not UncouthNot Recent Revelry
  • Sigh deeply. "Right, budget shortfalls, crop yields, how's the family, you got it."
    Gain trait: StressedLoses trait: Uncouth
    grants
    BONUS_STRESSED_NOT_UNCOUTH
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_UNCOUTH
  • Slap him firmly on the back. "Right, we've got this. Every hole in that budget's gonna be filled like a cheap [rival]."
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM

✎ Jeri Roys

Wanton Conduct Behind the Throne
Every 80 turns Religion Head UsImportant UsLeader Us WantonMutual Attraction LeaderLeader Us Min Reign 5Not Recent RevelryNot Spouse Of Leader UsNot RoyalNot Wanton
  • Can you not see we are in the middle of something, [character]?
    Leader relationship: Estranged FromGain a random trait
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_CURSED_OR_INFAMOUS
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_INFAMOUS
  • Sigh deeply. "Perhaps... I can try it your way."
    Gain trait: StressedLoses trait: Wanton
    grants
    BONUS_STRESSED_NOT_WANTON
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_WANTON
  • No problem. One perk of [character] being head of [religion] is he can simply declare us married.
    grants
    BONUS_POLYMARRY_0
    iPolyMarrySubject 0

✎ Jeri Roys

Wanton Conduct Behind the Throne
Every 80 turns Religion Head UsImportant UsLeader Us WantonLeader Us Min Reign 5Mutual Attraction LeaderGender Same As LeaderNot Recent RevelryNot Spouse Of Leader UsNot RoyalNot Wanton
  • Can you not see we are in the middle of something, [character]?
    Leader relationship: Estranged FromGain a random trait
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_CURSED_OR_INFAMOUS
    aeRandomTraitDelay: TRAIT_CURSED, TRAIT_INFAMOUS
  • Sigh deeply. "Perhaps... I can try it your way."
    Gain trait: StressedLoses trait: Wanton
    grants
    BONUS_STRESSED_NOT_WANTON
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_WANTON

✎ Jeri Roys