← All story events Event class Events drawn from the Trait Stress pool. How often: 25% chance per turn, scaled by the Event Level option · not before turn 5 · at most one every 12 turns.
How yield rewards scale ↗ turn
A yield reward like +40 Science +10/city ↗turn grows with your cities and the turn. You receive:
(base + per-city × your cities) × turn multiplier
- Per-city adds that much for every city you own (the rival's cities for Steal-Research-style effects).
- Turn multiplier is ×1 up to turn 60, then turn ÷ 60: ×1.5 at turn 90, ×2 at turn 120, ×3.3 at turn 200.
Each chip shows the ×1 (base) value. Hover a yield chip for a cities × turn table of the real reward. For example, +40 Science +10/city with 4 cities pays 80 in the early game, 120 at turn 90 and 160 at turn 120. The mission pages also have a live calculator. The game's "Tiny", "Small", "Average" and "Large" rewards are shown here as their real numbers.
⚠ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight. Community tracking bears this out.
Bitter Demeanor
- ▸ Nod approvingly, and keep on nodding approvingly.Gain trait: StressedLoses trait: BittergrantsBONUS_STRESSED_NOT_BITTERaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_BITTER
- ▸ Nod approvingly, and arrange a very inspiring adventure for [character].
-120Money-30/city↗ turnGain trait: ExploringRemembered: Started Explore Recently (2 turns) grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_GIVE_TRAIT_EXPLORINGMemory MEMORYCHARACTER_STARTED_EXPLORE_RECENTLYaeAddTraits: TRAIT_EXPLORING
Corrupt Conduct
- ▸ You want things done your way? Fine, but I expect the unconditional support of house [family].Gain trait: StressedLoses trait: CorruptLeader relationship: Conspiring WithGain trait: SlightedgrantsBONUS_STRESSED_NOT_CORRUPTaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_CORRUPTBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ [character] approval can be revoked...Loses trait: RighteousLeader relationship: Owes Favor ToGain trait: Slightedgated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_UNRIGHTEOUS_FAVORaeBonuses: BONUS_REMOVE_TRAIT_RIGHTEOUS, BONUS_LEADER_OWES_FAVOR_TOBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED
- ▸ Kind of you to come by, [character] sends his regards.-3 LegitimacyThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_KILLED_RIGHTEOUS_FAMILY_HEADiLegitimacy -3BONUS_KILL_CHARACTER_MURDEREDAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED◇ grants a memory no event uses
Cruel Conduct
- ▸ Perhaps I was somewhat... harsh. How hard could a little diplomatic moderation be?Gain trait: StressedLoses trait: CruelgrantsBONUS_STRESSED_NOT_CRUELaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_CRUEL
- ▸ Ah, thank you, a good reminder. Guards, see that the prisoners' stomachs are not spared.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Deceitful Conduct
- ▸ Let the pause linger, and finally grant [character] a somber nod.Gain trait: StressedLoses trait: DeceitfulgrantsBONUS_STRESSED_NOT_DECEITFULaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_DECEITFUL
- ▸ Let the pause linger, and finally grant the poor dolt a somber nod.Gain trait: InfamousgrantsBONUS_GIVE_TRAIT_INFAMOUSaeAddTraits: TRAIT_INFAMOUS
Extravagant Conduct
- ▸ Sigh deeply. "So be it, for beloved [rival], we will find some... boldly austere alternatives."Gain trait: StressedLoses trait: Extravagant+1 DisciplinegrantsBONUS_STRESSED_NOT_EXTRAVAGANTaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_EXTRAVAGANT, BONUS_GAIN_DISCIPLINE_1
- ▸ Nod curtly, "Then I shall not be expecting to see you at the feast. Or in [rival] at all."grantsBONUS_FAMED_LUXURYiLegitimacy 2aeBonuses: BONUS_MONEY_LOSS_AVERAGEBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILED
Foolish Conduct
- ▸ Never stop an enemy from overestimating your misunderestimation!Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Maybe my ideas could use a bit more... refinement.Gain trait: StressedLoses trait: FoolishgrantsBONUS_STRESSED_NOT_FOOLISHaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_FOOLISH
Intolerant Conduct
- ▸ Think on the conversation throughout the day.Gain trait: StressedLoses trait: Intolerant
-3Orders↗ turn grantsBONUS_STRESSED_NOT_INTOLERANTaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_INTOLERANT, BONUS_ORDERS_LOSS_TINY - ▸ Narrow your eyes. "What drivel are you spouting now? Some kind of weak-minded [tribe] notions? Didn't your uncle marry one of those man-beasts?"Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Slothful Conduct
- ▸ Sigh deeply. "The travel alone... but, fine, so it shall be."Gain trait: StressedLoses trait: SlothfulYour leader becomes general of your unitgrantsBONUS_STRESSED_NOT_SLOTHFULiGeneralOfSubject 1aeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_SLOTHFUL
- ▸ "Surely the people know the wisest leaders conserve their strength!"Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Superstitious Demeanor
- ▸ Take a deep breath. "We can try... but I cannot help but feel we flirt with disaster."Gain trait: StressedLoses trait: SuperstitiousgrantsBONUS_STRESSED_NOT_SUPERSTITIOUSaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_SUPERSTITIOUS↳ may trigger: A Reckless Year
- ▸ We do not trifle with the heavens.
-5Orders↗ turnLeader relationship: Disappointed With grantsBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Timid Demeanor
- ▸ Let the pause linger, then, "...what am I going to do about it? Me? Nothing, no, it's my armies you need to worry about."Gain trait: StressedLoses trait: Timid+6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on yougrantsBONUS_STRESSED_NOT_TIMIDaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_TIMIDBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Abruptly call a break for refreshments.-3 Legitimacy-1 CouragegrantsBONUS_MEEKiLegitimacy -3aeBonuses: BONUS_LOSE_COURAGE_1
Uncouth Conduct
- ▸ Sigh deeply. "Right, budget shortfalls, crop yields, how's the family, you got it."Gain trait: StressedLoses trait: UncouthgrantsBONUS_STRESSED_NOT_UNCOUTHaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_UNCOUTH
- ▸ Slap him firmly on the back. "Right, we've got this. Every hole in that budget's gonna be filled like a cheap [rival]."Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Wanton Conduct
- ▸ Can you not see we are in the middle of something, [character]?Leader relationship: Estranged FromGain a random traitgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_CURSED_OR_INFAMOUSaeRandomTraitDelay: TRAIT_CURSED, TRAIT_INFAMOUS
- ▸ Sigh deeply. "Perhaps... I can try it your way."Gain trait: StressedLoses trait: WantongrantsBONUS_STRESSED_NOT_WANTONaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_WANTON
- ▸ No problem. One perk of [character] being head of [religion] is he can simply declare us married.Your leader marries your religion headgrantsBONUS_POLYMARRY_0iPolyMarrySubject 0
Wanton Conduct
- ▸ Can you not see we are in the middle of something, [character]?Leader relationship: Estranged FromGain a random traitgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_CURSED_OR_INFAMOUSaeRandomTraitDelay: TRAIT_CURSED, TRAIT_INFAMOUS
- ▸ Sigh deeply. "Perhaps... I can try it your way."Gain trait: StressedLoses trait: WantongrantsBONUS_STRESSED_NOT_WANTONaeBonuses: BONUS_GIVE_TRAIT_STRESSED, BONUS_REMOVE_TRAIT_WANTON