The Family Quarrel chain — 6 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.
Step by step
- ↳ “Give [character] permission to pursue them.” / “Send troops to bring them back.” → Family Quarrel
- ⛓ follows Family Quarrel (Give [character] permission to pursue them. / Send troops to bring them back.)↳ “Build a wooden horse and hide our troops inside.” → Family Quarrel↳ “Keep up the siege until they surrender.” → Family Quarrel
- ⛓ follows Family Quarrel (Build a wooden horse and hide our troops inside.)
- ⛓ follows Family Quarrel (Keep up the siege until they surrender.)↳ “Ready or not, it is time to scale the walls!” → Family Quarrel↳ “Maybe if we keep the siege up just a little while longer...” → Family Quarrel
- ⛓ follows Family Quarrel (Maybe if we keep the siege up just a little while longer...)↳ “It is now or never. Assault the city!” → Family Quarrel
- ⛓ follows Family Quarrel (It is now or never. Assault the city!), Family Quarrel (Ready or not, it is time to scale the walls!)