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A Family Warning

4 events4 steps1 branch points

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The A Family Warning chain — 4 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

An Exodus → A Bitter Alliance • Let them go, and good riddance. A Family Warning → An Exodus • No one questions our policies! A Family Warning → Family Council • Rumors are not to be trusted. Family Council → An Exodus • No council, but we will consider reforms. A Family Warning Scripted & Special A Family Warning Family Council New Turn Family Council An Exodus New Turn An Exodus A Bitter Alliance New Turn A Bitter Alliance

Step by step

  1. L0 A Family Warning start Scripted & Special
    “No one questions our policies!”An Exodus
    “Rumors are not to be trusted.”Family Council
  2. L1 Family Council New Turn
    ⛓ follows A Family Warning (Rumors are not to be trusted.)
    “No council, but we will consider reforms.”An Exodus
  3. L2 An Exodus New Turn
    ⛓ follows A Family Warning (No one questions our policies!), Family Council (No council, but we will consider reforms.)
    “Let them go, and good riddance.”A Bitter Alliance
  4. L3 A Bitter Alliance New Turn
    ⛓ follows An Exodus (Let them go, and good riddance.)