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A Little Advice

8 events3 steps2 branch points

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The A Little Advice chain — 8 events linked by the game's EventLink graph, where a choice in one event makes the next eligible. Boxes are events (click to open the card); arrows are transitions (hover for the choice that triggers them). Structurally identical variants — the same event per rival/nation — are collapsed into one box with an ×N count.

The Barley Sprouts → Silphium Taken • You know, I think that might be for the best. The Barley Sprouts → A Child • No, thank you. We will see what the heavens will. A Little Advice → A Child • I'm not going to pee on a bundle of barley, [character]. A Little Advice → No Sign • Alright, alright, fine. A Little Advice → The Barley Sprouts • Alright, alright, fine. A Little Advice Mission Finished A Little Advice A Child New Turn A Child No Sign Chain Follow-ups No Sign The Barley Sprouts Chain Follow-ups The Barley Sprouts Silphium Taken Chain Follow-ups ×3 Silphium Taken — 3 variants A Child New Turn A Child

Step by step

  1. L0 A Little Advice start Mission Finished
    “I'm not going to pee on a bundle of barley, [character].”A Child
    “Alright, alright, fine.”No Sign
    “Alright, alright, fine.”The Barley Sprouts
  2. L1 A Child New Turn
    ⛓ follows A Little Advice (I'm not going to pee on a bundle of barley, [character].)
  3. L1 No Sign Chain Follow-ups
    ⛓ follows A Little Advice (Alright, alright, fine.)
  4. L1 The Barley Sprouts Chain Follow-ups
    ⛓ follows A Little Advice (Alright, alright, fine.)
    “You know, I think that might be for the best.”Silphium Taken
    “No, thank you. We will see what the heavens will.”A Child
  5. L2 Silphium Taken ×3 variants Chain Follow-ups
    ⛓ follows The Barley Sprouts (You know, I think that might be for the best.)
  6. L2 A Child New Turn
    ⛓ follows The Barley Sprouts (No, thank you. We will see what the heavens will.)