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🎲 Seek Political Allies

1 turns3 outcomes4 event stories
Run by Leader Requires Scandal Event Pack Duration 1 turn Cost 200 Civics Cost 2 Orders Events 4 stories ↓

Outcomes

A 7-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

New political allies improve your popularity 4 / 7 57%

New political allies have improved your popularity

Rating influence +28 × Charisma
  • Loses trait: Unpopular
Play politics 1 / 7 14%

You remain Unpopular with the noble families

Rating influence +28 × Wisdom
  • Gain trait: Stressed
  • +400 Civics
Seek Political Allies Event 2 / 7 29%

Your search for political allies has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

29% of the time (a 2/7 dice result) the mission fires an event instead of its normal reward — then one of the 4 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Allies Above Religion State No
  • Perhaps it is time to trust the old ways.
    Converts to the target religion
    grants
    BONUS_MAYBE_BLESSED
    aiTraitProbDelay: TRAIT_BLESSED=50
    BONUS_CONVERT_SUBJECT_0
    iConvertReligionSubject 0
  • I'll... think about it.
    (no gates or payload in XML)
A Capable Hand
  • Grant [character] full authority over Administrationadministration.
    Loses trait: UnpopularRemembered: Grand Vizier (88 turns)
    grants
    BONUS_REMOVE_TRAIT_UNPOPULAR
    aeRemoveTraits: TRAIT_UNPOPULAR
    BONUS_MAKE_GRAND_VIZIER
    Memory MEMORYCHARACTER_GRAND_VIZIER
    Council COUNCIL_GRAND_VIZIER
  • Politely decline the assistance.
    (no gates or payload in XML)
An Advance on a Retreat City Family Seat
  • As it so happens, I know just the spot to develop!
    Begin project: Bucolic Reputation-20Stone-5/city↗ turn-20Wood-5/city↗ turnLoses trait: Unpopular
    grants
    BONUS_COUNTRYSIDE_ESTATE
    aeBonuses: BONUS_ADD_PALACE, BONUS_BUCOLIC_REPUTATION
    BONUS_STONE_AND_WOOD_LOSS_TINY
    aeBonuses: BONUS_STONE_LOSS_TINY, BONUS_WOOD_LOSS_TINY
    BONUS_REMOVE_TRAIT_UNPOPULAR
    aeRemoveTraits: TRAIT_UNPOPULAR
  • Nod wistfully.
    Gain trait: Frugal
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
A Man Without a Past
  • I will take what allies I can.
    Gain a Court Minister
    grants
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • Such confidence is not always a positive sign.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40