Run by Fugitive Duration 2 turns Cost 100 Training Cost 2 Orders
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
Target Surrenders 3 / 5 60%
Your efforts to capture [character] have been successful. has surrendered and is being held in captivity.
- Gain trait: Imprisoned
- Loses trait: Fugitive
Target Killed Resisting Capture 1 / 5 20%
[character] refused to surrender to the party you sent to capture, choosing death over captivity.
- The character is killed
Target Flees Country 1 / 5 20%
[character] has eluded your tracking party and escaped the country! is now hiding somewhere beyond your reach...
- Gain trait: Under Asylum
- Loses trait: Fugitive
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.