Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has attempted to expose a foreign Agent Network.
- Exposes a foreign agent network in the city
[character] failed to expose a foreign Agent Network.
The Expose Agent Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
6 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
A Royal Suspect
- ▸ Take no chances and imprison the dignitary as a hostage.Exposes a foreign agent network in the city+1 CourageLeader relationship: Estranged FromRemembered: Held a noble hostage (+20 opinion for 40 turns)grantsBONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESSbExposeAgentNetwork 1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_EVENTOPTION_A_ROYAL_SUSPECT_OPTION_0_PLAYERMemory MEMORYPLAYER_HOLD_HOSTAGEAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ It would be a shame if this dignitary went missing after leaving the city…Exposes a foreign agent network in the cityLeader relationship: Suspicious OfgrantsBONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESSbExposeAgentNetwork 1BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Tell [character] to stand down.+20 XP to the characterLeader relationship: Owes Favor TograntsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Captured Agent
- ▸ Give him freedom in return for [rival] secrets.
+40Science+10/city↗ turn
-4Orders↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10BONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ Spare [character] in return for his loyalty.Remembered: Swayed our agent (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_PLAYERMemory MEMORYPLAYER_SWAYED_OUR_AGENTBONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_CHARACTER_2iJoinReverse 2
- ▸ There is no mercy for agents and spies.The character is killedRemembered: Executed our diplomatic agent (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: RuthlessgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_2_PLAYERMemory MEMORYPLAYER_EXECUTED_OUR_AGENTBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
The Hunt Continues
- ▸ The hunt is on!
+40Civics+10/city↗ turn+60 XP to the character grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10BONUS_XP_CHARACTER_LARGEiXPCharacter 60
Two Birds
- ▸ If only all my subjects were as effective!+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
A Gracious Welcome
- ▸ Accept the welcome and do what you can from the
palace.
-40Civics-10/city↗ turnYour agent network moves to the target city grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0 - ▸ Write and appeal to the Governor.Your agent network moves to the target cityLeader relationship: Influenced Bygated byIndexSubjectgrantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸
Order [character] to remove this meddling governor. Your agent network moves to the target cityThe character is killedLeader relationship: Suspicious OfgrantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_EVENTOPTION_A_GRACIOUS_WELCOME_OPTION_2_CHARACTER_1bKillCharacter 1AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=0BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
A Little More Time
- ▸ Send your personal scribes and agents to assist the Spymaster.Exposes a foreign agent network in the city
-40Civics-10/city↗ turn grantsBONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESSbExposeAgentNetwork 1BONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Direct all local guards and army patrols to aid in the hunt.Exposes a foreign agent network in the city
-60Training-15/city↗ turn grantsBONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESSbExposeAgentNetwork 1BONUS_TRAINING_LOSS_SMALLaiGlobalYieldsBase: YIELD_TRAINING=-60aiGlobalYieldsPer: YIELD_TRAINING=-15 - ▸ Call off the hunt and scavenge what you can of the mission’s resources.
+20Civics+5/city↗ turn grantsBONUS_CIVICS_GAIN_TINYaiGlobalYieldsBase: YIELD_CIVICS=20aiGlobalYieldsPer: YIELD_CIVICS=5