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🎲 Expose Agent Network

1 turns3 outcomes6 event stories
Run by Spymaster Requires tech Scholarship Duration 1 turn Cost 2 Orders Cost (opinion-scaled) 400 Money Events 6 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Agent Network Exposed 2 / 5 40%

[character] has attempted to expose a foreign Agent Network.

Rating influence +23 × Discipline
  • Exposes a foreign agent network in the city
No Agent Network Found 2 / 5 40%

[character] failed to expose a foreign Agent Network.

Expose Agent Network Event 1 / 5 20%

The Expose Agent Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 6 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Royal Suspect City Any AgentSpymasterAgent
  • Take no chances and imprison the dignitary as a hostage.
    Exposes a foreign agent network in the city+1 CourageLeader relationship: Estranged FromRemembered: Held a noble hostage (+20 opinion for 40 turns)
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_EVENTOPTION_A_ROYAL_SUSPECT_OPTION_0_PLAYER
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • It would be a shame if this dignitary went missing after leaving the city…
    Exposes a foreign agent network in the cityLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Tell [character] to stand down.
    +20 XP to the characterLeader relationship: Owes Favor To
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Captured Agent City Any AgentSpymasterAgent
Always Exposes a foreign agent network in the city
  • Give him freedom in return for [rival] secrets.
    +40Science+10/city↗ turn-4Orders↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Spare [character] in return for his loyalty.
    Remembered: Swayed our agent (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_PLAYER
    Memory MEMORYPLAYER_SWAYED_OUR_AGENT
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_CHARACTER_2
    iJoinReverse 2
  • There is no mercy for agents and spies.
    The character is killedRemembered: Executed our diplomatic agent (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_2_PLAYER
    Memory MEMORYPLAYER_EXECUTED_OUR_AGENT
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
The Hunt Continues City Any AgentSpymaster
Always Exposes a foreign agent network in the city
  • The hunt is on!
    +40Civics+10/city↗ turn+60 XP to the character
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Two Birds City Any AgentCity Any AgentSpymaster
Always Exposes a foreign agent network in the cityExposes a foreign agent network in the city
  • If only all my subjects were as effective!
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
A Gracious Welcome City With GovernorGovernor
  • Accept the welcome and do what you can from the Palacepalace.
    -40Civics-10/city↗ turnYour agent network moves to the target city
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
  • Write and appeal to the Governor.
    Your agent network moves to the target cityLeader relationship: Influenced By
    gated by
    IndexSubject
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • OrdersOrder [character] to remove this meddling governor.
    Your agent network moves to the target cityThe character is killedLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_A_GRACIOUS_WELCOME_OPTION_2_CHARACTER_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=0
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
A Little More Time Spymaster
  • Send your personal scribes and agents to assist the Spymaster.
    Exposes a foreign agent network in the city-40Civics-10/city↗ turn
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Direct all local guards and army patrols to aid in the hunt.
    Exposes a foreign agent network in the city-60Training-15/city↗ turn
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • Call off the hunt and scavenge what you can of the mission’s resources.
    +20Civics+5/city↗ turn
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5