Old World Reference
Menu

๐ŸŽฒ Expose Agent Network

1 turns3 outcomes6 events
Run by Spymaster Requires tech Scholarship Duration 1 turn Cost 2 Orders Cost (opinion-scaled) 400 Money Events 6 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Agent Network Exposed 2 / 5 40%

[character] has attempted to expose a foreign Agent Network.

Rating influence +23 ร— Discipline
  • Exposes a foreign agent network in the city
No Agent Network Found 2 / 5 40%

[character] failed to expose a foreign Agent Network.

Expose Agent Network Event 1 / 5 20%

The Expose Agent Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 6 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Royal Suspect CM โœ“ City Any AgentSpymasterAgent
  • โ–ธ Take no chances and imprison the dignitary as a hostage.
    Exposes a foreign agent network in the city+1 CourageLeader relationship: Estranged FromRemembered: Held a noble hostage (+20 opinion for 40 turns)
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
    BONUS_EVENTOPTION_A_ROYAL_SUSPECT_OPTION_0_PLAYER
    Memory MEMORYPLAYER_HOLD_HOSTAGE
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ It would be a shame if this dignitary went missing after leaving the cityโ€ฆ
    Exposes a foreign agent network in the cityLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • โ–ธ Tell [character] to stand down.
    +20 XP to the characterLeader relationship: Owes Favor To
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
The Captured Agent CM โœ“ City Any AgentSpymasterAgent
As it opens, before you choose Exposes a foreign agent network in the city
  • โ–ธ Give him freedom in return for [rival] secrets.
    +40Science+10/cityโ†— turn-4Ordersโ†— turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • โ–ธ Spare [character] in return for his loyalty.
    Remembered: Swayed our agent (-80 opinion for 20 turns)(no event currently keys off this)Their character joins the nation of your leader
    grants
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_PLAYER
    Memory MEMORYPLAYER_SWAYED_OUR_AGENT
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_1_CHARACTER_2
    iJoinReverse 2
  • โ–ธ There is no mercy for agents and spies.
    The character is killedRemembered: Executed our diplomatic agent (-40 opinion for 40 turns)(no event currently keys off this)Gain trait: Ruthless
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_CAPTURED_AGENT_OPTION_2_PLAYER
    Memory MEMORYPLAYER_EXECUTED_OUR_AGENT
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
The Hunt Continues CM โœ“ City Any AgentSpymaster
As it opens, before you choose Exposes a foreign agent network in the city
  • โ–ธ The hunt is on!
    +40Civics+10/cityโ†— turn+60 XP to the character
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Two Birds CM โœ“ City Any AgentCity Any AgentSpymaster
As it opens, before you choose Exposes a foreign agent network in the cityExposes a foreign agent network in the city
  • โ–ธ If only all my subjects were as effective!
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
A Gracious Welcome CM โœ“ City With GovernorGovernor
  • โ–ธ Accept the welcome and do what you can from the palace.
    -40Civics-10/cityโ†— turnYour agent network moves to the target city
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
  • โ–ธ Write and appeal to the Governor.
    Your agent network moves to the target cityLeader relationship: Influenced By
    gated by
    IndexSubject
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ OrdersOrder [character] to remove this meddling governor.
    Your agent network moves to the target cityThe character is killedTheir character: Assassinated By your agentLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_A_GRACIOUS_WELCOME_OPTION_2_CHARACTER_1
    bKillCharacter 1
    AddRelationshipSubjects: RELATIONSHIP_ASSASSINATED_BY=0
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
A Little More Time CM โœ“ Spymaster
  • โ–ธ Send your personal scribes and agents to assist the Spymaster.
    Exposes a foreign agent network in the city-40Civics-10/cityโ†— turn
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • โ–ธ Direct all local guards and army patrols to aid in the hunt.
    Exposes a foreign agent network in the city-60Training-15/cityโ†— turn
    grants
    BONUS_MISSIONRESULT_EXPOSE_AGENT_SUCCESS
    bExposeAgentNetwork 1
    BONUS_TRAINING_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=-60
    aiGlobalYieldsPer: YIELD_TRAINING=-15
  • โ–ธ Call off the hunt and scavenge what you can of the missionโ€™s resources.
    +20Civics+5/cityโ†— turn
    grants
    BONUS_CIVICS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=20
    aiGlobalYieldsPer: YIELD_CIVICS=5