Old World Reference
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🎲 Make Chosen Heir

instant turns2 outcomes3 event stories
Run by Leader Duration Instant Cost 100 Civics Cost 2 Orders Events 3 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Heir Chosen 4 / 5 80%
  • -10 Legitimacy
  • Becomes the chosen heir
Heir Chosen Event 1 / 5 20%

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 3 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Greater Calling Just Called Max 2 Strengths
Always Gain trait: Ascetic
  • Can it really be such a bad life?
    +1 Wisdom
    grants
    BONUS_CONSIDERING
    aiTraitProbDelay: TRAIT_MISERABLE=25
    aeBonuses: BONUS_GAIN_WISDOM_1
  • You do not refuse your King.
    Gain trait: ImprisonedGain trait: Strict
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
No Time Wasted
Always Becomes the chosen heirGain trait: Bold
  • "From here on"? You do know that I have no intention of stepping aside any time soon?
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • You know what, let's get to work on planning that coronation.
    grants
    BONUS_ABDICATE_MISSION
    Mission MISSION_ABDICATE
    bMissionFree 1
Untimely
Always The character is killed
  • Had I not chosen [character], he would probably still be breathing...
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING