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๐ŸŽฒ Make Chosen Heir

instant turns2 outcomes3 events
Run by Leader Duration Instant Cost 100 Civics Cost 2 Orders Events 3 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Heir Chosen 4 / 5 80%
  • -10 Legitimacy
  • Becomes the chosen heir
Heir Chosen Event 1 / 5 20%

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 3 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Greater Calling Just Called CM โœ“ Max 2 Strengths
As it opens, before you choose Gain trait: Ascetic
  • โ–ธ Can it really be such a bad life?
    +1 Wisdom25% chance next turn: becomes Miserable
    grants
    BONUS_CONSIDERING
    aiTraitProbDelay: TRAIT_MISERABLE=25
    aeBonuses: BONUS_GAIN_WISDOM_1
  • โ–ธ You do not refuse your King.
    Gain trait: ImprisonedGain trait: Strict
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
No Time Wasted CM โœ“
As it opens, before you choose Becomes the chosen heirGain trait: Bold
  • โ–ธ "From here on"? You do know that I have no intention of stepping aside any time soon?
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ You know what, let's get to work on planning that coronation.
    Carries out Abdicate Throne (free)
    grants
    BONUS_ABDICATE_MISSION
    Mission MISSION_ABDICATE
    bMissionFree 1
Untimely CM โœ“
As it opens, before you choose The character is killed
  • โ–ธ Had I not chosen [character], he would probably still be breathing...
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING