Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
- -10 Legitimacy
- Becomes the chosen heir
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
3 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
A Greater Calling Just Called
- ▸ Can it really be such a bad life?+1 WisdomgrantsBONUS_CONSIDERINGaiTraitProbDelay: TRAIT_MISERABLE=25aeBonuses: BONUS_GAIN_WISDOM_1
- ▸ You do not refuse your King.Gain trait: ImprisonedGain trait: StrictgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
No Time Wasted
- ▸ "From here on"? You do know that I have no intention of stepping aside any time soon?Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ You know what, let's get to work on planning that coronation.grantsBONUS_ABDICATE_MISSIONMission MISSION_ABDICATEbMissionFree 1
Untimely
- ▸ Had I not chosen [character], he would probably still be breathing...Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING