Bribe the Family with gifts to improve their Opinion Family
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
Your vassal family appreciates the gifts that [character] brought from you.
- Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Your vassal family appreciates the gifts that [character] brought, but your other subjects view this pandering as a sign of weakness.
- -1 Legitimacy
- Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
The Family Gift Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
10 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Never Enough
- ▸ We should start production in [rival].Begin project: Give Perfume
-240Money-60/city↗ turn
-4Orders↗ turn grantsBONUS_EVENTOPTION_NEVER_ENOUGH_LUXURYaeAddProjects: PROJECT_GIVE_PERFUMEaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_SMALL - ▸ It is better to continue importing such comforts.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ I will no longer pay for the [family] bad habits.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Family Politics
- ▸ Ignore [character]'s warnings.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_FAMILY_POLITICS_IGNOREaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO
- ▸ Reduce [character]'s
influence on the court. Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED - ▸ Attempt to win [character]'s trust.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
What is Art?
- ▸ Bring it out only when the [family] visit.Remembered: Ruler displayed our statue (+20 opinion for 20 turns)(no event currently keys off this)-1 CharismagrantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_1_FAMILYMemory MEMORYFAMILY_STATUE_DISPLAYEDBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
- ▸ Salvage it for needed
stone. Gain trait: Uncouth
+75Stone+25/city↗ turn grantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_UNCOUTHaeBonuses: BONUS_STONE_GAIN_LARGE - ▸ This is beyond compare! A Masterpiece!Leader relationship: Endeared ToGain trait: DeceitfulgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
- ▸ Display it outside the court as a show of gratitude.
+20Discontenteach city↗ turn+1 Discipline gated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_0_CHARACTER_1aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_DISCIPLINE_1
Our City
- ▸ The [family] may have [city].Remembered: Gave us a City (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_0Memory MEMORYFAMILY_GIVEN_CITYBONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_1Memory MEMORYFAMILY_GAVE_AWAY_CITYBONUS_EVENTOPTION_DEMAND_CITY_YES_CITYiTradeCitySubject 0
- ▸ They ask too much!Remembered: Refused to give us a City (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DEMAND_CITY_NO_FAMILY_0Memory MEMORYFAMILY_REFUSED_US_CITY
- ▸ Convince them that [city] is a joyless burden.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Chastened
- ▸ No [rival] noble family can resist fine luxuries.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHASTENED_OPTION_0_FAMILY_0Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_EVENTOPTION_CHASTENED_OPTION_0_RESOURCEiTradeResourceToSubject 1
- ▸ Send the gift to the [family]. They will appreciate it.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHASTENED_OPTION_1_FAMILY_1Memory MEMORYFAMILY_RECEIVED_GIFT
- ▸ Recover as much of the lost
money as we can.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Delivery Mistake
- ▸ Make amends to the [family] with another gift.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_0_FAMILY_0Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Claim that the gift was for the [family] all along.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Gain a random traitgrantsBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_1_FAMILY_1Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_2_LEADERaeRandomTraitDelay: TRAIT_WITTY, TRAIT_FOOLISH
- ▸ Remove [character] for this terrible mistake.Gain trait: SlightedGain trait: StrictgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTEDBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Devoted Followers
- ▸ The court will do all it can for [religion].Remembered: Gave donation to a worthy cause (+20 opinion for 20 turns)(no event currently keys off this)
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_0_FAMILYMemory MEMORYPLAYER_GAVE_DONATIONBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We cannot lend our support right now.(no gates or payload in XML)
- ▸ My faith is between me and the divine.Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_2_RELIGIONMemory MEMORYRELIGION_SHOWED_DEVOTION
In Your Honor
- ▸ A formal exhibition of [rival] arts and
culture. +40–400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400] - ▸ A binge of
wine, song, and social merrymaking.
+120Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ No celebration is required. The gift speaks for itself.Gain trait: HumblegrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
Unexpected Feelings
- ▸ I am flattered, but no thank you.Leader relationship: Disappointed Withgated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ We should explore this possibility.Leader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
A Kind Gesture
- ▸ If they are willing to play this
game, then so am I. Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_FAMILY_GIFT_YESMemory MEMORYFAMILY_FAMILY_GIFT_YESBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Perhaps another time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20