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🎲 Family Gifts

3 turns3 outcomes10 event stories

Bribe the Family with gifts to improve their Opinion Family

Run by Chancellor Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 10 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Gifts Please the Family 3 / 5 60%

Your vassal family appreciates the gifts that [character] brought from you.

Rating influence +24 × Charisma
  • Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Gifts Expose our Weakness 1 / 5 20%

Your vassal family appreciates the gifts that [character] brought, but your other subjects view this pandering as a sign of weakness.

  • -1 Legitimacy
  • Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Family Gift Event 1 / 5 20%

The Family Gift Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 10 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Never Enough
Always Remembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
  • We should start production in [rival].
    Begin project: Give Perfume-240Money-60/city↗ turn-4Orders↗ turn
    grants
    BONUS_EVENTOPTION_NEVER_ENOUGH_LUXURY
    aeAddProjects: PROJECT_GIVE_PERFUME
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_SMALL
  • It is better to continue importing such comforts.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • I will no longer pay for the [family] bad habits.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Family Politics Max Upset
Always Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • Ignore [character]'s warnings.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_FAMILY_POLITICS_IGNORE
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO
  • Reduce [character]'s Influenceinfluence on the court.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • Attempt to win [character]'s trust.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
What is Art?
Always Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • Bring it out only when the [family] visit.
    Remembered: Ruler displayed our statue (+20 opinion for 20 turns)(no event currently keys off this)-1 Charisma
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_1_FAMILY
    Memory MEMORYFAMILY_STATUE_DISPLAYED
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
  • Salvage it for needed Stonestone.
    Gain trait: Uncouth+75Stone+25/city↗ turn
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_UNCOUTH
    aeBonuses: BONUS_STONE_GAIN_LARGE
  • This is beyond compare! A Masterpiece!
    Leader relationship: Endeared ToGain trait: Deceitful
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • Display it outside the court as a show of gratitude.
    +20Discontenteach city↗ turn+1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_DISCIPLINE_1
Our City Family Max CautiousCity Family Seat No
  • The [family] may have [city].
    Remembered: Gave us a City (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_0
    Memory MEMORYFAMILY_GIVEN_CITY
    BONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_1
    Memory MEMORYFAMILY_GAVE_AWAY_CITY
    BONUS_EVENTOPTION_DEMAND_CITY_YES_CITY
    iTradeCitySubject 0
  • They ask too much!
    Remembered: Refused to give us a City (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_NO_FAMILY_0
    Memory MEMORYFAMILY_REFUSED_US_CITY
  • Convince them that [city] is a joyless burden.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Chastened
Always Remembered: Accuse the throne of bribes (-20 opinion for 20 turns)(no event currently keys off this)
  • No [rival] noble family can resist fine luxuries.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHASTENED_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_EVENTOPTION_CHASTENED_OPTION_0_RESOURCE
    iTradeResourceToSubject 1
  • Send the gift to the [family]. They will appreciate it.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHASTENED_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_RECEIVED_GIFT
  • Recover as much of the lost Moneymoney as we can.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
Delivery Mistake Council
  • Make amends to the [family] with another gift.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Claim that the gift was for the [family] all along.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Gain a random trait
    grants
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_2_LEADER
    aeRandomTraitDelay: TRAIT_WITTY, TRAIT_FOOLISH
  • Remove [character] for this terrible mistake.
    Gain trait: SlightedGain trait: Strict
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
Devoted Followers Different Family To Leader
Always Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • The court will do all it can for [religion].
    Remembered: Gave donation to a worthy cause (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_0_FAMILY
    Memory MEMORYPLAYER_GAVE_DONATION
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We cannot lend our support right now.
    (no gates or payload in XML)
  • My faith is between me and the divine.
    Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_2_RELIGION
    Memory MEMORYRELIGION_SHOWED_DEVOTION
In Your Honor
Always Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • A formal exhibition of [rival] arts and Cultureculture.
    +40–400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • A binge of Winewine, song, and social merrymaking.
    +120Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • No celebration is required. The gift speaks for itself.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
Unexpected Feelings AdultTeenager Or AdultMutual Attraction Leader
  • I am flattered, but no thank you.
    Leader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • We should explore this possibility.
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
A Kind Gesture
  • If they are willing to play this Gamegame, then so am I.
    Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_FAMILY_GIFT_YES
    Memory MEMORYFAMILY_FAMILY_GIFT_YES
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Perhaps another time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20