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๐ŸŽฒ Family Gifts

3 turns3 outcomes10 events

Bribe the Family with gifts to improve their Opinion Family

Run by Chancellor Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 10 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Gifts Please the Family 3 / 5 60%

Your vassal family appreciates the gifts that [character] brought from you.

Rating influence +24 ร— Charisma
  • Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Gifts Expose our Weakness 1 / 5 20%

Your vassal family appreciates the gifts that [character] brought, but your other subjects view this pandering as a sign of weakness.

  • -1 Legitimacy
  • Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Family Gift Event 1 / 5 20%

The Family Gift Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 10 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Never Enough CM โœ“
As it opens, before you choose Remembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
  • โ–ธ We should start production in [rival].
    Begin project: Give Perfume-240Money-60/cityโ†— turn-4Ordersโ†— turn
    grants
    BONUS_EVENTOPTION_NEVER_ENOUGH_LUXURY
    aeAddProjects: PROJECT_GIVE_PERFUME
    aeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_SMALL
  • โ–ธ It is better to continue importing such comforts.
    -120Money-30/cityโ†— turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • โ–ธ I will no longer pay for the [family] bad habits.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Family Politics CM โœ“ Max Upset
As it opens, before you choose Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • โ–ธ Ignore [character]'s warnings.
    Gains a random leader relationship
    grants
    BONUS_EVENTOPTION_FAMILY_POLITICS_IGNORE
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ Reduce [character]'s Influenceinfluence on the court.
    Gain trait: Slighted
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
  • โ–ธ Attempt to win [character]'s trust.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
What is Art? CM โœ“
As it opens, before you choose Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • โ–ธ Bring it out only when the [family] visit.
    Remembered: Ruler displayed our statue (+20 opinion for 20 turns)(no event currently keys off this)-1 Charisma
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_1_FAMILY
    Memory MEMORYFAMILY_STATUE_DISPLAYED
    BONUS_LOSE_CHARISMA_1
    aiRatings: RATING_CHARISMA=-1
  • โ–ธ Salvage it for needed Stonestone.
    Gain trait: Uncouth+75Stone+25/cityโ†— turn
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_2_CHARACTER_1
    aeAddTraits: TRAIT_UNCOUTH
    aeBonuses: BONUS_STONE_GAIN_LARGE
  • โ–ธ This is beyond compare! A Masterpiece!
    Leader relationship: Endeared ToGain trait: Deceitful
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_DECEITFUL
    aeAddTraits: TRAIT_DECEITFUL
  • โ–ธ Display it outside the court as a show of gratitude.
    +20Discontenteach cityโ†— turn+1 Discipline
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_EVENTOPTION_WHAT_IS_ART_OPTION_0_CHARACTER_1
    aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_DISCIPLINE_1
Our City CM โœ“ Family Max CautiousCity Family Seat No
  • โ–ธ The [family] may have [city].
    Remembered: Gave us a City (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)Your family gains your city
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_0
    Memory MEMORYFAMILY_GIVEN_CITY
    BONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_1
    Memory MEMORYFAMILY_GAVE_AWAY_CITY
    BONUS_EVENTOPTION_DEMAND_CITY_YES_CITY
    iTradeCitySubject 0
  • โ–ธ They ask too much!
    Remembered: Refused to give us a City (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_DEMAND_CITY_NO_FAMILY_0
    Memory MEMORYFAMILY_REFUSED_US_CITY
  • โ–ธ Convince them that [city] is a joyless burden.
    +40 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_CHARMING
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Chastened CM โœ“
As it opens, before you choose Remembered: Accuse the throne of bribes (-20 opinion for 20 turns)(no event currently keys off this)
  • โ–ธ No [rival] noble family can resist fine luxuries.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Send the resource to your family as a luxury
    grants
    BONUS_EVENTOPTION_CHASTENED_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_EVENTOPTION_CHASTENED_OPTION_0_RESOURCE
    iTradeResourceToSubject 1
  • โ–ธ Send the gift to the [family]. They will appreciate it.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHASTENED_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_RECEIVED_GIFT
  • โ–ธ Recover as much of the lost Moneymoney as we can.
    +240Money+60/cityโ†— turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
Delivery Mistake CM โœ“ Council
  • โ–ธ Make amends to the [family] with another gift.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/cityโ†— turn
    grants
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_0_FAMILY_0
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • โ–ธ Claim that the gift was for the [family] all along.
    Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Gain a random trait
    grants
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_2_LEADER
    aeRandomTraitDelay: TRAIT_WITTY, TRAIT_FOOLISH
  • โ–ธ Remove [character] for this terrible mistake.
    Gain trait: SlightedResign as CouncilGain trait: Strict
    grants
    BONUS_LEAVE_COUNCIL
    bLeaveCouncil 1
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
Devoted Followers CM โœ“ Different Family To Leader
As it opens, before you choose Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • โ–ธ The court will do all it can for [religion].
    Remembered: Gave donation to a worthy cause (+20 opinion for 20 turns)(no event currently keys off this)-240Money-60/cityโ†— turn
    grants
    BONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_0_FAMILY
    Memory MEMORYPLAYER_GAVE_DONATION
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • โ–ธ We cannot lend our support right now.
    (no gates or payload in XML)
  • โ–ธ My faith is between me and the divine.
    Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_2_RELIGION
    Memory MEMORYRELIGION_SHOWED_DEVOTION
In Your Honor CM โœ“
As it opens, before you choose Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
  • โ–ธ A formal exhibition of [rival] arts and Cultureculture.
    +40โ€“400 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_LARGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400]
  • โ–ธ A binge of wine, song, and social merrymaking.
    +120Happinesseach cityโ†— turn
    grants
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • โ–ธ No celebration is required. The gift speaks for itself.
    Gain trait: Humble
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
Unexpected Feelings CM โœ“ AdultTeenager Or AdultMutual Attraction Leader
  • โ–ธ I am flattered, but no thank you.
    Leader relationship: Disappointed With
    gated by
    LeaderSubjectNotAny SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ We should explore this possibility.
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
A Kind Gesture CM โœ“
  • โ–ธ If they are willing to play this game, then so am I.
    Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)-160Money-40/cityโ†— turn
    grants
    BONUS_EVENTOPTION_FAMILY_GIFT_YES
    Memory MEMORYFAMILY_FAMILY_GIFT_YES
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • โ–ธ Perhaps another time.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20