Bribe the Family with gifts to improve their Opinion Family
Outcomes
When the mission completes, a 5-sided die picks one result, weighted as shown.
Your vassal family appreciates the gifts that [character] brought from you.
- Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
Your vassal family appreciates the gifts that [character] brought, but your other subjects view this pandering as a sign of weakness.
- -1 Legitimacy
- Remembered: Sent us gifts (+40 opinion for 40 turns) (no event currently keys off this)
The Family Gift Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward: one of the
10 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Never Enough
- โธ We should start production in [rival].grantsBONUS_EVENTOPTION_NEVER_ENOUGH_LUXURYaeAddProjects: PROJECT_GIVE_PERFUMEaeBonuses: BONUS_MONEY_LOSS_LARGE, BONUS_ORDERS_LOSS_SMALL
- โธ It is better to continue importing such comforts.
-120Money-30/cityโ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - โธ I will no longer pay for the [family] bad habits.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Family Politics
- โธ Ignore [character]'s warnings.Gains a random leader relationshipgrantsBONUS_EVENTOPTION_FAMILY_POLITICS_IGNOREaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_OWES_FAVOR_TO
- โธ Reduce [character]'s
influence on the court. Gain trait: SlightedgrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTED - โธ Attempt to win [character]'s trust.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
What is Art?
- โธ Bring it out only when the [family] visit.Remembered: Ruler displayed our statue (+20 opinion for 20 turns)(no event currently keys off this)-1 CharismagrantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_1_FAMILYMemory MEMORYFAMILY_STATUE_DISPLAYEDBONUS_LOSE_CHARISMA_1aiRatings: RATING_CHARISMA=-1
- โธ Salvage it for needed
stone. Gain trait: Uncouth
+75Stone+25/cityโ turn grantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_2_CHARACTER_1aeAddTraits: TRAIT_UNCOUTHaeBonuses: BONUS_STONE_GAIN_LARGE - โธ This is beyond compare! A Masterpiece!Leader relationship: Endeared ToGain trait: DeceitfulgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_DECEITFULaeAddTraits: TRAIT_DECEITFUL
- โธ Display it outside the court as a show of gratitude.
+20Discontenteach cityโ turn+1 Discipline gated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_EVENTOPTION_WHAT_IS_ART_OPTION_0_CHARACTER_1aeBonuses: BONUS_DISCONTENT_GAIN_MINIMAL, BONUS_GAIN_DISCIPLINE_1
Our City
- โธ The [family] may have [city].Remembered: Gave us a City (+80 opinion for 80 turns)(no event currently keys off this)Remembered: Gave away our City (-80 opinion for 80 turns)(no event currently keys off this)Your family gains your citygrantsBONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_0Memory MEMORYFAMILY_GIVEN_CITYBONUS_EVENTOPTION_DEMAND_CITY_YES_FAMILY_1Memory MEMORYFAMILY_GAVE_AWAY_CITYBONUS_EVENTOPTION_DEMAND_CITY_YES_CITYiTradeCitySubject 0
- โธ They ask too much!Remembered: Refused to give us a City (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_DEMAND_CITY_NO_FAMILY_0Memory MEMORYFAMILY_REFUSED_US_CITY
- โธ Convince them that [city] is a joyless burden.+40 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Chastened
- โธ No [rival] noble family can resist fine luxuries.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Send the resource to your family as a luxurygrantsBONUS_EVENTOPTION_CHASTENED_OPTION_0_FAMILY_0Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_EVENTOPTION_CHASTENED_OPTION_0_RESOURCEiTradeResourceToSubject 1
- โธ Send the gift to the [family]. They will appreciate it.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CHASTENED_OPTION_1_FAMILY_1Memory MEMORYFAMILY_RECEIVED_GIFT
- โธ Recover as much of the lost
money as we can.
+240Money+60/cityโ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Delivery Mistake
- โธ Make amends to the [family] with another gift.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/cityโ turn grantsBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_0_FAMILY_0Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - โธ Claim that the gift was for the [family] all along.Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)Gain a random traitgrantsBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_1_FAMILY_1Memory MEMORYFAMILY_RECEIVED_GIFTBONUS_EVENTOPTION_DELIVERY_MISTAKE_OPTION_2_LEADERaeRandomTraitDelay: TRAIT_WITTY, TRAIT_FOOLISH
- โธ Remove [character] for this terrible mistake.Gain trait: SlightedResign as CouncilGain trait: StrictgrantsBONUS_LEAVE_COUNCILbLeaveCouncil 1aeAddTraits: TRAIT_SLIGHTEDBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Devoted Followers
- โธ The court will do all it can for [religion].Remembered: Gave donation to a worthy cause (+20 opinion for 20 turns)(no event currently keys off this)
-240Money-60/cityโ turn grantsBONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_0_FAMILYMemory MEMORYPLAYER_GAVE_DONATIONBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - โธ We cannot lend our support right now.(no gates or payload in XML)
- โธ My faith is between me and the divine.Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_DEVOTED_FOLLOWERS_OPTION_2_RELIGIONMemory MEMORYRELIGION_SHOWED_DEVOTION
In Your Honor
- โธ A formal exhibition of [rival] arts and
culture. +40โ400 Culture (by city tier)grantsBONUS_CULTURE_GAIN_LARGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=40], CULTURE_DEVELOPING[YIELD_CULTURE=80], CULTURE_STRONG[YIELD_CULTURE=160], CULTURE_LEGENDARY[YIELD_CULTURE=400] - โธ A binge of wine, song, and social merrymaking.
+120Happinesseach cityโ turn grantsBONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - โธ No celebration is required. The gift speaks for itself.Gain trait: HumblegrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
Unexpected Feelings
- โธ I am flattered, but no thank you.Leader relationship: Disappointed Withgated byLeaderSubjectNotAny SUBJECT_CHARACTER_CARNALgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- โธ We should explore this possibility.Leader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
A Kind Gesture
- โธ If they are willing to play this game, then so am I.Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)
-160Money-40/cityโ turn grantsBONUS_EVENTOPTION_FAMILY_GIFT_YESMemory MEMORYFAMILY_FAMILY_GIFT_YESBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - โธ Perhaps another time.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20