Infiltrate a Nation to reveal their territory
An internal any-character variant (MISSION_INFILTRATE_ANY) rolls the same outcome dice — it differs only in who may run it.
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully infiltrated your rival's territory.
- Reveals the target player's territory
[character] has successfully infiltrated your rival's territory, but was exposed in the process.
- -1 Legitimacy
- Reveals the target player's territory
The Infiltrate Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
10 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
A Broken Crown
- ▸ Energize your troops and generals.
+80Training+20/city↗ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - ▸ Honor him with a heartfelt speech.Gain trait: Compassionategated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- ▸ Keep the assassination a secret... for now.Gain trait: Cunninggated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
Unwelcome Meeting
- ▸ We will have to pay to keep this a secret.
-240Money-60/city↗ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Now [rival] will find out, all because [character]'s men weren't careful.Leader relationship: Disappointed WithRemembered: Infiltrated us (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_REFUSE_PLAYER_1Memory MEMORYPLAYER_INFILTRATED_US
- ▸ Let [rival] know we caught [rival] spies sneaking past the border.Remembered: Helped expose foreign infiltrators (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_LEADER_SCHEMERgrantsBONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_FRAME_PLAYER_1Memory MEMORYPLAYER_EXPOSED_INFILTRATORS
Captured by Tribe
- ▸ May the gods be merciful.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
Defectors
- ▸ Welcome them to [rival]!
+40Training+10/city↗ turn grantsBONUS_TRAINING_GAIN_TINYaiGlobalYieldsBase: YIELD_TRAINING=40aiGlobalYieldsPer: YIELD_TRAINING=10
Double Agent
- ▸ [character] should have been more thorough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Land Grab
- ▸ This is an excellent development.Reveals the target player's territorygrantsBONUS_REVEAL_TERRITORYbRevealTerritory 1BONUS_EVENTOPTION_INFILITRATION_LAND_GRAB_OPTION_0_CITYiBorderGrowth 3
Nobles Abroad
- ▸ We must keep a close eye on the [family].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Silver Linings
- ▸ Something is better than nothing.Remembered (all families): Brought us foreign delicasies (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INFILTRATION_SILVER_LININGSMemoryAllFamilies MEMORYFAMILY_FOREIGN_DELICASIES
Veteran Agent
- ▸ You must learn through experience.Gain a random traitgrantsBONUS_EVENTOPTION_INFILTRATION_VETERAN_AGENT_OPTION_0_CHARACTER_1aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_TOUGH, TRAIT_CUNNING
[rival] Exiles
- ▸ Let them come.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS