Infiltrate a Nation to reveal their territory
An internal any-character variant (MISSION_INFILTRATE_ANY) rolls the same outcome dice, and it differs only in who may run it.
Outcomes
When the mission completes, a 5-sided die picks one result, weighted as shown.
[character] has successfully infiltrated your rival's territory.
- Reveals the target player's territory
[character] has successfully infiltrated your rival's territory, but was exposed in the process.
- -1 Legitimacy
- Reveals the target player's territory
The Infiltrate Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward: one of the
10 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
A Broken Crown
- โธ Energize your troops and generals.
+80Training+20/cityโ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - โธ Honor him with a heartfelt speech.Gain trait: Compassionategated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
- โธ Keep the assassination a secret... for now.Gain trait: Cunninggated byLeaderSubject SUBJECT_HIGH_WISDOMgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
Unwelcome Meeting
- โธ We will have to pay to keep this a secret.
-240Money-60/cityโ turn grantsBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - โธ Now [rival] will find out, all because [character]'s men weren't careful.Leader relationship: Disappointed WithRemembered: Infiltrated us (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_REFUSE_PLAYER_1Memory MEMORYPLAYER_INFILTRATED_US
- โธ Let [rival] know we caught [rival] spies sneaking past the border.Remembered: Helped expose foreign infiltrators (+20 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_LEADER_SCHEMERgrantsBONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_FRAME_PLAYER_1Memory MEMORYPLAYER_EXPOSED_INFILTRATORS
Captured by Tribe
- โธ May the gods be merciful.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
Defectors
- โธ Welcome them to [rival]!
+40Training+10/cityโ turn grantsBONUS_TRAINING_GAIN_TINYaiGlobalYieldsBase: YIELD_TRAINING=40aiGlobalYieldsPer: YIELD_TRAINING=10
Double Agent
- โธ [character] should have been more thorough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Land Grab
- โธ This is an excellent development.Reveals the target player's territory+3 border tilesgrantsBONUS_REVEAL_TERRITORYbRevealTerritory 1BONUS_EVENTOPTION_INFILITRATION_LAND_GRAB_OPTION_0_CITYiBorderGrowth 3
Nobles Abroad
- โธ We must keep a close eye on the [family].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Silver Linings
- โธ Something is better than nothing.Remembered (all families): Brought us foreign delicasies (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INFILTRATION_SILVER_LININGSMemoryAllFamilies MEMORYFAMILY_FOREIGN_DELICASIES
Veteran Agent
- โธ You must learn through experience.Gain a random traitgrantsBONUS_EVENTOPTION_INFILTRATION_VETERAN_AGENT_OPTION_0_CHARACTER_1aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_TOUGH, TRAIT_CUNNING
[rival] Exiles
- โธ Let them come.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS