Old World Reference
Menu

🎲 Infiltrate Nation

3 turns3 outcomes10 event stories

Infiltrate a Nation to reveal their territory

Run by Spymaster Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 10 stories ↓

An internal any-character variant (MISSION_INFILTRATE_ANY) rolls the same outcome dice — it differs only in who may run it.

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Territory Infiltrated 3 / 5 60%

[character] has successfully infiltrated your rival's territory.

Rating influence +24 × Courage
  • Reveals the target player's territory
Territory Infiltrated, Effort Exposed 1 / 5 20%

[character] has successfully infiltrated your rival's territory, but was exposed in the process.

  • -1 Legitimacy
  • Reveals the target player's territory
Infiltrate Event 1 / 5 20%

The Infiltrate Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 10 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Broken Crown Max 2 Strengths
Always Gain trait: Doomed
  • Energize your troops and generals.
    +80Training+20/city↗ turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • Honor him with a heartfelt speech.
    Gain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • Keep the assassination a secret... for now.
    Gain trait: Cunning
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
Unwelcome Meeting Player Max Upset
Always Reveals the target player's territory
  • We will have to pay to keep this a secret.
    -240Money-60/city↗ turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Now [rival] will find out, all because [character]'s men weren't careful.
    Leader relationship: Disappointed WithRemembered: Infiltrated us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_REFUSE_PLAYER_1
    Memory MEMORYPLAYER_INFILTRATED_US
  • Let [rival] know we caught [rival] spies sneaking past the border.
    Remembered: Helped expose foreign infiltrators (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_LEADER_SCHEMER
    grants
    BONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_FRAME_PLAYER_1
    Memory MEMORYPLAYER_EXPOSED_INFILTRATORS
Captured by Tribe
  • May the gods be merciful.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
Defectors High Charisma
Always +2 Polearm Infantry unit
  • Welcome them to [rival]!
    +40Training+10/city↗ turn
    grants
    BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10
Double Agent Low WisdomPlayer Very Close
  • [character] should have been more thorough.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Land Grab High Wisdom
  • This is an excellent development.
    Reveals the target player's territory
    grants
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
    BONUS_EVENTOPTION_INFILITRATION_LAND_GRAB_OPTION_0_CITY
    iBorderGrowth 3
Nobles Abroad High Discipline
Always Reveals the target player's territoryLeader relationship: Plotting Against
  • We must keep a close eye on the [family].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Silver Linings
  • Something is better than nothing.
    Remembered (all families): Brought us foreign delicasies (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INFILTRATION_SILVER_LININGS
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_DELICASIES
Veteran Agent High CourageAdult Under 40
Always Reveals the target player's territory
  • You must learn through experience.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_INFILTRATION_VETERAN_AGENT_OPTION_0_CHARACTER_1
    aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_TOUGH, TRAIT_CUNNING
[rival] Exiles High Charisma
Always Reveals the target player's territory
  • Let them come.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS