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๐ŸŽฒ Infiltrate Nation

3 turns3 outcomes10 events

Infiltrate a Nation to reveal their territory

Run by Spymaster Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 10 events โ†“

An internal any-character variant (MISSION_INFILTRATE_ANY) rolls the same outcome dice, and it differs only in who may run it.

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Territory Infiltrated 3 / 5 60%

[character] has successfully infiltrated your rival's territory.

Rating influence +24 ร— Courage
  • Reveals the target player's territory
Territory Infiltrated, Effort Exposed 1 / 5 20%

[character] has successfully infiltrated your rival's territory, but was exposed in the process.

  • -1 Legitimacy
  • Reveals the target player's territory
Infiltrate Event 1 / 5 20%

The Infiltrate Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 10 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Broken Crown CM โœ“ Max 2 Strengths
As it opens, before you choose Gain trait: Doomed
  • โ–ธ Energize your troops and generals.
    +80Training+20/cityโ†— turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • โ–ธ Honor him with a heartfelt speech.
    Gain trait: Compassionate
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
  • โ–ธ Keep the assassination a secret... for now.
    Gain trait: Cunning
    gated by
    LeaderSubject SUBJECT_HIGH_WISDOM
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
Unwelcome Meeting CM โœ“ Player Max Upset
As it opens, before you choose Reveals the target player's territory
  • โ–ธ We will have to pay to keep this a secret.
    -240Money-60/cityโ†— turn
    grants
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • โ–ธ Now [rival] will find out, all because [character]'s men weren't careful.
    Leader relationship: Disappointed WithRemembered: Infiltrated us (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_REFUSE_PLAYER_1
    Memory MEMORYPLAYER_INFILTRATED_US
  • โ–ธ Let [rival] know we caught [rival] spies sneaking past the border.
    Remembered: Helped expose foreign infiltrators (+20 opinion for 20 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_LEADER_SCHEMER
    grants
    BONUS_EVENTOPTION_INFILTRATION_UNWELCOME_MEETING_FRAME_PLAYER_1
    Memory MEMORYPLAYER_EXPOSED_INFILTRATORS
Captured by Tribe CM โœ“
  • โ–ธ May the gods be merciful.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
Defectors CM โœ“ High Charisma
As it opens, before you choose +2 Polearm Infantry unit
  • โ–ธ Welcome them to [rival]!
    +40Training+10/cityโ†— turn
    grants
    BONUS_TRAINING_GAIN_TINY
    aiGlobalYieldsBase: YIELD_TRAINING=40
    aiGlobalYieldsPer: YIELD_TRAINING=10
Double Agent CM โœ“ Low WisdomPlayer Very Close
As it opens, before you choose +8 border tiles
  • โ–ธ [character] should have been more thorough.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Land Grab CM โœ“ High Wisdom
  • โ–ธ This is an excellent development.
    Reveals the target player's territory+3 border tiles
    grants
    BONUS_REVEAL_TERRITORY
    bRevealTerritory 1
    BONUS_EVENTOPTION_INFILITRATION_LAND_GRAB_OPTION_0_CITY
    iBorderGrowth 3
Nobles Abroad CM โœ“ High Discipline
As it opens, before you choose Reveals the target player's territoryLeader relationship: Plotting Against
  • โ–ธ We must keep a close eye on the [family].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Silver Linings CM โœ“
  • โ–ธ Something is better than nothing.
    Remembered (all families): Brought us foreign delicasies (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INFILTRATION_SILVER_LININGS
    MemoryAllFamilies MEMORYFAMILY_FOREIGN_DELICASIES
Veteran Agent CM โœ“ High CourageAdult Under 40
As it opens, before you choose Reveals the target player's territory
  • โ–ธ You must learn through experience.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_INFILTRATION_VETERAN_AGENT_OPTION_0_CHARACTER_1
    aeRandomTraitDelay: TRAIT_TRACKER, TRAIT_TOUGH, TRAIT_CUNNING
[rival] Exiles CM โœ“ High Charisma
As it opens, before you choose Reveals the target player's territory+2 Citizens
  • โ–ธ Let them come.
    Gain trait: Gracious
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS