Outcomes
A 3-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
Your gambling has led to a major payout!
- +390 Money
- +10 per City Money
- Steam achievement: Behind The Throne Jackpot
Your gambling investments have proved someone else's winnings.
Your gambling has led to an event...
Base is the flat reward; per City values stack with the size of your empire (see Reward scaling below). The subject's character rating shifts the dice — e.g. Wisdom raises the Steal Research success chance — but does not change the yield amounts.
Reward scaling
The base reward is 390 Money plus 10 Money per cities, so it grows with your empire. The game then scales it up further as the match goes on (a turn/price multiplier that depends on game state, the same in both modes). Competitive Mode does not change mission rewards.
| Your cities | 1 | 3 | 6 | 10 | 15 |
|---|---|---|---|---|---|
| | +400 | +420 | +450 | +490 | +540 |
Reward at base game-yield rate (turns 0–60). After turn 60 the reward grows in proportion to the turn number.
Reward calculator
Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts. Competitive Mode does not change these rewards.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
33% of the time (a 1/3 dice
result) the mission fires an event instead of its normal reward — then one of the
5 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Unreadable
- ▸ Laugh it off as a joke.(no gates or payload in XML)
- ▸ Roll the dice.(no gates or payload in XML)
Fortune Favors
- ▸ Water under the bridge, [character].Leader relationship: Owes Favor TograntsBONUS_MAYBE_AFFABLEaiTraitProbDelay: TRAIT_AFFABLE=25BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Not to worry, [character]. I can offer ample opportunities to settle the score.Gain trait: CorruptLeader relationship: Blackmailed By
+160Money+40/city↗ turn grantsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_BLACKMAILED_BY_LEADERAddLeaderRelationship RELATIONSHIP_BLACKMAILED_BYBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
Payout
- ▸ Luck never holds, in the long run. There is no better time to stop.+1 WisdomLoses trait: Bone DicegrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_REMOVE_TRAIT_BONE_DICEaeRemoveTraits: TRAIT_BONE_DICE
- ▸ Nothing can stop me, now that I'm on a roll.-1 WisdomgrantsBONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1
Setting an Example
- ▸ This kind of idleness in the people is unacceptable. Conscript every able bodied [rival] you can find in the gambling halls.+1 Levy unit
+80Discontenteach city↗ turn grantsBONUS_RECRUIT_AND_DISCONTENTaeBonuses: BONUS_UNITCLASS_LEVY, BONUS_DISCONTENT_GAIN_AVERAGE - ▸ Perhaps the laws among the common folk should be relaxed. It is only fair.
-40Civics-10/city↗ turn+1 Happiness level grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_HAPPINESS_UPiHappinessLevels 1 - ▸ A lack of enforcement has benefits.Gain trait: Corrupt
+160Money+40/city↗ turn grantsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
Under the Table
- ▸ If that's not a message from the fates, I don't know what is.Loses trait: Bone DicegrantsBONUS_REMOVE_TRAIT_BONE_DICEaeRemoveTraits: TRAIT_BONE_DICE