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๐ŸŽฒ Gamble

1 turns3 outcomes5 events
Run by Leader Requires Behind the Throne Duration 1 turn Cost 200 Money Cost 2 Orders Events 5 events โ†“

Outcomes

When the mission completes, a 3-sided die picks one result, weighted as shown.

Gambling pay out 1 / 3 33%

Your gambling has led to a major payout!

  • +390 Money
  • +10 per City Money
  • Steam achievement: Behind The Throne Jackpot
Gambling losses 1 / 3 33%

Your gambling investments have proved someone else's winnings.

Gambling Event 1 / 3 33%

Your gambling has led to an event...

Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.

Reward scaling

The base reward is 390 Money plus 10 Money per cities, so it grows with your empire. The game then scales it up further as the match goes on. Competitive Mode does not change mission rewards.

Your cities 1361015
Money reward +400 +420 +450 +490 +540

Rewards up to turn 60. After that, the reward grows in proportion to the turn number.

Reward calculator

+15 Money

Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

33% of the time (a 1/3 dice result) the mission fires an event instead of its normal reward: one of the 5 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Unreadable CM โœ“ General
  • โ–ธ Laugh it off as a joke.
    (no gates or payload in XML)
  • โ–ธ Roll the dice.
    (no gates or payload in XML)
Fortune Favors CM โœ“ Adult
As it opens, before you choose Gain trait: Bold
  • โ–ธ Water under the bridge, [character].
    25% chance next turn: becomes AffableLeader relationship: Owes Favor To
    grants
    BONUS_MAYBE_AFFABLE
    aiTraitProbDelay: TRAIT_AFFABLE=25
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ Not to worry, [character]. I can offer ample opportunities to settle the score.
    Gain trait: CorruptLeader relationship: Blackmailed By+160Money+40/cityโ†— turn
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
Payout CM โœ“
As it opens, before you choose Steam achievement: Behind The Throne Jackpot+320Money+80/cityโ†— turn
  • โ–ธ Luck never holds, in the long run. There is no better time to stop.
    +1 WisdomLoses trait: Bone Dice
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_REMOVE_TRAIT_BONE_DICE
    aeRemoveTraits: TRAIT_BONE_DICE
  • โ–ธ Nothing can stop me, now that I'm on a roll.
    -1 Wisdom
    grants
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
Setting an Example CM โœ“
As it opens, before you choose Begin project: Den Of Vice
  • โ–ธ This kind of idleness in the people is unacceptable. Conscript every able bodied [rival] you can find in the gambling halls.
    +1 Levy unit+80Discontenteach cityโ†— turn
    grants
    BONUS_RECRUIT_AND_DISCONTENT
    aeBonuses: BONUS_UNITCLASS_LEVY, BONUS_DISCONTENT_GAIN_AVERAGE
  • โ–ธ Perhaps the laws among the common folk should be relaxed. It is only fair.
    -40Civics-10/cityโ†— turn+1 Happiness level
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • โ–ธ A lack of enforcement has benefits.
    Gain trait: Corrupt+160Money+40/cityโ†— turn
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
Under the Table CM โœ“ Bone Dice
  • โ–ธ If that's not a message from the fates, I don't know what is.
    Loses trait: Bone Dice
    grants
    BONUS_REMOVE_TRAIT_BONE_DICE
    aeRemoveTraits: TRAIT_BONE_DICE