Old World Reference
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🎲 Gamble

1 turns3 outcomes5 event stories
Run by Leader Requires Scandal Event Pack Duration 1 turn Cost 200 Money Cost 2 Orders Events 5 stories ↓

Outcomes

A 3-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Gambling pay out 1 / 3 33%

Your gambling has led to a major payout!

  • +390 Money
  • +10 per City Money
  • Steam achievement: Behind The Throne Jackpot
Gambling losses 1 / 3 33%

Your gambling investments have proved someone else's winnings.

Gambling Event 1 / 3 33%

Your gambling has led to an event...

Base is the flat reward; per City values stack with the size of your empire (see Reward scaling below). The subject's character rating shifts the dice — e.g. Wisdom raises the Steal Research success chance — but does not change the yield amounts.

Reward scaling

The base reward is 390 Money plus 10 Money per cities, so it grows with your empire. The game then scales it up further as the match goes on (a turn/price multiplier that depends on game state, the same in both modes). Competitive Mode does not change mission rewards.

Your cities 1361015
Money reward +400 +420 +450 +490 +540

Reward at base game-yield rate (turns 0–60). After turn 60 the reward grows in proportion to the turn number.

Reward calculator

+15 Money

Drag the sliders, or scrub across the graph to set the turn. Faint lines show other city counts. Competitive Mode does not change these rewards.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

33% of the time (a 1/3 dice result) the mission fires an event instead of its normal reward — then one of the 5 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Unreadable General
  • Laugh it off as a joke.
    (no gates or payload in XML)
  • Roll the dice.
    (no gates or payload in XML)
Fortune Favors Adult
Always Gain trait: Bold
  • Water under the bridge, [character].
    Leader relationship: Owes Favor To
    grants
    BONUS_MAYBE_AFFABLE
    aiTraitProbDelay: TRAIT_AFFABLE=25
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Not to worry, [character]. I can offer ample opportunities to settle the score.
    Gain trait: CorruptLeader relationship: Blackmailed By+160Money+40/city↗ turn
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_BLACKMAILED_BY_LEADER
    AddLeaderRelationship RELATIONSHIP_BLACKMAILED_BY
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
Payout
Always Steam achievement: Behind The Throne Jackpot+320Money+80/city↗ turn
  • Luck never holds, in the long run. There is no better time to stop.
    +1 WisdomLoses trait: Bone Dice
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_REMOVE_TRAIT_BONE_DICE
    aeRemoveTraits: TRAIT_BONE_DICE
  • Nothing can stop me, now that I'm on a roll.
    -1 Wisdom
    grants
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
Setting an Example
Always Begin project: Den Of Vice
  • This kind of idleness in the people is unacceptable. Conscript every able bodied [rival] you can find in the gambling halls.
    +1 Levy unit+80Discontenteach city↗ turn
    grants
    BONUS_RECRUIT_AND_DISCONTENT
    aeBonuses: BONUS_UNITCLASS_LEVY, BONUS_DISCONTENT_GAIN_AVERAGE
  • Perhaps the laws among the common folk should be relaxed. It is only fair.
    -40Civics-10/city↗ turn+1 Happiness level
    grants
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
    BONUS_HAPPINESS_UP
    iHappinessLevels 1
  • A lack of enforcement has benefits.
    Gain trait: Corrupt+160Money+40/city↗ turn
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
Under the Table Bone Dice
  • If that's not a message from the fates, I don't know what is.
    Loses trait: Bone Dice
    grants
    BONUS_REMOVE_TRAIT_BONE_DICE
    aeRemoveTraits: TRAIT_BONE_DICE