Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
- The target is adopted
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
2 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Naming and Necessity
- ▸ Sure thing.-1 LegitimacygrantsBONUS_RENAME_SHADOWLIGHTNING_EFFECTiLegitimacy -1BONUS_RENAME_SHADOWLIGHTNINGCharacterName NAME_SHADOWLIGHTNING
- ▸ Your name is [character], come along now.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
[family] needs
- ▸ Fine, see to whatever they demand.
-40Civics-10/city↗ turnThe target is adoptedRemembered: Showed us favor (+40 opinion for 40 turns)(no event currently keys off this) grantsBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10BONUS_ADOPT_SUBJECT_0iAdoptedBySubject 0BONUS_SHOWED_FAVOR_MEMORYMemory MEMORYFAMILY_SHOWED_FAVOR - ▸ I will not be extorted. [character] is not so special.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20