Old World Reference
Menu

🎲 Convert to State Religion

2 turns2 outcomes7 event stories
Run by Leader Requires tech Metaphysics Duration 2 turns Cost 100 Civics Cost 2 Orders Events 7 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Converted Target to State Religion 3 / 4 75%

You have successfully converted [character] to your State Religion.

  • Changes the state religion
Convert Target to State Religion Event 1 / 4 25%

The Convert to State Religion Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 7 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Theological Letters
Always Converts to the target religion
  • Yes, [character] is a good friend.
    Leader relationship: Endeared To-40Civics-10/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • Maintain a light correspondence.
    Leader relationship: Influenced By-20Civics-5/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
  • His acceptance of [religion] is enough.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Conversion Rejected
  • Your [title] demands it.
    Leader relationship: Estranged FromConverts to the target religion
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • It is a matter of state, not personal belief.
    Converts to the target religion
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • You are right! But please do it as a favor to me.
    Converts to the target religion
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • This is not worth it.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Conversion Refused Religion
  • Pressure him to convert. It is his duty to [rival].
    Leader relationship: Disappointed WithConverts to the target religionRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
  • Apologize and make amends with the [religion].
    -2 LegitimacyRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YES
    iLegitimacy -2
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • Don’t force [character], but refuse to apologize.
    +2 LegitimacyRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSE
    iLegitimacy 2
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
No Zealot Like the Convert
Always Converts to the target religion
  • Help to fund his efforts.
    -160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CONVERT_SPREAD_0
    iSpreadToSubject 1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Thank him for trying.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • How foolish, that Moneymoney can be better spent for the people of [city].
    Leader relationship: Estranged From+80Happinesseach city↗ turn
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
The Great Divide
  • Accept [character]’s decision.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Tell him to get over it.
    Leader relationship: Disappointed WithConverts to the target religion
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • Start planning to install [character] as the head of [religion].
    Converts to the target religion
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
Turning Mani Mani
  • [character] makes some compelling arguments!
    Converts to the target religion
    grants
    BONUS_EVENTOPTION_CONVERT_S1
    iConvertReligionSubject 1
  • This is a fruitless endeavor.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
[religion] Zeal
Always Converts to the target religion
  • Through military service.
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
  • With piety and dedication.
    Gain trait: Pious
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
  • By the rejection of worldly pleasures.
    Gain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC