Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
You have successfully converted [character] to your State Religion.
- Changes the state religion
The Convert to State Religion Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
7 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Theological Letters
- ▸ Yes, [character] is a good friend.Leader relationship: Endeared To
-40Civics-10/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ Maintain a light correspondence.Leader relationship: Influenced By
-20Civics-5/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5 - ▸ His acceptance of [religion] is enough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Conversion Rejected
- ▸ Your [title] demands it.Leader relationship: Estranged FromConverts to the target religiongrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ It is a matter of state, not personal belief.Converts to the target religiongated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ You are right! But please do it as a favor to me.Converts to the target religiongated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ This is not worth it.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Conversion Refused
- ▸ Pressure him to convert. It is his duty to [rival].Leader relationship: Disappointed WithConverts to the target religionRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT
- ▸ Apologize and make amends with the [religion].-2 LegitimacyRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YESiLegitimacy -2BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH
- ▸ Don’t force [character], but refuse to apologize.+2 LegitimacyRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT
No Zealot Like the Convert
- ▸ Help to fund his efforts.
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_CONVERT_SPREAD_0iSpreadToSubject 1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Thank him for trying.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ How foolish, that
money can be better spent for the people of [city]. Leader relationship: Estranged From
+80Happinesseach city↗ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
The Great Divide
- ▸ Accept [character]’s decision.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Tell him to get over it.Leader relationship: Disappointed WithConverts to the target religiongrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ Start planning to install [character] as the head of [religion].Converts to the target religiongated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
Turning Mani
- ▸ [character] makes some compelling arguments!Converts to the target religiongrantsBONUS_EVENTOPTION_CONVERT_S1iConvertReligionSubject 1
- ▸ This is a fruitless endeavor.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[religion] Zeal
- ▸ Through military service.grantsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
- ▸ With piety and dedication.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
- ▸ By the rejection of worldly pleasures.Gain trait: AsceticgrantsBONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC