Outcomes
When the mission completes, a 4-sided die picks one result, weighted as shown.
You have successfully converted [character] to your State Religion.
- Changes the state religion
The Convert to State Religion Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward: one of the
7 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Theological Letters
- โธ Yes, [character] is a good friend.Leader relationship: Endeared To
-40Civics-10/cityโ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - โธ Maintain a light correspondence.Leader relationship: Influenced By
-20Civics-5/cityโ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5 - โธ His acceptance of [religion] is enough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Conversion Rejected
- โธ Your [title] demands it.Leader relationship: Estranged FromConverts to the target religiongrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- โธ It is a matter of state, not personal belief.Converts to the target religiongated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- โธ You are right! But please do it as a favor to me.Converts to the target religiongated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- โธ This is not worth it.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Conversion Refused
- โธ Pressure him to convert. It is his duty to [rival].Leader relationship: Disappointed WithConverts to the target religionRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT
- โธ Apologize and make amends with the [religion].-2 LegitimacyRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_FOUNDING_FAITH_THEM_YESiLegitimacy -2BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH
- โธ Donโt force [character], but refuse to apologize.+2 LegitimacyRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_SUPPORTING_THE_FAITH_OPTION_REFUSEiLegitimacy 2BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT
No Zealot Like the Convert
- โธ Help to fund his efforts.The religion spreads to your city
-160Money-40/cityโ turn grantsBONUS_EVENTOPTION_CONVERT_SPREAD_0iSpreadToSubject 1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - โธ Thank him for trying.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- โธ How foolish, that
money can be better spent for the people of [city]. Leader relationship: Estranged From
+80Happinesseach cityโ turn grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80
The Great Divide
- โธ Accept [character]โs decision.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- โธ Tell him to get over it.Leader relationship: Disappointed WithConverts to the target religiongrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- โธ Start planning to install [character] as the head of [religion].Converts to the target religiongated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
Turning Mani
- โธ [character] makes some compelling arguments!Converts to the target religiongrantsBONUS_EVENTOPTION_CONVERT_S1iConvertReligionSubject 1
- โธ This is a fruitless endeavor.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[religion] Zeal
- โธ Through military service.Archetype becomes ZealotgrantsBONUS_SET_ZEALOT_ARCHETYPESetArchetype TRAIT_ZEALOT_ARCHETYPE
- โธ With piety and dedication.Gain trait: PiousgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUS
- โธ By the rejection of worldly pleasures.Gain trait: AsceticgrantsBONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC