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🎲 Legitimize

instant turns2 outcomes4 event stories
Run by Bastard Duration Instant Cost 2 Orders Events 4 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Legitimized 4 / 5 80%
  • -2 Legitimacy
  • Gain trait: Legitimized
  • Loses trait: Bastard
Legitimized Event 1 / 5 20%

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 4 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Spouse's Honors Bastard
Always -2 LegitimacyGain trait: LegitimizedLoses trait: Bastard
  • We could use an Overseer of the Fields.
    +30Food+10/city↗ turnRemembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_0
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_OVERSEER_OF_THE_FIELDS
  • I shall grant the title of Possessor of Veneration.
    +40Civics+10/city↗ turnRemembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_CIVICS_GAIN_SMALL
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_1
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_POSSESSOR_OF_VENERATION
  • How does Steward of the Chamber sound?
    +2 LegitimacyRemembered: Promoted to a higher title (+40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2_CHARACTER_1
    iLegitimacy 2
    BONUS_EVENTOPTION_GP_A_PROMOTION_OPTION_2
    Memory MEMORYCHARACTER_GP_PROMOTION
    SetTitle TITLE_STEWARD_OF_THE_CHAMBER
A Bastard's Love Adult Under 30
Always -2 LegitimacyGain trait: LegitimizedLoses trait: Bastard
  • We shall support you. May your marriage be blessed.
    -4 LegitimacyGain trait: RomanticArranges a marriage
    grants
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_0
    iLegitimacy -4
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_EVENTOPTION_CHILD_COMMON_LOVE_OPTION_1_CHARACTER_2
    iMarrySubject 1
  • I cannot accept this. You will be married to another.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Noble Concerns Council
Always -2 LegitimacyGain trait: LegitimizedLoses trait: Bastard
  • We should support the [family] Family as they support our actions.
    Remembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEGITIMIZE_THREE_FAMILIES_CONCERN
    Memory MEMORYFAMILY_FAMILY_GIFTS
  • Arrange for the [family] Family to receive a large shipment of Foodfood.
    -30Food-10/city↗ turnRemembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_FOOD_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=-30
    aiGlobalYieldsPer: YIELD_FOOD=-10
    BONUS_EVENTOPTION_LEGITIMIZE_THREE_FAMILIES_CONCERN
    Memory MEMORYFAMILY_FAMILY_GIFTS
  • A gift of Ironiron for the [family] Family would bring those daggers to our side.
    -30Iron-10/city↗ turnRemembered: Sent us gifts (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_IRON_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_IRON=-30
    aiGlobalYieldsPer: YIELD_IRON=-10
    BONUS_EVENTOPTION_LEGITIMIZE_THREE_FAMILIES_CONCERN
    Memory MEMORYFAMILY_FAMILY_GIFTS
The Bastard's Body Max Angry
Always The character is killed
  • We must launch an investigation into the murder.
    gated by
    LeaderSubject SUBJECT_NOT_INSANE
  • Leave the matter alone. Further investigation will only bring heartache.
    gated by
    LeaderSubject SUBJECT_NOT_INSANE
    grants
    BONUS_MAYBE_FOOLISH
    aiTraitProbDelay: TRAIT_FOOLISH=50
  • It is plain to see. [character] is the vile murderer!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_INSANE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED