Outcomes
When the mission completes, a 14-sided die picks one result, weighted as shown.
[character] has been imprisoned on charges that are generally agreed to be just.
- +400 Money
- Gain trait: Imprisoned
- Remembered: Imprisoned our family member (-40 opinion for 40 turns) (no event currently keys off this)
[character] has been imprisoned on blatantly spurious charges. Some are accusing you of tyranny.
- +400 Money
- -1 Legitimacy
- Gain trait: Imprisoned
- Remembered: Imprisoned our family member (-40 opinion for 40 turns) (no event currently keys off this)
[character] has escaped arrest and is now on the run!
- +400 Money
- -1 Legitimacy
- Gain trait: Slighted
- Gain trait: Fugitive
The Imprison Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
14% of the time (a 2/14 dice
result) the mission fires an event instead of its normal reward: one of the
5 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
A Hero's Flight
- โธ We must keep a careful watch for [character].Gain trait: FugitiveLeader relationship: Plotting AgainstgrantsBONUS_EVENTOPTION_A_HEROS_FLIGHT_OPTION_0_CHARACTER_0AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTaeAddTraits: TRAIT_FUGITIVE
A Viper in the Nest
- โธ Clearly, there are traitors in our midst.Gain trait: FugitivegrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVE
Pretty Persuasion
- โธ I have received the [family] message. Release [character].Gain trait: Corrupt
+240Money+60/cityโ turn grantsBONUS_EVENTOPTION_PRETTY_PERSUASION_OPTION_0_CHARACTER_2aeAddTraits: TRAIT_CORRUPTaeBonuses: BONUS_MONEY_GAIN_LARGE - โธ Justice in court will not be bought and sold.Gain trait: ImprisonedLeader relationship: Vengeful AgainstGain trait: RighteousgrantsBONUS_EVENTOPTION_PRETTY_PERSUASION_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUS
- โธ Keep the riches and uphold the arrest. The [family] are fools.gated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_EVENTOPTION_PRETTY_PERSUASION_OPTION_2_CHARACTER_0AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINSTaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_PRETTY_PERSUASION_OPTION_2_CHARACTER_2iLegitimacy -1aeBonuses: BONUS_MONEY_GAIN_LARGE
Unlikely Allies
- โธ Release them. I do not wish to race into war with [rival].Your character joins the nation of the rival nation-4 LegitimacygrantsBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0BONUS_EVENTOPTION_UNLIKELY_ALLIES_OPTION_0_CHARACTER_3iLegitimacy -4
- โธ We will not tolerate ultimatums. [rival] must learn its place.Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationGain trait: ImprisonedgrantsBONUS_DECLARE_WAR_PLAYERMemory MEMORYPLAYER_DECLARED_WARDiplomacyPlayerFrom DIPLOMACY_WARaeBonuses: BONUS_PLAYER_OFFERBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
A Measured Voice
- โธ [character] is right, we must spare [character].Gains a random leader relationshipgated byLeaderSubjectNotAny SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_EVENTOPTION_MEASURED_VOICEaeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_CONSPIRING_WITH
- โธ I must show resolve in the face of uncertainty, and he must be punished.Gain trait: Imprisoned
+40Discontenteach cityโ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_DISCONTENT_GAIN_TINYaiCityYields: YIELD_DISCONTENT=40