Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully weakened the City's defenses.
- -10 HP to the city
[character] has stirred up local resentment but was exposed in the process.
- -1 Happiness level
- Your agent network there is lost
[character] has failed to weaken the City's defenses.
- -1 Legitimacy
The Treachery Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
11 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Agent Discovered
- ▸ Capture and kill him as soon as possible.+4 LegitimacyThe character is killedgrantsBONUS_KILL_CHARACTER_AGENTiLegitimacy 4bKillCharacter 1
- ▸ Send agents to follow [character] and discover the enemies' plans.
+6Orders↗ turn grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6 - ▸ Have [character] make contact, pretending to be a traitor.gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_DISCOVERED_SUBTERFUGE_CHARACTER_2iAgentCitySubject 4
Influence in Court
- ▸ Ruin the [rival] Heir's reputation.Gain a random traitgrantsBONUS_EVENTOPTION_TREACHERY_INFLUENCE_IN_COURT_OPTION_0_CHARACTER_1aeRandomTraitDelay: TRAIT_BASTARD, TRAIT_SLIGHTED, TRAIT_EXILED
- ▸ Slow and complicate the governing process.Gain trait: SlightedgrantsBONUS_EVENTOPTION_INFLUENCE_IN_COURT_1_COUNCILaeBonuses: BONUS_GIVE_TRAIT_SLIGHTED, BONUS_MISSIONRESULT_LEAVE_COUNCIL
Steal Away
- ▸ Kill the hostage. Our message should be clear.Remembered: Killed a noble hostage (-80 opinion for 40 turns)(no event currently keys off this)Gain trait: RuthlessgrantsBONUS_EVENTOPTION_TREACHERY_STEAL_AWAY_OPTION_KILL_PLAYERMemory MEMORYPLAYER_KILLED_NOBLE_HOSTAGEBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESS
- ▸ That is a less subtle approach than I expected, but the hostage may prove valuable.Remembered: Held a noble hostage (+20 opinion for 40 turns)gated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_EVENTOPTION_CAPTURED_NOBLE_HOLDMemory MEMORYPLAYER_HOLD_HOSTAGE
- ▸ [character] is a fool. Return the hostage before more damage is done.Leader relationship: Estranged Fromgated byLeaderSubjectNotAny SUBJECT_CHARACTER_VILLAINOUSbHidePrereqs prereqs hidden in-gamegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE
- ▸ Bring our guest to me. We may yet have a place for them.Remembered: Convinced a noble to defect (-40 opinion for 20 turns)(no event currently keys off this)Gain a Court Ministergated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TREACHERY_STEAL_AWAY_OPTION_GUEST_DEFECTMemory MEMORYPLAYER_NOBLE_DEFECTBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
[rival] Plotters
- ▸ Storm the hideout and attempt to slay the plotters.Gain a random trait-5 HP to the citygrantsBONUS_EVENTOPTION_TREACHERY_PLAYER_PLOTTERS_OPTION_0_CHARACTERaeRandomTraitDelay: TRAIT_TOUGH, TRAIT_SCARRED, TRAIT_WOUNDEDBONUS_EVENTOPTION_TREACHERY_PLAYER_PLOTTERS_OPTION_0_CITY_0iHPCity -5
- ▸ Befriend them, and lead them into a trap.+60 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_EVENTOPTION_TREACHERY_PLAYER_PLOTTERS_OPTION_1_KILLMission MISSION_ASSASSINATE_ANYiMissionSubject 5
- ▸ Ignore them. We will handle them here in [rival].grantsBONUS_EVENTOPTION_TREACHERY_PLAYER_PLOTTERS_OPTION_2_RALLYMission MISSION_RALLY_TROOPSbMissionFree 1
Caught in the Act
- ▸ One setback will not discourage us.Gain trait: WoundedLeader relationship: Suspicious OfgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDEDBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
A Way In
- ▸ Tell him to proceed with caution.+20 XP to the characterLeader relationship: Endeared TograntsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Agent Caught
- ▸ Make an example of him to deter any other agents.+4 LegitimacyThe character is killedgrantsBONUS_KILL_CHARACTER_AGENTiLegitimacy 4bKillCharacter 1
- ▸ Recruit him to serve you and [rival].grantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUITiJoinReverse 0
- ▸ Convince him to share the secrets of those who left him to rot.
+40Science+10/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_CHARMINGgrantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_CHARMiJoinReverse 0aeBonuses: BONUS_SCIENCE_GAIN_AVERAGE
Agent Secrets
- ▸ See if your Spymaster [character] can learn the secrets of these devices.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Break the failed contraptions down for their components.
+30Iron+10/city↗ turn
+30Wood+10/city↗ turn grantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_SECRETS_BREAK_PLAYERaeBonuses: BONUS_IRON_GAIN_SMALL, BONUS_WOOD_GAIN_SMALL - ▸ Send the devices with an ambassador to be returned to [rival].+3 LegitimacyRemembered: Humiliated our agents (-40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_SECRETS_RETURN_PLAYERiLegitimacy 3BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_SECRETS_RETURN_CHARACTER_0Memory MEMORYPLAYE_AGENT_TOOLS_RETURNED
Death to Spies
- ▸ [rival] will pay for this!The character is killedLeader relationship: Vengeful AgainstgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Misinformation
- ▸ Undermine the local and national leadership.grantsBONUS_EVENTOPTION_TREACHERY_MISINFORMATION_OPTION_0_CHARACTER_1Mission MISSION_SLANDER_ANYiMissionSubject 2
- ▸ Cause confusion and discord among the people.-1 Happiness levelgrantsBONUS_HAPPINESS_DOWNiHappinessLevels -1
Strike at the Heart
- ▸ Attack those in line at recruitment centers.
-80Training-20/city↗ turn grantsBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20 - ▸ Set fire to military buildings and
barracks. grantsBONUS_EVENTOPTION_TREACHERY_STRIKE_AT_THE_HEART_OPTION_1_CITYiDestroyImprovements 1