Old World Reference
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🎲 Sacrifices to the Gods

2 turns2 outcomes1 event stories

Make offerings to increase HappinessHappiness in a City

Run by Pagan clergy Requires Religion Event Pack Duration 2 turns Cost 2 Orders Cost (opinion-scaled) 200 Food Events 1 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Successful Sacrifices 3 / 4 75%

[character] reports that the gods are pleased with your offerings. Their favor is assured!

  • +60 Happiness (city)
Bad Omens 1 / 4 25%

[character] reports that the fickle gods have shown their displeasure. We will need to earn back their favor.

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

After the Bad Omens result (a 1/4 dice result, 25%), this follow-up story can fire, conditions permitting. Bracketed values like [character] are filled in with the actual names in-game.

Bad Omens Religion
  • We must weather disfavor.
    Remembered: Bad Omens from Sacrifices (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_PAGAN_SACRIFICES_FAIL
    Memory MEMORYRELIGION_BAD_OMENS