Make offerings to increase
Happiness in a City
Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] reports that the gods are pleased with your offerings. Their favor is assured!
- +60 Happiness (city)
[character] reports that the fickle gods have shown their displeasure. We will need to earn back their favor.
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
After the Bad Omens result (a 1/4 dice result, 25%),
this follow-up story can
fire, conditions permitting. Bracketed values like [character] are filled in with the
actual names in-game.
Bad Omens
- ▸ We must weather disfavor.Remembered: Bad Omens from Sacrifices (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MISSIONRESULT_PAGAN_SACRIFICES_FAILMemory MEMORYRELIGION_BAD_OMENS