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🎲 Intercession (Family)

1+ turns3 outcomes13 event stories
Run by Family head Duration 1+ turns Cost 2 Orders Cost (opinion-scaled) 200 Money Events 13 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Intercession Finished 2 / 4 50%

[character] has successfully intercessed upon [character] on your behalf.

  • Leader relationship: Interceded For
Intercession Exposes our Weakness 1 / 4 25%

[character] has successfully intercessed upon [character] on your behalf but also exposes your weakness.

  • -1 Legitimacy
  • Leader relationship: Interceded For
Intercession Event 1 / 4 25%

The Intercession Mission of [character] to [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 13 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Lost Friend
  • Of course I will. Go, be with his family.
    -2Orders↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • You may not leave. I do not care that someone died, everyone dies!
    Leader relationship: Disappointed WithProgress ambition: TyrannyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_AMBITION_LAW_TYRANNY
    Ambition GOAL_TYRANNY
    aeBonuses: BONUS_RECENT_AMBITION
Intercessional Confusion
Always Leader relationship: Interceded For
  • You are wasting my time.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • Thank him for trying.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Do it properly this time, or else.
    Leader relationship: Interceded ForLeader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Intercessional Duel VillainousMax Upset
Always Gain trait: Wounded
  • Family fighting family is a crime worthy of death.
    The character is killedRemembered (all families): Executed kin-slayer (+80 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_EVENTOPTION_INTERCESSION_DUEL_DEATH
    MemoryAllFamilies MEMORYFAMILY_DUEL_EXECUTION
  • Banish [character] from our lands.
    Gain trait: ExiledRemembered (all families): Exiled kin-slayer (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_INTERCESSION_DUEL_EXILE
    MemoryAllFamilies MEMORYFAMILY_DUEL_EXILE
  • [character] is free to go.
    Leader relationship: Influenced ByRemembered (all families): Released kin-slayer (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_INTERCESSION_DUEL_PARDON
    MemoryAllFamilies MEMORYFAMILY_DUEL_PARDON
Intercessional Greed
Always Leader relationship: Interceded For
  • Agree, his services were worth it.
    -80Money-20/city↗ turn
    grants
    BONUS_MONEY_LOSS_TINY
    aiGlobalYieldsBase: YIELD_MONEY=-80
    aiGlobalYieldsPer: YIELD_MONEY=-20
  • Refuse, he has already been paid enough.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • Demand back what he was paid before.
    Leader relationship: Vengeful Against+160Money+40/city↗ turn
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_MONEY_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=160
    aiGlobalYieldsPer: YIELD_MONEY=40
A Race of Pride
Always Leader relationship: Estranged From
  • I will ride for you myself.
    Leader relationship: Endeared ToLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_EQUESTRIAN
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
  • I am sure we can hire a skilled rider.
    -160Money-40/city↗ turnLeader relationship: Owes Favor To
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • No, this is your own problem.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Intercessional Exile
  • Get him back. Now.
    Leader relationship: Interceded ForLeader relationship: Estranged From
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • You did what was right.
    Gain trait: ExiledLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Intercessional Loyalty
Always Leader relationship: Interceded For
  • A tale of the wisdom of the tricksters.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • An epic of heroes and their cunning.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • This collection would better aid the court.
    Leader relationship: Disappointed With+60–600 Culture (by city tier)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_CULTURE_GAIN_HUGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]
Intercessional Romance AdultAdultMutual Attraction Leader
Always Leader relationship: Interceded ForLeader relationship: In Love With
  • Admit that you feel the same.
    grants
    BONUS_EVENTOPTION_INTERCESSION_NEW_LOVE
    AddRelationshipSubjects: RELATIONSHIP_IN_LOVE_WITH=1
  • Refuse, he is out of line.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Intercessional Deception Spymaster
  • Remind [character] of my terrible power.
    Leader relationship: Terrified Of-2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
    BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_NEG
    iLegitimacy -2
  • Remind [character] of my generous love.
    Leader relationship: Endeared To-2 Legitimacy
    gated by
    LeaderSubject SUBJECT_CHARACTER_HONORABLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_NEG
    iLegitimacy -2
  • They are not worth my time.
    +2 LegitimacyRemembered: United against leader (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_POS
    iLegitimacy 2
    BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_MEM
    Memory MEMORYFAMILY_UNITED_AGAINST_LEADER
Intercessional Feast
  • Have him disciplined for his words.
    Leader relationship: Disappointed WithGain trait: Strict
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
  • Let it pass.
    Leader relationship: Interceded For-2 Legitimacy
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_EVENTOPTION_INTERCESSION_FEAST_IGNORE
    iLegitimacy -2
  • Graciously accept the apology.
    -4 LegitimacyGain trait: Gracious
    grants
    BONUS_EVENTOPTION_INTERCESSION_FEAST_ACCEPT
    iLegitimacy -4
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
Intercessional Parricide SpymasterFamily Us
  • Very well, you have a deal.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_INTERCESSION_PARRICIDE
    Mission MISSION_ASSASSINATE
    iMissionSubject 1
  • Don’t try and use me for your games.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_POS
    iLegitimacy 2
  • Imprison [character] for his plot against [character].
    Gain trait: ImprisonedLeader relationship: Influenced By-2Orders↗ turn
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
Stubborn as a Mule
  • Encourage the whole family to apply pressure.
    Leader relationship: Interceded For+1 Discipline
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
  • A simple application of charm always works.
    Leader relationship: Interceded For+1 Charisma
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • Advise the use of fear and threats to break down his walls.
    Leader relationship: Interceded For+1 Courage
    gated by
    IndexSubject
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • Abandon the effort.
    +60 XP to the character+60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
You Owe Me
Always Leader relationship: Interceded For
  • You are right, I do owe you.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • No. I am the [title]. I owe no one.
    +40 XP to the characterLeader relationship: Disappointed With
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Would it help if you found a few bags of Moneymoney outside your villa?
    -160Money-40/city↗ turnLeader relationship: Owes Favor To
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO