Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully intercessed upon [character] on your behalf.
- Leader relationship: Interceded For
[character] has successfully intercessed upon [character] on your behalf but also exposes your weakness.
- -1 Legitimacy
- Leader relationship: Interceded For
The Intercession Mission of [character] to [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
13 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
A Lost Friend
- ▸ Of course I will. Go, be with his family.
-2Orders↗ turnLeader relationship: Owes Favor To grantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ You may not leave. I do not care that someone died, everyone dies!Leader relationship: Disappointed WithProgress ambition: TyrannyRemembered: Recent Ambition (7 turns)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_AMBITION_LAW_TYRANNYAmbition GOAL_TYRANNYaeBonuses: BONUS_RECENT_AMBITION
Intercessional Confusion
- ▸ You are wasting my time.Leader relationship: Estranged From+1 DisciplinegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ Thank him for trying.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Do it properly this time, or else.Leader relationship: Interceded ForLeader relationship: Terrified Ofgated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Intercessional Duel
- ▸ Family fighting family is a crime worthy of death.The character is killedRemembered (all families): Executed kin-slayer (+80 opinion for 40 turns)(no event currently keys off this)grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_EVENTOPTION_INTERCESSION_DUEL_DEATHMemoryAllFamilies MEMORYFAMILY_DUEL_EXECUTION
- ▸ Banish [character] from our lands.Gain trait: ExiledRemembered (all families): Exiled kin-slayer (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_INTERCESSION_DUEL_EXILEMemoryAllFamilies MEMORYFAMILY_DUEL_EXILE
- ▸ [character] is free to go.Leader relationship: Influenced ByRemembered (all families): Released kin-slayer (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_INTERCESSION_DUEL_PARDONMemoryAllFamilies MEMORYFAMILY_DUEL_PARDON
Intercessional Greed
- ▸ Agree, his services were worth it.
-80Money-20/city↗ turn grantsBONUS_MONEY_LOSS_TINYaiGlobalYieldsBase: YIELD_MONEY=-80aiGlobalYieldsPer: YIELD_MONEY=-20 - ▸ Refuse, he has already been paid enough.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Demand back what he was paid before.Leader relationship: Vengeful Against
+160Money+40/city↗ turn grantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_MONEY_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=160aiGlobalYieldsPer: YIELD_MONEY=40
A Race of Pride
- ▸ I will ride for you myself.Leader relationship: Endeared ToLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_EQUESTRIANgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
- ▸ I am sure we can hire a skilled rider.
-160Money-40/city↗ turnLeader relationship: Owes Favor To grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ No, this is your own problem.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Intercessional Exile
- ▸ Get him back. Now.Leader relationship: Interceded ForLeader relationship: Estranged FromgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ You did what was right.Gain trait: ExiledLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Intercessional Loyalty
- ▸ A tale of the wisdom of the tricksters.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ An epic of heroes and their cunning.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ This collection would better aid the court.Leader relationship: Disappointed With+60–600 Culture (by city tier)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_CULTURE_GAIN_HUGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=60], CULTURE_DEVELOPING[YIELD_CULTURE=120], CULTURE_STRONG[YIELD_CULTURE=240], CULTURE_LEGENDARY[YIELD_CULTURE=600]
Intercessional Romance
- ▸ Admit that you feel the same.grantsBONUS_EVENTOPTION_INTERCESSION_NEW_LOVEAddRelationshipSubjects: RELATIONSHIP_IN_LOVE_WITH=1
- ▸ Refuse, he is out of line.Leader relationship: Estranged From+1 DisciplinegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Intercessional Deception
- ▸ Remind [character] of my terrible power.Leader relationship: Terrified Of-2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OFBONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_NEGiLegitimacy -2
- ▸ Remind [character] of my generous love.Leader relationship: Endeared To-2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_HONORABLEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_NEGiLegitimacy -2
- ▸ They are not worth my time.+2 LegitimacyRemembered: United against leader (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_POSiLegitimacy 2BONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_MEMMemory MEMORYFAMILY_UNITED_AGAINST_LEADER
Intercessional Feast
- ▸ Have him disciplined for his words.Leader relationship: Disappointed WithGain trait: StrictgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
- ▸ Let it pass.Leader relationship: Interceded For-2 LegitimacygrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_EVENTOPTION_INTERCESSION_FEAST_IGNOREiLegitimacy -2
- ▸ Graciously accept the apology.-4 LegitimacyGain trait: GraciousgrantsBONUS_EVENTOPTION_INTERCESSION_FEAST_ACCEPTiLegitimacy -4BONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS
Intercessional Parricide
- ▸ Very well, you have a deal.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_INTERCESSION_PARRICIDEMission MISSION_ASSASSINATEiMissionSubject 1
- ▸ Don’t try and use me for your games.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_INTERCESSION_FAMILY_UNITED_LEG_POSiLegitimacy 2
- ▸ Imprison [character] for his plot against [character].Gain trait: ImprisonedLeader relationship: Influenced By
-2Orders↗ turn grantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2
Stubborn as a Mule
- ▸ Encourage the whole family to apply pressure.Leader relationship: Interceded For+1 Disciplinegated byIndexSubjectgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- ▸ A simple application of charm always works.Leader relationship: Interceded For+1 Charismagated byIndexSubjectgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- ▸ Advise the use of fear and threats to break down his walls.Leader relationship: Interceded For+1 Couragegated byIndexSubjectgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- ▸ Abandon the effort.+60 XP to the character+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_XP_CHARACTER_LARGEiXPCharacter 60
You Owe Me
- ▸ You are right, I do owe you.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ No. I am the [title]. I owe no one.+40 XP to the characterLeader relationship: Disappointed WithgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Would it help if you found a few bags of
money outside your villa?
-160Money-40/city↗ turnLeader relationship: Owes Favor To gated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO