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🎲 Scheme Against a Rival

3 turns3 outcomes5 event stories

Take preemptive action against Powerful Rivals

Run by Leader Requires Scandal Event Pack Duration 3 turns Cost 100 Civics Cost 2 Orders Events 5 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Plotting leads to a potential rival's demise 2 / 5 40%

Plotting leads to a potential rival's demise

Rating influence +24 × Courage
  • The character is killed
  • Leader relationship: Assassinated By
  • Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
  • Steam achievement: Behind The Throne Thats My Queue
Plotting leads to a potential rival's exile 2 / 5 40%

Plotting leads to a potential rival's exile

Rating influence +24 × Charisma
  • Remembered: Exiled by plotting (-40 opinion for 20 turns) (no event currently keys off this)
  • Gain trait: Exiled
  • Steam achievement: Behind The Throne Thats My Queue
Scheme Foiled Event 1 / 5 20%

Your scheming against a rival has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 5 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Schemes Exposed
  • I suppose all that matters now is victory.
    Gain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
Unsafe
  • Sleep poorly.
    Gain trait: Paranoid
    grants
    BONUS_GIVE_TRAIT_PARANOID
    aeAddTraits: TRAIT_PARANOID
[rival] Interference Player Max Near
  • I suppose [character] means to provoke a war. He has.
    +6 LegitimacyRemembered: Player Offer (5 turns)
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • Not the price I wished to pay, but at least [rival] is at last rid of our dear [character].
    (no gates or payload in XML)
Accused
  • There is nothing for it, I suppose. Leave them to their whispers.
    -5 LegitimacyGain trait: Stressed
    grants
    BONUS_ACCUSED_OF_USURPATION
    iLegitimacy -5
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
  • Enough. A nest of vipers I can handle, or a court of the feebleminded. But Gods help any King when those are one and the same.
    grants
    BONUS_ABDICATE_FREE
    bAbdicate 1
Tables Turn
  • And somehow, none of that tells you when the knives will come out.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST