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๐ŸŽฒ Scheme Against a Rival

3 turns3 outcomes5 events

Take preemptive action against Powerful Rivals

Run by Leader Requires Behind the Throne Duration 3 turns Cost 100 Civics Cost 2 Orders Events 5 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Plotting leads to a potential rival's demise 2 / 5 40%

Plotting leads to a potential rival's demise

Rating influence +24 ร— Courage
  • The character is killed
  • Leader relationship: Assassinated By
  • Steam achievement (if the target is an heir): Assassinated Heir
  • Steam achievement (if the target leads a rival nation): Assassinated Another Leader
  • Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
  • Steam achievement: Behind The Throne Thats My Queue
Plotting leads to a potential rival's exile 2 / 5 40%

Plotting leads to a potential rival's exile

Rating influence +24 ร— Charisma
  • Remembered: Exiled by plotting (-40 opinion for 20 turns) (no event currently keys off this)
  • Gain trait: Exiled
  • Steam achievement: Behind The Throne Thats My Queue
Scheme Foiled Event 1 / 5 20%

Your scheming against a rival has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 5 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Schemes Exposed one choice: Starts Civil War for you CM โœ“
  • โ–ธ I suppose all that matters now is victory.
    Starts Civil War for youGain trait: The Uncrowned
    grants
    BONUS_START_CIVIL_WAR
    OccurrenceStartPlayer OCCURRENCE_CIVIL_WAR
    BONUS_GIVE_TRAIT_THE_UNCROWNED
    aeAddTraits: TRAIT_THE_UNCROWNED
Unsafe CM โœ“
  • โ–ธ Sleep poorly.
    Gain trait: Paranoid
    grants
    BONUS_GIVE_TRAIT_PARANOID
    aeAddTraits: TRAIT_PARANOID
[rival] Interference one choice: The rival nation declares war on you CM โœ“ Player Max Near
As it opens, before you choose The rival nation gains your cityYour character joins the nation of the rival nation
  • โ–ธ I suppose [character] means to provoke a war. He has.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
  • โ–ธ Not the price I wished to pay, but at least [rival] is at last rid of our dear [character].
    (no gates or payload in XML)
Accused one choice: Your leader abdicates the throne CM โœ“
  • โ–ธ There is nothing for it, I suppose. Leave them to their whispers.
    -5 LegitimacyGain trait: Stressed
    grants
    BONUS_ACCUSED_OF_USURPATION
    iLegitimacy -5
    aeBonuses: BONUS_GIVE_TRAIT_STRESSED
  • โ–ธ Enough. A nest of vipers I can handle, or a court of the feebleminded. But Gods help any King when those are one and the same.
    Your leader abdicates the throne
    grants
    BONUS_ABDICATE_FREE
    bAbdicate 1
Tables Turn CM โœ“
  • โ–ธ And somehow, none of that tells you when the knives will come out.
    Leader relationship: Plotting Against
    grants
    BONUS_LEADER_PLOTTING_AGAINST
    AddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST