Take preemptive action against Powerful Rivals
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
Plotting leads to a potential rival's demise
- The character is killed
- Leader relationship: Assassinated By
- Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
- Steam achievement: Behind The Throne Thats My Queue
Plotting leads to a potential rival's exile
- Remembered: Exiled by plotting (-40 opinion for 20 turns) (no event currently keys off this)
- Gain trait: Exiled
- Steam achievement: Behind The Throne Thats My Queue
Your scheming against a rival has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
5 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Schemes Exposed
- ▸ I suppose all that matters now is victory.Gain trait: The UncrownedgrantsBONUS_START_CIVIL_WAROccurrenceStartPlayer OCCURRENCE_CIVIL_WARBONUS_GIVE_TRAIT_THE_UNCROWNEDaeAddTraits: TRAIT_THE_UNCROWNED
Unsafe
- ▸ Sleep poorly.Gain trait: ParanoidgrantsBONUS_GIVE_TRAIT_PARANOIDaeAddTraits: TRAIT_PARANOID
[rival] Interference
- ▸ I suppose [character] means to provoke a war. He has.+6 LegitimacyRemembered: Player Offer (5 turns)grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
- ▸ Not the price I wished to pay, but at least [rival] is at last rid of our dear [character].(no gates or payload in XML)
Accused
- ▸ There is nothing for it, I suppose. Leave them to their whispers.-5 LegitimacyGain trait: StressedgrantsBONUS_ACCUSED_OF_USURPATIONiLegitimacy -5aeBonuses: BONUS_GIVE_TRAIT_STRESSED
- ▸ Enough. A nest of vipers I can handle, or a court of the feebleminded. But Gods help any King when those are one and the same.grantsBONUS_ABDICATE_FREEbAbdicate 1
Tables Turn
- ▸ And somehow, none of that tells you when the knives will come out.Leader relationship: Plotting AgainstgrantsBONUS_LEADER_PLOTTING_AGAINSTAddLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST