Outcomes
When the mission completes, a 3-sided die picks one result, weighted as shown.
You have successfully exchanged scientific knowledge with [character].
- +40 Science
- +50 Science
- +10 per City Science
- +20 per Rival City Science
- Remembered: Led a delegation to confer with me (+40 opinion for 20 turns) (no event currently keys off this)
- Gain from the target: +50 Science
You have successfully shared
civic customs with [character].
- +40 Civics
- +50 Civics
- +10 per City Civics
- +20 per Rival City Civics
- Remembered: Led a delegation to confer with me (+40 opinion for 20 turns) (no event currently keys off this)
- Gain from the target: +50 Civics
You have successfully negotiated mutually beneficial trade deals with [character].
- +100 Money
- +200 Money
- +50 per City Money
- +50 per Rival City Money
- Remembered: Led a delegation to confer with me (+40 opinion for 20 turns) (no event currently keys off this)
- Gain from the target: +200 Money
Base is the flat reward, and a per City value grows with your empire (see Reward scaling below). The character's rating shifts the dice, so Wisdom raises the Steal Research success chance, but it does not change the reward amounts.
Reward scaling
Each delegation outcome pays a base amount plus a per-city amount for both your cities and the rival's (e.g. Science: 40 + 10 per your city + 50 + 20 per rival city), then turn-scales like other mission rewards. The calculator charts one axis and cannot chart two city counts, so it is omitted, and the outcome cards above carry the exact values.