Relieve Mental Strain
Outcomes
A 7-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has gained a much more upbeat attitude and is no longer stressed.
- Loses trait: Stressed
- Remembered: Recent Revelry (4 turns)
[character] has taken to a Wanton lifestyle, though the distraction has made less stressed.
- Loses trait: Stressed
- Remembered: Recent Revelry (4 turns)
- Gain trait: Wanton
[character] has traded a haze of anxiety for one of alcohol, and is now Drunk.
- Loses trait: Stressed
- Remembered: Recent Revelry (4 turns)
- Gain trait: Drunk
Your revelry has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
29% of the time (a 2/7 dice
result) the mission fires an event instead of its normal reward — then one of the
13 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Era of Decadence
- ▸ How fitting.Loses trait: StressedGain trait: InfamousgrantsBONUS_REMOVE_TRAIT_STRESSEDaeRemoveTraits: TRAIT_STRESSEDBONUS_GIVE_TRAIT_INFAMOUSaeAddTraits: TRAIT_INFAMOUS
An Admirer
- ▸ Well, don't you look delectable.Gain trait: ImpulsiveLeader relationship: Lover Of-2 LegitimacyRemembered: Tribe Offer (5 turns)gated byLeaderSubjectNotAny SUBJECT_LOW_CHARISMAgrantsBONUS_GIVE_TRAIT_IMPULSIVEaeAddTraits: TRAIT_IMPULSIVEBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_TRIBE_ALLIANCEiLegitimacy -2bTribeAlliance 1aeBonuses: BONUS_TRIBE_OFFER
- ▸ Ah, you must be the entertainment.+3 LegitimacyLeader relationship: Vengeful AgainstgrantsBONUS_CATTYiLegitimacy 3BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Fine Roast
- ▸ Oh, no, I didn't mean it like that [character]! It's the height of flattery! Oh, sorry...Gain trait: HecklerLeader relationship: Vengeful AgainstgrantsBONUS_GIVE_TRAIT_HECKLERaeAddTraits: TRAIT_HECKLERBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Bleak Light of Day
- ▸ You will teach me to master my will, my prohairesis, [character].Loses trait: StressedGain a Court MinistergrantsBONUS_REMOVE_STRESSED_MAKE_ZEALOTaeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_SET_ZEALOT_ARCHETYPEBONUS_MAKE_GREAT_MINISTERMakeCourtier COURTIER_MINISTER
- ▸ I know, deep down, you are correct. No matter how we struggle, the world will do as it wishes, and we may only watch.Loses trait: StressedGain trait: MiserablegrantsBONUS_REMOVE_STRESSED_MAKE_MISERABLEaeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_MISERABLE
- ▸ ... I would say it is too early for this, but, honestly, refrain from spouting drivel at any hour.gated byLeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
Enough
- ▸ Meet his gaze.Gain a random traitGain a random traitgrantsBONUS_BITTER_MISERABLE_OR_COMPASSIONATEaeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATEBONUS_BITTER_MISERABLE_OR_COMPASSIONATEaeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATE
- ▸ [character] deserves a better life.grantsBONUS_DIVORCE_MISSIONMission MISSION_DIVORCEiMissionSubject 0bMissionFree 1
A Little Advice
- ▸ Alright, alright, fine.gated byLeaderSubjectNotAny SUBJECT_PROUD
- ▸ I'm not going to pee on a bundle of
barley, [character]. Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Ante Depressant
- ▸ Fortunately [character] has always been gracious about beginners' losses.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ The [title] does not require gracious indulgence.
-120Money-30/city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30
Epiphany
- ▸ Rulership will destroy me if I let it.Loses trait: StressedgrantsBONUS_STRESS_FREE_ABDICATEbAbdicate 1aeBonuses: BONUS_REMOVE_TRAIT_STRESSED
- ▸ I suppose the trick is just to not think about it.(no gates or payload in XML)
I Did What Now?
- ▸ Uh, of course I did. Let [rival] quake before our righteous armies!+6 LegitimacygrantsBONUS_LEGITIMACY_FROM_WARiLegitimacy 6
- ▸ That's not- that can't... there has a been a misunderstanding.(no gates or payload in XML)
If Stairs Could Kill
- ▸ Scream.-2 LegitimacygrantsBONUS_HORRIFIEDiLegitimacy -2
- ▸ Contemplate the agony in silence.Gain a random traitgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_INSANE_OR_PIOUSaeRandomTraitDelay: TRAIT_PIOUS, TRAIT_INSANE
Is This All There Is to Life?
- ▸ And yet, the sheer distraction becomes more essential by the day.-1 DisciplinegrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1
Living in the Moment
- ▸ Just don't think about the future.-1 WisdomLoses trait: StressedgrantsBONUS_LOSE_WISDOM_1aiRatings: RATING_WISDOM=-1BONUS_REMOVE_TRAIT_STRESSEDaeRemoveTraits: TRAIT_STRESSED
Trendsetter
- ▸ It's good to be [title].Begin project: Lavish LifestylegrantsBONUS_LUXURY_LIFESTYLEaeAddProjects: PROJECT_LAVISH_LIFESTYLE
- ▸ Flattering. But this could get expensive, fast.(no gates or payload in XML)