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🎲 Indulge in Revelry

1 turns4 outcomes13 event stories

Relieve Mental Strain

Run by Leader Requires Scandal Event Pack Duration 1 turn Cost 100 Money Cost 2 Orders Events 13 stories ↓

Outcomes

A 7-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Stress removed 3 / 7 43%

[character] has gained a much more upbeat attitude and is no longer stressed.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
Wanton revel 1 / 7 14%

[character] has taken to a Wanton lifestyle, though the distraction has made less stressed.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
  • Gain trait: Wanton
Drunken revel 1 / 7 14%

[character] has traded a haze of anxiety for one of alcohol, and is now Drunk.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
  • Gain trait: Drunk
Revelry Event 2 / 7 29%

Your revelry has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

29% of the time (a 2/7 dice result) the mission fires an event instead of its normal reward — then one of the 13 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Era of Decadence Debauched
  • How fitting.
    Loses trait: StressedGain trait: Infamous
    grants
    BONUS_REMOVE_TRAIT_STRESSED
    aeRemoveTraits: TRAIT_STRESSED
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS
An Admirer Mutual Attraction Leader
  • Well, don't you look delectable.
    Gain trait: ImpulsiveLeader relationship: Lover Of-2 LegitimacyRemembered: Tribe Offer (5 turns)
    gated by
    LeaderSubjectNotAny SUBJECT_LOW_CHARISMA
    grants
    BONUS_GIVE_TRAIT_IMPULSIVE
    aeAddTraits: TRAIT_IMPULSIVE
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • Ah, you must be the entertainment.
    +3 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_CATTY
    iLegitimacy 3
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Fine Roast Max 2 StrengthsMax Upset
Always Loses trait: Stressed
  • Oh, no, I didn't mean it like that [character]! It's the height of flattery! Oh, sorry...
    Gain trait: HecklerLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Bleak Light of Day Not Player Character
  • You will teach me to master my will, my prohairesis, [character].
    Loses trait: StressedGain a Court Minister
    grants
    BONUS_REMOVE_STRESSED_MAKE_ZEALOT
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_SET_ZEALOT_ARCHETYPE
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • I know, deep down, you are correct. No matter how we struggle, the world will do as it wishes, and we may only watch.
    Loses trait: StressedGain trait: Miserable
    grants
    BONUS_REMOVE_STRESSED_MAKE_MISERABLE
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_MISERABLE
  • ... I would say it is too early for this, but, honestly, refrain from spouting drivel at any hour.
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
Enough Spouse Of Leader Us
  • Meet his gaze.
    Gain a random traitGain a random trait
    grants
    BONUS_BITTER_MISERABLE_OR_COMPASSIONATE
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATE
    BONUS_BITTER_MISERABLE_OR_COMPASSIONATE
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATE
  • [character] deserves a better life.
    grants
    BONUS_DIVORCE_MISSION
    Mission MISSION_DIVORCE
    iMissionSubject 0
    bMissionFree 1
A Little Advice FemaleAdult Under 40FemaleOldMin Cautious HiddenNon Royal
Always Loses trait: Stressed
  • Alright, alright, fine.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
  • I'm not going to pee on a bundle of Barleybarley, [character].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Ante Depressant Seven SinsMin Cautious Hidden
Always Loses trait: StressedGain trait: Bone Dice
  • Fortunately [character] has always been gracious about beginners' losses.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • The [title] does not require gracious indulgence.
    -120Money-30/city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
Epiphany Spouse Of Leader Us
  • Rulership will destroy me if I let it.
    Loses trait: Stressed
    grants
    BONUS_STRESS_FREE_ABDICATE
    bAbdicate 1
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED
  • I suppose the trick is just to not think about it.
    (no gates or payload in XML)
I Did What Now? Player Max NearPlayer Max Cautious
Always Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)Steam achievement: Behind The Throne Whats The Worst That Happens
  • Uh, of course I did. Let [rival] quake before our righteous armies!
    +6 Legitimacy
    grants
    BONUS_LEGITIMACY_FROM_WAR
    iLegitimacy 6
  • That's not- that can't... there has a been a misunderstanding.
    (no gates or payload in XML)
If Stairs Could Kill
Always Gain trait: Crippled
  • Scream.
    -2 Legitimacy
    grants
    BONUS_HORRIFIED
    iLegitimacy -2
  • Contemplate the agony in silence.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_INSANE_OR_PIOUS
    aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_INSANE
Is This All There Is to Life?
  • And yet, the sheer distraction becomes more essential by the day.
    -1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
Living in the Moment Unpopular
  • Just don't think about the future.
    -1 WisdomLoses trait: Stressed
    grants
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
    BONUS_REMOVE_TRAIT_STRESSED
    aeRemoveTraits: TRAIT_STRESSED
Trendsetter
Always Loses trait: Stressed
  • It's good to be [title].
    Begin project: Lavish Lifestyle
    grants
    BONUS_LUXURY_LIFESTYLE
    aeAddProjects: PROJECT_LAVISH_LIFESTYLE
  • Flattering. But this could get expensive, fast.
    (no gates or payload in XML)