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๐ŸŽฒ Indulge in Revelry

1 turns4 outcomes13 events

Relieve Mental Strain

Run by Leader Requires Behind the Throne Duration 1 turn Cost 100 Money Cost 2 Orders Events 13 events โ†“

Outcomes

When the mission completes, a 7-sided die picks one result, weighted as shown.

Stress removed 3 / 7 43%

[character] has gained a much more upbeat attitude and is no longer stressed.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
Wanton revel 1 / 7 14%

[character] has taken to a Wanton lifestyle, though the distraction has made less stressed.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
  • Gain trait: Wanton
Drunken revel 1 / 7 14%

[character] has traded a haze of anxiety for one of alcohol, and is now Drunk.

  • Loses trait: Stressed
  • Remembered: Recent Revelry (4 turns)
  • Gain trait: Drunk
Revelry Event 2 / 7 29%

Your revelry has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

29% of the time (a 2/7 dice result) the mission fires an event instead of its normal reward: one of the 13 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Era of Decadence Starts Era of Decadence for you CM โœ“ Debauched
As it opens, before you choose Starts Era of Decadence for you
  • โ–ธ How fitting.
    Loses trait: StressedGain trait: Infamous
    grants
    BONUS_REMOVE_TRAIT_STRESSED
    aeRemoveTraits: TRAIT_STRESSED
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS
An Admirer one choice: Alliance with the tribe CM โœ— Mutual Attraction Leader
  • โ–ธ Well, don't you look delectable.
    Gain trait: ImpulsiveLeader relationship: Lover Of-2 LegitimacyRemembered: Tribe Offer (5 turns)Alliance with the tribe
    gated by
    LeaderSubjectNotAny SUBJECT_LOW_CHARISMA
    grants
    BONUS_GIVE_TRAIT_IMPULSIVE
    aeAddTraits: TRAIT_IMPULSIVE
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_TRIBE_ALLIANCE
    iLegitimacy -2
    bTribeAlliance 1
    aeBonuses: BONUS_TRIBE_OFFER
  • โ–ธ Ah, you must be the entertainment.
    +3 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_CATTY
    iLegitimacy 3
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Fine Roast CM โœ“ Max 2 StrengthsMax Upset
As it opens, before you choose Loses trait: Stressed
  • โ–ธ Oh, no, I didn't mean it like that [character]! It's the height of flattery! Oh, sorry...
    Gain trait: HecklerLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Bleak Light of Day CM โœ“ Not Player Character
  • โ–ธ You will teach me to master my will, my prohairesis, [character].
    Loses trait: StressedArchetype becomes ZealotGain a Court Minister
    grants
    BONUS_REMOVE_STRESSED_MAKE_ZEALOT
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_SET_ZEALOT_ARCHETYPE
    BONUS_MAKE_GREAT_MINISTER
    MakeCourtier COURTIER_MINISTER
  • โ–ธ I know, deep down, you are correct. No matter how we struggle, the world will do as it wishes, and we may only watch.
    Loses trait: StressedGain trait: Miserable
    grants
    BONUS_REMOVE_STRESSED_MAKE_MISERABLE
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED, BONUS_GIVE_TRAIT_MISERABLE
  • โ–ธ ... I would say it is too early for this, but, honestly, refrain from spouting drivel at any hour.
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_SINS
Enough CM โœ“ Spouse Of Leader Us
  • โ–ธ Meet his gaze.
    Gain a random traitGain a random trait
    grants
    BONUS_BITTER_MISERABLE_OR_COMPASSIONATE
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATE
    BONUS_BITTER_MISERABLE_OR_COMPASSIONATE
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_MISERABLE, TRAIT_COMPASSIONATE
  • โ–ธ [character] deserves a better life.
    Carries out Divorce Spouse on your character (free)
    grants
    BONUS_DIVORCE_MISSION
    Mission MISSION_DIVORCE
    iMissionSubject 0
    bMissionFree 1
A Little Advice CM โœ“ FemaleAdult Under 40FemaleOldMin Cautious HiddenNon Royal
As it opens, before you choose Loses trait: Stressed
  • โ–ธ Alright, alright, fine.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
  • โ–ธ I'm not going to pee on a bundle of barley, [character].
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Ante Depressant CM โœ“ Seven SinsMin Cautious Hidden
As it opens, before you choose Loses trait: StressedGain trait: Bone Dice
  • โ–ธ Fortunately [character] has always been gracious about beginners' losses.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • โ–ธ The [title] does not require gracious indulgence.
    -120Money-30/cityโ†— turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
Epiphany one choice: Your leader abdicates the throne CM โœ“ Spouse Of Leader Us
  • โ–ธ Rulership will destroy me if I let it.
    Loses trait: StressedYour leader abdicates the throne
    grants
    BONUS_STRESS_FREE_ABDICATE
    bAbdicate 1
    aeBonuses: BONUS_REMOVE_TRAIT_STRESSED
  • โ–ธ I suppose the trick is just to not think about it.
    (no gates or payload in XML)
I Did What Now? You declare war on the rival nation CM โœ“ Player Max NearPlayer Max Cautious
As it opens, before you choose Remembered: Declared War on us (-80 opinion for 40 turns)Remembered: Player Offer (5 turns)You declare war on the rival nationSteam achievement: Behind The Throne Whats The Worst That Happens
  • โ–ธ Uh, of course I did. Let [rival] quake before our righteous armies!
    grants
    BONUS_LEGITIMACY_FROM_WAR
    iLegitimacy 6
  • โ–ธ That's not- that can't... there has a been a misunderstanding.
    (no gates or payload in XML)
If Stairs Could Kill CM โœ“
As it opens, before you choose Gain trait: Crippled
  • โ–ธ Scream.
    grants
    BONUS_HORRIFIED
    iLegitimacy -2
  • โ–ธ Contemplate the agony in silence.
    Gain a random trait
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_INSANE_OR_PIOUS
    aeRandomTraitDelay: TRAIT_PIOUS, TRAIT_INSANE
Is This All There Is to Life? CM โœ“
  • โ–ธ And yet, the sheer distraction becomes more essential by the day.
    -1 Discipline
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
Living in the Moment CM โœ“ Unpopular
  • โ–ธ Just don't think about the future.
    -1 WisdomLoses trait: Stressed
    grants
    BONUS_LOSE_WISDOM_1
    aiRatings: RATING_WISDOM=-1
    BONUS_REMOVE_TRAIT_STRESSED
    aeRemoveTraits: TRAIT_STRESSED
Trendsetter CM โœ“
As it opens, before you choose Loses trait: Stressed
  • โ–ธ It's good to be [title].
    Begin project: Lavish Lifestyle
    grants
    BONUS_LUXURY_LIFESTYLE
    aeAddProjects: PROJECT_LAVISH_LIFESTYLE
  • โ–ธ Flattering. But this could get expensive, fast.
    (no gates or payload in XML)