Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully intercessed upon [character] on your behalf.
- Leader relationship: Interceded For
[character] has successfully intercessed upon [character] on your behalf but also exposes your weakness.
- -1 Legitimacy
- Leader relationship: Interceded For
The Intercession Mission of [character] to [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
13 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Intercessional Elopement
- ▸ They will be met with guards, accusing [character] of kidnapping [character].Gain trait: ImprisonedLeader relationship: Vengeful AgainstgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Meet them with open arms. [character] is a surprising addition to the family, but a welcome one.Leader relationship: Endeared ToLeader relationship: Endeared To-3 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_INTERCESSION_ELOPEMENT_MARRIAGEiMarrySubject 0aeBonuses: BONUS_LEADER_ENDEARED_TOBONUS_EVENTOPTION_INTERCESSION_ELOPEMENT_LEGITIMACYiLegitimacy -3
- ▸ [character] is free to leave but they will not marry. I have not been keeping a watchful enough eye on [character].Leader relationship: Estranged FromGain trait: StrictgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICT
Intercessional Truce
- ▸ Agree to peace.Remembered: Player Offer (5 turns)Remembered: Accepted a foreign truce (-80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_PLAYER_PEACEDiplomacyPlayerFrom DIPLOMACY_PEACEaeBonuses: BONUS_PLAYER_OFFERBONUS_EVENTOPTION_INTERCESSION_TRUCE_YESMemory MEMORYFAMILY_ACCEPTED_TRUCE
- ▸ No, that is enough.Leader relationship: Estranged FromRemembered: Refused a foreign truce (+80 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_INTERCESSION_TRUCE_NOMemory MEMORYFAMILY_REFUSED_TRUCE
Intercessional Bond
- ▸ Allow [character] to visit whenever possible.Leader relationship: Endeared To-2 LegitimacygrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_INTERCESSION_YOUNG_BONDiLegitimacy -2
- ▸ Allow it this once.Leader relationship: Interceded ForgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
- ▸ Do not compare my child to [character]’s.Leader relationship: Estranged FromGain trait: ProudgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
Intercessional Replacement
- ▸ Offer [character] support in his plan.Leader relationship: Influenced ByThe character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
-5Orders↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_INTERCESSION_REPLACEMENTiHeadReligionSubject 0BONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSEDBONUS_ORDERS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=-5 - ▸ Send a warning to [character].Leader relationship: Vengeful AgainstLeader relationship: Influenced BygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ [character] is too dangerous, have [character] ‘remove’ the problem.grantsBONUS_EVENTOPTION_INTERCESSION_REPLACEMENT_ASSASSINMission MISSION_ASSASSINATEiMissionSubject 0
Intercessional Debate
- ▸ There’s always another way, pressure [character] instead.Leader relationship: Interceded For
-80Training-20/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20 - ▸ [religion] can’t afford to lose face, buy [character]’s silence about this meeting.Leader relationship: Influenced By
-120Money-30/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ He’s right, you’ve shown yourself as a fool.Leader relationship: Endeared ToLeader relationship: Vengeful AgainstgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Intercessional Donation
- ▸ Humbly decline the offer.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Ask for him to fund a disciple.Leader relationship: Interceded ForgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_EVENTOPTION_INTERCESSION_DONATIONiSpreadUnits 1
- ▸ We need
money to aid. Lots of
money. Leader relationship: Suspicious Of
+240Money+60/city↗ turn grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60
Intercessional Suspicion
- ▸ Take no chances. If he makes a sudden move, kill him.(no gates or payload in XML)
- ▸ Meet alone as a show of trust.(no gates or payload in XML)
- ▸ Meet, but take your guards.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Intercessional Compulsion
- ▸ [character] went too far.Remembered: Censored extreme Religion Head (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Estranged FromgrantsBONUS_EVENTOPTION_INTERCESSION_COMPULSION_POSMemory MEMORYRELIGION_CENSORED_HEAD_YESBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Praise him for getting the desired results.Remembered: Praised extreme Religion Head (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced BygrantsBONUS_EVENTOPTION_INTERCESSION_COMPULSION_NEGMemory MEMORYRELIGION_CENSORED_HEAD_NOBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Smooth things over with the clergy.Remembered: Kept the peace (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_EVENTOPTION_INTERCESSION_COMPULSION_POS_ALTMemory MEMORYRELIGION_KEPT_THE_PEACEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Intercessional Conversion
- ▸ Mediate between the two of them. Diplomat / Judge / High CharismaLeader relationship: Influenced ByLeader relationship: Influenced Bygated byLeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_JUDGE / SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Force [character] to apologize.Leader relationship: Interceded ForLeader relationship: Estranged FromgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ The damage is already done.Leader relationship: Influenced ByConverts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGIONiConvertReligionSubject 0
Intercessional Rivals
- ▸ This can be saved with a bit of charm.Leader relationship: Interceded Forgated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
- ▸ You are obviously not trying hard enough.Leader relationship: Interceded ForLeader relationship: Estranged FromgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FORBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ Very well, a rivalry it is.Leader relationship: Vengeful Against+1 CouragegrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Intercessional Sacrifice
- ▸ Impress [character] with your piety.Leader relationship: Endeared Togated byLeaderSubject SUBJECT_PIOUSgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Have your scribes write him a treatise on [religion].Leader relationship: Endeared To
-60Civics-15/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Pay for dedications to in his name.Leader relationship: Endeared To
-160Money-40/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ [character]’s word should be enough.Leader relationship: Interceded ForgrantsBONUS_LEADER_INTERCEDED_FORAddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
Thus Spoke Zoroaster
- ▸ The Avesta should be written down.Leader relationship: Disappointed WithFree law: CalligraphygrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_THUS_SPOKE_ZOROASTERFreeLaw LAW_CALLIGRAPHY
- ▸ Keep the oral tradition alive.Leader relationship: Endeared To+30–300 Culture (by city tier)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
You Owe Me
- ▸ I have always been in the debt of the servants of god.Leader relationship: Holds Favor FromgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ No. I am the [title]. I owe no one.Leader relationship: Vengeful AgainstgrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Would it help if you found a few bags of
money outside the
temple? Leader relationship: Owes Favor To
-160Money-40/city↗ turn gated byLeaderSubject SUBJECT_CHARACTER_VILLAINOUSgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40