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๐ŸŽฒ Intercession (Religion)

1+ turns3 outcomes13 events
Run by Religion head Duration 1+ turns Cost 2 Orders Cost (opinion-scaled) 200 Money Events 13 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Intercession Finished 2 / 4 50%

[character] has successfully intercessed upon [character] on your behalf.

  • Leader relationship: Interceded For
Intercession Exposes our Weakness 1 / 4 25%

[character] has successfully intercessed upon [character] on your behalf but also exposes your weakness.

  • -1 Legitimacy
  • Leader relationship: Interceded For
Intercession Event 1 / 4 25%

The Intercession Mission of [character] to [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 13 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Intercessional Elopement CM โœ“ Adult Under 30Adult Under 30Can MarryCan MarryNon SuccessorReligion
As it opens, before you choose Your leader's child: In Love With the characterThe character: In Love With your leader's child
  • โ–ธ They will be met with guards, accusing [character] of kidnapping [character].
    Gain trait: ImprisonedLeader relationship: Vengeful Against
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • โ–ธ Meet them with open arms. [character] is a surprising addition to the family, but a welcome one.
    Leader relationship: Endeared ToLeader relationship: Endeared To-3 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INTERCESSION_ELOPEMENT_MARRIAGE
    iMarrySubject 0
    aeBonuses: BONUS_LEADER_ENDEARED_TO
    BONUS_EVENTOPTION_INTERCESSION_ELOPEMENT_LEGITIMACY
    iLegitimacy -3
  • โ–ธ [character] is free to leave but they will not marry. I have not been keeping a watchful enough eye on [character].
    Leader relationship: Estranged FromGain trait: Strict
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
Intercessional Truce one choice: Peace with the rival nation CM โœ“ Religion
  • โ–ธ Agree to peace.
    Remembered: Player Offer (5 turns)Peace with the rival nationRemembered: Accepted a foreign truce (-80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_PLAYER_PEACE
    DiplomacyPlayerFrom DIPLOMACY_PEACE
    aeBonuses: BONUS_PLAYER_OFFER
    BONUS_EVENTOPTION_INTERCESSION_TRUCE_YES
    Memory MEMORYFAMILY_ACCEPTED_TRUCE
  • โ–ธ No, that is enough.
    Leader relationship: Estranged FromRemembered: Refused a foreign truce (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_INTERCESSION_TRUCE_NO
    Memory MEMORYFAMILY_REFUSED_TRUCE
Intercessional Bond CM โœ“ ChildChildReligion
  • โ–ธ Allow [character] to visit whenever possible.
    Leader relationship: Endeared To-2 Legitimacy
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INTERCESSION_YOUNG_BOND
    iLegitimacy -2
  • โ–ธ Allow it this once.
    Leader relationship: Interceded For
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • โ–ธ Do not compare my child to [character]โ€™s.
    Leader relationship: Estranged FromGain trait: Proud
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
Intercessional Replacement CM โœ“ SpymasterReligion
  • โ–ธ Offer [character] support in his plan.
    Leader relationship: Influenced ByThe character becomes head of the religionThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)-5Ordersโ†— turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_INTERCESSION_REPLACEMENT
    iHeadReligionSubject 0
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
    BONUS_ORDERS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=-5
  • โ–ธ Send a warning to [character].
    Leader relationship: Vengeful AgainstLeader relationship: Influenced By
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ [character] is too dangerous, have [character] โ€˜removeโ€™ the problem.
    Carries out Assassinate on the character
    grants
    BONUS_EVENTOPTION_INTERCESSION_REPLACEMENT_ASSASSIN
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
Intercessional Debate CM โœ“ InquisitiveReligion
  • โ–ธ Thereโ€™s always another way, pressure [character] instead.
    Leader relationship: Interceded For-80Training-20/cityโ†— turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
  • โ–ธ [religion] canโ€™t afford to lose face, buy [character]โ€™s silence about this meeting.
    Leader relationship: Influenced By-120Money-30/cityโ†— turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • โ–ธ Heโ€™s right, youโ€™ve shown yourself as a fool.
    Leader relationship: Endeared ToLeader relationship: Vengeful Against
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Intercessional Donation CM โœ“ Religion
  • โ–ธ Humbly decline the offer.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Ask for him to fund a disciple.
    Leader relationship: Interceded For+1 Disciples of the religion
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_EVENTOPTION_INTERCESSION_DONATION
    iSpreadUnits 1
  • โ–ธ We need Moneymoney to aid. Lots of Moneymoney.
    Leader relationship: Suspicious Of+240Money+60/cityโ†— turn
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
Intercessional Suspicion CM โœ“ SpymasterMax CautiousReligion
  • โ–ธ Take no chances. If he makes a sudden move, kill him.
    (no gates or payload in XML)
  • โ–ธ Meet alone as a show of trust.
    (no gates or payload in XML)
  • โ–ธ Meet, but take your guards.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Intercessional Compulsion CM โœ“ Religion
As it opens, before you choose Leader relationship: Interceded For
  • โ–ธ [character] went too far.
    Remembered: Censored extreme Religion Head (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_INTERCESSION_COMPULSION_POS
    Memory MEMORYRELIGION_CENSORED_HEAD_YES
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ Praise him for getting the desired results.
    Remembered: Praised extreme Religion Head (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_INTERCESSION_COMPULSION_NEG
    Memory MEMORYRELIGION_CENSORED_HEAD_NO
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Smooth things over with the clergy.
    Remembered: Kept the peace (+40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_EVENTOPTION_INTERCESSION_COMPULSION_POS_ALT
    Memory MEMORYRELIGION_KEPT_THE_PEACE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Intercessional Conversion CM โœ“ Religion
  • โ–ธ Mediate between the two of them. Diplomat / Judge / High Charisma
    Leader relationship: Influenced ByLeader relationship: Influenced By
    gated by
    LeaderSubjectAny SUBJECT_DIPLOMAT / SUBJECT_JUDGE / SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Force [character] to apologize.
    Leader relationship: Interceded ForLeader relationship: Estranged From
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ The damage is already done.
    Leader relationship: Influenced ByConverts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTSTORY_CONVERT_PERSONAL_RELIGION
    iConvertReligionSubject 0
Intercessional Rivals CM โœ“ Archetype Dislike LeaderReligion
  • โ–ธ This can be saved with a bit of charm.
    Leader relationship: Interceded For
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
  • โ–ธ You are obviously not trying hard enough.
    Leader relationship: Interceded ForLeader relationship: Estranged From
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ Very well, a rivalry it is.
    Leader relationship: Vengeful Against+1 Courage
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
Intercessional Sacrifice CM โœ“ Religion
  • โ–ธ Impress [character] with your piety.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Have your scribes write him a treatise on [religion].
    Leader relationship: Endeared To-60Civics-15/cityโ†— turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • โ–ธ Pay for dedications to in his name.
    Leader relationship: Endeared To-160Money-40/cityโ†— turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • โ–ธ [character]โ€™s word should be enough.
    Leader relationship: Interceded For
    grants
    BONUS_LEADER_INTERCEDED_FOR
    AddLeaderRelationship RELATIONSHIP_INTERCEDED_FOR
Thus Spoke Zoroaster CM โœ“ ZoroastrianismArchetype Thoughtful
  • โ–ธ The Avesta should be written down.
    Leader relationship: Disappointed WithFree law: Calligraphy
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_THUS_SPOKE_ZOROASTER
    FreeLaw LAW_CALLIGRAPHY
  • โ–ธ Keep the oral tradition alive.
    Leader relationship: Endeared To+30โ€“300 Culture (by city tier)
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
You Owe Me CM โœ“
As it opens, before you choose Leader relationship: Interceded For
  • โ–ธ I have always been in the debt of the servants of god.
    Leader relationship: Holds Favor From
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • โ–ธ No. I am the [title]. I owe no one.
    Leader relationship: Vengeful Against
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • โ–ธ Would it help if you found a few bags of Moneymoney outside the temple?
    Leader relationship: Owes Favor To-160Money-40/cityโ†— turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_VILLAINOUS
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40