Old World Reference
Menu

๐ŸŽฒ Convert Religion

1+ turns2 outcomes14 events
Run by Religion head Duration 1+ turns Cost 2 Orders Cost (opinion-scaled) 100 Civics Events 14 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Converted Target to Religion 3 / 4 75%

[character] has successfully converted [character] to Religion.

  • The target converts to the subject's religion
Convert Target to Religion Event 1 / 4 25%

The Convert Religion Mission of [character] by [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 14 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Convert for Aten CM โœ“ Amarna Reformer
As it opens, before you choose Converts to the target religion
  • โ–ธ Spend your time teaching [character] the ways of the sun god.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Give praise to Aten for his blessings.
    +1 Wisdom+1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
Free of Sin CM โœ“ Seven SinsReligion Head
As it opens, before you choose Converts to the target religion
  • โ–ธ Resolve
    0%
    +1 Discipline
    14%
    Loses trait: Cruel
    14%
    Loses trait: Intolerant
    14%
    Loses trait: Slothful
    14%
    Loses trait: Uncouth
    14%
    Loses trait: Foolish
    14%
    Loses trait: Extravagant
    14%
    Loses trait: Debauched
    grants
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    14% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    14% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
    14% BONUS_REMOVE_TRAIT_SLOTHFUL
    aeRemoveTraits: TRAIT_SLOTHFUL
    14% BONUS_REMOVE_TRAIT_UNCOUTH
    aeRemoveTraits: TRAIT_UNCOUTH
    14% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    14% BONUS_REMOVE_TRAIT_EXTRAVAGANT
    aeRemoveTraits: TRAIT_EXTRAVAGANT
    14% BONUS_REMOVE_TRAIT_DEBAUCHED
    aeRemoveTraits: TRAIT_DEBAUCHED
Unexpected Revelation CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Agree to adopt this new way of thinking.
    Free theology: the event's theology
    grants
    BONUS_FREE_THEOLOGY
    bFreeTheology 1
  • โ–ธ Refuse to accept this line of thought.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
A Dream From the Gods CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ A spirit of wisdom is trying to guide [character].
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • โ–ธ The gods of war are calling him to battle.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • โ–ธ A god of love must be playing coy.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • โ–ธ The king of the gods is withholding his true form to protect [character].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Baptized Before God CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ No, this is [character] role.
    Remembered: Refused baptism (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_BAPTIZED_BEFORE_GOD_REFUSE_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_BAPTISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ It is an honor to bring someone into the faith!
    Leader relationship: Influenced ByRemembered: Refused baptism (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_BAPTIZED_BEFORE_GOD_REFUSE_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_BAPTISM
  • โ–ธ Offer to act as a spiritual mentor to [character].
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Blessed by Fire CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ [character] should dedicate himself with unrelenting zeal.
    Archetype becomes Zealot
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
  • โ–ธ Encourage him to hold others accountable to the rules of [religion].
    Archetype becomes Judge
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • โ–ธ It is enough to draw courage from his new faith.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
The Gifted of Mani CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Urge [character] to do such things in moderation.
    +1 Wisdom-1 Charisma+1 DisciplineRemembered: Discouraged religious practice (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_REFUSE_CHARACTER_0
    aiRatings: RATING_WISDOM=1, RATING_CHARISMA=-1, RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_REFUSE_RELIGION
    Memory MEMORYRELIGION_DISCOURAGED_RELIGIOUS_PRACTICE
  • โ–ธ Ignore the courtโ€™s concerns and allow him to continue on this path.
    Gain trait: AsceticRemembered: Encouraged religious practice (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_ACCEPT_CHARACTER_0
    aeAddTraits: TRAIT_ASCETIC
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_ACCEPT_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_RELIGIOUS_PRACTICE
The Help of Another CM โœ“ ZoroastrianismMax 1 Clergy
As it opens, before you choose Converts to the target religion
  • โ–ธ Offer to pay [character] to release the to work at your court.
    -160Money-40/cityโ†— turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another CM โœ“ JudaismMax 1 Clergy
As it opens, before you choose Converts to the target religion
  • โ–ธ Offer to pay [character] to release the to work at your court.
    -160Money-40/cityโ†— turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another CM โœ“ ChristianityMax 1 Clergy
As it opens, before you choose Converts to the target religion
  • โ–ธ Offer to pay [character] to release the to work at your court.
    -160Money-40/cityโ†— turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another CM โœ“ ManichaeismMax 1 Clergy
As it opens, before you choose Converts to the target religion
  • โ–ธ Offer to pay [character] to release the to work at your court.
    -160Money-40/cityโ†— turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • โ–ธ The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Laws of our God CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Promise to seek the truth of [religion] together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Establish TheologyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_ESTABLISH_THEOLOGY
    Ambition GOAL_ESTABLISH_THEOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
  • โ–ธ Send some of your finest scribes to tutor [character].
    Gain trait: Educated
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • โ–ธ Pay a learned scholar to join the court.
    -320Money-80/cityโ†— turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B2_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SCIENTIST
Patriarch vs. Oligarch CM โœ“
  • โ–ธ [character] is right, [character] ought to convert.
    Remembered: Did not take my side in theological dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in theological dispute (+40 opinion for 20 turns)(no event currently keys off this)Converts to the target religion
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_LEADER
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_FAMILYHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_RELIGIONHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_STATE_RELIGION
    iConvertReligionSubject 1
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_NONSTATERELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_FAMILY
  • โ–ธ [character] may keep his [religion] faith.
    Remembered: Took my side in theological dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in theological dispute (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_LEADER
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_FAMILYHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_RELIGIONHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_STATE_RELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_NONSTATERELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_FAMILY
Turning Mani CM โœ“ Mani
  • โ–ธ [character] makes some compelling arguments!
    Converts to the target religion
    grants
    BONUS_EVENTOPTION_CONVERT_S1
    iConvertReligionSubject 1
  • โ–ธ This is a fruitless endeavor.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20