Old World Reference
Menu

🎲 Convert Religion

1+ turns2 outcomes14 event stories
Run by Religion head Duration 1+ turns Cost 2 Orders Cost (opinion-scaled) 100 Civics Events 14 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Converted Target to Religion 3 / 4 75%

[character] has successfully converted [character] to Religion.

  • The target converts to the subject's religion
Convert Target to Religion Event 1 / 4 25%

The Convert Religion Mission of [character] by [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 14 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Convert for Aten Amarna Reformer
Always Converts to the target religion
  • Spend your time teaching [character] the ways of the sun god.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Give praise to Aten for his blessings.
    +1 Wisdom+1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
Free of Sin Seven SinsReligion Head
Always Converts to the target religion
  • Resolve
    0%
    +1 Discipline
    14%
    Loses trait: Cruel
    14%
    Loses trait: Intolerant
    14%
    Loses trait: Slothful
    14%
    Loses trait: Uncouth
    14%
    Loses trait: Foolish
    14%
    Loses trait: Extravagant
    14%
    Loses trait: Debauched
    grants
    0% BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    14% BONUS_REMOVE_TRAIT_CRUEL
    aeRemoveTraits: TRAIT_CRUEL
    14% BONUS_REMOVE_TRAIT_INTOLERANT
    aeRemoveTraits: TRAIT_INTOLERANT
    14% BONUS_REMOVE_TRAIT_SLOTHFUL
    aeRemoveTraits: TRAIT_SLOTHFUL
    14% BONUS_REMOVE_TRAIT_UNCOUTH
    aeRemoveTraits: TRAIT_UNCOUTH
    14% BONUS_REMOVE_TRAIT_FOOLISH
    aeRemoveTraits: TRAIT_FOOLISH
    14% BONUS_REMOVE_TRAIT_EXTRAVAGANT
    aeRemoveTraits: TRAIT_EXTRAVAGANT
    14% BONUS_REMOVE_TRAIT_DEBAUCHED
    aeRemoveTraits: TRAIT_DEBAUCHED
Unexpected Revelation
Always Converts to the target religion
  • Agree to adopt this new way of thinking.
    grants
    BONUS_FREE_THEOLOGY
    bFreeTheology 1
  • Refuse to accept this line of thought.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
A Dream From the Gods
Always Converts to the target religion
  • A spirit of wisdom is trying to guide [character].
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • The gods of war are calling him to battle.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • A god of love must be playing coy.
    +1 Charisma
    grants
    BONUS_GAIN_CHARISMA_1
    aiRatings: RATING_CHARISMA=1
  • The king of the gods is withholding his true form to protect [character].
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Baptized Before God
Always Converts to the target religion
  • No, this is [character] role.
    Remembered: Refused baptism (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_BAPTIZED_BEFORE_GOD_REFUSE_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_BAPTISM
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • It is an honor to bring someone into the faith!
    Leader relationship: Influenced ByRemembered: Refused baptism (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_BAPTIZED_BEFORE_GOD_REFUSE_CHARACTER_0
    Memory MEMORYCHARACTER_REFUSED_BAPTISM
  • Offer to act as a spiritual mentor to [character].
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Blessed by Fire
Always Converts to the target religion
  • [character] should dedicate himself with unrelenting zeal.
    grants
    BONUS_SET_ZEALOT_ARCHETYPE
    SetArchetype TRAIT_ZEALOT_ARCHETYPE
  • Encourage him to hold others accountable to the rules of [religion].
    grants
    BONUS_SET_JUDGE_ARCHETYPE
    SetArchetype TRAIT_JUDGE_ARCHETYPE
  • It is enough to draw courage from his new faith.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
The Gifted of Mani
Always Converts to the target religion
  • Urge [character] to do such things in moderation.
    +1 Wisdom-1 Charisma+1 DisciplineRemembered: Discouraged religious practice (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_REFUSE_CHARACTER_0
    aiRatings: RATING_WISDOM=1, RATING_CHARISMA=-1, RATING_DISCIPLINE=1
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_REFUSE_RELIGION
    Memory MEMORYRELIGION_DISCOURAGED_RELIGIOUS_PRACTICE
  • Ignore the court’s concerns and allow him to continue on this path.
    Gain trait: AsceticRemembered: Encouraged religious practice (+80 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_ACCEPT_CHARACTER_0
    aeAddTraits: TRAIT_ASCETIC
    BONUS_EVENTOPTION_THE_GIFTED_OF_MANI_ACCEPT_RELIGION
    Memory MEMORYRELIGION_ENCOURAGED_RELIGIOUS_PRACTICE
The Help of Another ZoroastrianismMax 1 Clergy
Always Converts to the target religion
  • Offer to pay [character] to release the to work at your court.
    -160Money-40/city↗ turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another JudaismMax 1 Clergy
Always Converts to the target religion
  • Offer to pay [character] to release the to work at your court.
    -160Money-40/city↗ turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another ChristianityMax 1 Clergy
Always Converts to the target religion
  • Offer to pay [character] to release the to work at your court.
    -160Money-40/city↗ turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Help of Another ManichaeismMax 1 Clergy
Always Converts to the target religion
  • Offer to pay [character] to release the to work at your court.
    -160Money-40/city↗ turnGain a Court Scholar
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • Promise that you will return the favor for the's services.
    Leader relationship: Holds Favor FromGain a Court Scholar
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_EVENTOPTION_THE_HELP_OF_ANOTHER_PAY_CHARACTER_3
    MakeCourtier COURTIER_SCIENTIST
  • The court cannot spare such expenses right now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Laws of our God
Always Converts to the target religion
  • Promise to seek the truth of [religion] together.
    Remembered: Accepted my ambition (+40 opinion for 80 turns)(no event currently keys off this)Progress ambition: Establish TheologyRemembered: Recent Ambition (7 turns)
    grants
    BONUS_CHARACTER_PURSUED_AMBITION
    Memory MEMORYCHARACTER_ACCEPTED_AMBITION
    BONUS_AMBITION_ESTABLISH_THEOLOGY
    Ambition GOAL_ESTABLISH_THEOLOGY
    aeBonuses: BONUS_RECENT_AMBITION
  • Send some of your finest scribes to tutor [character].
    Gain trait: Educated
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
  • Pay a learned scholar to join the court.
    -320Money-80/city↗ turnGain a Court Scholar
    grants
    BONUS_EVENTOPTION_COURTIER_B2_SCIENTIST
    aeBonuses: BONUS_MONEY_LOSS_HUGE, BONUS_ADD_GREAT_SCIENTIST
Patriarch vs. Oligarch
  • [character] is right, [character] ought to convert.
    Remembered: Did not take my side in theological dispute (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Took my side in theological dispute (+40 opinion for 20 turns)(no event currently keys off this)Converts to the target religion
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_LEADER
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_FAMILYHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_RELIGIONHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_STATE_RELIGION
    iConvertReligionSubject 1
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_NONSTATERELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_0_FAMILY
  • [character] may keep his [religion] faith.
    Remembered: Took my side in theological dispute (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Did not take my side in theological dispute (-40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_LEADER
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_FAMILYHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_POS
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_RELIGIONHEAD
    Memory MEMORYCHARACTER_PATRIARCH_OLIGARCH_NEG
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_STATE_RELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_NONSTATERELIGION
    BONUS_EVENTOPTION_CHARACTER_DISAGREEMENT_PATRIARCH_OLIGARCH_OPTION_1_FAMILY
Turning Mani Mani
  • [character] makes some compelling arguments!
    Converts to the target religion
    grants
    BONUS_EVENTOPTION_CONVERT_S1
    iConvertReligionSubject 1
  • This is a fruitless endeavor.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20