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🎲 Influence

1+ turns3 outcomes111 event stories
Run by Leader Duration 1+ turns Cost 200 Money Cost 2 Orders Events 111 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Influence Exerted 2 / 4 50%

You have successfully exerted your Influenceinfluence upon [character].

  • Leader relationship: Influenced By
Influence Exposes our Weakness 1 / 4 25%

You have successfully exerted your Influenceinfluence upon [character] but appear weak in the process.

  • -1 Legitimacy
  • Leader relationship: Influenced By
Influence Event 1 / 4 25%

The InfluenceInfluence Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 111 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Acidic Max AngryLittle Charisma
  • There is only so much one can take.
    Gain trait: Stressed
    grants
    BONUS_GIVE_TRAIT_STRESSED
    aeAddTraits: TRAIT_STRESSED
Court of the Hunnic Kings
Fools and Madmen InsaneInsane
  • Excellent, and much more entertaining than a spelling bee!
    +60Happinesseach city↗ turnLeader relationship: Endeared To
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Influence of God's Consort Gods Consort
Always Leader relationship: Interceded For
  • [character] is proving worthy of the title!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Planetary Influence
Always Leader relationship: Influenced By
Spy vs. Spy Adult Under 40
  • I have already invested too much in this mission.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • Direct our agents to befriend the young Heir.
    -4Orders↗ turn-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • We may need to remove [character], if it comes to that.
    grants
    BONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_2_CHARACTER_3
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 3
Making Marriage Work Min Cautious
  • I love you too!
    Leader relationship: In Love With
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
Quality Time FemaleIn Love With Leader
  • The night is young.
    Gain trait: Pregnant
    grants
    100% BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
Quality Time MaleIn Love With Leader
  • The night is young.
    Gain trait: Pregnant
    grants
    100% BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
A Deadly Request Max AngryDifferent Family To Leader
  • I would rather die than give in to your threats.
    Gain trait: FugitiveThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Fine, I will elevate the [family] to a place of power.
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0
    Council COUNCIL_CHANCELLOR
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1
    Council COUNCIL_AMBASSADOR
  • Disarming [character] will be easy.
    Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2
    iLegitimacy 4
    aeBonuses: BONUS_XP_CHARACTER_SMALL
Small Gestures and Time Disappointed With LeaderTeenager Or Adult
  • I promise!
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Heart Grows Fonder Estranged From LeaderTeenager Or Adult
  • It’s good to have you back.
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Vengeance abated Vengeful Against LeaderTeenager Or Adult
  • Revenge against me is a dish best not served at all!
    grants
    BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Warm Bed Estranged From Leader
Always Leader relationship: Influenced By
  • Only I will decide who shares my bed.
    Gain trait: Loyal
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
  • He asks too much.
    Gain trait: Debauched+2 Charisma
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_WARM_BED_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_DEBAUCHED
    aeBonuses: BONUS_GAIN_CHARISMA_2
  • Promises are easy to make, if you never intend to keep them.
    Leader relationship: In Love WithGain trait: Romantic
    gated by
    LeaderSubject SUBJECT_CORRUPT
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
Abuse and Ridicule VillainousMax UpsetStudy Any
  • I have confidence that [character] will weather this storm.
    Gain a random traitGain trait: Scarred
    grants
    BONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_0_CHARACTER_2
    aeRandomTraitDelay: TRAIT_TOUGH, TRAIT_BITTER
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED
  • Bring the Heir home from school at once.
    Loses trait: Philosophy StudentGain a random traitGain trait: Scarred
    grants
    BONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_1_CHARACTER_2
    aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_TIMID
    aeRemoveTraits: TRAIT_STUDY_PHILOSOPHY
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED
Adroit Diplomacy
  • We will add [character] to Court.
    Gain a Court Merchant
    grants
    BONUS_MERCHANT_HIRE
    MakeCourtier COURTIER_MERCHANT
  • Let us add [character] to the Court.
    Gain a Court Soldier
    grants
    BONUS_SOLDIER_OF_FORTUNE_HIRE
    MakeCourtier COURTIER_SOLDIER
  • While we appreciate the gesture, your friendship is sufficient. We would not rob you of your own talent.
    Leader relationship: Endeared To+20 XP to the character
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Embracing Irreverence HecklerHeckler
  • Sure! Let's turn it into a party!
    -120Money-30/city↗ turnLeader relationship: Endeared ToRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)+60Happinesseach city↗ turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • Perhaps it's best if we keep our biting wit between us, unless we're on the field of battle.
    Leader relationship: Influenced ByRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
Influence of Council AmbassadorAdult
  • We can accommodate this request.
    Gain trait: RuthlessLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_MAKE_AMBASSADOR
    Council COUNCIL_AMBASSADOR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council SpymasterAdult
  • We can accommodate this request.
    Gain trait: RuthlessLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_MAKE_SPYMASTER
    Council COUNCIL_SPYMASTER
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council ChancellorAdult
  • We can accommodate this request.
    Gain trait: RuthlessLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_MAKE_CHANCELLOR
    Council COUNCIL_CHANCELLOR
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Terror Terrifying
  • Yes, [character] must fear me.
    Leader relationship: Terrified Of
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • No, this is not the way.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • This conversation is yet salvageable!
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Weakness of Strength High CourageArchetype MartialMax Upset
Always Remembered: Accepted my challenge (+20 opinion for 20 turns)(no event currently keys off this)
  • I will not back down. We fight!
    +2 Courage-1 Discipline
    grants
    BONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_0_CHARACTER
    aiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1
  • This was a bad idea. Let's never do it again.
    Gain trait: Fierce-1 Discipline
    grants
    BONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_1_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_FIERCE, BONUS_LOSE_DISCIPLINE_1
  • I've got [character] right where I want him. Tactician / Swift
    +40 XP to the characterGain trait: Humble
    gated by
    LeaderSubjectAny SUBJECT_TACTICIAN / SUBJECT_SWIFT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
Surprise Benefactor High WisdomMax UpsetStudy Any
Always Leader relationship: Influenced By
  • Equipment and materials would be appreciated.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • He could use some political connections.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_INFLUENCE_SURPRISE_BENEFACTOR_OPTION_1
    aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_CORRUPT
  • The cost of private tutors continues to rise...
    +120Money+30/city↗ turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
Courtier Defection No JobMax Upset
  • He is [rival]’s problem now.
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
  • No one walks away from me.
    The character is killed-4Orders↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • Make a deal that if he stays, you will owe a favor.
    Leader relationship: Holds Favor From
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
In Private Max 2 Weakness
  • It is true, only one sits atop the throne.
    Leader relationship: Influenced ByGain trait: Proud
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • [rival] is not ruled by one, but many.
    Leader relationship: Disappointed WithRemembered (all families): Defied barbarian ruler (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_DEFIED_BARBARIAN
  • [character] is not worthy of my time.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_2_CHARACTER_1
    iLegitimacy 2
Too Much Attention Max CautiousAdultAdultMutual Attraction Leader
Always Leader relationship: Influenced By
  • I must refuse. He misunderstood by intentions.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • If it will win over his Family, then I will do it.
    Leader relationship: Lover OfLeader relationship: Suspicious Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Of course, but it will be our little secret.
    Leader relationship: Lover OfGain trait: Bold
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
Twilight Years OldLeader Us Reigned 20Heir UsAdult
  • I will follow [character] into retirement.
    +2 LegitimacyGain trait: Loyal
    grants
    BONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_0
    bAbdicate 1
    BONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_0_CHARACTER_2
    iLegitimacy 2
    aeAddTraits: TRAIT_LOYAL
  • There are many years left in me.
    Remembered: Spouse would not step down (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Ruler would not abdicate (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_1_CHARACTER_1
    Memory MEMORYCHARACTER_SPOUSE_NO_ABDICATE
    BONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_1_CHARACTER_2
    Memory MEMORYCHARACTER_PARENT_NO_ABDICATE
Affairs of Influence Mutual Attraction Leader
  • Return the next night.
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • Ignore his advances.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Agent Recognized AgentPlayer Peace Or Truce
  • "Ah, this is my old family friend. We've not seen each other in years!"
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_MISSIONRESULT_INFLUENCE
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
  • Attempt to explain it away.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Own up to it immediately.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Borrowing a Tunic AdultGender Same As Leader
  • I am sure we can find something in [character]'s things!
    -2Orders↗ turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Regretfully, I don't have a spare dress either.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Come and see my collection, I have something for every fancy.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Common Interests Max Cautious
  • A great time!
    Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_CARES_ABOUT_INTERESTS
    Memory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Companionship Affable
  • I shall bind [character] to me and become affable.
    Gain trait: AffableLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Eloquent
  • I shall bind [character] to me and become eloquent.
    Gain trait: EloquentLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Warlike
  • I shall bind [character] to me and become warlike.
    Gain trait: WarlikeLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Inspiring
  • I shall bind [character] to me and become inspiring.
    Gain trait: InspiringLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Intelligent
  • I shall bind [character] to me and become intelligent.
    Gain trait: IntelligentLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Prosperous
  • I shall bind [character] to me and become wealthy.
    Gain trait: ProsperousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Frugal
  • I shall bind [character] to me and become frugal.
    Gain trait: FrugalLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Righteous
  • I shall bind [character] to me and become upright.
    Gain trait: RighteousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Cruel
  • I shall bind [character] to me and become heartless.
    Gain trait: CruelLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Intolerant
  • I shall bind [character] to me and become protective.
    Gain trait: IntolerantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Slothful
  • I shall bind [character] to me and enjoy life.
    Gain trait: SlothfulLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Uncouth
  • I shall bind [character] to me and call it as I see it.
    Gain trait: UncouthLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Foolish
  • I shall bind [character] to me and enjoy every minute.
    Gain trait: FoolishLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Extravagant
  • I shall bind [character] to me and spend it like I stole it.
    Gain trait: ExtravagantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Corrupt
  • I shall bind [character] to me and spend it like I stole it.
    Gain trait: CorruptLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship DebauchedAdult
  • I shall bind [character] to me and enjoy the pleasures of life.
    Gain trait: DebauchedLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Robust
  • I shall bind [character] to me and work from dawn to dusk.
    Gain trait: RobustLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Vigilant
  • I shall bind [character] to me and remain on guard.
    Gain trait: VigilantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Strict
  • I shall bind [character] to me and never waver.
    Gain trait: StrictLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Equestrian
  • I shall bind [character] to me and ride like the wind.
    Gain trait: EquestrianLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Carpenter
  • I shall bind [character] to me and find peace in Woodwood.
    Gain trait: CarpenterLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CARPENTER
    aeAddTraits: TRAIT_CARPENTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Pathfinder
  • I shall bind [character] to me and travel the hidden paths.
    Gain trait: PathfinderLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Cultivator
  • I shall bind [character] to me and care for my land.
    Gain trait: CultivatorLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Naturalist
  • I shall bind [character] to me and study the earth.
    Gain trait: NaturalistLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Delver
  • I shall bind [character] to me and extract the earth's riches.
    Gain trait: DelverLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Cunning
  • I shall bind [character] to me and make the best of every deal.
    Gain trait: CunningLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Tracker
  • I shall bind [character] to me and learn the signs of man and beast.
    Gain trait: TrackerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TRACKER
    aeAddTraits: TRAIT_TRACKER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Swift
  • I shall bind [character] to me and run like the wind.
    Gain trait: SwiftLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Besieger
  • I shall bind [character] to me and knock down kingdoms.
    Gain trait: BesiegerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Tough
  • I shall bind [character] to me and never complain.
    Gain trait: ToughLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Bloodthirsty
  • I shall bind [character] to me and learn to paint in blood.
    Gain trait: BloodthirstyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Heckler
  • I shall bind [character] to me and curse like a commoner.
    Gain trait: HecklerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Herbalist
  • I shall bind [character] to me and learn of herbs and potions.
    Gain trait: HerbalistLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HERBALIST
    aeAddTraits: TRAIT_HERBALIST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Steadfast
  • I shall bind [character] to me and never complain.
    Gain trait: SteadfastLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Highlander
  • I shall bind [character] to me and travel the hills.
    Gain trait: HighlanderLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Ranger
  • I shall bind [character] to me and travel the Woodforests.
    Gain trait: RangerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RANGER
    aeAddTraits: TRAIT_RANGER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Brave
  • I shall bind [character] to me and never complain.
    Gain trait: BraveLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Shieldbearer
  • I shall speak softly and carry a big shield.
    Gain trait: ShieldbearerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SHIELDBEARER
    aeAddTraits: TRAIT_SHIELDBEARER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Fierce
  • I shall bind [character] to me and live without regrets.
    Gain trait: FierceLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Horsebane
  • I shall bind [character] to me and one day I will kill a dragon.
    Gain trait: HorsebaneLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HORSEBANE
    aeAddTraits: TRAIT_HORSEBANE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Engineer
  • I shall bind [character] to me and use mathematics for good.
    Gain trait: EngineerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Loyal
  • I shall bind [character] to me and never betray a companion.
    Gain trait: LoyalLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Bold
  • I shall bind [character] to me and never hold back.
    Gain trait: BoldLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Timid
  • I shall bind [character] to me and never fight when I can run.
    Gain trait: TimidLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Gracious
  • I shall bind [character] to me and always be kind.
    Gain trait: GraciousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Greedy
  • I shall bind [character] to me and always make my Moneymoney.
    Gain trait: GreedyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Romantic
  • I shall bind [character] to me and find true love.
    Gain trait: RomanticLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Bitter
  • I shall bind [character] to me and realize love is an illusion.
    Gain trait: BitterLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Educated
  • I shall bind [character] to me and learn from the classical masters.
    Gain trait: EducatedLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Superstitious
  • I shall bind [character] to me and learn the signs of the times.
    Gain trait: SuperstitiousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Compassionate character
  • I shall bind [character] to me and always be kind to others.
    Gain trait: CompassionateLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Ruthless
  • I shall bind [character] to me and never show weakness.
    Gain trait: RuthlessLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Pious
  • I shall bind [character] to me and always love god.
    Gain trait: PiousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship WantonAdult
  • I shall bind [character] to me and never turn him down.
    Gain trait: WantonLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Humble
  • I shall bind [character] to me and never seek my own fame.
    Gain trait: HumbleLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Proud
  • I shall bind [character] to me and always seek my own interests.
    Gain trait: ProudLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Exotic
  • I shall bind [character] to me and dazzle everyone with my mystique.
    Gain trait: ExoticLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Spoiled
  • I shall bind [character] to me and never not get what I want.
    Gain trait: SpoiledLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Witty
  • I shall bind [character] to me and have the perfect quip ready.
    Gain trait: WittyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WITTY
    aeAddTraits: TRAIT_WITTY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Drunk
  • I shall bind [character] to me and never turn down another free drink.
    Gain trait: DrunkLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DRUNK
    aeAddTraits: TRAIT_DRUNK
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship Insane
  • I do think I've gone quite mad writing all these things.
    Gain trait: InsaneLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Conflicting Interests Max CautiousArchetype Dislike Leader
  • I’ll try to be less around you.
    Remembered: My spouse is trying their best (+25 opinion for 15 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_TRYING_THEIR_BEST
    Memory MEMORYCHARACTER_OVERCOMING_NATURE
Distasteful Honorable
  • He is right. I made a mistake.
    Leader relationship: Estranged FromGain trait: Humble
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • Appeal to the [religion] with a gift.
    Leader relationship: Endeared ToGain a Priest-5Orders↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INFLUENCE_DISTASTEFUL_OPTION_1_CHARACTER_1
    aeAddSpecialistClasses: SPECIALISTCLASS_PRIEST
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
  • I will pray with [character] for guidance.
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_FREE_THEOLOGY
    bFreeTheology 1
Influence Inflicted Archetype MartialMax Upset
  • Fighting is the only language he will understand.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Guards, seize this man for attacking me!
    Gain trait: ImprisonedGain trait: Timid
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • If it’s a fight he wants…
    Gain trait: WoundedGain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
Influence of Governors No JobGovernorHealthy
  • We can accommodate this request.
    Gain trait: SlightedLeader relationship: Influenced By
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_EVENTOPTION_INFLUENCE_OF_GOVERNORS_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    iGovernorOfSubject 1
  • Regretfully, we cannot accept this request.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Ha! Never talk business when I'm drinking! Come join me!
    Leader relationship: Endeared ToGain trait: Affable
    gated by
    LeaderSubject SUBJECT_DRUNK
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
Influence of Money Adult
  • We can come to an arrangement.
    -160Money-40/city↗ turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Sadly, [character], you ask too much.
    Leader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I will not be tainted by your foul schemes!
    Gain trait: FrugalLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_RIGHTEOUS
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Influence of Religion Religion No
  • Inspire him with your fervor.
    Leader relationship: Influenced ByConverts to the target religion
    gated by
    LeaderSubject SUBJECT_ZEALOT
    grants
    BONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_0
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_SET_ZEALOT_ARCHETYPE
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • Inspire him with your piety.
    Leader relationship: Influenced ByGain trait: PiousConverts to the target religion
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_1
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_PIOUS
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • Pressure him into accepting [religion].
    Leader relationship: Influenced ByConverts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
Influence of Weakness Leader Is Not Trait
  • Take hold of yourself!
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Just a little while longer...
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INFLUENCE_OF_WEAKNESS_OPTION_1_TRAIT
    iAddTraitSubject 1
  • Abandon this pursuit.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Influence of Wine AdultMutual Attraction Leader
  • Yes, I accept your offer.
    Leader relationship: Jealous AboutLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_NOT_PIOUS
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • No, I will not defile my marriage.
    Leader relationship: In Love WithLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_NOT_WANTON
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Guards! Throw [character] in jail!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • It is not your body I want, but your blood.
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_BLOODTHIRSTY
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
Influence of the Religion Head Religion No
  • Introduce him to [character].
    Leader relationship: Influenced ByConverts to the target religionLeader relationship: Holds Favor From
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • Encourage his faith through other priests.
    Leader relationship: Influenced ByConverts to the target religionLeader relationship: Disappointed With
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • This is not worth it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Influential Ideas Adult
  • Mistake or not, a punishment is necessary.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • Brand [character] a traitor to [rival].
    +1 DisciplineGain trait: Fugitive
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
  • Offer forgiveness for the mistake.
    -1 DisciplineLeader relationship: Influenced By
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Local Authority GovernorHealthy
Always Leader relationship: Plotting Against+60Discontenteach city↗ turn
  • This was an unexpected failure.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Making Marriage Work Max Cautious
  • I will do my best to keep this in mind.
    Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_CARES_ABOUT_INTERESTS
    Memory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Pay to Play Non Leader UsGreedy
  • He will do his duty... as a public service.
    Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUEST
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_1
    iLegitimacy 2
  • A small dispensation cannot hurt.
    -40Money-10/city↗ turn
    grants
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • Agree, but he is now my agent.
    Leader relationship: Influenced By-120Money-30/city↗ turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
Progress and Prosperity Tribe Min Cautious
  • Help the [tribe] fund a caravan and share in the profits.
    +1 Caravan-240Money-60/city↗ turn
    grants
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Make a sizeable donation to the coffers of the [tribe].
    Leader relationship: Owes Favor To-160Money-40/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Gift [character] with access to your military planners and civil engineers.
    Leader relationship: Endeared To-80Training-20/city↗ turn-60Civics-15/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • Sadly, at present, we are not in a position to take advantage of any other opportunities.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Rejection of Influence Vengeful Against Leader
  • To arms! Kill the intruders!
    The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
  • Allow [character] to leave. He has made his point.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • I hear you, and I apologize for my part in it.
    Gain trait: CunningLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_PLAYER_DIPLOMAT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Dance of Diplomacy Tribe Min Cautious
  • Give [character] Foodfood to distribute to his people.
    Leader relationship: Owes Favor To-100Food-35/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
  • Offer to provide engineering expertise to [character]
    Leader relationship: Owes Favor To-80Civics-20/city↗ turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
  • Make a show of negotiating a settlement that will solve both problems while providing a gain to your own Realm as well, then reverse course and make a gift of our resources.
    Leader relationship: Endeared To-80Civics-20/city↗ turn-100Food-35/city↗ turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_THE_DANCE_OF_DIPLOMACY_GIFT
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_FOOD_LOSS_HUGE
    BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • Alas, at present we are not in a position to take advantage of these intelligences.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
The [tribe], Unleashed
  • We must pay Tribute to the [tribe].
    grants
    BONUS_TRIBUTE_GIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=-50
    aiYieldsTributePerUs: YIELD_IRON=-10
  • This was bound to happen eventually.
    +6Orders↗ turnRemembered: Tribe Offer (5 turns)
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • We will hold an emergency summit with [character].
    Leader relationship: Influenced By-20Civics-5/city↗ turn
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
Tribal Factions Tribe Max Cautious
Always 2 rebel units appear
  • Continue to see the mission through.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • We will return to [city] and prepare.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Unearthed AdultSpymaster
Always Leader relationship: Plotting Against
  • This has gone too far already.
    (no gates or payload in XML)
  • I need to know [character] will not be a threat.
    -4Orders↗ turn
    grants
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
    BONUS_EVENTOPTION_INFLUENCE_UNEARTHED_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE
    iMissionSubject 0