Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
You have successfully exerted your
influence upon [character].
- Leader relationship: Influenced By
You have successfully exerted your
influence upon [character] but appear weak in the process.
- -1 Legitimacy
- Leader relationship: Influenced By
The
Influence Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
111 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Acidic
- ▸ There is only so much one can take.Gain trait: StressedgrantsBONUS_GIVE_TRAIT_STRESSEDaeAddTraits: TRAIT_STRESSED
Court of the Hunnic Kings
Fools and Madmen
- ▸ Excellent, and much more entertaining than a spelling bee!
+60Happinesseach city↗ turnLeader relationship: Endeared To grantsBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Influence of God's Consort
- ▸ [character] is proving worthy of the title!+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Planetary Influence
Spy vs. Spy
- ▸ I have already invested too much in this mission.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- ▸ Direct our agents to befriend the young Heir.
-4Orders↗ turn
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_1_CHARACTER_1aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL - ▸ We may need to remove [character], if it comes to that.grantsBONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_2_CHARACTER_3Mission MISSION_ASSASSINATE_ANYiMissionSubject 3
Making Marriage Work
- ▸ I love you too!Leader relationship: In Love WithgrantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
Quality Time
- ▸ The night is young.Gain trait: Pregnantgrants100% BONUS_GIVE_TRAIT_PREGNANTaeAddTraits: TRAIT_PREGNANT
Quality Time
- ▸ The night is young.Gain trait: Pregnantgrants100% BONUS_GIVE_TRAIT_PREGNANTaeAddTraits: TRAIT_PREGNANT
A Deadly Request
- ▸ I would rather die than give in to your threats.Gain trait: FugitiveThe character is killedgrantsBONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVEBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Fine, I will elevate the [family] to a place of power.gated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0Council COUNCIL_CHANCELLORBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1Council COUNCIL_AMBASSADOR
- ▸ Disarming [character] will be easy.Gain trait: Imprisoned+4 Legitimacy+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2iLegitimacy 4aeBonuses: BONUS_XP_CHARACTER_SMALL
Small Gestures and Time
- ▸ I promise!grantsBONUS_LEADER_DISAPPOINTED_WITH_REMOVERemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Heart Grows Fonder
- ▸ It’s good to have you back.grantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Vengeance abated
- ▸ Revenge against me is a dish best not served at all!grantsBONUS_LEADER_VENGEFUL_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Warm Bed
- ▸ Only I will decide who shares my bed.Gain trait: LoyalgrantsBONUS_LEADER_ESTRANGED_FROM_REMOVERemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
- ▸ He asks too much.Gain trait: Debauched+2 CharismagrantsBONUS_EVENTOPTION_INFLUENCE_A_WARM_BED_OPTION_1_CHARACTER_1aeAddTraits: TRAIT_DEBAUCHEDaeBonuses: BONUS_GAIN_CHARISMA_2
- ▸ Promises are easy to make, if you never intend to keep them.Leader relationship: In Love WithGain trait: Romanticgated byLeaderSubject SUBJECT_CORRUPTgrantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITHBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTIC
Abuse and Ridicule
- ▸ I have confidence that [character] will weather this storm.Gain a random traitGain trait: ScarredgrantsBONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_0_CHARACTER_2aeRandomTraitDelay: TRAIT_TOUGH, TRAIT_BITTERaeBonuses: BONUS_GIVE_TRAIT_SCARRED
- ▸ Bring the Heir home from school at once.Loses trait: Philosophy StudentGain a random traitGain trait: ScarredgrantsBONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_1_CHARACTER_2aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_TIMIDaeRemoveTraits: TRAIT_STUDY_PHILOSOPHYaeBonuses: BONUS_GIVE_TRAIT_SCARRED
Adroit Diplomacy
- ▸ We will add [character] to Court.Gain a Court MerchantgrantsBONUS_MERCHANT_HIREMakeCourtier COURTIER_MERCHANT
- ▸ Let us add [character] to the Court.Gain a Court SoldiergrantsBONUS_SOLDIER_OF_FORTUNE_HIREMakeCourtier COURTIER_SOLDIER
- ▸ While we appreciate the gesture, your friendship is sufficient. We would not rob you of your own talent.Leader relationship: Endeared To+20 XP to the charactergrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Embracing Irreverence
- ▸ Sure! Let's turn it into a party!
-120Money-30/city↗ turnLeader relationship: Endeared ToRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
+60Happinesseach city↗ turn grantsBONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTSBONUS_HAPPINESS_GAIN_SMALLaiCityYields: YIELD_HAPPINESS=60 - ▸ Perhaps it's best if we keep our biting wit between us, unless we're on the field of battle.Leader relationship: Influenced ByRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CRUEL_SUMMER_COMMON_INTERESTSMemory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
Influence of Council
- ▸ We can accommodate this request.Gain trait: RuthlessLeader relationship: Estranged FromgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_MAKE_AMBASSADORCouncil COUNCIL_AMBASSADORBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ It is not in our best interest to remove [character]Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared TograntsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Let us talk about other possibilities.Gain trait: CunningLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council
- ▸ We can accommodate this request.Gain trait: RuthlessLeader relationship: Estranged FromgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_MAKE_SPYMASTERCouncil COUNCIL_SPYMASTERBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ It is not in our best interest to remove [character]Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared TograntsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Let us talk about other possibilities.Gain trait: CunningLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council
- ▸ We can accommodate this request.Gain trait: RuthlessLeader relationship: Estranged FromgrantsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_MAKE_CHANCELLORCouncil COUNCIL_CHANCELLORBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- ▸ It is not in our best interest to remove [character]Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared TograntsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Let us talk about other possibilities.Gain trait: CunningLeader relationship: Conspiring Withgated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Terror
- ▸ Yes, [character] must fear me.Leader relationship: Terrified OfgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- ▸ No, this is not the way.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ This conversation is yet salvageable!Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGALgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Weakness of Strength
- ▸ I will not back down. We fight!+2 Courage-1 DisciplinegrantsBONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_0_CHARACTERaiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1
- ▸ This was a bad idea. Let's never do it again.Gain trait: Fierce-1 DisciplinegrantsBONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_1_CHARACTERaeBonuses: BONUS_GIVE_TRAIT_FIERCE, BONUS_LOSE_DISCIPLINE_1
- ▸ I've got [character] right where I want him. Tactician / Swift+40 XP to the characterGain trait: Humblegated byLeaderSubjectAny SUBJECT_TACTICIAN / SUBJECT_SWIFTgrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40BONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
Surprise Benefactor
- ▸ Equipment and materials would be appreciated.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- ▸ He could use some political connections.Gain a random traitgrantsBONUS_EVENTOPTION_INFLUENCE_SURPRISE_BENEFACTOR_OPTION_1aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_CORRUPT
- ▸ The cost of private tutors continues to rise...
+120Money+30/city↗ turn grantsBONUS_MONEY_GAIN_SMALLaiGlobalYieldsBase: YIELD_MONEY=120aiGlobalYieldsPer: YIELD_MONEY=30
Courtier Defection
- ▸ He is [rival]’s problem now.grantsBONUS_EVENTOPTION_THE_PRETENDERiJoinSubject 0
- ▸ No one walks away from me.The character is killed
-4Orders↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - ▸ Make a deal that if he stays, you will owe a favor.Leader relationship: Holds Favor Fromgated byLeaderSubject SUBJECT_CUNNINGgrantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
In Private
- ▸ It is true, only one sits atop the throne.Leader relationship: Influenced ByGain trait: ProudgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUD
- ▸ [rival] is not ruled by one, but many.Leader relationship: Disappointed WithRemembered (all families): Defied barbarian ruler (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_1_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_DEFIED_BARBARIAN
- ▸ [character] is not worthy of my time.Leader relationship: Estranged From+2 LegitimacygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_2_CHARACTER_1iLegitimacy 2
Too Much Attention
- ▸ I must refuse. He misunderstood by intentions.Leader relationship: Disappointed WithLeader relationship: Endeared TograntsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ If it will win over his Family, then I will do it.Leader relationship: Lover OfLeader relationship: Suspicious OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Of course, but it will be our little secret.Leader relationship: Lover OfGain trait: Boldgated byLeaderSubject SUBJECT_ROMANTICgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OFBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
Twilight Years
- ▸ I will follow [character] into retirement.+2 LegitimacyGain trait: LoyalgrantsBONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_0bAbdicate 1BONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_0_CHARACTER_2iLegitimacy 2aeAddTraits: TRAIT_LOYAL
- ▸ There are many years left in me.Remembered: Spouse would not step down (-40 opinion for 20 turns)(no event currently keys off this)Remembered: Ruler would not abdicate (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_SPOUSE_NO_ABDICATEBONUS_EVENTOPTION_LEADER_TWILIGHT_YEARS_OPTION_1_CHARACTER_2Memory MEMORYCHARACTER_PARENT_NO_ABDICATE
Affairs of Influence
- ▸ Return the next night.Leader relationship: Lover OfgrantsBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ Ignore his advances.Leader relationship: Estranged From+1 DisciplinegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Agent Recognized
- ▸ "Ah, this is my old family friend. We've not seen each other in years!"Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_MISSIONRESULT_INFLUENCEaeBonuses: BONUS_LEADER_INFLUENCED_BY
- ▸ Attempt to explain it away.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Own up to it immediately.Leader relationship: Disappointed With+1 DisciplinegrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITHBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Borrowing a Tunic
- ▸ I am sure we can find something in [character]'s things!
-2Orders↗ turnLeader relationship: Influenced By grantsBONUS_ORDERS_LOSS_MINIMALaiGlobalYieldsBase: YIELD_ORDERS=-2BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY - ▸ Regretfully, I don't have a spare dress either.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Come and see my collection, I have something for every fancy.Leader relationship: Endeared Togated byLeaderSubject SUBJECT_CHARACTER_CARNALgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Common Interests
- ▸ A great time!Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ADD_MEMORY_CARES_ABOUT_INTERESTSMemory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Companionship
- ▸ I shall bind [character] to me and become affable.Gain trait: AffableLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become eloquent.Gain trait: EloquentLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_ELOQUENTaeAddTraits: TRAIT_ELOQUENTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become warlike.Gain trait: WarlikeLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_WARLIKEaeAddTraits: TRAIT_WARLIKEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become inspiring.Gain trait: InspiringLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRINGBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become intelligent.Gain trait: IntelligentLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_INTELLIGENTaeAddTraits: TRAIT_INTELLIGENTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become wealthy.Gain trait: ProsperousLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_PROSPEROUSaeAddTraits: TRAIT_PROSPEROUSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become frugal.Gain trait: FrugalLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become upright.Gain trait: RighteousLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_RIGHTEOUSaeAddTraits: TRAIT_RIGHTEOUSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become heartless.Gain trait: CruelLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUELBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and become protective.Gain trait: IntolerantLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_INTOLERANTaeAddTraits: TRAIT_INTOLERANTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and enjoy life.Gain trait: SlothfulLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_SLOTHFULaeAddTraits: TRAIT_SLOTHFULBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and call it as I see it.Gain trait: UncouthLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_UNCOUTHaeAddTraits: TRAIT_UNCOUTHBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and enjoy every minute.Gain trait: FoolishLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_FOOLISHaeAddTraits: TRAIT_FOOLISHBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and spend it like I stole it.Gain trait: ExtravagantLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_EXTRAVAGANTaeAddTraits: TRAIT_EXTRAVAGANTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and spend it like I stole it.Gain trait: CorruptLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_CORRUPTaeAddTraits: TRAIT_CORRUPTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and enjoy the pleasures of life.Gain trait: DebauchedLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_DEBAUCHEDaeAddTraits: TRAIT_DEBAUCHEDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and work from dawn to dusk.Gain trait: RobustLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_ROBUSTaeAddTraits: TRAIT_ROBUSTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and remain on guard.Gain trait: VigilantLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never waver.Gain trait: StrictLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_STRICTaeAddTraits: TRAIT_STRICTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and ride like the wind.Gain trait: EquestrianLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_EQUESTRIANaeAddTraits: TRAIT_EQUESTRIANBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and find peace in
wood. Gain trait: CarpenterLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_CARPENTERaeAddTraits: TRAIT_CARPENTERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and travel the hidden paths.Gain trait: PathfinderLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_PATHFINDERaeAddTraits: TRAIT_PATHFINDERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and care for my land.Gain trait: CultivatorLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_CULTIVATORaeAddTraits: TRAIT_CULTIVATORBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and study the earth.Gain trait: NaturalistLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALISTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and extract the earth's riches.Gain trait: DelverLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and make the best of every deal.Gain trait: CunningLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and learn the signs of man and beast.Gain trait: TrackerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_TRACKERaeAddTraits: TRAIT_TRACKERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and run like the wind.Gain trait: SwiftLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_SWIFTaeAddTraits: TRAIT_SWIFTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and knock down kingdoms.Gain trait: BesiegerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_BESIEGERaeAddTraits: TRAIT_BESIEGERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never complain.Gain trait: ToughLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGHBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and learn to paint in blood.Gain trait: BloodthirstyLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_BLOODTHIRSTYaeAddTraits: TRAIT_BLOODTHIRSTYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and curse like a commoner.Gain trait: HecklerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_HECKLERaeAddTraits: TRAIT_HECKLERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and learn of herbs and potions.Gain trait: HerbalistLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_HERBALISTaeAddTraits: TRAIT_HERBALISTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never complain.Gain trait: SteadfastLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_STEADFASTaeAddTraits: TRAIT_STEADFASTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and travel the hills.Gain trait: HighlanderLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_HIGHLANDERaeAddTraits: TRAIT_HIGHLANDERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and travel the
forests. Gain trait: RangerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_RANGERaeAddTraits: TRAIT_RANGERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never complain.Gain trait: BraveLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall speak softly and carry a big shield.Gain trait: ShieldbearerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_SHIELDBEARERaeAddTraits: TRAIT_SHIELDBEARERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and live without regrets.Gain trait: FierceLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_FIERCEaeAddTraits: TRAIT_FIERCEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and one day I will kill a dragon.Gain trait: HorsebaneLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_HORSEBANEaeAddTraits: TRAIT_HORSEBANEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and use mathematics for good.Gain trait: EngineerLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_ENGINEERaeAddTraits: TRAIT_ENGINEERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never betray a companion.Gain trait: LoyalLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never hold back.Gain trait: BoldLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never fight when I can run.Gain trait: TimidLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMIDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and always be kind.Gain trait: GraciousLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and always make my
money. Gain trait: GreedyLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_GREEDYaeAddTraits: TRAIT_GREEDYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO - ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and find true love.Gain trait: RomanticLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_ROMANTICaeAddTraits: TRAIT_ROMANTICBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and realize love is an illusion.Gain trait: BitterLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_BITTERaeAddTraits: TRAIT_BITTERBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and learn from the classical masters.Gain trait: EducatedLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATEDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and learn the signs of the times.Gain trait: SuperstitiousLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_SUPERSTITIOUSaeAddTraits: TRAIT_SUPERSTITIOUSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and always be kind to others.Gain trait: CompassionateLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never show weakness.Gain trait: RuthlessLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_RUTHLESSaeAddTraits: TRAIT_RUTHLESSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and always love god.Gain trait: PiousLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUSBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never turn him down.Gain trait: WantonLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_WANTONaeAddTraits: TRAIT_WANTONBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never seek my own fame.Gain trait: HumbleLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and always seek my own interests.Gain trait: ProudLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_PROUDaeAddTraits: TRAIT_PROUDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and dazzle everyone with my mystique.Gain trait: ExoticLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_EXOTICaeAddTraits: TRAIT_EXOTICBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never not get what I want.Gain trait: SpoiledLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_SPOILEDaeAddTraits: TRAIT_SPOILEDBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and have the perfect quip ready.Gain trait: WittyLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_WITTYaeAddTraits: TRAIT_WITTYBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I shall bind [character] to me and never turn down another free drink.Gain trait: DrunkLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_DRUNKaeAddTraits: TRAIT_DRUNKBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Companionship
- ▸ I do think I've gone quite mad writing all these things.Gain trait: InsaneLeader relationship: Owes Favor TograntsBONUS_GIVE_TRAIT_INSANEaeAddTraits: TRAIT_INSANEBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ I will not do this. I will not let [character]
influence me! +2 DisciplinegrantsBONUS_GAIN_DISCIPLINE_2aiRatings: RATING_DISCIPLINE=2
Conflicting Interests
- ▸ I’ll try to be less around you.Remembered: My spouse is trying their best (+25 opinion for 15 turns)(no event currently keys off this)grantsBONUS_ADD_MEMORY_TRYING_THEIR_BESTMemory MEMORYCHARACTER_OVERCOMING_NATURE
Distasteful
- ▸ He is right. I made a mistake.Leader relationship: Estranged FromGain trait: HumblegrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- ▸ Appeal to the [religion] with a gift.Leader relationship: Endeared ToGain a Priest
-5Orders↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_INFLUENCE_DISTASTEFUL_OPTION_1_CHARACTER_1aeAddSpecialistClasses: SPECIALISTCLASS_PRIESTaeBonuses: BONUS_ORDERS_LOSS_AVERAGE - ▸ I will pray with [character] for guidance.gated byLeaderSubject SUBJECT_CHARACTER_RELIGIOUSgrantsBONUS_FREE_THEOLOGYbFreeTheology 1
Influence Inflicted
- ▸ Fighting is the only language he will understand.Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIALgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Guards, seize this man for attacking me!Gain trait: ImprisonedGain trait: TimidgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONEDBONUS_GIVE_TRAIT_TIMIDaeAddTraits: TRAIT_TIMID
- ▸ If it’s a fight he wants…Gain trait: WoundedGain trait: WoundedgrantsBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDEDBONUS_CHARACTER_WOUNDEDaeAddTraits: TRAIT_WOUNDED
Influence of Governors
- ▸ We can accommodate this request.Gain trait: SlightedLeader relationship: Influenced BygrantsBONUS_GIVE_TRAIT_SLIGHTEDaeAddTraits: TRAIT_SLIGHTEDBONUS_EVENTOPTION_INFLUENCE_OF_GOVERNORS_OPTION_0_CHARACTER_1AddLeaderRelationship RELATIONSHIP_INFLUENCED_BYiGovernorOfSubject 1
- ▸ Regretfully, we cannot accept this request.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Ha! Never talk business when I'm drinking! Come join me!Leader relationship: Endeared ToGain trait: Affablegated byLeaderSubject SUBJECT_DRUNKgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_GIVE_TRAIT_AFFABLEaeAddTraits: TRAIT_AFFABLE
Influence of Money
- ▸ We can come to an arrangement.
-160Money-40/city↗ turnLeader relationship: Endeared To gated byLeaderSubject SUBJECT_NOT_RIGHTEOUSgrantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Sadly, [character], you ask too much.Leader relationship: Suspicious Ofgated byLeaderSubject SUBJECT_NOT_RIGHTEOUSgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ I will not be tainted by your foul schemes!Gain trait: FrugalLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_RIGHTEOUSgrantsBONUS_GIVE_TRAIT_FRUGALaeAddTraits: TRAIT_FRUGALBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Influence of Religion
- ▸ Inspire him with your fervor.Leader relationship: Influenced ByConverts to the target religiongated byLeaderSubject SUBJECT_ZEALOTgrantsBONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_0aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_SET_ZEALOT_ARCHETYPEBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ Inspire him with your piety.Leader relationship: Influenced ByGain trait: PiousConverts to the target religiongated byLeaderSubject SUBJECT_PIOUSgrantsBONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_1aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_PIOUSBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
- ▸ Pressure him into accepting [religion].Leader relationship: Influenced ByConverts to the target religiongrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0
Influence of Weakness
- ▸ Take hold of yourself!Leader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Just a little while longer...Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_INFLUENCE_OF_WEAKNESS_OPTION_1_TRAITiAddTraitSubject 1
- ▸ Abandon this pursuit.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Influence of Wine
- ▸ Yes, I accept your offer.Leader relationship: Jealous AboutLeader relationship: Lover Ofgated byLeaderSubject SUBJECT_NOT_PIOUSgrantsBONUS_LEADER_JEALOUS_ABOUTAddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUTBONUS_LEADER_LOVER_OFAddLeaderRelationship RELATIONSHIP_LOVER_OF
- ▸ No, I will not defile my marriage.Leader relationship: In Love WithLeader relationship: Vengeful Againstgated byLeaderSubject SUBJECT_NOT_WANTONgrantsBONUS_LEADER_IN_LOVE_WITHAddLeaderRelationship RELATIONSHIP_IN_LOVE_WITHBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Guards! Throw [character] in jail!Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ It is not your body I want, but your blood.The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_BLOODTHIRSTYgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED
Influence of the Religion Head
- ▸ Introduce him to [character].Leader relationship: Influenced ByConverts to the target religionLeader relationship: Holds Favor FromgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
- ▸ Encourage his faith through other priests.Leader relationship: Influenced ByConverts to the target religionLeader relationship: Disappointed WithgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ This is not worth it.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Influential Ideas
- ▸ Mistake or not, a punishment is necessary.Gain trait: ImprisonedgrantsBONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- ▸ Brand [character] a traitor to [rival].+1 DisciplineGain trait: FugitivegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_GIVE_TRAIT_FUGITIVEaeAddTraits: TRAIT_FUGITIVE
- ▸ Offer forgiveness for the mistake.-1 DisciplineLeader relationship: Influenced BygrantsBONUS_LOSE_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=-1BONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Local Authority
- ▸ This was an unexpected failure.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Making Marriage Work
- ▸ I will do my best to keep this in mind.Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)grantsBONUS_ADD_MEMORY_CARES_ABOUT_INTERESTSMemory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Pay to Play
- ▸ He will do his duty... as a public service.Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)+2 LegitimacygrantsBONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_0Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUESTBONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_1iLegitimacy 2
- ▸ A small dispensation cannot hurt.
-40Money-10/city↗ turn grantsBONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_1_CHARACTER_1aeBonuses: BONUS_MONEY_LOSS_MINIMAL - ▸ Agree, but he is now my agent.Leader relationship: Influenced By
-120Money-30/city↗ turn grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_2_CHARACTER_1aeBonuses: BONUS_MONEY_LOSS_SMALL
Progress and Prosperity
- ▸ Help the [tribe] fund a caravan and share in the profits.+1 Caravan
-240Money-60/city↗ turn grantsBONUS_UNIT_CARAVANaiUnits: UNIT_CARAVAN=1BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Make a sizeable donation to the coffers of the [tribe].Leader relationship: Owes Favor To
-160Money-40/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Gift [character] with access to your military planners and civil engineers.Leader relationship: Endeared To
-80Training-20/city↗ turn
-60Civics-15/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_TRAINING_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=-80aiGlobalYieldsPer: YIELD_TRAINING=-20BONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15 - ▸ Sadly, at present, we are not in a position to take advantage of any other opportunities.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Rejection of Influence
- ▸ To arms! Kill the intruders!The character is killedLeader relationship: Assassinated ByRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_HIGH_COURAGEgrantsBONUS_KILL_CHARACTER_MURDEREDAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1aeBonuses: BONUS_ASSASSINATION_EXPOSED
- ▸ Allow [character] to leave. He has made his point.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ I hear you, and I apologize for my part in it.Gain trait: CunningLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_PLAYER_DIPLOMATgrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNINGBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Dance of Diplomacy
- ▸ Give [character]
food to distribute to his people. Leader relationship: Owes Favor To
-100Food-35/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35 - ▸ Offer to provide engineering expertise to [character]Leader relationship: Owes Favor To
-80Civics-20/city↗ turn grantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_CIVICS_LOSS_LARGEaiGlobalYieldsBase: YIELD_CIVICS=-80aiGlobalYieldsPer: YIELD_CIVICS=-20 - ▸ Make a show of negotiating a settlement that will solve both problems while providing a gain to your own Realm as well, then reverse course and make a gift of our resources.Leader relationship: Endeared To
-80Civics-20/city↗ turn
-100Food-35/city↗ turn grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_THE_DANCE_OF_DIPLOMACY_GIFTaeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_FOOD_LOSS_HUGEBONUS_SET_DIPLOMAT_ARCHETYPESetArchetype TRAIT_DIPLOMAT_ARCHETYPE - ▸ Alas, at present we are not in a position to take advantage of these intelligences.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
The [tribe], Unleashed
- ▸ We must pay Tribute to the [tribe].grantsBONUS_TRIBUTE_GIVE_IRON_SMALLaiYieldsTributeBase: YIELD_IRON=-50aiYieldsTributePerUs: YIELD_IRON=-10
- ▸ This was bound to happen eventually.
+6Orders↗ turnRemembered: Tribe Offer (5 turns) grantsBONUS_ORDERS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_ORDERS=6BONUS_TRIBAL_INVASIONbTribeInvade 1aeBonuses: BONUS_TRIBE_OFFER - ▸ We will hold an emergency summit with [character].Leader relationship: Influenced By
-20Civics-5/city↗ turn gated byLeaderSubject SUBJECT_DIPLOMATgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_CIVICS_LOSS_TINYaiGlobalYieldsBase: YIELD_CIVICS=-20aiGlobalYieldsPer: YIELD_CIVICS=-5
Tribal Factions
- ▸ Continue to see the mission through.Leader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ We will return to [city] and prepare.+1 Heavy Infantry unitgrantsBONUS_UNITCLASS_HEAVY_INFANTRYaiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1
Unearthed
- ▸ This has gone too far already.(no gates or payload in XML)
- ▸ I need to know [character] will not be a threat.
-4Orders↗ turn grantsBONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4BONUS_EVENTOPTION_INFLUENCE_UNEARTHED_OPTION_1_CHARACTER_2Mission MISSION_ASSASSINATEiMissionSubject 0