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๐ŸŽฒ Influence

1+ turns3 outcomes109 events
Run by Leader Duration 1+ turns Cost 200 Money Cost 2 Orders Events 109 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Influence Exerted 2 / 4 50%

You have successfully exerted your Influenceinfluence upon [character].

  • Leader relationship: Influenced By
Influence Exposes our Weakness 1 / 4 25%

You have successfully exerted your Influenceinfluence upon [character] but appear weak in the process.

  • -1 Legitimacy
  • Leader relationship: Influenced By
Influence Event 1 / 4 25%

The InfluenceInfluence Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 109 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Deadly Request CM โœ“ Max UpsetCursedDifferent Family To Leader
  • โ–ธ I would rather die than give in to your threats.
    Gain trait: FugitiveThe character is killed
    grants
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Fine, I will elevate the [family] to a place of power.
    Your family head joins the council as ChancellorYour character joins the council as Ambassador
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_0
    Council COUNCIL_CHANCELLOR
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_1_CHARACTER_1
    Council COUNCIL_AMBASSADOR
  • โ–ธ Disarming [character] will be easy.
    Gain trait: Imprisoned+4 Legitimacy+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_EVENTOPTION_INFLUENCE_A_DEADLY_REQUEST_OPTION_2_CHARACTER_2
    iLegitimacy 4
    aeBonuses: BONUS_XP_CHARACTER_SMALL
Local Authority CM โœ“ GovernorHealthyCursed
As it opens, before you choose Leader relationship: Plotting Against
  • โ–ธ This was an unexpected failure.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Rejection of Influence CM โœ“ CursedVengeful Against Leader
  • โ–ธ To arms! Kill the intruders!
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
  • โ–ธ Allow [character] to leave. He has made his point.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • โ–ธ I hear you, and I apologize for my part in it.
    Gain trait: CunningLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_PLAYER_DIPLOMAT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Unearthed CM โœ“ AdultSpymaster
As it opens, before you choose Leader relationship: Plotting Against
  • โ–ธ This has gone too far already.
    +3Ordersโ†— turn
    grants
    BONUS_ORDERS_GAIN_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=3
  • โ–ธ I need to know [character] will not be a threat.
    Carries out Assassinate on their heir (free)
    grants
    BONUS_EVENTOPTION_INFLUENCE_UNEARTHED_OPTION_1_CHARACTER_2
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
Court of the Hunnic Kings CM โœ“
Fools and Madmen CM โœ“ InsaneInsane
  • โ–ธ Excellent, and much more entertaining than a spelling bee!
    +60Happinesseach cityโ†— turnLeader relationship: Endeared To
    grants
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Influence of God's Consort CM โœ“ Gods Consort
As it opens, before you choose Leader relationship: Interceded For
  • โ–ธ [character] is proving worthy of the title!
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Planetary Influence CM โœ“
As it opens, before you choose Leader relationship: Influenced By
Spy vs. Spy CM โœ“ Adult Under 40
  • โ–ธ I have already invested too much in this mission.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • โ–ธ Direct our agents to befriend the young Heir.
    -4Ordersโ†— turn-120Money-30/cityโ†— turn
    grants
    BONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_SMALL, BONUS_MONEY_LOSS_SMALL
  • โ–ธ We may need to remove [character], if it comes to that.
    Carries out Assassinate on their heir
    grants
    BONUS_EVENTOPTION_INFLUENCE_SPY_VS_SPY_OPTION_2_CHARACTER_3
    Mission MISSION_ASSASSINATE_ANY
    iMissionSubject 3
Agent Recognized CM โœ“ AgentPlayer Peace Or Truce
  • โ–ธ "Ah, this is my old family friend. We've not seen each other in years!"
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_SOME_CHARISMA
    grants
    BONUS_MISSIONRESULT_INFLUENCE
    aeBonuses: BONUS_LEADER_INFLUENCED_BY
  • โ–ธ Attempt to explain it away.
    Leader relationship: Suspicious Of+40 XP to the character
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • โ–ธ Own up to it immediately.
    Leader relationship: Disappointed With+1 Discipline
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Borrowing a Tunic CM โœ“ AdultGender Same As Leader
  • โ–ธ I am sure we can find something in [character]'s things!
    -2Ordersโ†— turnLeader relationship: Influenced By
    grants
    BONUS_ORDERS_LOSS_MINIMAL
    aiGlobalYieldsBase: YIELD_ORDERS=-2
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Regretfully, I don't have a spare dress either.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ Come and see my collection, I have something for every fancy.
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_CHARACTER_CARNAL
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Distasteful CM โœ“ Honorable
  • โ–ธ He is right. I made a mistake.
    Leader relationship: Estranged FromGain trait: Humble
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
  • โ–ธ Appeal to the [religion] with a gift.
    Gains a random leader relationship-5Ordersโ†— turn
    grants
    BONUS_INFLUENCED_OR_ESTRANGED
    aeRandomLeaderRelationshipDelay: RELATIONSHIP_ESTRANGED_FROM, RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_INFLUENCE_DISTASTEFUL_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_ORDERS_LOSS_AVERAGE
  • โ–ธ I will pray with [character] for guidance.
    Free theology: the event's theology
    gated by
    LeaderSubject SUBJECT_CHARACTER_RELIGIOUS
    grants
    BONUS_FREE_THEOLOGY
    bFreeTheology 1
Making Marriage Work CM โœ“ Min Cautious
  • โ–ธ I love you too!
    Leader relationship: In Love With
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
Quality Time CM โœ“ FemaleIn Love With Leader
  • โ–ธ The night is young.
    Gain trait: Pregnant
    grants
    100% BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
Quality Time CM โœ“ MaleIn Love With Leader
  • โ–ธ The night is young.
    Gain trait: Pregnant
    grants
    100% BONUS_GIVE_TRAIT_PREGNANT
    aeAddTraits: TRAIT_PREGNANT
The [tribe], Unleashed one choice: The tribe invade CM โœ“ Max Cautious
  • โ–ธ We must pay Tribute to the [tribe].
    Leader relationship: Influenced ByTribute to the tribe: 50 Iron, 10 Iron per our city
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_TRIBUTE_GIVE_IRON_SMALL
    aiYieldsTributeBase: YIELD_IRON=-50
    aiYieldsTributePerUs: YIELD_IRON=-10
  • โ–ธ This was bound to happen eventually.
    +6Ordersโ†— turnRemembered: Tribe Offer (5 turns)The tribe invade
    grants
    BONUS_ORDERS_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_ORDERS=6
    BONUS_TRIBAL_INVASION
    bTribeInvade 1
    aeBonuses: BONUS_TRIBE_OFFER
  • โ–ธ We will hold an emergency summit with [character].
    Leader relationship: Influenced By-20Civics-5/cityโ†— turn
    gated by
    LeaderSubject SUBJECT_DIPLOMAT
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CIVICS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_CIVICS=-20
    aiGlobalYieldsPer: YIELD_CIVICS=-5
Small Gestures and Time CM โœ“ Disappointed With LeaderTeenager Or Adult
  • โ–ธ I promise!
    Your leader: no longer Disappointed With your character
    grants
    BONUS_LEADER_DISAPPOINTED_WITH_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
The Heart Grows Fonder CM โœ“ Estranged From LeaderTeenager Or Adult
  • โ–ธ Itโ€™s good to have you back.
    Your leader: no longer Estranged From your character
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Vengeance abated CM โœ“ Vengeful Against LeaderTeenager Or Adult
  • โ–ธ Revenge against me is a dish best not served at all!
    Your leader: no longer Vengeful Against your character
    grants
    BONUS_LEADER_VENGEFUL_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
A Warm Bed CM โœ“ Estranged From Leader
As it opens, before you choose Leader relationship: Influenced By
  • โ–ธ Only I will decide who shares my bed.
    Your leader: no longer Estranged From your leader's spouseGain trait: Loyal
    grants
    BONUS_LEADER_ESTRANGED_FROM_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
  • โ–ธ He asks too much.
    Gain trait: Debauched+2 Charisma
    grants
    BONUS_EVENTOPTION_INFLUENCE_A_WARM_BED_OPTION_1_CHARACTER_1
    aeAddTraits: TRAIT_DEBAUCHED
    aeBonuses: BONUS_GAIN_CHARISMA_2
  • โ–ธ Promises are easy to make, if you never intend to keep them.
    Leader relationship: In Love WithGain trait: Romantic
    gated by
    LeaderSubject SUBJECT_CORRUPT
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
Abuse and Ridicule CM โœ“ VillainousMax UpsetStudy Any
  • โ–ธ I have confidence that [character] will weather this storm.
    Gain a random traitGain trait: Scarred
    grants
    BONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_0_CHARACTER_2
    aeRandomTraitDelay: TRAIT_TOUGH, TRAIT_BITTER
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED
  • โ–ธ Bring the Heir home from school at once.
    Loses trait: Philosophy StudentGain a random traitGain trait: Scarred
    grants
    BONUS_EVENTOPTION_INFLUENCE_ABUSE_AND_RIDICULE_OPTION_1_CHARACTER_2
    aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_TIMID
    aeRemoveTraits: TRAIT_STUDY_PHILOSOPHY
    aeBonuses: BONUS_GIVE_TRAIT_SCARRED
Adroit Diplomacy CM โœ“
  • โ–ธ We will add [character] to Court.
    Gain a Court Merchant
    grants
    BONUS_MERCHANT_HIRE
    MakeCourtier COURTIER_MERCHANT
  • โ–ธ Let us add [character] to the Court.
    Gain a Court Soldier
    grants
    BONUS_SOLDIER_OF_FORTUNE_HIRE
    MakeCourtier COURTIER_SOLDIER
  • โ–ธ While we appreciate the gesture, your friendship is sufficient. We would not rob you of your own talent.
    Leader relationship: Endeared To+20 XP to the character
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Embracing Irreverence CM โœ“ HecklerHeckler
  • โ–ธ Sure! Let's turn it into a party!
    -120Money-30/cityโ†— turnLeader relationship: Endeared ToRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)+60Happinesseach cityโ†— turn
    grants
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    BONUS_HAPPINESS_GAIN_SMALL
    aiCityYields: YIELD_HAPPINESS=60
  • โ–ธ Perhaps it's best if we keep our biting wit between us, unless we're on the field of battle.
    Leader relationship: Influenced ByRemembered: Our friendship is built on common interests (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_CRUEL_SUMMER_COMMON_INTERESTS
    Memory MEMORYTRIBE_BONUS_CRUEL_SUMMER_COMMON_INTERESTS
Influence of Council CM โœ“ AmbassadorAdult
  • โ–ธ We can accommodate this request.
    Gain trait: RuthlessYour character joins the council as AmbassadorLeader relationship: Influenced ByLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_AMBASSADOR_AND_INFLUENCE
    aeBonuses: BONUS_MAKE_AMBASSADOR, BONUS_LEADER_INFLUENCED_BY
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council CM โœ“ SpymasterAdult
  • โ–ธ We can accommodate this request.
    Gain trait: RuthlessYour character joins the council as AmbassadorLeader relationship: Influenced ByLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_SPYMASTER_AND_INFLUENCE
    aeBonuses: BONUS_MAKE_AMBASSADOR, BONUS_LEADER_INFLUENCED_BY
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Council CM โœ“ ChancellorAdult
  • โ–ธ We can accommodate this request.
    Gain trait: RuthlessYour character joins the council as ChancellorLeader relationship: Influenced ByLeader relationship: Estranged From
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_CHANCELLOR_AND_INFLUENCE
    aeBonuses: BONUS_MAKE_CHANCELLOR, BONUS_LEADER_INFLUENCED_BY
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ It is not in our best interest to remove [character]
    Gain trait: LoyalLeader relationship: Vengeful AgainstLeader relationship: Endeared To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Let us talk about other possibilities.
    Gain trait: CunningLeader relationship: Conspiring With
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
Influence of Terror CM โœ“ Terrifying
  • โ–ธ Yes, [character] must fear me.
    Leader relationship: Terrified Of
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • โ–ธ No, this is not the way.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUES
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ This conversation is yet salvageable!
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_REGAL
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Weakness of Strength CM โœ“ High CourageArchetype MartialMax Upset
As it opens, before you choose Remembered: Accepted my challenge (+20 opinion for 20 turns)(no event currently keys off this)
  • โ–ธ I will not back down. We fight!
    +2 Courage-1 Discipline
    grants
    BONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_0_CHARACTER
    aiRatings: RATING_COURAGE=2, RATING_DISCIPLINE=-1
  • โ–ธ This was a bad idea. Let's never do it again.
    Gain trait: Fierce-1 Discipline
    grants
    BONUS_EVENTOPTION_THE_WEAKNESS_OF_STRENGTH_OPTION_1_CHARACTER
    aeBonuses: BONUS_GIVE_TRAIT_FIERCE, BONUS_LOSE_DISCIPLINE_1
  • โ–ธ I've got [character] right where I want him. Tactician / Swift
    +40 XP to the characterGain trait: Humble
    gated by
    LeaderSubjectAny SUBJECT_TACTICIAN / SUBJECT_SWIFT
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
Surprise Benefactor CM โœ“ High WisdomMax UpsetStudy Any
As it opens, before you choose Leader relationship: Influenced By
  • โ–ธ Equipment and materials would be appreciated.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • โ–ธ He could use some political connections.
    Gain a random trait
    grants
    BONUS_EVENTOPTION_INFLUENCE_SURPRISE_BENEFACTOR_OPTION_1
    aeRandomTraitDelay: TRAIT_CUNNING, TRAIT_CORRUPT
  • โ–ธ The cost of private tutors continues to rise...
    +120Money+30/cityโ†— turn
    grants
    BONUS_MONEY_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=120
    aiGlobalYieldsPer: YIELD_MONEY=30
Courtier Defection CM โœ“ No JobMax Upset
  • โ–ธ He is [rival]โ€™s problem now.
    Your courtier joins the nation of the rival nation
    grants
    BONUS_EVENTOPTION_THE_PRETENDER
    iJoinSubject 0
  • โ–ธ No one walks away from me.
    The character is killed-4Ordersโ†— turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • โ–ธ Make a deal that if he stays, you will owe a favor.
    Leader relationship: Holds Favor From
    gated by
    LeaderSubject SUBJECT_CUNNING
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
In Private CM โœ“ Max 2 Weakness
  • โ–ธ It is true, only one sits atop the throne.
    Leader relationship: Influenced ByGain trait: Proud
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
  • โ–ธ [rival] is not ruled by one, but many.
    Leader relationship: Disappointed WithRemembered (all families): Defied barbarian ruler (+20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_1_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_DEFIED_BARBARIAN
  • โ–ธ [character] is not worthy of my time.
    Leader relationship: Estranged From+2 Legitimacy
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_EVENTOPTION_RELATIONSHIP_IN_PRIVATE_OPTION_2_CHARACTER_1
    iLegitimacy 2
Too Much Attention CM โœ“ Max CautiousAdultAdultMutual Attraction Leader
As it opens, before you choose Leader relationship: Influenced By
  • โ–ธ I must refuse. He misunderstood by intentions.
    Leader relationship: Disappointed WithLeader relationship: Endeared To
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ If it will win over his Family, then I will do it.
    Leader relationship: Lover OfLeader relationship: Suspicious Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • โ–ธ Of course, but it will be our little secret.
    Leader relationship: Lover OfGain trait: Bold
    gated by
    LeaderSubject SUBJECT_ROMANTIC
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
Affairs of Influence CM โœ“ Mutual Attraction Leader
  • โ–ธ Return the next night.
    Leader relationship: Lover Of
    grants
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • โ–ธ Ignore his advances.
    Leader relationship: Estranged From+1 Discipline
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Common Interests CM โœ“ Max Cautious
  • โ–ธ A great time!
    Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_CARES_ABOUT_INTERESTS
    Memory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Companionship CM โœ“ Affable
  • โ–ธ I shall bind [character] to me and become affable.
    Gain trait: AffableLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Eloquent
  • โ–ธ I shall bind [character] to me and become eloquent.
    Gain trait: EloquentLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ELOQUENT
    aeAddTraits: TRAIT_ELOQUENT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Warlike
  • โ–ธ I shall bind [character] to me and become warlike.
    Gain trait: WarlikeLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WARLIKE
    aeAddTraits: TRAIT_WARLIKE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Inspiring
  • โ–ธ I shall bind [character] to me and become inspiring.
    Gain trait: InspiringLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INSPIRING
    aeAddTraits: TRAIT_INSPIRING
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Intelligent
  • โ–ธ I shall bind [character] to me and become intelligent.
    Gain trait: IntelligentLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INTELLIGENT
    aeAddTraits: TRAIT_INTELLIGENT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Prosperous
  • โ–ธ I shall bind [character] to me and become wealthy.
    Gain trait: ProsperousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PROSPEROUS
    aeAddTraits: TRAIT_PROSPEROUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Frugal
  • โ–ธ I shall bind [character] to me and become frugal.
    Gain trait: FrugalLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Righteous
  • โ–ธ I shall bind [character] to me and become upright.
    Gain trait: RighteousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RIGHTEOUS
    aeAddTraits: TRAIT_RIGHTEOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Cruel
  • โ–ธ I shall bind [character] to me and become heartless.
    Gain trait: CruelLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Intolerant
  • โ–ธ I shall bind [character] to me and become protective.
    Gain trait: IntolerantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INTOLERANT
    aeAddTraits: TRAIT_INTOLERANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Slothful
  • โ–ธ I shall bind [character] to me and enjoy life.
    Gain trait: SlothfulLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SLOTHFUL
    aeAddTraits: TRAIT_SLOTHFUL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Uncouth
  • โ–ธ I shall bind [character] to me and call it as I see it.
    Gain trait: UncouthLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_UNCOUTH
    aeAddTraits: TRAIT_UNCOUTH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Foolish
  • โ–ธ I shall bind [character] to me and enjoy every minute.
    Gain trait: FoolishLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FOOLISH
    aeAddTraits: TRAIT_FOOLISH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Extravagant
  • โ–ธ I shall bind [character] to me and spend it like I stole it.
    Gain trait: ExtravagantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EXTRAVAGANT
    aeAddTraits: TRAIT_EXTRAVAGANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Corrupt
  • โ–ธ I shall bind [character] to me and spend it like I stole it.
    Gain trait: CorruptLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CORRUPT
    aeAddTraits: TRAIT_CORRUPT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ DebauchedAdult
  • โ–ธ I shall bind [character] to me and enjoy the pleasures of life.
    Gain trait: DebauchedLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DEBAUCHED
    aeAddTraits: TRAIT_DEBAUCHED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Robust
  • โ–ธ I shall bind [character] to me and work from dawn to dusk.
    Gain trait: RobustLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ROBUST
    aeAddTraits: TRAIT_ROBUST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Vigilant
  • โ–ธ I shall bind [character] to me and remain on guard.
    Gain trait: VigilantLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_VIGILANT
    aeAddTraits: TRAIT_VIGILANT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Strict
  • โ–ธ I shall bind [character] to me and never waver.
    Gain trait: StrictLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_STRICT
    aeAddTraits: TRAIT_STRICT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Equestrian
  • โ–ธ I shall bind [character] to me and ride like the wind.
    Gain trait: EquestrianLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EQUESTRIAN
    aeAddTraits: TRAIT_EQUESTRIAN
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Carpenter
  • โ–ธ I shall bind [character] to me and find peace in Woodwood.
    Gain trait: CarpenterLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CARPENTER
    aeAddTraits: TRAIT_CARPENTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Pathfinder
  • โ–ธ I shall bind [character] to me and travel the hidden paths.
    Gain trait: PathfinderLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PATHFINDER
    aeAddTraits: TRAIT_PATHFINDER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Cultivator
  • โ–ธ I shall bind [character] to me and care for my land.
    Gain trait: CultivatorLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CULTIVATOR
    aeAddTraits: TRAIT_CULTIVATOR
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Naturalist
  • โ–ธ I shall bind [character] to me and study the earth.
    Gain trait: NaturalistLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_NATURALIST
    aeAddTraits: TRAIT_NATURALIST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Delver
  • โ–ธ I shall bind [character] to me and extract the earth's riches.
    Gain trait: DelverLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DELVER
    aeAddTraits: TRAIT_DELVER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Cunning
  • โ–ธ I shall bind [character] to me and make the best of every deal.
    Gain trait: CunningLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Tracker
  • โ–ธ I shall bind [character] to me and learn the signs of man and beast.
    Gain trait: TrackerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TRACKER
    aeAddTraits: TRAIT_TRACKER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Swift
  • โ–ธ I shall bind [character] to me and run like the wind.
    Gain trait: SwiftLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SWIFT
    aeAddTraits: TRAIT_SWIFT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Besieger
  • โ–ธ I shall bind [character] to me and knock down kingdoms.
    Gain trait: BesiegerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BESIEGER
    aeAddTraits: TRAIT_BESIEGER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Tough
  • โ–ธ I shall bind [character] to me and never complain.
    Gain trait: ToughLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TOUGH
    aeAddTraits: TRAIT_TOUGH
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Bloodthirsty
  • โ–ธ I shall bind [character] to me and learn to paint in blood.
    Gain trait: BloodthirstyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BLOODTHIRSTY
    aeAddTraits: TRAIT_BLOODTHIRSTY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Heckler
  • โ–ธ I shall bind [character] to me and curse like a commoner.
    Gain trait: HecklerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HECKLER
    aeAddTraits: TRAIT_HECKLER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Herbalist
  • โ–ธ I shall bind [character] to me and learn of herbs and potions.
    Gain trait: HerbalistLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HERBALIST
    aeAddTraits: TRAIT_HERBALIST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Steadfast
  • โ–ธ I shall bind [character] to me and never complain.
    Gain trait: SteadfastLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_STEADFAST
    aeAddTraits: TRAIT_STEADFAST
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Highlander
  • โ–ธ I shall bind [character] to me and travel the hills.
    Gain trait: HighlanderLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HIGHLANDER
    aeAddTraits: TRAIT_HIGHLANDER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Ranger
  • โ–ธ I shall bind [character] to me and travel the Woodforests.
    Gain trait: RangerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RANGER
    aeAddTraits: TRAIT_RANGER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Brave
  • โ–ธ I shall bind [character] to me and never complain.
    Gain trait: BraveLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BRAVE
    aeAddTraits: TRAIT_BRAVE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Shieldbearer
  • โ–ธ I shall speak softly and carry a big shield.
    Gain trait: ShieldbearerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SHIELDBEARER
    aeAddTraits: TRAIT_SHIELDBEARER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Fierce
  • โ–ธ I shall bind [character] to me and live without regrets.
    Gain trait: FierceLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_FIERCE
    aeAddTraits: TRAIT_FIERCE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Horsebane
  • โ–ธ I shall bind [character] to me and one day I will kill a dragon.
    Gain trait: HorsebaneLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HORSEBANE
    aeAddTraits: TRAIT_HORSEBANE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Engineer
  • โ–ธ I shall bind [character] to me and use mathematics for good.
    Gain trait: EngineerLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ENGINEER
    aeAddTraits: TRAIT_ENGINEER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Loyal
  • โ–ธ I shall bind [character] to me and never betray a companion.
    Gain trait: LoyalLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Bold
  • โ–ธ I shall bind [character] to me and never hold back.
    Gain trait: BoldLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BOLD
    aeAddTraits: TRAIT_BOLD
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Timid
  • โ–ธ I shall bind [character] to me and never fight when I can run.
    Gain trait: TimidLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Gracious
  • โ–ธ I shall bind [character] to me and always be kind.
    Gain trait: GraciousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_GRACIOUS
    aeAddTraits: TRAIT_GRACIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Greedy
  • โ–ธ I shall bind [character] to me and always make my Moneymoney.
    Gain trait: GreedyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_GREEDY
    aeAddTraits: TRAIT_GREEDY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Romantic
  • โ–ธ I shall bind [character] to me and find true love.
    Gain trait: RomanticLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_ROMANTIC
    aeAddTraits: TRAIT_ROMANTIC
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Bitter
  • โ–ธ I shall bind [character] to me and realize love is an illusion.
    Gain trait: BitterLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_BITTER
    aeAddTraits: TRAIT_BITTER
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Educated
  • โ–ธ I shall bind [character] to me and learn from the classical masters.
    Gain trait: EducatedLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EDUCATED
    aeAddTraits: TRAIT_EDUCATED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Superstitious
  • โ–ธ I shall bind [character] to me and learn the signs of the times.
    Gain trait: SuperstitiousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SUPERSTITIOUS
    aeAddTraits: TRAIT_SUPERSTITIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Compassionate character
  • โ–ธ I shall bind [character] to me and always be kind to others.
    Gain trait: CompassionateLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_COMPASSIONATE
    aeAddTraits: TRAIT_COMPASSIONATE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Ruthless
  • โ–ธ I shall bind [character] to me and never show weakness.
    Gain trait: RuthlessLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_RUTHLESS
    aeAddTraits: TRAIT_RUTHLESS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Pious
  • โ–ธ I shall bind [character] to me and always love god.
    Gain trait: PiousLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ WantonAdult
  • โ–ธ I shall bind [character] to me and never turn him down.
    Gain trait: WantonLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WANTON
    aeAddTraits: TRAIT_WANTON
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Humble
  • โ–ธ I shall bind [character] to me and never seek my own fame.
    Gain trait: HumbleLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_HUMBLE
    aeAddTraits: TRAIT_HUMBLE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Proud
  • โ–ธ I shall bind [character] to me and always seek my own interests.
    Gain trait: ProudLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_PROUD
    aeAddTraits: TRAIT_PROUD
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Exotic
  • โ–ธ I shall bind [character] to me and dazzle everyone with my mystique.
    Gain trait: ExoticLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_EXOTIC
    aeAddTraits: TRAIT_EXOTIC
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Spoiled
  • โ–ธ I shall bind [character] to me and never not get what I want.
    Gain trait: SpoiledLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_SPOILED
    aeAddTraits: TRAIT_SPOILED
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Witty
  • โ–ธ I shall bind [character] to me and have the perfect quip ready.
    Gain trait: WittyLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_WITTY
    aeAddTraits: TRAIT_WITTY
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Drunk
  • โ–ธ I shall bind [character] to me and never turn down another free drink.
    Gain trait: DrunkLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_DRUNK
    aeAddTraits: TRAIT_DRUNK
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Companionship CM โœ“ Insane
  • โ–ธ I do think I've gone quite mad writing all these things.
    Gain trait: InsaneLeader relationship: Owes Favor To
    grants
    BONUS_GIVE_TRAIT_INSANE
    aeAddTraits: TRAIT_INSANE
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ I will not do this. I will not let [character] Influenceinfluence me!
    +2 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_2
    aiRatings: RATING_DISCIPLINE=2
Conflicting Interests CM โœ“ Max CautiousArchetype Dislike Leader
  • โ–ธ Iโ€™ll try to be less around you.
    Remembered: My spouse is trying their best (+25 opinion for 15 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_TRYING_THEIR_BEST
    Memory MEMORYCHARACTER_OVERCOMING_NATURE
Influence Inflicted CM โœ“ Archetype MartialMax Upset
  • โ–ธ Fighting is the only language he will understand.
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_CHARACTER_ARCHETYPE_MARTIAL
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Guards, seize this man for attacking me!
    Gain trait: ImprisonedGain trait: Timid
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
    BONUS_GIVE_TRAIT_TIMID
    aeAddTraits: TRAIT_TIMID
  • โ–ธ If itโ€™s a fight he wantsโ€ฆ
    Gain trait: WoundedGain trait: Wounded
    grants
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
    BONUS_CHARACTER_WOUNDED
    aeAddTraits: TRAIT_WOUNDED
Influence of Governors CM โœ“ No JobGovernorHealthy
  • โ–ธ We can accommodate this request.
    Gain trait: SlightedLeader relationship: Influenced ByYour character becomes governor of your city
    grants
    BONUS_GIVE_TRAIT_SLIGHTED
    aeAddTraits: TRAIT_SLIGHTED
    BONUS_EVENTOPTION_INFLUENCE_OF_GOVERNORS_OPTION_0_CHARACTER_1
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    iGovernorOfSubject 1
  • โ–ธ Regretfully, we cannot accept this request.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ Ha! Never talk business when I'm drinking! Come join me!
    Leader relationship: Endeared ToGain trait: Affable
    gated by
    LeaderSubject SUBJECT_DRUNK
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_GIVE_TRAIT_AFFABLE
    aeAddTraits: TRAIT_AFFABLE
Influence of Money CM โœ“ Adult
  • โ–ธ We can come to an arrangement.
    -160Money-40/cityโ†— turnLeader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Sadly, [character], you ask too much.
    Leader relationship: Suspicious Of
    gated by
    LeaderSubject SUBJECT_NOT_RIGHTEOUS
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • โ–ธ I will not be tainted by your foul schemes!
    Gain trait: FrugalLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_RIGHTEOUS
    grants
    BONUS_GIVE_TRAIT_FRUGAL
    aeAddTraits: TRAIT_FRUGAL
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Influence of Religion CM โœ“ Religion No
  • โ–ธ Inspire him with your fervor.
    Leader relationship: Influenced ByArchetype becomes ZealotConverts to the target religion
    gated by
    LeaderSubject SUBJECT_ZEALOT
    grants
    BONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_0
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_SET_ZEALOT_ARCHETYPE
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • โ–ธ Inspire him with your piety.
    Leader relationship: Influenced ByGain trait: PiousConverts to the target religion
    gated by
    LeaderSubject SUBJECT_PIOUS
    grants
    BONUS_EVENTOPTION_INFLUENCE_OF_RELIGION_1
    aeBonuses: BONUS_LEADER_INFLUENCED_BY, BONUS_GIVE_TRAIT_PIOUS
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
  • โ–ธ Pressure him into accepting [religion].
    Leader relationship: Influenced ByConverts to the target religion
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
Influence of Weakness CM โœ“ Leader Is Not Trait
  • โ–ธ Take hold of yourself!
    Leader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ Just a little while longer...
    Leader relationship: Endeared ToYour leader gains the trait
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_INFLUENCE_OF_WEAKNESS_OPTION_1_TRAIT
    iAddTraitSubject 1
  • โ–ธ Abandon this pursuit.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Influence of Wine CM โœ“ AdultMutual Attraction Leader
  • โ–ธ Yes, I accept your offer.
    Leader relationship: Jealous AboutLeader relationship: Lover Of
    gated by
    LeaderSubject SUBJECT_NOT_PIOUS
    grants
    BONUS_LEADER_JEALOUS_ABOUT
    AddLeaderRelationship RELATIONSHIP_JEALOUS_ABOUT
    BONUS_LEADER_LOVER_OF
    AddLeaderRelationship RELATIONSHIP_LOVER_OF
  • โ–ธ No, I will not defile my marriage.
    Leader relationship: In Love WithLeader relationship: Vengeful Against
    gated by
    LeaderSubject SUBJECT_NOT_WANTON
    grants
    BONUS_LEADER_IN_LOVE_WITH
    AddLeaderRelationship RELATIONSHIP_IN_LOVE_WITH
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • โ–ธ Guards! Throw [character] in jail!
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • โ–ธ It is not your body I want, but your blood.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderRemembered: Assassination exposed (-80 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_BLOODTHIRSTY
    grants
    BONUS_KILL_CHARACTER_MURDERED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    aeBonuses: BONUS_ASSASSINATION_EXPOSED
Influence of the Religion Head CM โœ“ Religion No
  • โ–ธ Introduce him to [character].
    Leader relationship: Influenced ByConverts to the target religionLeader relationship: Holds Favor From
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
  • โ–ธ Encourage his faith through other priests.
    Leader relationship: Influenced ByConverts to the target religionLeader relationship: Disappointed With
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ This is not worth it.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Influential Ideas CM โœ“ Adult
As it opens, before you choose The rival nation acquires the tech
  • โ–ธ Mistake or not, a punishment is necessary.
    Gain trait: Imprisoned
    grants
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • โ–ธ Brand [character] a traitor to [rival].
    +1 DisciplineGain trait: Fugitive
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_GIVE_TRAIT_FUGITIVE
    aeAddTraits: TRAIT_FUGITIVE
  • โ–ธ Offer forgiveness for the mistake.
    -1 DisciplineLeader relationship: Influenced By
    grants
    BONUS_LOSE_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=-1
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Making Marriage Work CM โœ“ Max Cautious
  • โ–ธ I will do my best to keep this in mind.
    Remembered: My spouse cares about my interests (+40 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_ADD_MEMORY_CARES_ABOUT_INTERESTS
    Memory MEMORYCHARACTER_CARES_ABOUT_INTERESTS
Pay to Play CM โœ“ Non Leader UsGreedy
  • โ–ธ He will do his duty... as a public service.
    Remembered: Ignored my request (-20 opinion for 20 turns)(no event currently keys off this)+2 Legitimacy
    grants
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_0
    Memory MEMORYCHARACTER_GP_IGNORED_MY_REQUEST
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_0_CHARACTER_1
    iLegitimacy 2
  • โ–ธ A small dispensation cannot hurt.
    -40Money-10/cityโ†— turn
    grants
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_MINIMAL
  • โ–ธ Agree, but he is now my agent.
    Leader relationship: Influenced By-120Money-30/cityโ†— turn
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_PAY_TO_PLAY_OPTION_2_CHARACTER_1
    aeBonuses: BONUS_MONEY_LOSS_SMALL
Progress and Prosperity CM โœ“ Tribe Min Cautious
  • โ–ธ Help the [tribe] fund a caravan and share in the profits.
    +1 Caravan-240Money-60/cityโ†— turn
    grants
    BONUS_UNIT_CARAVAN
    aiUnits: UNIT_CARAVAN=1
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • โ–ธ Make a sizeable donation to the coffers of the [tribe].
    Leader relationship: Owes Favor To-160Money-40/cityโ†— turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • โ–ธ Gift [character] with access to your military planners and civil engineers.
    Leader relationship: Endeared To-80Training-20/cityโ†— turn-60Civics-15/cityโ†— turn
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_TRAINING_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=-80
    aiGlobalYieldsPer: YIELD_TRAINING=-20
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
  • โ–ธ Sadly, at present, we are not in a position to take advantage of any other opportunities.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
The Dance of Diplomacy CM โœ“ Tribe Min Cautious
  • โ–ธ Give [character] Foodfood to distribute to his people.
    Leader relationship: Owes Favor To-100Food-35/cityโ†— turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
  • โ–ธ Offer to provide engineering expertise to [character]
    Leader relationship: Owes Favor To-80Civics-20/cityโ†— turn
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_CIVICS_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_CIVICS=-80
    aiGlobalYieldsPer: YIELD_CIVICS=-20
  • โ–ธ Make a show of negotiating a settlement that will solve both problems while providing a gain to your own Realm as well, then reverse course and make a gift of our resources.
    Leader relationship: Endeared To-80Civics-20/cityโ†— turn-100Food-35/cityโ†— turnArchetype becomes Diplomat
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_THE_DANCE_OF_DIPLOMACY_GIFT
    aeBonuses: BONUS_CIVICS_LOSS_LARGE, BONUS_FOOD_LOSS_HUGE
    BONUS_SET_DIPLOMAT_ARCHETYPE
    SetArchetype TRAIT_DIPLOMAT_ARCHETYPE
  • โ–ธ Alas, at present we are not in a position to take advantage of these intelligences.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Tribal Factions CM โœ“ Tribe Max Cautious
As it opens, before you choose 2 rebel units appear
  • โ–ธ Continue to see the mission through.
    Leader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • โ–ธ We will return to [city] and prepare.
    +1 Heavy Infantry unit
    grants
    BONUS_UNITCLASS_HEAVY_INFANTRY
    aiBonusUnits: BONUSUNITCLASS_HEAVY_INFANTRY=1