Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has successfully started a local uprising.
- 1 rebel unit appear
[character] has stirred up local resentment but was exposed in the process.
- -1 Happiness level
- Your agent network there is lost
[character] has failed to start a local uprising.
- -1 Legitimacy
The Insurrection Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
8 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Secret Lovers
- ▸ Reveal this scandalous affair to agitate the rebels.2 rebel units appearLeader relationship: Vengeful AgainstgrantsBONUS_REBEL_UNITS_2iRebelUnits 2BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ I will help the young lovers keep their secret.Leader relationship: Influenced ByLeader relationship: Influenced BygrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Slave King
- ▸ Let [city] burn.2 rebel units appear
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_INSURRECTION_THE_SLAVE_KING_OPTION_0_CITYiRebelUnits 2aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
The Finger
- ▸ Return the finger to his family.-1 CouragegrantsBONUS_LOSE_COURAGE_1aiRatings: RATING_COURAGE=-1
- ▸ Resolve50%Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)+20 XP to the character50%Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)+20 XP to the charactergrants50% BONUS_EVENTOPTION_THE_FINGER_AMBITION_SIX_AGENTSaeBonuses: BONUS_AMBITION_SIX_AGENTS, BONUS_XP_CHARACTER_SMALL50% BONUS_EVENTOPTION_THE_FINGER_FOUR_AGENT_NETWORKSaeBonuses: BONUS_AMBITION_FOUR_AGENT_NETWORKS, BONUS_XP_CHARACTER_SMALL
Out of Touch
- ▸ He is dead to us.
+60Discontenteach city↗ turn grantsBONUS_EVENTOPTION_INSURRECTION_OUT_OF_TOUCHiJoinReverse 1aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
Agent Bribe
- ▸ Thank [character] and keep the
money for yourself.
+240Money+60/city↗ turn grantsBONUS_MONEY_GAIN_LARGEaiGlobalYieldsBase: YIELD_MONEY=240aiGlobalYieldsPer: YIELD_MONEY=60 - ▸ Offer the wealth to [character] if he is willing to join your court.grantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUITiJoinReverse 0
- ▸ Let [character] keep it for protecting you against these schemes.Gain trait: LoyalgrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYAL
Agent Offer
- ▸ Refuse to listen to the lies.+4 LegitimacyThe character is killedgrantsBONUS_KILL_CHARACTER_AGENTiLegitimacy 4bKillCharacter 1
- ▸ Execute [character] as a traitor.The character is killedgrantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUITiJoinReverse 0BONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Set both free, but let them know that you are watching every movement.Leader relationship: Terrified Ofgated byLeaderSubject SUBJECT_HIGH_DISCIPLINEgrantsBONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUITiJoinReverse 0BONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Eager [rival]
- ▸ They should be encouraged to win back their homeland.
+120Discontenteach city↗ turn grantsBONUS_DISCONTENT_GAIN_LARGEaiCityYields: YIELD_DISCONTENT=120 - ▸ We will settle for eager immigrants to [rival].grantsBONUS_ADD_CITIZEN_2iCitizens 2
- ▸ Send additional Agent to support both options.1 rebel unit appear
-3Orders↗ turn gated byLeaderSubject SUBJECT_VIGILANTgrantsBONUS_REBEL_UNITS_1iRebelUnits 1BONUS_EVENTOPTION_INSURRECTION_EAGER_PLAYER_OPTION_2_PLAYER_1iCitizens 1aeBonuses: BONUS_ORDERS_LOSS_TINY
Protected by the People
- ▸ Throw a huge celebration to thank of the people of [city].The character is killed
+120Happinesseach city↗ turn grantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_HAPPINESS_GAIN_LARGEaiCityYields: YIELD_HAPPINESS=120 - ▸ Have the execution take place in front of the gathered mob.+4 LegitimacyThe character is killedgrantsBONUS_KILL_CHARACTER_AGENTiLegitimacy 4bKillCharacter 1