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🎲 Insurrection

3 turns4 outcomes8 event stories
Run by Agent Requires tech Jurisprudence Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 8 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Missionresult Insurrection Revolt 1 / 4 25%

[character] has successfully started a local uprising.

Rating influence +29 × Charisma
  • 1 rebel unit appear
Missionresult Insurrection Exposed 1 / 4 25%

[character] has stirred up local resentment but was exposed in the process.

  • -1 Happiness level
  • Your agent network there is lost
Missionresult Insurrection Failure 1 / 4 25%

[character] has failed to start a local uprising.

  • -1 Legitimacy
Insurrection Event 1 / 4 25%

The Insurrection Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 8 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Secret Lovers AgentAdult Under 30Adult Under 40
Always +60Discontenteach city↗ turn
  • Reveal this scandalous affair to agitate the rebels.
    2 rebel units appearLeader relationship: Vengeful Against
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • I will help the young lovers keep their secret.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Slave King Agent
Always The character is killed
  • Let [city] burn.
    2 rebel units appear+60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_INSURRECTION_THE_SLAVE_KING_OPTION_0_CITY
    iRebelUnits 2
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
The Finger Agent
Always The character is killed
  • Return the finger to his family.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • Resolve
    50%
    Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)+20 XP to the character
    50%
    Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)+20 XP to the character
    grants
    50% BONUS_EVENTOPTION_THE_FINGER_AMBITION_SIX_AGENTS
    aeBonuses: BONUS_AMBITION_SIX_AGENTS, BONUS_XP_CHARACTER_SMALL
    50% BONUS_EVENTOPTION_THE_FINGER_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_AMBITION_FOUR_AGENT_NETWORKS, BONUS_XP_CHARACTER_SMALL
Out of Touch Agent
  • He is dead to us.
    +60Discontenteach city↗ turn
    grants
    BONUS_EVENTOPTION_INSURRECTION_OUT_OF_TOUCH
    iJoinReverse 1
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
Agent Bribe SpymasterMin CautiousAdult
  • Thank [character] and keep the Moneymoney for yourself.
    +240Money+60/city↗ turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • Offer the wealth to [character] if he is willing to join your court.
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
  • Let [character] keep it for protecting you against these schemes.
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
Agent Offer SpymasterMax CautiousAdult
  • Refuse to listen to the lies.
    +4 LegitimacyThe character is killed
    grants
    BONUS_KILL_CHARACTER_AGENT
    iLegitimacy 4
    bKillCharacter 1
  • Execute [character] as a traitor.
    The character is killed
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Set both free, but let them know that you are watching every movement.
    Leader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Eager [rival] Agent
  • They should be encouraged to win back their homeland.
    +120Discontenteach city↗ turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • We will settle for eager immigrants to [rival].
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • Send additional Agent to support both options.
    1 rebel unit appear-3Orders↗ turn
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_EVENTOPTION_INSURRECTION_EAGER_PLAYER_OPTION_2_PLAYER_1
    iCitizens 1
    aeBonuses: BONUS_ORDERS_LOSS_TINY
Protected by the People Spymaster
  • Throw a huge celebration to thank of the people of [city].
    The character is killed+120Happinesseach city↗ turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • Have the execution take place in front of the gathered mob.
    +4 LegitimacyThe character is killed
    grants
    BONUS_KILL_CHARACTER_AGENT
    iLegitimacy 4
    bKillCharacter 1