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๐ŸŽฒ Insurrection

3 turns4 outcomes8 events
Run by Agent Requires tech Jurisprudence Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 8 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Missionresult Insurrection Revolt 1 / 4 25%

[character] has successfully started a local uprising.

Rating influence +29 ร— Charisma
  • 1 rebel unit appear
Missionresult Insurrection Exposed 1 / 4 25%

[character] has stirred up local resentment but was exposed in the process.

  • -1 Happiness level
  • Your agent network there is lost
Missionresult Insurrection Failure 1 / 4 25%

[character] has failed to start a local uprising.

  • -1 Legitimacy
Insurrection Event 1 / 4 25%

The Insurrection Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 8 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Secret Lovers CM โœ“ AgentAdult Under 30Adult Under 40
As it opens, before you choose +60Discontenteach cityโ†— turn
  • โ–ธ Reveal this scandalous affair to agitate the rebels.
    2 rebel units appearLeader relationship: Vengeful Against
    grants
    BONUS_REBEL_UNITS_2
    iRebelUnits 2
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • โ–ธ I will help the young lovers keep their secret.
    Leader relationship: Influenced ByLeader relationship: Influenced By
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
The Slave King CM โœ“ Agent
As it opens, before you choose The character is killed
  • โ–ธ Let [city] burn.
    2 rebel units appear+60Discontenteach cityโ†— turn
    grants
    BONUS_EVENTOPTION_INSURRECTION_THE_SLAVE_KING_OPTION_0_CITY
    iRebelUnits 2
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
The Finger CM โœ“ Agent
As it opens, before you choose The character is killed
  • โ–ธ Return the finger to his family.
    -1 Courage
    grants
    BONUS_LOSE_COURAGE_1
    aiRatings: RATING_COURAGE=-1
  • โ–ธ Resolve
    50%
    Progress ambition: Six AgentsRemembered: Recent Ambition (7 turns)+20 XP to the character
    50%
    Progress ambition: Four Agent NetworksRemembered: Recent Ambition (7 turns)+20 XP to the character
    grants
    50% BONUS_EVENTOPTION_THE_FINGER_AMBITION_SIX_AGENTS
    aeBonuses: BONUS_AMBITION_SIX_AGENTS, BONUS_XP_CHARACTER_SMALL
    50% BONUS_EVENTOPTION_THE_FINGER_FOUR_AGENT_NETWORKS
    aeBonuses: BONUS_AMBITION_FOUR_AGENT_NETWORKS, BONUS_XP_CHARACTER_SMALL
Out of Touch CM โœ“ Agent
  • โ–ธ He is dead to us.
    +60Discontenteach cityโ†— turnYour character joins the nation of the rival nation
    grants
    BONUS_EVENTOPTION_INSURRECTION_OUT_OF_TOUCH
    iJoinReverse 1
    aeBonuses: BONUS_DISCONTENT_GAIN_SMALL
Agent Bribe CM โœ“ SpymasterMin CautiousAdult
  • โ–ธ Thank [character] and keep the Moneymoney for yourself.
    +240Money+60/cityโ†— turn
    grants
    BONUS_MONEY_GAIN_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=240
    aiGlobalYieldsPer: YIELD_MONEY=60
  • โ–ธ Offer the wealth to [character] if he is willing to join your court.
    Their character joins the nation of you
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
  • โ–ธ Let [character] keep it for protecting you against these schemes.
    Gain trait: Loyal
    grants
    BONUS_GIVE_TRAIT_LOYAL
    aeAddTraits: TRAIT_LOYAL
Agent Offer CM โœ“ SpymasterMax CautiousAdult
  • โ–ธ Refuse to listen to the lies.
    +4 LegitimacyThe character is killed
    grants
    BONUS_KILL_CHARACTER_AGENT
    iLegitimacy 4
    bKillCharacter 1
  • โ–ธ Execute [character] as a traitor.
    Their character joins the nation of youThe character is killed
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Set both free, but let them know that you are watching every movement.
    Their character joins the nation of youLeader relationship: Terrified Of
    gated by
    LeaderSubject SUBJECT_HIGH_DISCIPLINE
    grants
    BONUS_EVENTOPTION_TREACHERY_THEM_AGENT_CAUGHT_RECRUIT
    iJoinReverse 0
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
Eager [rival] CM โœ“ Agent
  • โ–ธ They should be encouraged to win back their homeland.
    +120Discontenteach cityโ†— turn
    grants
    BONUS_DISCONTENT_GAIN_LARGE
    aiCityYields: YIELD_DISCONTENT=120
  • โ–ธ We will settle for eager immigrants to [rival].
    +2 Citizens
    grants
    BONUS_ADD_CITIZEN_2
    iCitizens 2
  • โ–ธ Send additional Agent to support both options.
    1 rebel unit appear+1 Citizen-3Ordersโ†— turn
    gated by
    LeaderSubject SUBJECT_VIGILANT
    grants
    BONUS_REBEL_UNITS_1
    iRebelUnits 1
    BONUS_EVENTOPTION_INSURRECTION_EAGER_PLAYER_OPTION_2_PLAYER_1
    iCitizens 1
    aeBonuses: BONUS_ORDERS_LOSS_TINY
Protected by the People CM โœ“ Spymaster
  • โ–ธ Throw a huge celebration to thank of the people of [city].
    The character is killed+120Happinesseach cityโ†— turn
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_HAPPINESS_GAIN_LARGE
    aiCityYields: YIELD_HAPPINESS=120
  • โ–ธ Have the execution take place in front of the gathered mob.
    +4 LegitimacyThe character is killed
    grants
    BONUS_KILL_CHARACTER_AGENT
    iLegitimacy 4
    bKillCharacter 1