MISSION_TUTOR_SCHOLAR is the same mission run by a leader of the Scholar archetype instead of a Tutor. It rolls the same outcome dice and skips the Money cost that scales with opinion.
Outcomes
When the mission completes, a 6-sided die picks one result, weighted as shown.
[character] has tutored [character], improving Wisdom!
- +1 Wisdom
[character] has tutored [character], improving Charisma!
- +1 Charisma
[character] has tutored [character], improving Courage!
- +1 Courage
[character] has tutored [character], improving Discipline!
- +1 Discipline
The Tutor Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
After the Improve Wisdom result (a 1/6 dice result, 17%),
this follow-up event can
fire if its conditions are met. Bracketed names like [character] show the real names in game.
Achievement
- โธ Achievement.(no gates or payload in XML)
After the Improve Charisma result (a 1/6 dice result, 17%),
this follow-up event can
fire if its conditions are met. Bracketed names like [character] show the real names in game.
Achievement
- โธ Achievement.(no gates or payload in XML)
After the Improve Courage result (a 1/6 dice result, 17%),
this follow-up event can
fire if its conditions are met. Bracketed names like [character] show the real names in game.
Achievement
- โธ Achievement.(no gates or payload in XML)
After the Improve Discipline result (a 1/6 dice result, 17%),
this follow-up event can
fire if its conditions are met. Bracketed names like [character] show the real names in game.
Achievement
- โธ Achievement.(no gates or payload in XML)
33% of the time (a 2/6 dice
result) the mission fires an event instead of its normal reward: one of the
20 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
The Seer's Teachings
- โธ I'm sure [character] knows what he is doing.Gain a random traitgrantsBONUS_EVENTOPTION_SEERS_TEACHINGaeRandomTraitDelay: TRAIT_RIGHTEOUS, TRAIT_DIVINE, TRAIT_SUPERSTITIOUS
- โธ Take a closer look at this troublesome quack.Gain a random traitgrantsBONUS_EVENTOPTION_RUINS_PROPHECY_OPTION_1_CHARACTERaeRandomTraitDelay: TRAIT_BLESSED, TRAIT_INSPIRING, TRAIT_CURSEDaeRandomTraitText: TEXT_BONUS_EVENTOPTION_RUINS_PROPHECY_BLESSED, TEXT_BONUS_EVENTOPTION_RUINS_PROPHECY_INSPIRING, TEXT_BONUS_EVENTOPTION_RUINS_PROPHECY_CURSED
Calamities Drought Tutor
- โธ ResolveGain trait: CultivatorgrantsBONUS_GIVE_TRAIT_CULTIVATORaeAddTraits: TRAIT_CULTIVATOR
- โธ Resolve+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- โธ Resolve Cultivator / ScholarGain trait: CultivatorLeader relationship: Endeared To+20 XP to the charactergated byLeaderSubjectAny SUBJECT_CULTIVATOR / SUBJECT_SCHOLARgrantsBONUS_EVENTOPTION_CALAMITIES_DROUGHT_TUTOR_CULTIVATOR_CHARACTERaeBonuses: BONUS_GIVE_TRAIT_CULTIVATOR, BONUS_LEADER_ENDEARED_TOBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Traitorous Tutor
- โธ Assemble an expedition to find [character]!
-120Money-30/cityโ turn
-4Ordersโ turn grantsBONUS_EVENTOPTION_TUTOR_BETRAYED_OPTION_0_CHARACTER_2aeBonuses: BONUS_MONEY_LOSS_SMALL, BONUS_ORDERS_LOSS_SMALL - โธ There is nothing we can do.-2 LegitimacygrantsBONUS_EVENTOPTION_TUTOR_BETRAYED_OPTION_1_CHARACTER_2iLegitimacy -2
- โธ Reach out to our friends for information.+20 XP to the charactergated byLeaderSubject SUBJECT_LEADER_DIPLOMATgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Unhealthy Interests
- โธ I will take [character] under my wing.Leader relationship: Endeared ToRemembered: Watching me closely (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_0_CHARACTER_1Memory MEMORYCHARACTER_WATCH_CLOSELY
- โธ Agree with [character] to keep an eye on [character].Leader relationship: Suspicious OfRemembered: Agreed to keep an eye on a dangerous student (+20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_1_CHARACTER_1Memory MEMORYCHARACTER_AGREED_TO_KEEP_EYE
- โธ We should let children be children.(no gates or payload in XML)
- โธ Convince [character] to find other interests.Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)Remembered: Convinced to give up questionable interests (+40 opinion for 20 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_CHARACTER_SEVEN_VIRTUESgrantsBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_0Memory MEMORYCHARACTER_CONVINCE_TO_CHANGEBONUS_EVENTOPTION_TUTOR_UNHEALTHY_INTERESTS_OPTION_3_CHARACTER_1Memory MEMORYCHARACTER_CONVINCE_TO_CHANGE
What Have We Learned
- โธ Rebuke [character] disobedience.Leader relationship: Estranged FromLeader relationship: Influenced BygrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROMBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- โธ Rebuke [character] incompetence.Leader relationship: Influenced ByLeader relationship: Estranged FromgrantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- โธ Shrug. Slothful / Compassionate charactergated byLeaderSubjectAny SUBJECT_SLOTHFUL / SUBJECT_COMPASSIONATE
Family Favor
- โธ Nothing will come of it.Gains a random leader relationshipGain trait: GraciousgrantsBONUS_EVENTOPTION_WINNING_FAVOR_OPTION_0_CHARACTER_0aeRandomLeaderRelationshipDelay: RELATIONSHIP_PLOTTING_AGAINST, RELATIONSHIP_INFLUENCED_BYaeBonuses: BONUS_GIVE_TRAIT_GRACIOUS
- โธ Forbid [character] from further visits.+1 DisciplineLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_WINNING_FAVOR_OPTION_1_CHARACTER_0aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_LEADER_DISAPPOINTED_WITH
- โธ Threaten the [family] with repercussions.+1 CourageRemembered: Forced to stop hosting successors (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_WINNING_FAVOR_OPTION_2_CHARACTER_0aeBonuses: BONUS_GAIN_COURAGE_1BONUS_EVENTOPTION_WINNING_FAVOR_OPTION_2_FAMILYMemory MEMORYFAMILY_FORCED_END_TO_HOSTING
Rule of Law
- โธ The ruler is the final judge of what is right.Gain trait: Loyal+2 LegitimacygrantsBONUS_GIVE_TRAIT_LOYALaeAddTraits: TRAIT_LOYALBONUS_EVENTOPTION_TUTOR_RULE_OF_LAW_OPTION_0_CHARACTER_2iLegitimacy 2
- โธ Authority rests with the consensus of the court.Gain trait: Humble
+60Civics+15/cityโ turn grantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLEBONUS_CIVICS_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=60aiGlobalYieldsPer: YIELD_CIVICS=15 - โธ Judges and orators speak for the people.Add Improvement: CourthousegrantsBONUS_EVENTOPTION_TUTOR_RULE_OF_LAW_OPTION_2_CITYAddImprovement IMPROVEMENT_COURTHOUSE_1
The Lion
- โธ Allow him to learn about lions from scholarly reports.Gain trait: Timid+1 WisdomgrantsBONUS_EVENTOPTION_TUTOR_THE_LION_OPTION_0_CHARACTER_0aeAddTraits: TRAIT_TIMIDaeBonuses: BONUS_GAIN_WISDOM_1
- โธ Command him to examine the lion personally.Gain trait: Foolish+1 CouragegrantsBONUS_EVENTOPTION_TUTOR_THE_LION_OPTION_1_CHARACTER_0aeAddTraits: TRAIT_FOOLISHaeBonuses: BONUS_GAIN_COURAGE_1
Achievement
- โธ Achievement.(no gates or payload in XML)
Acts of Charity
- โธ Encourage him to support charitable government policies.Gain trait: HumblegrantsBONUS_GIVE_TRAIT_HUMBLEaeAddTraits: TRAIT_HUMBLE
- โธ Suggest that he continue working directly with the poor.Gain trait: CompassionategrantsBONUS_GIVE_TRAIT_COMPASSIONATEaeAddTraits: TRAIT_COMPASSIONATE
Ancient Lessons
- โธ The past is beyond us, and we must look to the future.Gain trait: InspiringgrantsBONUS_GIVE_TRAIT_INSPIRINGaeAddTraits: TRAIT_INSPIRING
- โธ Clearly, these ancient peoples were inferior to us.Gain trait: BoldgrantsBONUS_GIVE_TRAIT_BOLDaeAddTraits: TRAIT_BOLD
- โธ We must do all we can to learn from their mistakes.Gain trait: EducatedgrantsBONUS_GIVE_TRAIT_EDUCATEDaeAddTraits: TRAIT_EDUCATED
Art of War
- โธ He should study the leadership of great generals.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- โธ He should memorize combat drills and tactics.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Bystander
- โธ Attack the boys and drive them away.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- โธ Distract the boys with a humorous story.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- โธ Wait until it's safe and nurse the cat back to health.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
- โธ Do nothing. Urchins will always chase cats.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
Combat Training
- โธ Attacking your opponent relentlessly until he submits.Gain trait: ToughgrantsBONUS_GIVE_TRAIT_TOUGHaeAddTraits: TRAIT_TOUGH
- โธ Carefully picking apart your opponent's weaknesses.Gain trait: VigilantgrantsBONUS_GIVE_TRAIT_VIGILANTaeAddTraits: TRAIT_VIGILANT
Day in Court
- โธ Observing the dynamics of families and power.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
- โธ Establishing a personal relationship with the heir.Your character: Endeared To your charactergrantsBONUS_EVENTOPTION_TUTOR_DAY_IN_COURT_OPTION_1_CHARACTER_2AddRelationshipReverse: RELATIONSHIP_ENDEARED_TO=0
- โธ Watching courtiers debate and compromise.Gain trait: CunninggrantsBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
Hands Dirty
- โธ Sowing seeds and growing plants.Gain trait: CultivatorgrantsBONUS_GIVE_TRAIT_CULTIVATORaeAddTraits: TRAIT_CULTIVATOR
- โธ Identifying rocks and minerals.Gain trait: DelvergrantsBONUS_GIVE_TRAIT_DELVERaeAddTraits: TRAIT_DELVER
- โธ Managing trees and
forests. Gain trait: NaturalistgrantsBONUS_GIVE_TRAIT_NATURALISTaeAddTraits: TRAIT_NATURALIST
Laches
- โธ [character] will learn to fight without armor.Gain trait: BravegrantsBONUS_GIVE_TRAIT_BRAVEaeAddTraits: TRAIT_BRAVE
- โธ [character] will learn to fight with armor.Gain trait: ShieldbearergrantsBONUS_GIVE_TRAIT_SHIELDBEARERaeAddTraits: TRAIT_SHIELDBEARER
- โธ Bravery is but one part of virtue.+1 Wisdom+1 Wisdomgated byLeaderSubject SUBJECT_CHARACTER_INQUISITIVEgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- โธ Actually, we should all go back to
training. +1 Courage+1 Couragegated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1BONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
Money Management
- โธ To haggle with merchants to bring prices down.+1 CharismagrantsBONUS_GAIN_CHARISMA_1aiRatings: RATING_CHARISMA=1
- โธ To search carefully for the very lowest prices.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Outdoor Lesson
- โธ Learning to identify and track wildlife.Gain trait: TrackergrantsBONUS_GIVE_TRAIT_TRACKERaeAddTraits: TRAIT_TRACKER
- โธ Mastering the art of horseback riding.Gain trait: EquestriangrantsBONUS_GIVE_TRAIT_EQUESTRIANaeAddTraits: TRAIT_EQUESTRIAN
Trade Negotiations
- โธ Either the deal meets all my demands, or I walk away.Gain trait: Prosperous+1 DisciplinegrantsBONUS_EVENTOPTION_TUTOR_NEGOTIATIONSaeAddTraits: TRAIT_PROSPEROUSaeBonuses: BONUS_GAIN_DISCIPLINE_1
- โธ I will compromise for the sake of good relations.Gain trait: GraciousgrantsBONUS_GIVE_TRAIT_GRACIOUSaeAddTraits: TRAIT_GRACIOUS