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🎲 High Synod

3 turns3 outcomes16 event stories

Meet with religious leaders to improve the Religion's Opinion Religion

Run by Ambassador Requires tech Metaphysics Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 200 Money Events 16 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Religious Concord is Found 3 / 5 60%

The High Synod organized by [character] has improved our standing with the clergy.

Rating influence +24 × Wisdom
  • Remembered: Organized a successful High Synod (+40 opinion for 40 turns) (no event currently keys off this)
Religious Tensions are Worse 1 / 5 20%

The High Synod of [character] has ended prematurely in discord.

  • Remembered: Held a failed High Synod (-20 opinion for 20 turns) (no event currently keys off this)
High Synod Event 1 / 5 20%

The High Synod Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 16 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

Spreading the Faith
  • We will consider sending Disciple to convert the [tribe] to [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
[title] On Trial Clergy AnyReligion Max Cautious
  • Apologize for any wrong-doings and humbly promise to do better.
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    gated by
    LeaderSubjectNotAny SUBJECT_PROUD
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
    BONUS_EVENTOPTION_LEADER_ON_TRIAL_APOLOGIZE_CHARACTER_2
    iLegitimacy -2
  • Blame any and all mistakes on [character].
    Remembered: Shifted the blame (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_LEADER_ON_TRIAL_AVOID_BLAME_RELIGION
    Memory MEMORYRELIGION_SHIFTED_BLAME
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
  • Argue that any failure to follow Doctrinedoctrine reflects their own religious guidance.
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
    gated by
    LeaderSubject SUBJECT_ORATOR
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
  • Leave this charade of a council.
    +3 Legitimacy
    grants
    BONUS_EVENTOPTION_LEADER_ON_TRIAL_REFUSE_CHARACTER_2
    iLegitimacy 3
A Faith Divided
  • Resolve
    25%
    Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ZoroastrianismBegin project: Dissent Zoroastrianism
    25%
    Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent JudaismBegin project: Dissent Judaism
    25%
    Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ChristianityBegin project: Dissent Christianity
    25%
    Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ManichaeismBegin project: Dissent Manichaeism
    grants
    25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REBELLIOUS_CLERGY
    25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
    25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM
    25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REBELLIOUS_CLERGY
    25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_JUDAISM
    25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_JUDAISM
    25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REBELLIOUS_CLERGY
    25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_CHRISTIANITY
    25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_CHRISTIANITY
    25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGION
    Memory MEMORYRELIGION_REBELLIOUS_CLERGY
    25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_MANICHAEISM
    25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITY
    aeAddProjects: PROJECT_DISSENT_MANICHAEISM
  • Agree to the demands of the [religion] faction.
    grants
    BONUS_EVENTOPTION_A_FAITH_DIVIDED_OPTION_1_RELIGION
    aeReligionBonuses: BONUS_DISCONTENT_GAIN_TINY
    BONUS_EVENTOPTION_A_FAITH_DIVIDED_OPTION_1_THEOLOGY
    bFreeTheology 1
Demands of the Synod Religion Min Cautious
  • Accept their charge.
    Leader relationship: Influenced By
    grants
    BONUS_EVENTOPTION_DEMANDS_OF_THE_SYNOD_YES_RELIGION
    AmbitionReligion GOAL_FOUR_TEMPLE
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Give a vague answer about helping the religion.
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
A Stone of Fire
  • Leave the philosopher to his fate.
    Remembered: Executed the impious philosopher (+80 opinion for 20 turns)(no event currently keys off this)The character is killed
    grants
    BONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_0_RELIGION
    Memory MEMORYRELIGION_IMPIOUS_PHILOSOPHER_KILL
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Encourage the sentence to be exile instead.
    Remembered: Exiled the impious philosopher (+20 opinion for 40 turns)(no event currently keys off this)Gain trait: ExiledLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_1_RELIGION
    Memory MEMORYRELIGION_IMPIOUS_PHIOLOSOPHER_EXILE
    BONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_1_CHARACTER_0
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    aeAddTraits: TRAIT_EXILED
  • Recruit the philosopher to your court.
    Gain a Court ScholarLeader relationship: Vengeful Against
    grants
    BONUS_MAKE_GREAT_SCIENTIST
    MakeCourtier COURTIER_SCIENTIST
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Charged with Corruption Max UpsetReligionSchemerReligion Head State
  • [character] is to be deposed, stripped of all titles and sent to exile.
    Gain trait: Exiled
    grants
    BONUS_GIVE_TRAIT_EXILED
    aeAddTraits: TRAIT_EXILED
    BONUS_EVENTOPTION_CHARGED_WITH_CORRUPTION_OPTION_0_RELIGION
    iHeadReligionSubject 1
    aeReligionBonuses: BONUS_DISCONTENT_GAIN_TINY
  • [character] is right, he deserves a fair trial.
    Leader relationship: Vengeful AgainstLeader relationship: Influenced By
    grants
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
  • Pay bribes for the charges to be dropped and stability restored. Corrupt / Schemer
    Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)-160Money-40/city↗ turn
    gated by
    LeaderSubjectAny SUBJECT_CORRUPT / SUBJECT_SCHEMER
    grants
    BONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESS
    Memory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
Food for The Faithful
  • We will make a donation of Foodfood to the [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-100Food-35/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_FOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_FOOD=-100
    aiGlobalYieldsPer: YIELD_FOOD=-35
  • We have no resources to spare.
    Gain trait: Cruel
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
Funds for The High Synod
  • We will make a donation to the [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-320Money-80/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_MONEY_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_MONEY=-320
    aiGlobalYieldsPer: YIELD_MONEY=-80
  • Our initial gesture is sufficient for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Higher Expectations
  • I have seen the light! [religion] will become our State Religion.
    grants
    BONUS_STATE_RELIGION
    bStateReligion 1
  • Our initial gesture is sufficient for now.
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)+20 XP to the character
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Holy Stone
  • We will finance repairs for the [religion] High Synod.
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-100Stone-35/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_STONE_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_STONE=-100
    aiGlobalYieldsPer: YIELD_STONE=-35
  • We have no Stonestone to spare.
    Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_BAD
    Memory MEMORYRELIGION_RELIGION_OPINION_BAD
Homes for The Faithful
  • We will make a donation of building supplies to the [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-100Wood-35/city↗ turn
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_WOOD_LOSS_HUGE
    aiGlobalYieldsBase: YIELD_WOOD=-100
    aiGlobalYieldsPer: YIELD_WOOD=-35
  • We have no Woodwood to spare.
    Gain trait: Cruel
    grants
    BONUS_GIVE_TRAIT_CRUEL
    aeAddTraits: TRAIT_CRUEL
In Heaven, as on Earth AugustineChristianity
Always Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
  • Use this newfound fervor to recruit disciples.
    grants
    BONUS_EVENTOPTION_IN_HEAVEN_AS_ON_EARTH_OPTION_0_RELIGION
    iSpreadUnits 1
  • Offer your aid to spread the city of God on earth.
    Leader relationship: Endeared To
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
    BONUS_EVENTOPTION_IN_HEAVEN_AS_ON_EARTH_OPTION_1_RELIGION
    AmbitionReligion GOAL_EIGHT_RELIGION_SPREAD_SPECIFIC
Peace Among The Faithful Ambassador
  • We will seek better relations with the [rival].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_EVENTOPTION_HIGH_SYNOD_PEACE_MISSION
    Mission MISSION_PLAYER_PEACE
    iMissionSubject 1
  • We have no desire to change our diplomatic relationship with the [rival].
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
The Cadaver Synod Religion Head CadaverAmbassador
  • [character] must be struck from the records.
    Remembered: Condemned the cadaver (+20 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_CADAVER_SYNOD_GUILTY_RELIGION
    Memory MEMORYRELIGION_CONDEMNED_CADAVER
    BONUS_EVENTOPTION_THE_CADAVER_SYNOD_GUILTY_CHARACTER_1
    SetTitle TITLE_FALSE_LEADER
  • Side with the dissenting voice.
    Remembered: Pardoned the cadaver (-40 opinion for 80 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_THE_CADAVER_SYNOD_INNOCENT_RELIGION
    Memory MEMORYRELIGION_PARDONED_CADAVER
    BONUS_EVENTOPTION_THE_CADAVER_SYNOD_INNOCENT_PLAYER
    FreeTheology THEOLOGY_REDEMPTION
The Favored Family Leader No Religion
Always Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)
  • The court will do all it can for the [family] family in the name of [religion]
    Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)-240Money-60/city↗ turn
    grants
    BONUS_EVENTOPTION_DEVOTED_FAMILY_OPTION_0_RELIGION
    Memory MEMORYRELIGION_SHOWED_DEVOTION
    BONUS_EVENTOPTION_DEVOTED_FAMILY_OPTION_0_FAMILY
    Memory MEMORYFAMILY_RECEIVED_GIFT
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • We cannot lend our support right now.
    (no gates or payload in XML)
The High Synod
  • We will further intertwine our fate with the [religion].
    Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacy
    grants
    BONUS_EVENTOPTION_RELIGION_OPINION_GOOD
    Memory MEMORYRELIGION_RELIGION_OPINION_GOOD
    BONUS_HIGH_SYNOD
    iLegitimacy -2
  • Our initial gesture is sufficient for now.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20