Meet with religious leaders to improve the Religion's Opinion Religion
Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
The High Synod organized by [character] has improved our standing with the clergy.
- Remembered: Organized a successful High Synod (+40 opinion for 40 turns) (no event currently keys off this)
The High Synod of [character] has ended prematurely in discord.
- Remembered: Held a failed High Synod (-20 opinion for 20 turns) (no event currently keys off this)
The High Synod Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
16 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
Spreading the Faith
- ▸ We will consider sending Disciple to convert the [tribe] to [religion].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOOD
[title] On Trial
- ▸ Apologize for any wrong-doings and humbly promise to do better.Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)-2 Legitimacygated byLeaderSubjectNotAny SUBJECT_PROUDgrantsBONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESSMemory MEMORYFAMILY_HIGH_SYNOD_SUCCESSBONUS_EVENTOPTION_LEADER_ON_TRIAL_APOLOGIZE_CHARACTER_2iLegitimacy -2
- ▸ Blame any and all mistakes on [character].Remembered: Shifted the blame (+80 opinion for 40 turns)(no event currently keys off this)Leader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_LEADER_ON_TRIAL_AVOID_BLAME_RELIGIONMemory MEMORYRELIGION_SHIFTED_BLAMEBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
- ▸ Argue that any failure to follow
doctrine reflects their own religious guidance. Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)gated byLeaderSubject SUBJECT_ORATORgrantsBONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESSMemory MEMORYFAMILY_HIGH_SYNOD_SUCCESS - ▸ Leave this charade of a council.+3 LegitimacygrantsBONUS_EVENTOPTION_LEADER_ON_TRIAL_REFUSE_CHARACTER_2iLegitimacy 3
A Faith Divided
- ▸ Resolve25%Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ZoroastrianismBegin project: Dissent Zoroastrianism25%Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent JudaismBegin project: Dissent Judaism25%Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ChristianityBegin project: Dissent Christianity25%Remembered: Stood up to rebellious clergy (+80 opinion for 40 turns)(no event currently keys off this)Begin project: Dissent ManichaeismBegin project: Dissent Manichaeismgrants25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGIONMemory MEMORYRELIGION_REBELLIOUS_CLERGY25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_EVENTSTORY_ZOROASTRIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_ZOROASTRIANISM25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGIONMemory MEMORYRELIGION_REBELLIOUS_CLERGY25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_EVENTSTORY_JEWISH_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_JUDAISM25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGIONMemory MEMORYRELIGION_REBELLIOUS_CLERGY25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_EVENTSTORY_CHRISTIAN_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_CHRISTIANITY25% BONUS_EVENTOPTION_SCHISM_OF_FAITH_OPTION_0_RELIGIONMemory MEMORYRELIGION_REBELLIOUS_CLERGY25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM25% BONUS_EVENTSTORY_MANICHAEISM_DISSENT_CITYaeAddProjects: PROJECT_DISSENT_MANICHAEISM
- ▸ Agree to the demands of the [religion] faction.grantsBONUS_EVENTOPTION_A_FAITH_DIVIDED_OPTION_1_RELIGIONaeReligionBonuses: BONUS_DISCONTENT_GAIN_TINYBONUS_EVENTOPTION_A_FAITH_DIVIDED_OPTION_1_THEOLOGYbFreeTheology 1
Demands of the Synod
- ▸ Accept their charge.Leader relationship: Influenced BygrantsBONUS_EVENTOPTION_DEMANDS_OF_THE_SYNOD_YES_RELIGIONAmbitionReligion GOAL_FOUR_TEMPLEBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Give a vague answer about helping the religion.Remembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESSMemory MEMORYFAMILY_HIGH_SYNOD_SUCCESS
A Stone of Fire
- ▸ Leave the philosopher to his fate.Remembered: Executed the impious philosopher (+80 opinion for 20 turns)(no event currently keys off this)The character is killedgrantsBONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_0_RELIGIONMemory MEMORYRELIGION_IMPIOUS_PHILOSOPHER_KILLBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Encourage the sentence to be exile instead.Remembered: Exiled the impious philosopher (+20 opinion for 40 turns)(no event currently keys off this)Gain trait: ExiledLeader relationship: Endeared TograntsBONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_1_RELIGIONMemory MEMORYRELIGION_IMPIOUS_PHIOLOSOPHER_EXILEBONUS_EVENTOPTION_A_STONE_OF_FIRE_OPTION_1_CHARACTER_0AddLeaderRelationship RELATIONSHIP_ENDEARED_TOaeAddTraits: TRAIT_EXILED
- ▸ Recruit the philosopher to your court.Gain a Court ScholarLeader relationship: Vengeful AgainstgrantsBONUS_MAKE_GREAT_SCIENTISTMakeCourtier COURTIER_SCIENTISTBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
Charged with Corruption
- ▸ [character] is to be deposed, stripped of all titles and sent to exile.Gain trait: ExiledgrantsBONUS_GIVE_TRAIT_EXILEDaeAddTraits: TRAIT_EXILEDBONUS_EVENTOPTION_CHARGED_WITH_CORRUPTION_OPTION_0_RELIGIONiHeadReligionSubject 1aeReligionBonuses: BONUS_DISCONTENT_GAIN_TINY
- ▸ [character] is right, he deserves a fair trial.Leader relationship: Vengeful AgainstLeader relationship: Influenced BygrantsBONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINSTBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
- ▸ Pay bribes for the charges to be dropped and stability restored. Corrupt / SchemerRemembered: Organized a successful High Synod (+40 opinion for 40 turns)(no event currently keys off this)
-160Money-40/city↗ turn gated byLeaderSubjectAny SUBJECT_CORRUPT / SUBJECT_SCHEMERgrantsBONUS_MISSIONRESULT_HIGH_SYNOD_SUCCESSMemory MEMORYFAMILY_HIGH_SYNOD_SUCCESSBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40
Food for The Faithful
- ▸ We will make a donation of
food to the [religion]. Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
-100Food-35/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_FOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_FOOD=-100aiGlobalYieldsPer: YIELD_FOOD=-35 - ▸ We have no resources to spare.Gain trait: CruelgrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUEL
Funds for The High Synod
- ▸ We will make a donation to the [religion].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
-320Money-80/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_MONEY_LOSS_HUGEaiGlobalYieldsBase: YIELD_MONEY=-320aiGlobalYieldsPer: YIELD_MONEY=-80 - ▸ Our initial gesture is sufficient for now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Higher Expectations
- ▸ I have seen the light! [religion] will become our State Religion.grantsBONUS_STATE_RELIGIONbStateReligion 1
- ▸ Our initial gesture is sufficient for now.Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)+20 XP to the charactergrantsBONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BADBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Holy Stone
- ▸ We will finance repairs for the [religion] High Synod.Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
-100Stone-35/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_STONE_LOSS_HUGEaiGlobalYieldsBase: YIELD_STONE=-100aiGlobalYieldsPer: YIELD_STONE=-35 - ▸ We have no
stone to spare. Remembered: Disrespected our beliefs (-20 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_OPINION_BADMemory MEMORYRELIGION_RELIGION_OPINION_BAD
Homes for The Faithful
- ▸ We will make a donation of building supplies to the [religion].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)
-100Wood-35/city↗ turn grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_WOOD_LOSS_HUGEaiGlobalYieldsBase: YIELD_WOOD=-100aiGlobalYieldsPer: YIELD_WOOD=-35 - ▸ We have no
wood to spare. Gain trait: CruelgrantsBONUS_GIVE_TRAIT_CRUELaeAddTraits: TRAIT_CRUEL
In Heaven, as on Earth
- ▸ Use this newfound fervor to recruit disciples.grantsBONUS_EVENTOPTION_IN_HEAVEN_AS_ON_EARTH_OPTION_0_RELIGIONiSpreadUnits 1
- ▸ Offer your aid to spread the city of God on earth.Leader relationship: Endeared TograntsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TOBONUS_EVENTOPTION_IN_HEAVEN_AS_ON_EARTH_OPTION_1_RELIGIONAmbitionReligion GOAL_EIGHT_RELIGION_SPREAD_SPECIFIC
Peace Among The Faithful
- ▸ We will seek better relations with the [rival].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_EVENTOPTION_HIGH_SYNOD_PEACE_MISSIONMission MISSION_PLAYER_PEACEiMissionSubject 1
- ▸ We have no desire to change our diplomatic relationship with the [rival].+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
The Cadaver Synod
- ▸ [character] must be struck from the records.Remembered: Condemned the cadaver (+20 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_CADAVER_SYNOD_GUILTY_RELIGIONMemory MEMORYRELIGION_CONDEMNED_CADAVERBONUS_EVENTOPTION_THE_CADAVER_SYNOD_GUILTY_CHARACTER_1SetTitle TITLE_FALSE_LEADER
- ▸ Side with the dissenting voice.Remembered: Pardoned the cadaver (-40 opinion for 80 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_THE_CADAVER_SYNOD_INNOCENT_RELIGIONMemory MEMORYRELIGION_PARDONED_CADAVERBONUS_EVENTOPTION_THE_CADAVER_SYNOD_INNOCENT_PLAYERFreeTheology THEOLOGY_REDEMPTION
The Favored Family
- ▸ The court will do all it can for the [family] family in the name of [religion]Remembered: Showed devotion to the faith (+20 opinion for 20 turns)(no event currently keys off this)Remembered: Received gift from ruler (+20 opinion for 40 turns)(no event currently keys off this)
-240Money-60/city↗ turn grantsBONUS_EVENTOPTION_DEVOTED_FAMILY_OPTION_0_RELIGIONMemory MEMORYRELIGION_SHOWED_DEVOTIONBONUS_EVENTOPTION_DEVOTED_FAMILY_OPTION_0_FAMILYMemory MEMORYFAMILY_RECEIVED_GIFTBONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ We cannot lend our support right now.(no gates or payload in XML)
The High Synod
- ▸ We will further intertwine our fate with the [religion].Remembered: Honored our beliefs (+40 opinion for 40 turns)(no event currently keys off this)-2 LegitimacygrantsBONUS_EVENTOPTION_RELIGION_OPINION_GOODMemory MEMORYRELIGION_RELIGION_OPINION_GOODBONUS_HIGH_SYNODiLegitimacy -2
- ▸ Our initial gesture is sufficient for now.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20