Outcomes
A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
[character] has moved your Agent Network.
- Your agent network moves to the target city
[character] failed to move your Agent Network.
The Move Network Mission of [character] has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
20% of the time (a 1/5 dice
result) the mission fires an event instead of its normal reward — then one of the
4 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
A Narrow Escape
- ▸ Agent? What agent?Your agent network moves to the target cityLeader relationship: Suspicious OfgrantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
- ▸ Set up a scapegoat to take the fall.
-20Civics-5/city↗ turn
-3Orders↗ turnYour agent network moves to the target city grantsBONUS_EVENTOPTION_A_NARROW_ESCAPE_OPTION_1_CHARACTERaeBonuses: BONUS_CIVICS_LOSS_TINY, BONUS_ORDERS_LOSS_TINYBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0 - ▸ Instruct [character] to retreat as soon as he has set up a new network.grantsBONUS_RELEASE_AGENTbReleaseAgent 1BONUS_ADD_AGENT_NETWORKbAddAgentNetwork 1
Champions of the Guard
- ▸ Take the time you need to set up a network.Your agent network moves to the target city
-3Orders↗ turn grantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_ORDERS_LOSS_TINYaiGlobalYieldsBase: YIELD_ORDERS=-3 - ▸ Pay mercenaries to attack the city, distracting the guards.Your agent network moves to the target city1 rebel unit appear
-160Money-40/city↗ turn grantsBONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_1_CITYiRebelUnits 1iMoveNetworkCitySubject 0BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - ▸ Send a diplomat to dazzle and distract the local leaders.Your agent network moves to the target cityRemembered: Dazzled us with a diplomat (+40 opinion for 20 turns)(no event currently keys off this)
-40Civics-10/city↗ turn gated byIndexSubjectgrantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_2_PLAYERMemory MEMORYPLAYER_DAZZLING_DIPLOMATBONUS_CIVICS_LOSS_SMALLaiGlobalYieldsBase: YIELD_CIVICS=-40aiGlobalYieldsPer: YIELD_CIVICS=-10 - ▸ The danger is not worth the risk. Have [character] return to his previous position.+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
National Treasure
- ▸ This armor will be
mine. Do what you must. Gain trait: Hero ArmourgrantsBONUS_RELEASE_AGENTbReleaseAgent 1BONUS_GIVE_TRAIT_HERO_ARMORaeAddTraits: TRAIT_HERO_ARMOUR - ▸ Your mission is too important, [character]. Stay true to your task.+60 XP to the characterYour agent network moves to the target citygrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0
The Third Man
- ▸ Make an offer to provide [rival] with the technology yourself.Your agent network moves to the target cityRemembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_PLAYERMemory MEMORYPLAYER_GIFTED_TECHBONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_TECHiAcquireTechSubject 2
- ▸ Withdraw [character] in exchange for information.
+40Science+10/city↗ turn grantsBONUS_SCIENCE_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_SCIENCE=40aiGlobalYieldsPer: YIELD_SCIENCE=10 - ▸ Refuse to change your plans based on the [rival] spy.Your agent network moves to the target cityRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESSiMoveNetworkCitySubject 0BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_2_PLAYERMemory MEMORYPLAYER_WARNED_AGAINST_MEDDLING