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๐ŸŽฒ Move Agent Network

3 turns3 outcomes4 events
Run by Agent Requires tech Scholarship Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 4 events โ†“

Outcomes

When the mission completes, a 5-sided die picks one result, weighted as shown.

Agent Network Moved 3 / 5 60%

[character] has moved your Agent Network.

Rating influence +24 ร— Courage
  • Your agent network moves to the target city
Agent Network Unable to Move 1 / 5 20%

[character] failed to move your Agent Network.

Move Agent Network Event 1 / 5 20%

The Move Network Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward: one of the 4 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

A Narrow Escape CM โœ“
As it opens, before you choose Gain trait: Wounded
  • โ–ธ Agent? What agent?
    Your agent network moves to the target cityLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • โ–ธ Set up a scapegoat to take the fall.
    -20Civics-5/cityโ†— turn-3Ordersโ†— turnYour agent network moves to the target city
    grants
    BONUS_EVENTOPTION_A_NARROW_ESCAPE_OPTION_1_CHARACTER
    aeBonuses: BONUS_CIVICS_LOSS_TINY, BONUS_ORDERS_LOSS_TINY
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
  • โ–ธ Instruct [character] to retreat as soon as he has set up a new network.
    Leave role of Agent in CityAdd Agent Network
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
Champions of the Guard CM โœ“ City Champions
  • โ–ธ Take the time you need to set up a network.
    Your agent network moves to the target city-3Ordersโ†— turn
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • โ–ธ Pay mercenaries to attack the city, distracting the guards.
    Your agent network moves to the target city1 rebel unit appear-160Money-40/cityโ†— turn
    grants
    BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_1_CITY
    iRebelUnits 1
    iMoveNetworkCitySubject 0
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • โ–ธ Send a diplomat to dazzle and distract the local leaders.
    Your agent network moves to the target cityRemembered: Dazzled us with a diplomat (+40 opinion for 20 turns)(no event currently keys off this)-40Civics-10/cityโ†— turn
    gated by
    IndexSubject
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_2_PLAYER
    Memory MEMORYPLAYER_DAZZLING_DIPLOMAT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • โ–ธ The danger is not worth the risk. Have [character] return to his previous position.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
National Treasure CM โœ“
  • โ–ธ This armor will be mine. Do what you must.
    Leave role of Agent in CityGain trait: Hero Armour
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
    BONUS_GIVE_TRAIT_HERO_ARMOR
    aeAddTraits: TRAIT_HERO_ARMOUR
  • โ–ธ Your mission is too important, [character]. Stay true to your task.
    +60 XP to the characterYour agent network moves to the target city
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
The Third Man CM โœ“ Player Peace Or Truce
  • โ–ธ Make an offer to provide [rival] with the technology yourself.
    Your agent network moves to the target cityRemembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)The rival nation acquires the tech
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_PLAYER
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_TECH
    iAcquireTechSubject 2
  • โ–ธ Withdraw [character] in exchange for information.
    +40Science+10/cityโ†— turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • โ–ธ Refuse to change your plans based on the [rival] spy.
    Your agent network moves to the target cityRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_2_PLAYER
    Memory MEMORYPLAYER_WARNED_AGAINST_MEDDLING