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🎲 Move Agent Network

3 turns3 outcomes4 event stories
Run by Agent Requires tech Scholarship Duration 3 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 4 stories ↓

Outcomes

A 5-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Agent Network Moved 3 / 5 60%

[character] has moved your Agent Network.

Rating influence +24 × Courage
  • Your agent network moves to the target city
Agent Network Unable to Move 1 / 5 20%

[character] failed to move your Agent Network.

Move Agent Network Event 1 / 5 20%

The Move Network Mission of [character] has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

20% of the time (a 1/5 dice result) the mission fires an event instead of its normal reward — then one of the 4 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

A Narrow Escape
Always Gain trait: Wounded
  • Agent? What agent?
    Your agent network moves to the target cityLeader relationship: Suspicious Of
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
  • Set up a scapegoat to take the fall.
    -20Civics-5/city↗ turn-3Orders↗ turnYour agent network moves to the target city
    grants
    BONUS_EVENTOPTION_A_NARROW_ESCAPE_OPTION_1_CHARACTER
    aeBonuses: BONUS_CIVICS_LOSS_TINY, BONUS_ORDERS_LOSS_TINY
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
  • Instruct [character] to retreat as soon as he has set up a new network.
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
    BONUS_ADD_AGENT_NETWORK
    bAddAgentNetwork 1
Champions of the Guard City Champions
  • Take the time you need to set up a network.
    Your agent network moves to the target city-3Orders↗ turn
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_ORDERS_LOSS_TINY
    aiGlobalYieldsBase: YIELD_ORDERS=-3
  • Pay mercenaries to attack the city, distracting the guards.
    Your agent network moves to the target city1 rebel unit appear-160Money-40/city↗ turn
    grants
    BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_1_CITY
    iRebelUnits 1
    iMoveNetworkCitySubject 0
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • Send a diplomat to dazzle and distract the local leaders.
    Your agent network moves to the target cityRemembered: Dazzled us with a diplomat (+40 opinion for 20 turns)(no event currently keys off this)-40Civics-10/city↗ turn
    gated by
    IndexSubject
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_CHAMPIONS_OF_THE_GUARD_OPTION_2_PLAYER
    Memory MEMORYPLAYER_DAZZLING_DIPLOMAT
    BONUS_CIVICS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=-40
    aiGlobalYieldsPer: YIELD_CIVICS=-10
  • The danger is not worth the risk. Have [character] return to his previous position.
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
National Treasure
  • This armor will be Minemine. Do what you must.
    Gain trait: Hero Armour
    grants
    BONUS_RELEASE_AGENT
    bReleaseAgent 1
    BONUS_GIVE_TRAIT_HERO_ARMOR
    aeAddTraits: TRAIT_HERO_ARMOUR
  • Your mission is too important, [character]. Stay true to your task.
    +60 XP to the characterYour agent network moves to the target city
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
The Third Man Player Peace Or Truce
  • Make an offer to provide [rival] with the technology yourself.
    Your agent network moves to the target cityRemembered: Gave us new technology (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_PLAYER
    Memory MEMORYPLAYER_GIFTED_TECH
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_0_TECH
    iAcquireTechSubject 2
  • Withdraw [character] in exchange for information.
    +40Science+10/city↗ turn
    grants
    BONUS_SCIENCE_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_SCIENCE=40
    aiGlobalYieldsPer: YIELD_SCIENCE=10
  • Refuse to change your plans based on the [rival] spy.
    Your agent network moves to the target cityRemembered: Warned us against meddling (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_MISSIONRESULT_MOVE_NETWORK_SUCCESS
    iMoveNetworkCitySubject 0
    BONUS_EVENTOPTION_THE_THIRD_MAN_OPTION_2_PLAYER
    Memory MEMORYPLAYER_WARNED_AGAINST_MEDDLING