The internal any-character variant (MISSION_ASSASSINATE_ANY) rolls 4 outcomes instead of 5, because the undetected failure outcome is dropped and exposed failure takes its weight (2/6).
Outcomes
When the mission completes, a 6-sided die picks one result, weighted as shown.
You have successfully assassinated [character], and no one suspects a thing...
- The character is killed
- Leader relationship: Assassinated By
- Steam achievement (if the target is an heir): Assassinated Heir
- Steam achievement (if the target leads a rival nation): Assassinated Another Leader
Your assassins successfully eliminated [character], but evidence has been traced back to you.
- -2 Legitimacy
- The character is killed
- Leader relationship: Assassinated By
- Steam achievement (if the target is an heir): Assassinated Heir
- Steam achievement (if the target leads a rival nation): Assassinated Another Leader
- Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
Your assassins have failed to kill [character]. Worse yet, your ignoble plot has been exposed.
- -2 Legitimacy
- Remembered: Tried to Assassinate me (-80 opinion, permanent) (no event currently keys off this)
- Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
Your assassins have failed to kill [character]
The Assassinate Mission of [character] has led to an event...
The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
โ Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.
33% of the time (a 2/6 dice
result) the mission fires an event instead of its normal reward: one of the
32 events below is drawn, and you pick a response.
Bracketed names like [character] show the real names in game.
Betrayal of the Faith
- โธ Well, I didn't see that coming.The character is killedThe character is killedgrantsBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1
- โธ Let's see if I can sweat this one out.Gain trait: PoisonedThe character is killedgated byLeaderSubject SUBJECT_CHARACTER_STRONGgrantsBONUS_GIVE_TRAIT_POISONEDaeAddTraits: TRAIT_POISONEDBONUS_KILL_CHARACTERbKillCharacter 1
- โธ Bring my herbal satchel, quickly!The character is killedgated byLeaderSubject SUBJECT_HERBALISTgrantsBONUS_KILL_CHARACTERbKillCharacter 1
Calamities Flood Assassinate
- โธ Resolve+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- โธ ResolveRemembered: Offered condolences following a tragic death (+20 opinion for 20 turns)(no event currently keys off this)+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_CALAMITIES_FLOOD_ASSASSINATE_COVERT_FAMILYMemory MEMORYFAMILY_FLOOD_ASSASSINATE_CONDOLENCESBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Poisoned
- โธ It doesn't matter who did it, but rather where it happened.Leader relationship: Terrified OfgrantsBONUS_LEADER_TERRIFIED_OFAddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
- โธ I've heard rumors that [character] might wish my death.Carries out Imprison on your charactergrantsBONUS_EVENTOPTION_ASSASSINATE_BACKFIRED_POISONED_LITIGATEMission MISSION_IMPRISONiMissionSubject 2
- โธ No. I don't know who it could be.Leader relationship: Owes Favor ToYour leader: no longer Plotting Against your charactergated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_PLOTTING_AGAINST_REMOVERemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Last Kiss
- โธ The whole [family] family is responsible for this treachery.+2 LegitimacyRemembered: Accused us of plotting murder (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_LAST_KISS_OPTION_0_CHARACTER_2iLegitimacy 2BONUS_EVENTOPTION_LAST_KISS_OPTION_0_FAMILYMemory MEMORYFAMILY_ACCUSED_OF_MURDER
- โธ [rival] is better off without him.Gain trait: Foolish
+12Ordersโ turn grantsBONUS_EVENTOPTION_LAST_KISS_OPTION_1_CHARACTER_2aeAddTraits: TRAIT_FOOLISHaeBonuses: BONUS_ORDERS_GAIN_HUGE - โธ This is none of my concern.(no gates or payload in XML)
The Things We Do
- โธ This is what it takes to rule.Loses trait: CompassionateGain a random traitgrantsBONUS_EVENTOPTION_WHAT_LENGTHS_0aeRandomTraitDelay: TRAIT_BITTER, TRAIT_RUTHLESSaeRemoveTraits: TRAIT_COMPASSIONATE
- โธ I do what I must, even if I do not like it.Leader relationship: Estranged FromgrantsBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Assassination Betrayal
- โธ Admit your involvement and make amends.-4 LegitimacygrantsBONUS_EVENTOPTION_ASSASSINATION_BETRAYAL_ADMITiLegitimacy -4
- โธ Deny that you knew anything of a plot.(no gates or payload in XML)
A Messy Affair
- โธ Comfort the [family] with a gift.Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)Gain trait: Compassionate
-120Money-30/cityโ turn grantsBONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_0_FAMILYMemory MEMORYFAMILY_FAMILY_GIFT_YESBONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_COMPASSIONATEaeBonuses: BONUS_MONEY_LOSS_SMALL - โธ Launch a full investigation... but do nothing.+2 Legitimacy
-4Ordersโ turn grantsBONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_1_CHARACTER_1iLegitimacy 2aeBonuses: BONUS_ORDERS_LOSS_SMALL - โธ Make filthy jokes at [character]'s expense.+20 XP to the charactergated byLeaderSubject SUBJECT_CHARACTER_TERRIFYINGgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
- โธ Mourn with all of [rival].Gain trait: MourninggrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNING
Achievement
- โธ Achievement.(no gates or payload in XML)
Achievement
- โธ Achievement.(no gates or payload in XML)
An Ivory Box
- โธ Such a grisly business.(no gates or payload in XML)
Dancing Bears
- โธ Throw another festival to help them forget.Begin project: Festival 2grantsBONUS_EVENTOPTION_DANCING_BEARS_OPTION_0_CITYaeAddProjects: PROJECT_FESTIVAL_2
- โธ Slaughter the remaining bears as reassurance.
+30Food+10/cityโ turn grantsBONUS_FOOD_GAIN_SMALLaiGlobalYieldsBase: YIELD_FOOD=30aiGlobalYieldsPer: YIELD_FOOD=10 - โธ Do nothing. I do not want the attention.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Deadly Revels
- โธ Toss our Spymaster in a cell and throw away the key.+20 XP to the characterGain trait: ImprisonedgrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20BONUS_GIVE_TRAIT_IMPRISONEDaeAddTraits: TRAIT_IMPRISONED
- โธ Abdicate the throne in shame.Your leader abdicates the throne+40 XP to the charactergrantsBONUS_EVENTOPTION_DEADLY_REVELS_OPTION_1_CHARACTER_2bAbdicate 1BONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
- โธ Confess to the murder and accidental death.Gain trait: InfamousgrantsBONUS_GIVE_TRAIT_INFAMOUSaeAddTraits: TRAIT_INFAMOUS
Death Investigated
- โธ Send the payment to keep your involvement secret.The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
-160Money-40/cityโ turn grantsBONUS_MISSIONRESULT_ASSASSINATE_KILLAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40 - โธ Ignore the threat.-2 LegitimacyThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeadergrantsBONUS_MISSIONRESULT_ASSASSINATE_KILL_EXPOSEDAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYiLegitimacy -2bKillCharacter 1
Failed Assassination
- โธ Slip the sentries gold to kill the assassins.Gain trait: Cunning
-120Money-30/cityโ turn grantsBONUS_EVENTOPTION_FAILED_ASSASSINATION_OPTION_0_CHARACTER_1aeAddTraits: TRAIT_CUNNINGaeBonuses: BONUS_MONEY_LOSS_SMALL - โธ Blame the [family] family for the attempted murder.Leader relationship: Influenced ByRemembered: Accused us of plotting murder (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BYBONUS_EVENTOPTION_FAILED_ASSASSINATION_OPTION_1_FAMILY_1Memory MEMORYFAMILY_ACCUSED_OF_MURDER
- โธ Do nothing.Leader relationship: Suspicious OfgrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Fallen Spymaster
- โธ I must speak with [character], discretely. We leave at once.+1 CouragegrantsBONUS_GAIN_COURAGE_1aiRatings: RATING_COURAGE=1
- โธ I will not cower before these scoundrels. You may leave.+3 LegitimacygrantsBONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0iLegitimacy 3
- โธ Lock the gates at once and send out an army to retrieve the spymaster!-2 Legitimacygated byLeaderSubject SUBJECT_CHARACTER_WEAKgrantsBONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_2_CHARACTER_0iLegitimacy -2
False Charges
- โธ Let this be a lesson to my enemies.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Familial Revenge
- โธ What a mess...(no gates or payload in XML)
Hired Killers
- โธ I shall dismiss these rumors with a speech.Remembered: Dismissed link to assassination (+20 opinion for 40 turns)(no event currently keys off this)Remembered (all families): Refused to heed rumors (-20 opinion for 20 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_HIRED_KILLERS_OPTION_0_PLAYERMemory MEMORYPLAYER_DISMISSED_RUMORSBONUS_EVENTOPTION_HIRED_KILLERS_OPTION_0_CHARACTER_1MemoryAllFamilies MEMORYFAMILY_REFUSED_RUMORS
- โธ It is important than we do not act rashly.+1 Discipline
+20Discontenteach cityโ turn grantsBONUS_EVENTOPTION_HIRED_KILLERS_OPTION_1_CHARACTER_1aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_DISCONTENT_GAIN_MINIMAL - โธ The court will root out all conspirators.gated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_EVENTOPTION_HIRED_KILLERS_OPTION_2_CHARACTER_0iLegitimacy 1aeAddSpecialistClasses: SPECIALISTCLASS_OFFICERaeBonuses: BONUS_TRAINING_LOSS_TINY
Hostage Situation
- โธ Guards! Guards! Kill this assassin!Gain trait: MourningThe character is killedThe character is killedgrantsBONUS_GIVE_TRAIT_MOURNINGaeAddTraits: TRAIT_MOURNINGBONUS_KILL_CHARACTERbKillCharacter 1BONUS_KILL_CHARACTERbKillCharacter 1
- โธ Attack [character] yourself.gated byLeaderSubject SUBJECT_HIGH_COURAGE
- โธ Wait, we can talk this out.gated byLeaderSubject SUBJECT_HIGH_CHARISMA
Last Stand
- โธ Let this be a lesson to my enemies.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
Missing the Mark
- โธ Perhaps gold can buy peace?grantsBONUS_TRIBUTE_GIVE_MONEY_GIGANTICaiYieldsTributeBase: YIELD_MONEY=-500aiYieldsTributePerUs: YIELD_MONEY=-100
- โธ We will not be threatened.grantsBONUS_PLAYER_WAR_LEGITIMACYDiplomacyPlayerTo DIPLOMACY_WARiLegitimacy 6aeBonuses: BONUS_PLAYER_OFFER
Monkey Assassin
- โธ That went surprisingly well!(no gates or payload in XML)
Monkey Assassin
- โธ I should have seen that coming...+40 XP to the charactergrantsBONUS_XP_CHARACTER_AVERAGEiXPCharacter 40
Nero Escapes
- โธ ResolveCarries out Assassinate on your character (free)grantsBONUS_EVENTOPTION_NERO_ESCAPES_OPTION_0_CHARACTER_2Mission MISSION_ASSASSINATEiMissionSubject 0bMissionFree 1
- โธ Resolve(no gates or payload in XML)
Of Dogs and Daggers
- โธ What kind of monster would do such a thing!(no gates or payload in XML)
Parted by Death
- โธ Close up the loose end.The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
-4Ordersโ turn grantsBONUS_MISSIONRESULT_ASSASSINATE_KILLAchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIRAchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADERAddLeaderRelationship RELATIONSHIP_ASSASSINATED_BYbKillCharacter 1BONUS_ORDERS_LOSS_SMALLaiGlobalYieldsBase: YIELD_ORDERS=-4 - โธ There has been enough death already.(no gates or payload in XML)
Strangled!
- โธ Indulge [character]'s suspicions.Leader relationship: Conspiring WithLeader relationship: Estranged FromgrantsBONUS_LEADER_CONSPIRING_WITHAddLeaderRelationship RELATIONSHIP_CONSPIRING_WITHBONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
- โธ Give [character] your vote of confidence.Leader relationship: Suspicious OfLeader relationship: Influenced BygrantsBONUS_LEADER_SUSPICIOUS_OFAddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Suspicions Confirmed
- โธ Welcome him back to court with a speech.
+40Civics+10/cityโ turn grantsBONUS_CIVICS_GAIN_SMALLaiGlobalYieldsBase: YIELD_CIVICS=40aiGlobalYieldsPer: YIELD_CIVICS=10 - โธ Investigate rumors of corruption in the military.
+60Training+15/cityโ turn grantsBONUS_TRAINING_GAIN_SMALLaiGlobalYieldsBase: YIELD_TRAINING=60aiGlobalYieldsPer: YIELD_TRAINING=15 - โธ Convince [character] that I am not involved.Your leader: no longer Suspicious Of your characterGain trait: Cunninggated byLeaderSubject SUBJECT_CHARACTER_COVERTgrantsBONUS_LEADER_SUSPICIOUS_OF_REMOVERemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OFBONUS_GIVE_TRAIT_CUNNINGaeAddTraits: TRAIT_CUNNING
The Cycle Continues
- โธ We must be vigilant in the days ahead.(no gates or payload in XML)
The Lute Player
- โธ We will commission a song honoring [character].+30โ300 Culture (by city tier)grantsBONUS_CULTURE_GAIN_AVERAGEaaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
- โธ The [family] have our deepest sympathies.Remembered: Sent your condolences (+20 opinion for 20 turns)(no event currently keys off this)Send the resource to your family as a luxurygrantsBONUS_EVENTOPTION_THE_LUTE_PLAYER_OPTION_1_FAMILYMemory MEMORYFAMILY_THE_LUTE_PLAYERBONUS_EVENTOPTION_THE_LUTE_PLAYER_OPTION_1_RESOURCEiTradeResourceToSubject 1
Tortured Assassin
- โธ We will try as many times as needed.Carries out Assassinate on the character (free)grantsBONUS_EVENTOPTION_TORTURED_ASSASSIN_OPTION_1_ASSASSINATEMission MISSION_ASSASSINATEiMissionSubject 0bMissionFree 1
- โธ Get the assassin to tell you everything he learned about [character]'s defences.
+80Training+20/cityโ turn grantsBONUS_TRAINING_GAIN_AVERAGEaiGlobalYieldsBase: YIELD_TRAINING=80aiGlobalYieldsPer: YIELD_TRAINING=20 - โธ Chastise [character] for allowing such a mistake.+1 DisciplinegrantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1
Watch Your Head
- โธ Let this be a lesson to my enemies.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20