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๐ŸŽฒ Assassinate

2 turns5 outcomes32 events
Run by Spymaster Duration 2 turns Cost 2 Orders Cost (opinion-scaled) 400 Money Events 32 events โ†“

The internal any-character variant (MISSION_ASSASSINATE_ANY) rolls 4 outcomes instead of 5, because the undetected failure outcome is dropped and exposed failure takes its weight (2/6).

Outcomes

When the mission completes, a 6-sided die picks one result, weighted as shown.

Target Killed 1 / 6 17%

You have successfully assassinated [character], and no one suspects a thing...

Rating influence +39 ร— Wisdom
  • The character is killed
  • Leader relationship: Assassinated By
  • Steam achievement (if the target is an heir): Assassinated Heir
  • Steam achievement (if the target leads a rival nation): Assassinated Another Leader
Target Killed, Plot Exposed 1 / 6 17%

Your assassins successfully eliminated [character], but evidence has been traced back to you.

  • -2 Legitimacy
  • The character is killed
  • Leader relationship: Assassinated By
  • Steam achievement (if the target is an heir): Assassinated Heir
  • Steam achievement (if the target leads a rival nation): Assassinated Another Leader
  • Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
Target Survives, Plot Exposed 1 / 6 17%

Your assassins have failed to kill [character]. Worse yet, your ignoble plot has been exposed.

  • -2 Legitimacy
  • Remembered: Tried to Assassinate me (-80 opinion, permanent) (no event currently keys off this)
  • Remembered: Assassination exposed (-80 opinion for 40 turns) (no event currently keys off this)
Target Survives 1 / 6 17%

Your assassins have failed to kill [character]

Assassination Event 2 / 6 33%

The Assassinate Mission of [character] has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

33% of the time (a 2/6 dice result) the mission fires an event instead of its normal reward: one of the 32 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

Betrayal of the Faith CM โœ“
  • โ–ธ Well, I didn't see that coming.
    The character is killedThe character is killed
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Let's see if I can sweat this one out.
    Gain trait: PoisonedThe character is killed
    gated by
    LeaderSubject SUBJECT_CHARACTER_STRONG
    grants
    BONUS_GIVE_TRAIT_POISONED
    aeAddTraits: TRAIT_POISONED
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Bring my herbal satchel, quickly!
    The character is killed
    gated by
    LeaderSubject SUBJECT_HERBALIST
    grants
    BONUS_KILL_CHARACTER
    bKillCharacter 1
Calamities Flood Assassinate CM โœ“ Occurrence Active
As it opens, before you choose The character is killed
  • โ–ธ Resolve
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • โ–ธ Resolve
    Remembered: Offered condolences following a tragic death (+20 opinion for 20 turns)(no event currently keys off this)+20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_CALAMITIES_FLOOD_ASSASSINATE_COVERT_FAMILY
    Memory MEMORYFAMILY_FLOOD_ASSASSINATE_CONDOLENCES
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Poisoned CM โœ“ Plotting Against LeaderChancellor
As it opens, before you choose Gain trait: Poisoned
  • โ–ธ It doesn't matter who did it, but rather where it happened.
    Leader relationship: Terrified Of
    grants
    BONUS_LEADER_TERRIFIED_OF
    AddLeaderRelationship RELATIONSHIP_TERRIFIED_OF
  • โ–ธ I've heard rumors that [character] might wish my death.
    Carries out Imprison on your character
    grants
    BONUS_EVENTOPTION_ASSASSINATE_BACKFIRED_POISONED_LITIGATE
    Mission MISSION_IMPRISON
    iMissionSubject 2
  • โ–ธ No. I don't know who it could be.
    Leader relationship: Owes Favor ToYour leader: no longer Plotting Against your character
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_PLOTTING_AGAINST_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_PLOTTING_AGAINST
Last Kiss CM โœ“ Adult
As it opens, before you choose The character is killedGain trait: Exiled
  • โ–ธ The whole [family] family is responsible for this treachery.
    +2 LegitimacyRemembered: Accused us of plotting murder (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_LAST_KISS_OPTION_0_CHARACTER_2
    iLegitimacy 2
    BONUS_EVENTOPTION_LAST_KISS_OPTION_0_FAMILY
    Memory MEMORYFAMILY_ACCUSED_OF_MURDER
  • โ–ธ [rival] is better off without him.
    Gain trait: Foolish+12Ordersโ†— turn
    grants
    BONUS_EVENTOPTION_LAST_KISS_OPTION_1_CHARACTER_2
    aeAddTraits: TRAIT_FOOLISH
    aeBonuses: BONUS_ORDERS_GAIN_HUGE
  • โ–ธ This is none of my concern.
    (no gates or payload in XML)
The Things We Do CM โœ“ Compassionate characterSpymaster
As it opens, before you choose The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
  • โ–ธ This is what it takes to rule.
    Loses trait: CompassionateGain a random trait
    grants
    BONUS_EVENTOPTION_WHAT_LENGTHS_0
    aeRandomTraitDelay: TRAIT_BITTER, TRAIT_RUTHLESS
    aeRemoveTraits: TRAIT_COMPASSIONATE
  • โ–ธ I do what I must, even if I do not like it.
    Leader relationship: Estranged From
    grants
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Assassination Betrayal CM โœ“ Adult
As it opens, before you choose Leader relationship: Vengeful Against
  • โ–ธ Admit your involvement and make amends.
    grants
    BONUS_EVENTOPTION_ASSASSINATION_BETRAYAL_ADMIT
    iLegitimacy -4
  • โ–ธ Deny that you knew anything of a plot.
    (no gates or payload in XML)
A Messy Affair CM โœ“
As it opens, before you choose The character is killed
  • โ–ธ Comfort the [family] with a gift.
    Remembered: Sent us extra gifts (+80 opinion for 40 turns)(no event currently keys off this)Gain trait: Compassionate-120Money-30/cityโ†— turn
    grants
    BONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_0_FAMILY
    Memory MEMORYFAMILY_FAMILY_GIFT_YES
    BONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_COMPASSIONATE
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • โ–ธ Launch a full investigation... but do nothing.
    +2 Legitimacy-4Ordersโ†— turn
    grants
    BONUS_EVENTOPTION_A_MESSY_AFFAIR_OPTION_1_CHARACTER_1
    iLegitimacy 2
    aeBonuses: BONUS_ORDERS_LOSS_SMALL
  • โ–ธ Make filthy jokes at [character]'s expense.
    +20 XP to the character
    gated by
    LeaderSubject SUBJECT_CHARACTER_TERRIFYING
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
  • โ–ธ Mourn with all of [rival].
    Gain trait: Mourning
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
Achievement CM โœ“
As it opens, before you choose Steam achievement: Assassinated Another Leader
  • โ–ธ Achievement.
    (no gates or payload in XML)
Achievement CM โœ“
As it opens, before you choose Steam achievement: Assassinated Heir
  • โ–ธ Achievement.
    (no gates or payload in XML)
An Ivory Box CM โœ“ Spymaster
As it opens, before you choose Leader relationship: Plotting Against
  • โ–ธ Such a grisly business.
    (no gates or payload in XML)
Dancing Bears CM โœ“
As it opens, before you choose Leader relationship: Suspicious Of+20Discontenteach cityโ†— turn
  • โ–ธ Throw another festival to help them forget.
    Begin project: Festival 2
    grants
    BONUS_EVENTOPTION_DANCING_BEARS_OPTION_0_CITY
    aeAddProjects: PROJECT_FESTIVAL_2
  • โ–ธ Slaughter the remaining bears as reassurance.
    +30Food+10/cityโ†— turn
    grants
    BONUS_FOOD_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_FOOD=30
    aiGlobalYieldsPer: YIELD_FOOD=10
  • โ–ธ Do nothing. I do not want the attention.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Deadly Revels one choice: Your leader abdicates the throne CM โœ“ AdultAdultSpymaster
As it opens, before you choose The character is killedThe character is killed
  • โ–ธ Toss our Spymaster in a cell and throw away the key.
    +20 XP to the characterGain trait: Imprisoned
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
    BONUS_GIVE_TRAIT_IMPRISONED
    aeAddTraits: TRAIT_IMPRISONED
  • โ–ธ Abdicate the throne in shame.
    Your leader abdicates the throne+40 XP to the character
    grants
    BONUS_EVENTOPTION_DEADLY_REVELS_OPTION_1_CHARACTER_2
    bAbdicate 1
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
  • โ–ธ Confess to the murder and accidental death.
    Gain trait: Infamous
    grants
    BONUS_GIVE_TRAIT_INFAMOUS
    aeAddTraits: TRAIT_INFAMOUS
Death Investigated CM โœ“ Non Leader
  • โ–ธ Send the payment to keep your involvement secret.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader-160Money-40/cityโ†— turn
    grants
    BONUS_MISSIONRESULT_ASSASSINATE_KILL
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
  • โ–ธ Ignore the threat.
    -2 LegitimacyThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
    grants
    BONUS_MISSIONRESULT_ASSASSINATE_KILL_EXPOSED
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    iLegitimacy -2
    bKillCharacter 1
Failed Assassination CM โœ“
As it opens, before you choose Gain trait: Robust
  • โ–ธ Slip the sentries gold to kill the assassins.
    Gain trait: Cunning-120Money-30/cityโ†— turn
    grants
    BONUS_EVENTOPTION_FAILED_ASSASSINATION_OPTION_0_CHARACTER_1
    aeAddTraits: TRAIT_CUNNING
    aeBonuses: BONUS_MONEY_LOSS_SMALL
  • โ–ธ Blame the [family] family for the attempted murder.
    Leader relationship: Influenced ByRemembered: Accused us of plotting murder (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
    BONUS_EVENTOPTION_FAILED_ASSASSINATION_OPTION_1_FAMILY_1
    Memory MEMORYFAMILY_ACCUSED_OF_MURDER
  • โ–ธ Do nothing.
    Leader relationship: Suspicious Of
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
Fallen Spymaster CM โœ“ Spymaster
As it opens, before you choose Gain trait: Severely Wounded
  • โ–ธ I must speak with [character], discretely. We leave at once.
    +1 Courage
    grants
    BONUS_GAIN_COURAGE_1
    aiRatings: RATING_COURAGE=1
  • โ–ธ I will not cower before these scoundrels. You may leave.
    grants
    BONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_1_CHARACTER_0
    iLegitimacy 3
  • โ–ธ Lock the gates at once and send out an army to retrieve the spymaster!
    gated by
    LeaderSubject SUBJECT_CHARACTER_WEAK
    grants
    BONUS_EVENTOPTION_FALLEN_SPYMASTER_OPTION_2_CHARACTER_0
    iLegitimacy -2
False Charges CM โœ“ Spymaster
As it opens, before you choose The character is killed
  • โ–ธ Let this be a lesson to my enemies.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Familial Revenge CM โœ“ FamilyFamily
As it opens, before you choose Leader relationship: Plotting Against-2 LegitimacyThe character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
  • โ–ธ What a mess...
    (no gates or payload in XML)
Hired Killers CM โœ“
As it opens, before you choose The character is killed
  • โ–ธ I shall dismiss these rumors with a speech.
    Remembered: Dismissed link to assassination (+20 opinion for 40 turns)(no event currently keys off this)Remembered (all families): Refused to heed rumors (-20 opinion for 20 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_HIRED_KILLERS_OPTION_0_PLAYER
    Memory MEMORYPLAYER_DISMISSED_RUMORS
    BONUS_EVENTOPTION_HIRED_KILLERS_OPTION_0_CHARACTER_1
    MemoryAllFamilies MEMORYFAMILY_REFUSED_RUMORS
  • โ–ธ It is important than we do not act rashly.
    +1 Discipline+20Discontenteach cityโ†— turn
    grants
    BONUS_EVENTOPTION_HIRED_KILLERS_OPTION_1_CHARACTER_1
    aeBonuses: BONUS_GAIN_DISCIPLINE_1, BONUS_DISCONTENT_GAIN_MINIMAL
  • โ–ธ The court will root out all conspirators.
    +1 LegitimacyGain a Officer-40Training-10/cityโ†— turn
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_EVENTOPTION_HIRED_KILLERS_OPTION_2_CHARACTER_0
    iLegitimacy 1
    aeAddSpecialistClasses: SPECIALISTCLASS_OFFICER
    aeBonuses: BONUS_TRAINING_LOSS_TINY
Hostage Situation CM โœ“
  • โ–ธ Guards! Guards! Kill this assassin!
    Gain trait: MourningThe character is killedThe character is killed
    grants
    BONUS_GIVE_TRAIT_MOURNING
    aeAddTraits: TRAIT_MOURNING
    BONUS_KILL_CHARACTER
    bKillCharacter 1
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Attack [character] yourself.
    gated by
    LeaderSubject SUBJECT_HIGH_COURAGE
  • โ–ธ Wait, we can talk this out.
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
Last Stand CM โœ“ Player Peace Or Truce
As it opens, before you choose The character is killed
  • โ–ธ Let this be a lesson to my enemies.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
Missing the Mark one choice: The rival nation declares war on you CM โœ“ Spymaster
  • โ–ธ Perhaps gold can buy peace?
    Tribute to the rival nation: 500 Money, 100 Money per our city
    grants
    BONUS_TRIBUTE_GIVE_MONEY_GIGANTIC
    aiYieldsTributeBase: YIELD_MONEY=-500
    aiYieldsTributePerUs: YIELD_MONEY=-100
  • โ–ธ We will not be threatened.
    +6 LegitimacyRemembered: Player Offer (5 turns)The rival nation declares war on you
    grants
    BONUS_PLAYER_WAR_LEGITIMACY
    DiplomacyPlayerTo DIPLOMACY_WAR
    iLegitimacy 6
    aeBonuses: BONUS_PLAYER_OFFER
Monkey Assassin CM โœ“ Monkey Assassin
As it opens, before you choose The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader
  • โ–ธ That went surprisingly well!
    (no gates or payload in XML)
Monkey Assassin CM โœ“ Monkey Assassin
As it opens, before you choose Loses trait: Monkey Assassin OwnerGain trait: Scarred
  • โ–ธ I should have seen that coming...
    +40 XP to the character
    grants
    BONUS_XP_CHARACTER_AVERAGE
    iXPCharacter 40
Nero Escapes CM โœ“ NeroAgrippinaSpymaster
As it opens, before you choose Leader relationship: Suspicious Of
  • โ–ธ Resolve
    Carries out Assassinate on your character (free)
    grants
    BONUS_EVENTOPTION_NERO_ESCAPES_OPTION_0_CHARACTER_2
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
  • โ–ธ Resolve
    (no gates or payload in XML)
Of Dogs and Daggers CM โœ“ Dog Owner
As it opens, before you choose Loses trait: Dog Owner
  • โ–ธ What kind of monster would do such a thing!
    (no gates or payload in XML)
Parted by Death CM โœ“
As it opens, before you choose The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderLeader relationship: Plotting Against
  • โ–ธ Close up the loose end.
    The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another Leader-4Ordersโ†— turn
    grants
    BONUS_MISSIONRESULT_ASSASSINATE_KILL
    AchievementIfHeir ACHIEVEMENT_ASSASSINATED_HEIR
    AchievementIfOtherLeader ACHIEVEMENT_ASSASSINATED_ANOTHER_LEADER
    AddLeaderRelationship RELATIONSHIP_ASSASSINATED_BY
    bKillCharacter 1
    BONUS_ORDERS_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_ORDERS=-4
  • โ–ธ There has been enough death already.
    (no gates or payload in XML)
Strangled! CM โœ“ AdultAdult
As it opens, before you choose The character is killed
  • โ–ธ Indulge [character]'s suspicions.
    Leader relationship: Conspiring WithLeader relationship: Estranged From
    grants
    BONUS_LEADER_CONSPIRING_WITH
    AddLeaderRelationship RELATIONSHIP_CONSPIRING_WITH
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
  • โ–ธ Give [character] your vote of confidence.
    Leader relationship: Suspicious OfLeader relationship: Influenced By
    grants
    BONUS_LEADER_SUSPICIOUS_OF
    AddLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Suspicions Confirmed CM โœ“ Suspicious Of Leader
As it opens, before you choose Gain trait: Scarred
  • โ–ธ Welcome him back to court with a speech.
    +40Civics+10/cityโ†— turn
    grants
    BONUS_CIVICS_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_CIVICS=40
    aiGlobalYieldsPer: YIELD_CIVICS=10
  • โ–ธ Investigate rumors of corruption in the military.
    +60Training+15/cityโ†— turn
    grants
    BONUS_TRAINING_GAIN_SMALL
    aiGlobalYieldsBase: YIELD_TRAINING=60
    aiGlobalYieldsPer: YIELD_TRAINING=15
  • โ–ธ Convince [character] that I am not involved.
    Your leader: no longer Suspicious Of your characterGain trait: Cunning
    gated by
    LeaderSubject SUBJECT_CHARACTER_COVERT
    grants
    BONUS_LEADER_SUSPICIOUS_OF_REMOVE
    RemoveLeaderRelationship RELATIONSHIP_SUSPICIOUS_OF
    BONUS_GIVE_TRAIT_CUNNING
    aeAddTraits: TRAIT_CUNNING
The Cycle Continues CM โœ“ Child Or Teenager
As it opens, before you choose The character is killedLeader relationship: Assassinated BySteam achievement (if the target is an heir): Assassinated HeirSteam achievement (if the target leads a rival nation): Assassinated Another LeaderLeader relationship: Vengeful AgainstGain trait: Wounded
  • โ–ธ We must be vigilant in the days ahead.
    (no gates or payload in XML)
The Lute Player CM โœ“
As it opens, before you choose The character is killed
  • โ–ธ We will commission a song honoring [character].
    +30โ€“300 Culture (by city tier)
    grants
    BONUS_CULTURE_GAIN_AVERAGE
    aaiCultureYield: CULTURE_WEAK[YIELD_CULTURE=30], CULTURE_DEVELOPING[YIELD_CULTURE=60], CULTURE_STRONG[YIELD_CULTURE=120], CULTURE_LEGENDARY[YIELD_CULTURE=300]
  • โ–ธ The [family] have our deepest sympathies.
    Remembered: Sent your condolences (+20 opinion for 20 turns)(no event currently keys off this)Send the resource to your family as a luxury
    grants
    BONUS_EVENTOPTION_THE_LUTE_PLAYER_OPTION_1_FAMILY
    Memory MEMORYFAMILY_THE_LUTE_PLAYER
    BONUS_EVENTOPTION_THE_LUTE_PLAYER_OPTION_1_RESOURCE
    iTradeResourceToSubject 1
Tortured Assassin CM โœ“ CovertSpymaster
As it opens, before you choose Leader relationship: Plotting Against
  • โ–ธ We will try as many times as needed.
    Carries out Assassinate on the character (free)
    grants
    BONUS_EVENTOPTION_TORTURED_ASSASSIN_OPTION_1_ASSASSINATE
    Mission MISSION_ASSASSINATE
    iMissionSubject 0
    bMissionFree 1
  • โ–ธ Get the assassin to tell you everything he learned about [character]'s defences.
    +80Training+20/cityโ†— turn
    grants
    BONUS_TRAINING_GAIN_AVERAGE
    aiGlobalYieldsBase: YIELD_TRAINING=80
    aiGlobalYieldsPer: YIELD_TRAINING=20
  • โ–ธ Chastise [character] for allowing such a mistake.
    +1 Discipline
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
Watch Your Head CM โœ“
As it opens, before you choose The character is killed
  • โ–ธ Let this be a lesson to my enemies.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20