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๐ŸŽฒ Convert Religion (Self)

instant turns2 outcomes12 events
Run by Leader Duration Instant Cost 100 Civics Cost 2 Orders Events 12 events โ†“

Outcomes

When the mission completes, a 4-sided die picks one result, weighted as shown.

Converted Your Religion 3 / 4 75%

You have successfully converted to a new Religion.

  • Converts to the target religion
Convert Your Religion Event 1 / 4 25%

The Convert Self Mission has led to an event...

The character's rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

โš  Weights are not in-game odds. Each event also needs its character and empire conditions to hold, and some of those are hidden in game, so how often it really fires can differ a lot from its weight.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward: one of the 12 events below is drawn, and you pick a response. Bracketed names like [character] show the real names in game.

The Forgotten Prophet CM โœ“ Player Peace Or Truce
As it opens, before you choose Converts to the target religion
  • โ–ธ Try to find other texts that mention the prophet.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • โ–ธ Ignore the strange phrase.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
[character] Questions CM โœ“
As it opens, before you choose Converts to the target religion
All Things CM โœ“ Religion
As it opens, before you choose Converts to the target religion
  • โ–ธ He is not ready. Devote your time to studying alone.
    +2 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ Explain that you believe it comes from a unique connection with.
    Gain trait: PiousLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ Discuss your new ideas together.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Before CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Demand that [character] meet you at the palace or not at all.
    +3 LegitimacyLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_0
    iLegitimacy 3
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • โ–ธ Meet at the gates and do as he asks.
    -3 LegitimacyLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_1
    iLegitimacy -3
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ "We are all the same before."
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Devotion to the Divine CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Hire him as a minister for your court.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_DEVOTION_TO_THE_DIVINE_0
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • โ–ธ Have him improve relations with the leaders of [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • โ–ธ Ask to learn about his way of devotion.
    Gain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
Faith at Ransom CM โœ“
  • โ–ธ Very well.
    Converts to the target religionRemembered: Undermined religious standing (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_0
    Memory MEMORYFAMILY_DENOUNCED_FAITH
  • โ–ธ No, they have every right to their beliefs.
    +4 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_1
    iLegitimacy 4
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
First Temptation CM โœ“ Religion
  • โ–ธ I am convinced, [religion] is the better path.
    Converts to the target religionLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Don't tempt me from the righteous path, [character]!
    Converts to the target religionLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Fool of the Faith CM โœ“ Religion
As it opens, before you choose Converts to the target religion
  • โ–ธ Have [character] executed for his wayward teachings.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)The character is killed
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • โ–ธ Cover for [character], but later remind him that he now owes you for this blunder.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • โ–ธ Pass it off as a jest.
    Leader relationship: Owes Favor ToLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Friends in Faith CM โœ“ Religion
As it opens, before you choose Converts to the target religion
  • โ–ธ Gift [character] with a generous offer of jewels.
    -160Money-40/cityโ†— turnLeader relationship: Endeared To
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • โ–ธ Promise to pay him back for this service, personally and by supporting the faith.
    Leader relationship: Holds Favor FromRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • โ–ธ He should not expect repayment.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Funding the Faith CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Resolve
    25%
    -50Wood-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -160Money-40/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Iron-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Stone-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • โ–ธ Resolve
    25%
    -50Wood-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -160Money-40/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Iron-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Stone-15/cityโ†— turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • โ–ธ No, this is better used elsewhere.
    +1 DisciplineRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
Religious Teachings CM โœ“
  • โ–ธ Do not rest until you understand the deepest ideas of [religion].
    +1 WisdomConverts to the target religion-240Money-60/cityโ†— turn
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • โ–ธ Ask them to teach you enough for daily practice.
    Converts to the target religion-120Money-30/cityโ†— turn
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • โ–ธ Refuse to pay the priests.
    (no gates or payload in XML)
Sharing the Blessing CM โœ“
As it opens, before you choose Converts to the target religion
  • โ–ธ Dedicate yourself to convincing the elders to welcome [religion].
    -60Civics-15/cityโ†— turnThe religion spreads to your city
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_CONVERT_SPREAD_0
    iSpreadToSubject 1
  • โ–ธ Let the elders decide what is good for their city.
    +80Happinesseach cityโ†— turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • โ–ธ Call on the laws of tolerance to allow [religion] to spread.
    The religion spreads to your city
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_EVENTOPTION_CONVERT_SPREAD_0
    iSpreadToSubject 1