Old World Reference
Menu

🎲 Convert Religion (Self)

instant turns2 outcomes12 event stories
Run by Leader Duration Instant Cost 100 Civics Cost 2 Orders Events 12 stories ↓

Outcomes

A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.

Converted Your Religion 3 / 4 75%

You have successfully converted to a new Religion.

  • Converts to the target religion
Convert Your Religion Event 1 / 4 25%

The Convert Self Mission has led to an event...

The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.

Events

Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.

25% of the time (a 1/4 dice result) the mission fires an event instead of its normal reward — then one of the 12 stories below is drawn, and you pick a response. Bracketed values like [character] are filled in with the actual names in-game.

The Forgotten Prophet Player Peace Or Truce
Always Converts to the target religion
  • Try to find other texts that mention the prophet.
    +1 Wisdom
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
  • Ignore the strange phrase.
    +20 XP to the character
    grants
    BONUS_XP_CHARACTER_SMALL
    iXPCharacter 20
[character] Questions
Always Converts to the target religion
All Things Religion
Always Converts to the target religion
  • He is not ready. Devote your time to studying alone.
    +2 WisdomLeader relationship: Disappointed With
    grants
    BONUS_GAIN_WISDOM_2
    aiRatings: RATING_WISDOM=2
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Explain that you believe it comes from a unique connection with.
    Gain trait: PiousLeader relationship: Disappointed With
    grants
    BONUS_GIVE_TRAIT_PIOUS
    aeAddTraits: TRAIT_PIOUS
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Discuss your new ideas together.
    +60 XP to the character
    grants
    BONUS_XP_CHARACTER_LARGE
    iXPCharacter 60
Before
Always Converts to the target religion
  • Demand that [character] meet you at the Palacepalace or not at all.
    +3 LegitimacyLeader relationship: Disappointed With
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_0
    iLegitimacy 3
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
  • Meet at the gates and do as he asks.
    -3 LegitimacyLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_1
    iLegitimacy -3
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • "We are all the same before."
    Leader relationship: Endeared To
    gated by
    LeaderSubject SUBJECT_HUMBLE
    grants
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Devotion to the Divine
Always Converts to the target religion
  • Hire him as a minister for your court.
    Gain a Court Minister
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_DEVOTION_TO_THE_DIVINE_0
    AddCourtier: COURTIER_MINISTER=GENDER_MALE
  • Have him improve relations with the leaders of [religion].
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • Ask to learn about his way of devotion.
    Gain trait: Ascetic
    grants
    BONUS_GIVE_TRAIT_ASCETIC
    aeAddTraits: TRAIT_ASCETIC
Faith at Ransom
  • Very well.
    Converts to the target religionRemembered: Undermined religious standing (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_0
    Memory MEMORYFAMILY_DENOUNCED_FAITH
  • No, they have every right to their beliefs.
    +4 LegitimacyLeader relationship: Vengeful Against
    grants
    BONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_1
    iLegitimacy 4
    BONUS_LEADER_VENGEFUL_AGAINST
    AddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
First Temptation Religion
  • I am convinced, [religion] is the better path.
    Converts to the target religionLeader relationship: Endeared To
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Don't tempt me from the righteous path, [character]!
    Converts to the target religionLeader relationship: Estranged From
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_LEADER_ESTRANGED_FROM
    AddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Fool of the Faith Religion
Always Converts to the target religion
  • Have [character] executed for his wayward teachings.
    Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)The character is killed
    grants
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    BONUS_KILL_CHARACTER
    bKillCharacter 1
  • Cover for [character], but later remind him that he now owes you for this blunder.
    Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor To
    grants
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
  • Pass it off as a jest.
    Leader relationship: Owes Favor ToLeader relationship: Influenced By
    gated by
    LeaderSubject SUBJECT_HIGH_CHARISMA
    grants
    BONUS_LEADER_OWES_FAVOR_TO
    AddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
    BONUS_LEADER_INFLUENCED_BY
    AddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Friends in Faith Religion
Always Converts to the target religion
  • Gift [character] with a generous offer of jewels.
    -160Money-40/city↗ turnLeader relationship: Endeared To
    grants
    BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    BONUS_LEADER_ENDEARED_TO
    AddLeaderRelationship RELATIONSHIP_ENDEARED_TO
  • Promise to pay him back for this service, personally and by supporting the faith.
    Leader relationship: Holds Favor FromRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_LEADER_HOLDS_FAVOR_FROM
    AddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROM
    BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • He should not expect repayment.
    Leader relationship: Disappointed With
    grants
    BONUS_LEADER_DISAPPOINTED_WITH
    AddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Funding the Faith
Always Converts to the target religion
  • Resolve
    25%
    -50Wood-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -160Money-40/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Iron-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Stone-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • Resolve
    25%
    -50Wood-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -160Money-40/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Iron-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    25%
    -50Stone-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)
    grants
    25% BONUS_WOOD_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_WOOD=-50
    aiGlobalYieldsPer: YIELD_WOOD=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_MONEY_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_MONEY=-160
    aiGlobalYieldsPer: YIELD_MONEY=-40
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_IRON_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_IRON=-50
    aiGlobalYieldsPer: YIELD_IRON=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
    25% BONUS_STONE_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_STONE=-50
    aiGlobalYieldsPer: YIELD_STONE=-15
    25% BONUS_SUPPORTED_FAITH_YES
    Memory MEMORYRELIGION_SUPPORTED_FAITH
  • No, this is better used elsewhere.
    +1 DisciplineRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)
    grants
    BONUS_GAIN_DISCIPLINE_1
    aiRatings: RATING_DISCIPLINE=1
    BONUS_SUPPORTED_FAITH_NO
    Memory MEMORYRELIGION_REFUSED_SUPPORT
Religious Teachings
  • Do not rest until you understand the deepest ideas of [religion].
    +1 WisdomConverts to the target religion-240Money-60/city↗ turn
    grants
    BONUS_GAIN_WISDOM_1
    aiRatings: RATING_WISDOM=1
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_MONEY_LOSS_LARGE
    aiGlobalYieldsBase: YIELD_MONEY=-240
    aiGlobalYieldsPer: YIELD_MONEY=-60
  • Ask them to teach you enough for daily practice.
    Converts to the target religion-120Money-30/city↗ turn
    grants
    BONUS_EVENTOPTION_CONVERT_S0
    iConvertReligionSubject 0
    BONUS_MONEY_LOSS_SMALL
    aiGlobalYieldsBase: YIELD_MONEY=-120
    aiGlobalYieldsPer: YIELD_MONEY=-30
  • Refuse to pay the priests.
    (no gates or payload in XML)
Sharing the Blessing
Always Converts to the target religion
  • Dedicate yourself to convincing the elders to welcome [religion].
    -60Civics-15/city↗ turn
    grants
    BONUS_CIVICS_LOSS_AVERAGE
    aiGlobalYieldsBase: YIELD_CIVICS=-60
    aiGlobalYieldsPer: YIELD_CIVICS=-15
    BONUS_EVENTOPTION_CONVERT_SPREAD_0
    iSpreadToSubject 1
  • Let the elders decide what is good for their city.
    +80Happinesseach city↗ turn
    grants
    BONUS_HAPPINESS_GAIN_AVERAGE
    aiCityYields: YIELD_HAPPINESS=80
  • Call on the laws of tolerance to allow [religion] to spread.
    gated by
    PlayerSubject SUBJECT_PLAYER_TOLERANCE
    grants
    BONUS_EVENTOPTION_CONVERT_SPREAD_0
    iSpreadToSubject 1