Outcomes
A 4-sided die rolls when the mission completes; results are weighted as shown. Subject character ratings (e.g., Wisdom on Steal Research) shift the roll.
You have successfully converted to a new Religion.
- Converts to the target religion
The Convert Self Mission has led to an event...
The subject's character rating shifts the dice where a Rating influence is shown, but does not change the reward amounts.
Events
⚠ Story weights are not in-game odds. Each story is gated by character/empire conditions (some hidden), so real frequency is filtered in ways the XML can't predict. The weight is the raw XML knob, not a probability.
25% of the time (a 1/4 dice
result) the mission fires an event instead of its normal reward — then one of the
12 stories below is drawn, and you pick a response.
Bracketed values like [character] are filled in with the actual names in-game.
The Forgotten Prophet
- ▸ Try to find other texts that mention the prophet.+1 WisdomgrantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1
- ▸ Ignore the strange phrase.+20 XP to the charactergrantsBONUS_XP_CHARACTER_SMALLiXPCharacter 20
[character] Questions
All Things
- ▸ He is not ready. Devote your time to studying alone.+2 WisdomLeader relationship: Disappointed WithgrantsBONUS_GAIN_WISDOM_2aiRatings: RATING_WISDOM=2BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Explain that you believe it comes from a unique connection with.Gain trait: PiousLeader relationship: Disappointed WithgrantsBONUS_GIVE_TRAIT_PIOUSaeAddTraits: TRAIT_PIOUSBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
- ▸ Discuss your new ideas together.+60 XP to the charactergrantsBONUS_XP_CHARACTER_LARGEiXPCharacter 60
Before
- ▸ Demand that [character] meet you at the
palace or not at all. +3 LegitimacyLeader relationship: Disappointed WithgrantsBONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_0iLegitimacy 3BONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH - ▸ Meet at the gates and do as he asks.-3 LegitimacyLeader relationship: Endeared TograntsBONUS_EVENTOPTION_CONVERT_SELF_BEFORE_GOD_1iLegitimacy -3BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ "We are all the same before."Leader relationship: Endeared Togated byLeaderSubject SUBJECT_HUMBLEgrantsBONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
Devotion to the Divine
- ▸ Hire him as a minister for your court.Gain a Court MinistergrantsBONUS_EVENTOPTION_CONVERT_SELF_DEVOTION_TO_THE_DIVINE_0AddCourtier: COURTIER_MINISTER=GENDER_MALE
- ▸ Have him improve relations with the leaders of [religion].Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH
- ▸ Ask to learn about his way of devotion.Gain trait: AsceticgrantsBONUS_GIVE_TRAIT_ASCETICaeAddTraits: TRAIT_ASCETIC
Faith at Ransom
- ▸ Very well.Converts to the target religionRemembered: Undermined religious standing (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_0Memory MEMORYFAMILY_DENOUNCED_FAITH
- ▸ No, they have every right to their beliefs.+4 LegitimacyLeader relationship: Vengeful AgainstgrantsBONUS_EVENTOPTION_CONVERT_SELF_DEMANDS_OF_FAITH_1iLegitimacy 4BONUS_LEADER_VENGEFUL_AGAINSTAddLeaderRelationship RELATIONSHIP_VENGEFUL_AGAINST
First Temptation
- ▸ I am convinced, [religion] is the better path.Converts to the target religionLeader relationship: Endeared TograntsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO
- ▸ Don't tempt me from the righteous path, [character]!Converts to the target religionLeader relationship: Estranged FromgrantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_LEADER_ESTRANGED_FROMAddLeaderRelationship RELATIONSHIP_ESTRANGED_FROM
Fool of the Faith
- ▸ Have [character] executed for his wayward teachings.Remembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)The character is killedgrantsBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITHBONUS_KILL_CHARACTERbKillCharacter 1
- ▸ Cover for [character], but later remind him that he now owes you for this blunder.Remembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)Leader relationship: Owes Favor TograntsBONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORTBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TO
- ▸ Pass it off as a jest.Leader relationship: Owes Favor ToLeader relationship: Influenced Bygated byLeaderSubject SUBJECT_HIGH_CHARISMAgrantsBONUS_LEADER_OWES_FAVOR_TOAddLeaderRelationship RELATIONSHIP_OWES_FAVOR_TOBONUS_LEADER_INFLUENCED_BYAddLeaderRelationship RELATIONSHIP_INFLUENCED_BY
Friends in Faith
- ▸ Gift [character] with a generous offer of jewels.
-160Money-40/city↗ turnLeader relationship: Endeared To grantsBONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-40BONUS_LEADER_ENDEARED_TOAddLeaderRelationship RELATIONSHIP_ENDEARED_TO - ▸ Promise to pay him back for this service, personally and by supporting the faith.Leader relationship: Holds Favor FromRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_LEADER_HOLDS_FAVOR_FROMAddLeaderRelationship RELATIONSHIP_HOLDS_FAVOR_FROMBONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH
- ▸ He should not expect repayment.Leader relationship: Disappointed WithgrantsBONUS_LEADER_DISAPPOINTED_WITHAddLeaderRelationship RELATIONSHIP_DISAPPOINTED_WITH
Funding the Faith
- ▸ Resolve25%
-50Wood-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-160Money-40/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-50Iron-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-50Stone-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) grants25% BONUS_WOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=-50aiGlobalYieldsPer: YIELD_WOOD=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4025% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_IRON_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_IRON=-50aiGlobalYieldsPer: YIELD_IRON=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH - ▸ Resolve25%
-50Wood-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-160Money-40/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-50Iron-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) 25%
-50Stone-15/city↗ turnRemembered: Gave support (+40 opinion for 40 turns)(no event currently keys off this) grants25% BONUS_WOOD_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_WOOD=-50aiGlobalYieldsPer: YIELD_WOOD=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_MONEY_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_MONEY=-160aiGlobalYieldsPer: YIELD_MONEY=-4025% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_IRON_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_IRON=-50aiGlobalYieldsPer: YIELD_IRON=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH25% BONUS_STONE_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_STONE=-50aiGlobalYieldsPer: YIELD_STONE=-1525% BONUS_SUPPORTED_FAITH_YESMemory MEMORYRELIGION_SUPPORTED_FAITH - ▸ No, this is better used elsewhere.+1 DisciplineRemembered: Refused support (-40 opinion for 40 turns)(no event currently keys off this)grantsBONUS_GAIN_DISCIPLINE_1aiRatings: RATING_DISCIPLINE=1BONUS_SUPPORTED_FAITH_NOMemory MEMORYRELIGION_REFUSED_SUPPORT
Religious Teachings
- ▸ Do not rest until you understand the deepest ideas of [religion].+1 WisdomConverts to the target religion
-240Money-60/city↗ turn grantsBONUS_GAIN_WISDOM_1aiRatings: RATING_WISDOM=1BONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_MONEY_LOSS_LARGEaiGlobalYieldsBase: YIELD_MONEY=-240aiGlobalYieldsPer: YIELD_MONEY=-60 - ▸ Ask them to teach you enough for daily practice.Converts to the target religion
-120Money-30/city↗ turn grantsBONUS_EVENTOPTION_CONVERT_S0iConvertReligionSubject 0BONUS_MONEY_LOSS_SMALLaiGlobalYieldsBase: YIELD_MONEY=-120aiGlobalYieldsPer: YIELD_MONEY=-30 - ▸ Refuse to pay the priests.(no gates or payload in XML)
Sharing the Blessing
- ▸ Dedicate yourself to convincing the elders to welcome [religion].
-60Civics-15/city↗ turn grantsBONUS_CIVICS_LOSS_AVERAGEaiGlobalYieldsBase: YIELD_CIVICS=-60aiGlobalYieldsPer: YIELD_CIVICS=-15BONUS_EVENTOPTION_CONVERT_SPREAD_0iSpreadToSubject 1 - ▸ Let the elders decide what is good for their city.
+80Happinesseach city↗ turn grantsBONUS_HAPPINESS_GAIN_AVERAGEaiCityYields: YIELD_HAPPINESS=80 - ▸ Call on the laws of tolerance to allow [religion] to spread.gated byPlayerSubject SUBJECT_PLAYER_TOLERANCEgrantsBONUS_EVENTOPTION_CONVERT_SPREAD_0iSpreadToSubject 1