The 18-map tournament pool, grouped by map script.
The reference for in-game setup — pills show the live distribution
of each config (city sites, distances, urban tiles), the resource
bars show how rich each map runs in a resource relative to the
other maps (hover for exact amounts), the SETUP GUIDE button
gives the exact in-game Advanced Options, and the gallery shows
generated samples. Hover or click any preview to inspect.
Archipelago
2 maps
âš™ SETUP GUIDE
Advanced Options
Map ScriptArchipelago
Map SizeDuel
Map Aspect RatioSquare
Archipelago LandmassLarge
Archipelago Water SizeSmall
Point SymmetryON
Mirror MapON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Archipelago PSSq Duel Arch PS
City sites
18.6±3.7
min 8 · med 19 · max 24
Land hex distance
47.8±5.2
min 39 · med 47 · max 60
Land hex cost
26.4±4.4
min 18 · med 26 · max 36
Expansion space
912.5±207.1
min 304 · med 989 · max 1251
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel ArchipelagoWide Duel Arch
City sites
20.1±4.2
min 10 · med 20 · max 27
Land hex distance
53±10.2
min 30 · med 53 · max 79
Land hex cost
29.7±6.4
min 19 · med 28.5 · max 43
Expansion space
876.1±184.5
min 514 · med 885.5 · max 1203
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Large Seas Arid Plateau PSSq Duel Lg Seas AridP PS
City sites
17.9±2.6
min 14 · med 18 · max 24
Land hex distance
48.7±5.3
min 37 · med 49 · max 59
Land hex cost
30±5.1
min 20 · med 30 · max 45
Expansion space
942.8±149.2
min 658 · med 934 · max 1169
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Small Seas Arid Plateau PSSq Duel Sm Seas AridP PS
City sites
18.5±2.5
min 14 · med 18 · max 22
Land hex distance
53.6±16.7
min 40 · med 48 · max 105
Land hex cost
33.1±10
min 19 · med 31 · max 61
Expansion space
925.3±118.9
min 750 · med 933 · max 1138
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Coastal Rain BasinWide Duel CRB
City sites
18.1±2.7
min 13 · med 18 · max 24
Land hex distance
49.4±7.7
min 35 · med 49 · max 67
Land hex cost
28±5.9
min 19 · med 26 · max 42
Expansion space
937.2±87.6
min 729 · med 923 · max 1084
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Coastal Rain Basin PSSq Duel CRB PS
City sites
18.8±2.1
min 14 · med 18.5 · max 22
Land hex distance
43.9±4.5
min 37 · med 44.5 · max 53
Land hex cost
24.8±3.6
min 19 · med 24.5 · max 33
Expansion space
1092±74.3
min 971 · med 1091.5 · max 1260
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Continent PSWide Duel Cont PS
City sites
13.7±2.2
min 10 · med 14 · max 16
Land hex distance
46.9±6.3
min 36 · med 47 · max 63
Land hex cost
25.6±4.4
min 16 · med 26 · max 35
Expansion space
647.2±55.9
min 559 · med 642 · max 759
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Tiny Lush DesertSq Tiny Lush Desert
City sites
23.5±2
min 19 · med 23 · max 28
Land hex distance
44.3±4.3
min 37 · med 45.5 · max 50
Land hex cost
25.4±4.9
min 18 · med 25.5 · max 36
Expansion space
1107.6±105.1
min 890 · med 1112 · max 1284
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Tiny No Coast Desert PSSq Tiny NoCst Desert PS
City sites
16.5±2.5
min 10 · med 16 · max 20
Land hex distance
46.1±6.6
min 36 · med 45.5 · max 59
Land hex cost
28.4±4.8
min 21 · med 28 · max 37
Expansion space
906.4±103.7
min 621 · med 918.5 · max 1119
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Donut PSSq Duel Donut PS
City sites
14.6±2.1
min 10 · med 14 · max 18
Land hex distance
41±3.8
min 35 · med 41 · max 47
Land hex cost
24±2.5
min 20 · med 24 · max 31
Expansion space
657.1±80.3
min 515 · med 651 · max 795
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Jungle DOTASq Duel Jungle DOTA
City sites
16.9±2.2
min 14 · med 16 · max 22
Land hex distance
47.7±3.9
min 40 · med 48 · max 54
Land hex cost
24.1±2.8
min 20 · med 23 · max 31
Expansion space
810.1±51.7
min 723 · med 821.5 · max 898
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Sand DOTASq Duel Sand DOTA
City sites
15.6±1.4
min 14 · med 16 · max 18
Land hex distance
48.2±3.9
min 39 · med 49 · max 54
Land hex cost
23.4±2.7
min 18 · med 23 · max 29
Expansion space
809±53.6
min 714 · med 824.5 · max 890
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Water DOTASq Duel Water DOTA
City sites
16.2±1.7
min 14 · med 16 · max 18
Land hex distance
50±3.9
min 39 · med 51 · max 55
Land hex cost
24.9±2.9
min 19 · med 25 · max 32
Expansion space
802.3±55.6
min 681 · med 808.5 · max 878
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Hardwood ForestWide Duel Hardwood
City sites
13.5±2.2
min 9 · med 13 · max 18
Land hex distance
47.5±6.4
min 35 · med 48 · max 68
Land hex cost
29.5±7.2
min 19 · med 29 · max 54
Expansion space
581.4±98.1
min 392 · med 570 · max 768
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Inland Sea PSSq Duel InlSea PS
City sites
18.4±2.6
min 14 · med 18 · max 24
Land hex distance
57.4±4.9
min 49 · med 59 · max 66
Land hex cost
32.9±2.8
min 29 · med 33 · max 38
Expansion space
1000.2±60.6
min 896 · med 996 · max 1091
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Inland SeaWide Duel InlSea
City sites
20.5±1.3
min 18 · med 20 · max 22
Land hex distance
52.2±4.6
min 45 · med 51.5 · max 65
Land hex cost
28.6±3.2
min 22 · med 28.5 · max 36
Expansion space
978.4±54
min 877 · med 981.5 · max 1080
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Mountain Pass PSWide Duel MtnPass PS
City sites
15.6±2.5
min 11 · med 16 · max 20
Land hex distance
53.2±5.5
min 41 · med 53 · max 70
Land hex cost
34.9±5.1
min 25 · med 35 · max 49
Expansion space
820.1±118.1
min 587 · med 818 · max 999
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Wetlands PSSq Duel Wetlands PS
City sites
18.8±1.9
min 14 · med 20 · max 21
Land hex distance
53±6.8
min 40 · med 52.5 · max 65
Land hex cost
34.4±5.4
min 26 · med 33 · max 46
Expansion space
552.6±69.4
min 361 · med 546.5 · max 683
Resource abundance
green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Pasture
Camp
Grove
Nets
Ore
Precious
Marble
Horses
Elephants
Camels
Yield potential
max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts