Tournament Pool

Old World · Tournament Map Atlas

The 18-map tournament pool, grouped by map script. The reference for in-game setup — pills show the live distribution of each config (city sites, distances, urban tiles), the resource bars show how rich each map runs in a resource relative to the other maps (hover for exact amounts), the SETUP GUIDE button gives the exact in-game Advanced Options, and the gallery shows generated samples. Hover or click any preview to inspect.

Archipelago

2 maps
âš™ SETUP GUIDE
Advanced Options
Map Script Archipelago
Map Size Duel
Map Aspect Ratio Square
Archipelago Landmass Large
Archipelago Water Size Small
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Archipelago PS Sq Duel Arch PS
City sites
18.6 ±3.7
min 8 · med 19 · max 24
Land hex distance
47.8 ±5.2
min 39 · med 47 · max 60
Land hex cost
26.4 ±4.4
min 18 · med 26 · max 36
Expansion space
912.5 ±207.1
min 304 · med 989 · max 1251
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps
âš™ SETUP GUIDE
Advanced Options
Map Script Archipelago
Map Size Duel
Map Aspect Ratio Wide
Archipelago Landmass Large
Archipelago Water Size Small
Point Symmetry OFF
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Archipelago Wide Duel Arch
City sites
20.1 ±4.2
min 10 · med 20 · max 27
Land hex distance
53 ±10.2
min 30 · med 53 · max 79
Land hex cost
29.7 ±6.4
min 19 · med 28.5 · max 43
Expansion space
876.1 ±184.5
min 514 · med 885.5 · max 1203
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Arid Plateau

2 maps
âš™ SETUP GUIDE
Advanced Options
Map Script Arid Plateau
Map Size Duel
Map Aspect Ratio Square
Arid Water Size Large
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Large Seas Arid Plateau PS Sq Duel Lg Seas AridP PS
City sites
17.9 ±2.6
min 14 · med 18 · max 24
Land hex distance
48.7 ±5.3
min 37 · med 49 · max 59
Land hex cost
30 ±5.1
min 20 · med 30 · max 45
Expansion space
942.8 ±149.2
min 658 · med 934 · max 1169
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps
âš™ SETUP GUIDE
Advanced Options
Map Script Arid Plateau
Map Size Duel
Map Aspect Ratio Square
Arid Water Size Small
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Small Seas Arid Plateau PS Sq Duel Sm Seas AridP PS
City sites
18.5 ±2.5
min 14 · med 18 · max 22
Land hex distance
53.6 ±16.7
min 40 · med 48 · max 105
Land hex cost
33.1 ±10
min 19 · med 31 · max 61
Expansion space
925.3 ±118.9
min 750 · med 933 · max 1138
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Coastal Rain Basin

2 maps
âš™ SETUP GUIDE
Advanced Options
Map Script Coastal Rain Basin
Map Size Duel
Map Aspect Ratio Wide
Point Symmetry OFF
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Coastal Rain Basin Wide Duel CRB
City sites
18.1 ±2.7
min 13 · med 18 · max 24
Land hex distance
49.4 ±7.7
min 35 · med 49 · max 67
Land hex cost
28 ±5.9
min 19 · med 26 · max 42
Expansion space
937.2 ±87.6
min 729 · med 923 · max 1084
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps
âš™ SETUP GUIDE
Advanced Options
Map Script Coastal Rain Basin
Map Size Duel
Map Aspect Ratio Square
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Coastal Rain Basin PS Sq Duel CRB PS
City sites
18.8 ±2.1
min 14 · med 18.5 · max 22
Land hex distance
43.9 ±4.5
min 37 · med 44.5 · max 53
Land hex cost
24.8 ±3.6
min 19 · med 24.5 · max 33
Expansion space
1092 ±74.3
min 971 · med 1091.5 · max 1260
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Continent

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Continent
Map Size Duel
Map Aspect Ratio Wide
Extreme Terrain None
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Continent PS Wide Duel Cont PS
City sites
13.7 ±2.2
min 10 · med 14 · max 16
Land hex distance
46.9 ±6.3
min 36 · med 47 · max 63
Land hex cost
25.6 ±4.4
min 16 · med 26 · max 35
Expansion space
647.2 ±55.9
min 559 · med 642 · max 759
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Desert: Lush Coast

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Desert
Map Size Tiny
Map Aspect Ratio Square
Desert Coast Lush
Desert Size Standard
Point Symmetry OFF
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Tiny Lush Desert Sq Tiny Lush Desert
City sites
23.5 ±2
min 19 · med 23 · max 28
Land hex distance
44.3 ±4.3
min 37 · med 45.5 · max 50
Land hex cost
25.4 ±4.9
min 18 · med 25.5 · max 36
Expansion space
1107.6 ±105.1
min 890 · med 1112 · max 1284
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Desert: No Coast

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Desert
Map Size Tiny
Map Aspect Ratio Square
Desert Coast None
Desert Size Standard
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Tiny No Coast Desert PS Sq Tiny NoCst Desert PS
City sites
16.5 ±2.5
min 10 · med 16 · max 20
Land hex distance
46.1 ±6.6
min 36 · med 45.5 · max 59
Land hex cost
28.4 ±4.8
min 21 · med 28 · max 37
Expansion space
906.4 ±103.7
min 621 · med 918.5 · max 1119
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Donut

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Donut
Map Size Duel
Map Aspect Ratio Square
Donut Irregularity Low
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Donut PS Sq Duel Donut PS
City sites
14.6 ±2.1
min 10 · med 14 · max 18
Land hex distance
41 ±3.8
min 35 · med 41 · max 47
Land hex cost
24 ±2.5
min 20 · med 24 · max 31
Expansion space
657.1 ±80.3
min 515 · med 651 · max 795
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

DOTA · Jungle

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Duel of the Ancients
Map Size Duel
Map Aspect Ratio Square
Separating Terrain Jungle
Outer Terrain Jungle
Path Width Narrow
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Jungle DOTA Sq Duel Jungle DOTA
City sites
16.9 ±2.2
min 14 · med 16 · max 22
Land hex distance
47.7 ±3.9
min 40 · med 48 · max 54
Land hex cost
24.1 ±2.8
min 20 · med 23 · max 31
Expansion space
810.1 ±51.7
min 723 · med 821.5 · max 898
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

DOTA · Sand

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Duel of the Ancients
Map Size Duel
Map Aspect Ratio Square
Separating Terrain Sand
Outer Terrain Sand
Path Width Narrow
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Sand DOTA Sq Duel Sand DOTA
City sites
15.6 ±1.4
min 14 · med 16 · max 18
Land hex distance
48.2 ±3.9
min 39 · med 49 · max 54
Land hex cost
23.4 ±2.7
min 18 · med 23 · max 29
Expansion space
809 ±53.6
min 714 · med 824.5 · max 890
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

DOTA · Water

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Duel of the Ancients
Map Size Duel
Map Aspect Ratio Square
Separating Terrain Water
Outer Terrain Water
Path Width Narrow
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults. DOTA is always point-symmetric — that's a default, not a toggle to set.
Square Duel Water DOTA Sq Duel Water DOTA
City sites
16.2 ±1.7
min 14 · med 16 · max 18
Land hex distance
50 ±3.9
min 39 · med 51 · max 55
Land hex cost
24.9 ±2.9
min 19 · med 25 · max 32
Expansion space
802.3 ±55.6
min 681 · med 808.5 · max 878
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Hardwood Forest

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Hardwood Forest
Map Size Duel
Map Aspect Ratio Wide
Point Symmetry OFF
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Hardwood Forest Wide Duel Hardwood
City sites
13.5 ±2.2
min 9 · med 13 · max 18
Land hex distance
47.5 ±6.4
min 35 · med 48 · max 68
Land hex cost
29.5 ±7.2
min 19 · med 29 · max 54
Expansion space
581.4 ±98.1
min 392 · med 570 · max 768
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Inland Sea

2 maps
âš™ SETUP GUIDE
Advanced Options
Map Script Inland Sea
Map Size Duel
Map Aspect Ratio Square
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Inland Sea PS Sq Duel InlSea PS
City sites
18.4 ±2.6
min 14 · med 18 · max 24
Land hex distance
57.4 ±4.9
min 49 · med 59 · max 66
Land hex cost
32.9 ±2.8
min 29 · med 33 · max 38
Expansion space
1000.2 ±60.6
min 896 · med 996 · max 1091
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
19 generated maps
âš™ SETUP GUIDE
Advanced Options
Map Script Inland Sea
Map Size Duel
Map Aspect Ratio Wide
Point Symmetry OFF
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Inland Sea Wide Duel InlSea
City sites
20.5 ±1.3
min 18 · med 20 · max 22
Land hex distance
52.2 ±4.6
min 45 · med 51.5 · max 65
Land hex cost
28.6 ±3.2
min 22 · med 28.5 · max 36
Expansion space
978.4 ±54
min 877 · med 981.5 · max 1080
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
20 generated maps

Mountain Pass

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Mountain Pass
Map Size Duel
Map Aspect Ratio Wide
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Wide Duel Mountain Pass PS Wide Duel MtnPass PS
City sites
15.6 ±2.5
min 11 · med 16 · max 20
Land hex distance
53.2 ±5.5
min 41 · med 53 · max 70
Land hex cost
34.9 ±5.1
min 25 · med 35 · max 49
Expansion space
820.1 ±118.1
min 587 · med 818 · max 999
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
21 generated maps

Wetlands

1 map
âš™ SETUP GUIDE
Advanced Options
Map Script Wetlands
Map Size Duel
Map Aspect Ratio Square
Point Symmetry ON
Mirror Map ON
Everything is always mirrored. Everything else: tournament defaults.
Square Duel Wetlands PS Sq Duel Wetlands PS
City sites
18.8 ±1.9
min 14 · med 20 · max 21
Land hex distance
53 ±6.8
min 40 · med 52.5 · max 65
Land hex cost
34.4 ±5.4
min 26 · med 33 · max 46
Expansion space
552.6 ±69.4
min 361 · med 546.5 · max 683
Resource abundance green = lots · red = little, relative to the other maps · hover for exact amounts
Grain
Grain
Pasture
Pasture
Camp
Camp
Grove
Grove
Nets
Nets
Ore
Ore
Precious
Precious
Marble
Marble
Horses
Horses
Elephants
Elephants
Camels
Camels
Yield potential max food / iron / stone / wood if every tile ran its best improvement for that yield · relative to the other maps · hover for exact amounts
Food
Food
Iron
Iron
Stone
Stone
Wood
Wood
18 generated maps

18 configs · 23-ish seeds each. Pool is land-connected by construction; split-dropped % is how often a seed had no connected symmetric pair.